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Pourquoi les joueurs choisissent LTI Hangar
Livraison rapide de Ships, vrai support client, et processus de RSI Gift clair — pensé pour les joueurs Star Citizen qui veulent une expérience d’achat plus simple et plus fluide.
Livraison moyenne en 20 à 30 min
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Équipe de gamers avec plus de 10 ans d’expérience
Achat sécurisé · Stock propre · Aucun vendeur tiers
Support après-vente fiable
Suivi de commande en temps réel
FAQ — Questions fréquentes
Combien de temps prend généralement la livraison ?
Les commandes de Ships, CCU, Paints et Items Star Citizen sont généralement livrées sous 20 à 30 minutes.
Dans de rares cas, la livraison peut prendre jusqu’à 12 heures en raison du volume de commandes, des limites de gifting RSI, du statut du compte ou d’une vérification manuelle nécessaire.
Dans la plupart des cas, nous ne laissons pas les livraisons de Ships dépasser 12 heures, sauf en cas de problème exceptionnel, comme une limitation du système RSI, une restriction de compte ou une vérification client requise.
Ma commande de Ship est-elle protégée ?
Oui. La sécurité et la fiabilité sont nos priorités absolues.
Tous les Ships vendus par LTI Hangar viennent de notre propre stock. Aucun vendeur externe ni fournisseur tiers inconnu n’intervient dans la commande.
Chaque commande de Ship est traitée avec un suivi clair de la livraison, afin que le processus puisse être vérifié et retracé si notre support doit intervenir.
Nous offrons également une protection après-vente de 6 mois pour les problèmes éligibles liés à la livraison.
Grâce à notre propre stock, à une livraison traçable et à notre protection après-vente, l’achat est plus sûr que sur de nombreuses marketplaces tierces. C’est l’une des raisons pour lesquelles de nombreux joueurs choisissent LTI Hangar pour acheter leurs Ships Star Citizen.
Qu’est-ce que la protection après-vente de 6 mois ?Pourquoi les autres marketplaces ne peuvent-elles pas proposer cela ?
Dans le cas extrêmement rare où un problème survient avec un item pendant la livraison, ou jusqu’à 6 mois après la livraison, nous mènerons une vérification.
Si le problème est confirmé comme étant de notre responsabilité, nous vous proposerons soit un remplacement, soit un remboursement.
Pour nous aider à examiner le cas avec précision, il pourra vous être demandé de nous fournir des preuves pertinentes, comme des screenshots de votre RSI Hangar, les détails de commande ou les logs du RSI Hangar.
Le RSI Hangar Log permet de suivre l’état et l’historique de chaque Ship, notamment si l’item a été claim, échangé, melt, transféré ou modifié d’une autre manière après la livraison.
Nous examinerons les preuves fournies afin de déterminer la cause du problème.
Ce niveau de protection n’est pas courant sur de nombreuses marketplaces tierces, car elles dépendent souvent de vendeurs externes ou de sources de stock mélangées.
Chez LTI Hangar, tous les Ships proviennent de notre propre stock, et chaque commande dispose de records de livraison clairs. Cela nous permet d’offrir un support plus sûr, plus fiable et plus transparent.
Puis-je demander un remboursement après avoir claim le Ship, CCU, Paint ou Item ?
Une fois le RSI Gift claim, le Ship, CCU, Paint ou Item est lié au compte RSI qui l’a reçu.
En raison des limites du système de gifting de Star Citizen, un item déjà claim ne peut normalement pas être gift à nouveau, retourné, annulé ou relivré. Pour cette raison, les items déjà claim ne sont généralement pas éligibles à une annulation ou à un remboursement.
Une correction, un remplacement ou un remboursement ne peut être proposé que si nous confirmons que le problème vient de notre côté, par exemple si un mauvais item a été envoyé, s’il y a eu une erreur de livraison de commande, ou un autre problème de livraison vérifié causé par nous.
Avant de claim le RSI Gift, veuillez vous assurer que vous êtes connecté au bon compte RSI. Une fois le gift claim sur le mauvais compte, il ne peut normalement pas être transféré vers un autre compte.
Que se passe-t-il si le mauvais Ship, CCU, Paint ou Item est livré ?
Si nous confirmons qu’un mauvais item a été livré à cause d’une erreur de notre côté, nous examinerons le cas et proposerons une correction, un remplacement ou un remboursement lorsque cela est applicable.
Veuillez nous contacter avec votre numéro de commande, l’e-mail utilisé lors du paiement, ainsi que des screenshots clairs de votre RSI Hangar.
Pourquoi les noms des Ships Star Citizen que j’ai reçus sont-ils différents ?
Un Standalone CCU’ed est un vaisseau ou un véhicule complet. Ce n’est pas une amélioration à appliquer !
CCU’ed signifie simplement que le vaisseau ou véhicule a été obtenu en améliorant un modèle plus petit vers celui que vous achetez.
Veuillez également noter que, dans l’e-mail cadeau, seul le vaisseau utilisé comme base de l’upgrade sera indiqué. Pas d’inquiétude : le vaisseau qui apparaîtra réellement dans votre hangar sera bien celui que vous avez commandé.
Par exemple, voici à quoi ressemble un Polaris CCU’ed dans le hangar sur le site RSI.
COMMENT ÇA FONCTIONNE
Simple, rapide et sécurisé : découvrez comment ça fonctionne !
MISC Starlancer MAX Standalone Ship Gameplay Guide
The MISC Starlancer MAX is a large long-range cargo ship built for Star Citizen players who want useful freight capacity, comfortable living space, deep-space travel utility, and a more modern upgrade path from the Freelancer MAX. Designed by Musashi Industrial and Starflight Concern, the Starlancer MAX is not a pure combat ship or capital-scale hauler. It is a practical multi-crew freighter made for players who want to move meaningful cargo while still having enough ship utility for longer journeys.
Unlike the Hull C, which focuses on station-to-station bulk freight, or the C2 Hercules, which focuses on large vehicle and cargo transport, the Starlancer MAX sits in a more manageable middle ground. It offers 224 SCU cargo capacity, internal cargo access, long-range ship comfort, and enough defensive capability to feel more complete than a basic hauler. RSI’s official Starlancer MAX Q&A lists the ship at 224 SCU total cargo, split between 96 SCU in the rear and 128 SCU in the MAX-specific cargo hold.
Build Your MISC Cargo Fleet with the Starlancer MAX
The Starlancer MAX is one of the more useful choices for players who want a large cargo ship without jumping directly into very large haulers like the C2, Hull C, or Ironclad. If you are looking to acquire this MISC long-range freighter, you can explore our available options in the Star Citizen Ships and Vehicles Collection.
Starlancer MAX Key Specifications
Engineered for reliable deep-space transport, the Starlancer MAX blends signature MISC hull durability with an expansive split-hold freight configuration.
| Specification | MISC Starlancer MAX | Gameplay Meaning |
|---|---|---|
| Manufacturer | Musashi Industrial and Starflight Concern / MISC | A practical manufacturer known for industrial ships, long-range utility, and dependable civilian design. |
| Role | Long-Range Cargo / Medium-Large Freight Ship | Built for cargo hauling, deep-space logistics, and comfortable multi-role transport. |
| Status | Flight Ready / Current Gameplay Reference | RSI IAE 2954 material presented the Starlancer MAX as available to test-fly, and Alpha 4.0.2 patch notes mention the Starlancer MAX being added to PU shops. |
| Cargo Capacity | 224 SCU | Useful cargo space for trading, supply runs, mission cargo, and general freight. |
| Cargo Layout | 96 SCU rear + 128 SCU MAX cargo hold | Gives the ship separated cargo areas instead of one simple box bay. |
| Dimensions | 83m length reference | Large enough to feel like a serious freighter while remaining below C2 or Hull C scale. |
| Crew Style | Small-Crew / Multi-Crew Friendly | Works for solo owners in basic use, but feels better with crew support. |
| Core Gameplay | Cargo, long-range travel, logistics, small-group operations | Best used as a practical freight ship with living space and better range than smaller haulers. |
| Ship Identity | Bigger brother of the Freelancer MAX | RSI Q&A describes the Starlancer MAX as a clear step up from the Freelancer MAX in weapons, defense, and amenities. |
Note: Star Citizen ship specifications may change during future patches and balance updates. For product pages, exact cargo layout, weapons, components, and performance should be treated as gameplay-reference information rather than permanent final numbers.
What Makes the Starlancer MAX Valuable?
The Starlancer MAX is valuable because it gives cargo players a useful balance of capacity, comfort, range, and usability. It carries far more than smaller haulers, but it does not feel as specialized or restrictive as the Hull C. It also feels more personal and livable than many pure freight ships.
Its main appeal is the 224 SCU cargo capacity. That is enough to make trading and logistics runs feel meaningful, while still keeping the ship smaller and more manageable than heavy haulers like the C2 Hercules or Ironclad.
The Starlancer MAX also has clear long-range appeal. RSI’s official Starlancer MAX page describes the Starlancer series as built for deep-space operations, with strong quantum and jump-drive capability and the sturdy MISC design style players expect.
Long-Range Cargo Gameplay Role
The Starlancer MAX’s main role is long-range cargo hauling. It is designed for players who want to carry enough freight to make hauling worthwhile while still having a ship that feels comfortable for extended travel.
| Gameplay Use | Why the Starlancer MAX Fits |
|---|---|
| Cargo trading | 224 SCU gives it better earning potential than smaller haulers. |
| Supply runs | Good for moving equipment, mission cargo, and organization supplies. |
| Deep-space logistics | Long-range ship identity makes it suitable for routes beyond simple local hauling. |
| Small-group gameplay | Interior space and crew support make it better for friends than cockpit-only cargo ships. |
| Freelancer MAX upgrade path | Feels like the natural next step for players who like MISC cargo ships. |
| Daily large-ship use | More manageable than C2, Hull C, Ironclad, or capital-scale logistics ships. |
The Starlancer MAX should not be treated as a pure bulk hauler. Its value is not only SCU. Its value is the combination of cargo, range, comfort, and practical ownership.
Cargo Capacity and Layout
The Starlancer MAX’s 224 SCU cargo capacity is its main selling point. RSI’s Q&A breaks this into 96 SCU in the rear and 128 SCU in the MAX-specific cargo hold, which gives the ship a more specialized cargo layout than many simple haulers.
The Starlancer MAX is the cargo-focused Starlancer variant, built for players who want serious freight capacity without moving into heavy-hauler complexity.
This makes the Starlancer MAX useful for players who want better cargo value but do not want to move into ships that require station-only logistics or much larger crew planning.
Comfort and Long-Session Utility
One reason players like the Starlancer MAX is that it feels more like a livable long-range ship than a simple cargo box. Compared with smaller freighters, it gives players more of a “home ship” feeling.
This matters for players who want to run routes, travel between systems, carry supplies, and spend longer sessions away from major stations. The Starlancer MAX is not an exploration ship, but it does feel more comfortable for travel than many short-range freight ships.
The Starlancer MAX is a freighter that feels built for distance, not just for loading cargo and leaving the hangar.
Solo and Small-Crew Gameplay
The Starlancer MAX can be used by a solo owner for basic cargo and travel gameplay, but it is better with support. A second or third player can help with navigation, cargo awareness, defensive systems, turrets, scanning, or route safety.
A practical Starlancer MAX cargo run usually starts with route planning rather than simply filling the ship. The pilot needs to decide whether the route is worth the cargo risk, how long the ship will sit exposed while loading, and whether the separated cargo areas should be used for different supplies or mission items. A co-pilot can watch systems and route safety, while a cargo-focused player can help keep loading and unloading organized.
| Crew Role | Purpose |
|---|---|
| Pilot | Handles flight, landing, route planning, and cargo runs. |
| Co-Pilot | Supports navigation, shields, systems, and situational awareness. |
| Cargo Handler | Helps with loading, unloading, and cargo organization. |
| Turret / Defense Operator | Improves survival during risky routes or hostile encounters. |
This makes the Starlancer MAX a useful ship for solo players who sometimes play with friends. It does not demand a large crew every time, but it becomes more useful and safer when crewed.
Defense and Risk Management
The Starlancer MAX is not a combat ship, but it is more confident than many smaller haulers. RSI’s Q&A describes it as a step up from the Freelancer MAX not only in cargo, but also in weapons, defense, and amenities. That does not mean it should be sold as a gunship. The Starlancer MAX’s weapons and defensive systems are there to help it survive cargo routes, discourage attackers, and buy time to escape.
The Starlancer MAX can defend itself better than a small freighter, but its main value is cargo and long-range logistics, not frontline combat.
Explore Starlancer MAX Upgrade Paths
If you prefer to build toward the Starlancer MAX from an existing ship, you can view our Star Citizen Starlancer MAX CCU Upgrades and plan a more flexible cargo fleet upgrade path over time.
Starlancer MAX vs Other Star Citizen Ships
Comparing intermediate freight options highlights where the Starlancer platform optimizes cargo handling and operational range.
| Ship Fleet Option | Primary Core Role | Compared with Starlancer MAX |
|---|---|---|
| Freelancer MAX | Medium Cargo | The Freelancer MAX is smaller and easier to handle. The Starlancer MAX is the larger, more comfortable, and more capable upgrade. |
| Starlancer TAC | Tactical Patrol / Combat Support | The TAC is better for combat, medical support, jump seats, and snub utility. The MAX is better for cargo hauling. |
| Constellation Taurus | Cargo / Multi-Role | The Taurus is more compact and has strong multi-role firepower. The Starlancer MAX offers a more modern long-range cargo experience and more cargo capacity. |
| C2 Hercules | Heavy Cargo / Vehicle Transport | The C2 carries far more cargo and vehicles. The Starlancer MAX is more manageable and better for players who do not need C2 scale. |
| Hull C | Heavy Bulk Freight | The Hull C is better for massive station-to-station hauling. The Starlancer MAX is more flexible and easier for general use. |
| Caterpillar | Modular Cargo / Utility | The Caterpillar has stronger modular personality. The Starlancer MAX feels more modern, cleaner, and more comfortable for long-range hauling. |
| Ironclad | Armored Heavy Freight | The Ironclad is much larger and more focused on protected heavy cargo. The Starlancer MAX is easier to operate and better for smaller cargo crews. |
Starlancer MAX vs Freelancer MAX
The Freelancer MAX is smaller, cheaper, and easier to handle for players who want a simple medium cargo ship. The Starlancer MAX is the larger upgrade, with more cargo capacity, more comfort, and a stronger long-range ship identity. If you want compact cargo gameplay, the Freelancer MAX is easier to justify. If you want a bigger MISC freighter for longer routes and small-crew logistics, the Starlancer MAX has the clearer role.
Starlancer MAX vs Starlancer TAC
The Starlancer TAC is better for combat support, medical beds, jump seats, and Fury-sized hangar utility. The Starlancer MAX is better for cargo hauling, supply movement, and long-range freight work. Choose the TAC if your gameplay is about patrols, bunkers, escort, and squad support. Choose the MAX if your priority is cargo, trading, and practical logistics.
Starlancer MAX vs C2 Hercules
The C2 Hercules is better for high-volume cargo and vehicle transport because it carries far more cargo and has large ramp access. The Starlancer MAX is smaller, more comfortable, and easier to manage for players who do not need C2 scale. If your goal is maximum practical hauling and vehicle movement, the C2 is stronger. If you want a long-range MISC freighter that sits between medium haulers and heavy cargo ships, the Starlancer MAX is easier to own.
Starlancer MAX Strengths and Limitations
| Strategic Strengths | Operational Limitations |
|---|---|
| 224 SCU cargo gives the Starlancer MAX useful hauling value. | Much less cargo than C2, Hull C, or Ironclad. |
| More comfortable and long-range focused than many smaller haulers. | Not a dedicated combat ship. |
| Natural upgrade path from the Freelancer MAX. | Larger size makes it less nimble than smaller daily ships. |
| Small-crew friendly without requiring capital-ship staffing. | Full defensive value improves with crew support. |
| Good balance between cargo, range, and everyday usability. | Not as specialized as pure cargo or pure combat ships. |
| Flight Ready / current gameplay value makes it easier to recommend. | Exact specs and balance may change across patches. |
Who Should Buy the Starlancer MAX?
The Starlancer MAX is best for players who want a practical cargo ship with more capacity and comfort than medium haulers, but who do not want the size and complexity of very large freight ships. It is especially suitable for traders, solo cargo players, small crews, Freelancer MAX owners, organization logistics players, and anyone who wants a long-range MISC freighter with a clean modern feel.
It is also a useful choice for players who want one ship that can support normal gameplay without being too narrow. You can use it for cargo runs, supply movement, travel, light group logistics, and safer long-distance hauling. Players who want maximum cargo profit should consider the C2, Hull C, or Ironclad. Players who want combat and medical support should look at the Starlancer TAC. But for players who want a balanced cargo-focused Starlancer, the MAX is the clearer choice.
Starlancer MAX FAQ
Is the Starlancer MAX worth buying in Star Citizen?
The Starlancer MAX is worth buying if you want a long-range cargo ship with 224 SCU capacity, good comfort, and a practical small-crew layout. It is not the largest hauler in the game, but it offers a useful balance between cargo capacity and usability.
What is the main role of the Starlancer MAX?
The Starlancer MAX’s main role is cargo hauling and long-range logistics. It is designed to move freight, supplies, mission cargo, and trade goods while still offering more comfort and defensive confidence than smaller haulers.
Is the Starlancer MAX Flight Ready?
The safest wording is Flight Ready / current gameplay reference. RSI IAE 2954 material presented the Starlancer MAX as test-flyable, and Alpha 4.0.2 patch notes mention the Starlancer MAX being added to PU shops.
How much cargo does the Starlancer MAX have?
The Starlancer MAX has 224 SCU total cargo capacity. RSI’s official Q&A says this is split between 96 SCU in the rear and 128 SCU in the MAX-specific cargo hold.
Is the Starlancer MAX better than the Freelancer MAX?
The Starlancer MAX is generally the larger and more capable upgrade. RSI’s Q&A says calling it the bigger brother of the Freelancer MAX would not be a stretch, because it steps up in weapons, defense, and amenities.
Is the Starlancer MAX better than the Starlancer TAC?
The Starlancer MAX is better for cargo hauling. The Starlancer TAC is better for combat support, medical utility, infantry jump seats, and snub-hangar gameplay. Choose the MAX for freight. Choose the TAC for tactical support.
Should I choose the Starlancer MAX or Starlancer TAC?
Choose the Starlancer MAX if your main goal is cargo hauling, trading, supply runs, and long-range logistics. Choose the Starlancer TAC if you want combat support, medical beds, infantry jump seats, patrol gameplay, and Fury-sized hangar utility. The MAX is the better cargo ship, while the TAC is the better tactical support ship.
Can the Starlancer MAX be used solo?
Yes, the Starlancer MAX can be used by a solo player for basic cargo and travel gameplay. However, crew support improves defensive coverage, cargo handling, and route safety, especially when carrying valuable freight.
Is the Starlancer MAX good for cargo?
Yes. Cargo is the Starlancer MAX’s main purpose. Its 224 SCU capacity makes it useful for trading, supply runs, and organization logistics without becoming as large or specialized as a Hull C or C2 Hercules.
Is the Starlancer MAX good for combat?
The Starlancer MAX can defend itself, but it should not be treated as a combat ship. Its weapons and defenses are there to protect cargo runs and help the ship survive, not to replace a gunship.
Is the Starlancer MAX better than the C2 Hercules?
The C2 Hercules is much better for high-volume cargo and vehicle transport. The Starlancer MAX is smaller, more manageable, and better suited for players who want a comfortable long-range freighter without C2 scale.
Is the Starlancer MAX better than the Hull C?
The Hull C is better for massive station-to-station freight. The Starlancer MAX is better for more flexible general cargo use, smaller crews, and players who want internal cargo utility rather than external bulk freight.
Does the Starlancer MAX have good long-term value?
Yes, the Starlancer MAX has useful long-term value for cargo players who want a practical, comfortable, long-range freighter. Its role is clear, its cargo capacity is meaningful, and it fits a useful space between medium haulers and heavy freight ships.





