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Pourquoi les joueurs choisissent LTI Hangar
Livraison rapide de Ships, vrai support client, et processus de RSI Gift clair — pensé pour les joueurs Star Citizen qui veulent une expérience d’achat plus simple et plus fluide.
Livraison moyenne en 20 à 30 min
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Équipe de gamers avec plus de 10 ans d’expérience
Achat sécurisé · Stock propre · Aucun vendeur tiers
Support après-vente fiable
Suivi de commande en temps réel
FAQ — Questions fréquentes
Combien de temps prend généralement la livraison ?
Les commandes de Ships, CCU, Paints et Items Star Citizen sont généralement livrées sous 20 à 30 minutes.
Dans de rares cas, la livraison peut prendre jusqu’à 12 heures en raison du volume de commandes, des limites de gifting RSI, du statut du compte ou d’une vérification manuelle nécessaire.
Dans la plupart des cas, nous ne laissons pas les livraisons de Ships dépasser 12 heures, sauf en cas de problème exceptionnel, comme une limitation du système RSI, une restriction de compte ou une vérification client requise.
Ma commande de Ship est-elle protégée ?
Oui. La sécurité et la fiabilité sont nos priorités absolues.
Tous les Ships vendus par LTI Hangar viennent de notre propre stock. Aucun vendeur externe ni fournisseur tiers inconnu n’intervient dans la commande.
Chaque commande de Ship est traitée avec un suivi clair de la livraison, afin que le processus puisse être vérifié et retracé si notre support doit intervenir.
Nous offrons également une protection après-vente de 6 mois pour les problèmes éligibles liés à la livraison.
Grâce à notre propre stock, à une livraison traçable et à notre protection après-vente, l’achat est plus sûr que sur de nombreuses marketplaces tierces. C’est l’une des raisons pour lesquelles de nombreux joueurs choisissent LTI Hangar pour acheter leurs Ships Star Citizen.
Qu’est-ce que la protection après-vente de 6 mois ?Pourquoi les autres marketplaces ne peuvent-elles pas proposer cela ?
Dans le cas extrêmement rare où un problème survient avec un item pendant la livraison, ou jusqu’à 6 mois après la livraison, nous mènerons une vérification.
Si le problème est confirmé comme étant de notre responsabilité, nous vous proposerons soit un remplacement, soit un remboursement.
Pour nous aider à examiner le cas avec précision, il pourra vous être demandé de nous fournir des preuves pertinentes, comme des screenshots de votre RSI Hangar, les détails de commande ou les logs du RSI Hangar.
Le RSI Hangar Log permet de suivre l’état et l’historique de chaque Ship, notamment si l’item a été claim, échangé, melt, transféré ou modifié d’une autre manière après la livraison.
Nous examinerons les preuves fournies afin de déterminer la cause du problème.
Ce niveau de protection n’est pas courant sur de nombreuses marketplaces tierces, car elles dépendent souvent de vendeurs externes ou de sources de stock mélangées.
Chez LTI Hangar, tous les Ships proviennent de notre propre stock, et chaque commande dispose de records de livraison clairs. Cela nous permet d’offrir un support plus sûr, plus fiable et plus transparent.
Puis-je demander un remboursement après avoir claim le Ship, CCU, Paint ou Item ?
Une fois le RSI Gift claim, le Ship, CCU, Paint ou Item est lié au compte RSI qui l’a reçu.
En raison des limites du système de gifting de Star Citizen, un item déjà claim ne peut normalement pas être gift à nouveau, retourné, annulé ou relivré. Pour cette raison, les items déjà claim ne sont généralement pas éligibles à une annulation ou à un remboursement.
Une correction, un remplacement ou un remboursement ne peut être proposé que si nous confirmons que le problème vient de notre côté, par exemple si un mauvais item a été envoyé, s’il y a eu une erreur de livraison de commande, ou un autre problème de livraison vérifié causé par nous.
Avant de claim le RSI Gift, veuillez vous assurer que vous êtes connecté au bon compte RSI. Une fois le gift claim sur le mauvais compte, il ne peut normalement pas être transféré vers un autre compte.
Que se passe-t-il si le mauvais Ship, CCU, Paint ou Item est livré ?
Si nous confirmons qu’un mauvais item a été livré à cause d’une erreur de notre côté, nous examinerons le cas et proposerons une correction, un remplacement ou un remboursement lorsque cela est applicable.
Veuillez nous contacter avec votre numéro de commande, l’e-mail utilisé lors du paiement, ainsi que des screenshots clairs de votre RSI Hangar.
Pourquoi les noms des Ships Star Citizen que j’ai reçus sont-ils différents ?
Un Standalone CCU’ed est un vaisseau ou un véhicule complet. Ce n’est pas une amélioration à appliquer !
CCU’ed signifie simplement que le vaisseau ou véhicule a été obtenu en améliorant un modèle plus petit vers celui que vous achetez.
Veuillez également noter que, dans l’e-mail cadeau, seul le vaisseau utilisé comme base de l’upgrade sera indiqué. Pas d’inquiétude : le vaisseau qui apparaîtra réellement dans votre hangar sera bien celui que vous avez commandé.
Par exemple, voici à quoi ressemble un Polaris CCU’ed dans le hangar sur le site RSI.
COMMENT ÇA FONCTIONNE
Simple, rapide et sécurisé : découvrez comment ça fonctionne !
Aegis Redeemer Standalone Ship Gameplay Guide
The Aegis Redeemer is a multi-crew gunship built for Star Citizen players who want turret-focused combat, useful defensive presence, and a compact fighting ship that can apply meaningful pressure when properly crewed. Designed by Aegis Dynamics, the Redeemer is not a cargo hauler, exploration ship, or solo daily driver. It is a dedicated combat ship made for players who want to fly with friends and use coordinated turret fire to control a fight.
Unlike single-seat fighters such as the Vanguard or Hornet, the Redeemer’s main value comes from crewed weapons. The pilot can fly and fight, but the ship becomes much more effective when its turret operators are active. Official RSI material describes the Redeemer as a capable fighting ship with turrets and missiles, able to hold its own in combat while also carrying some armored landing craft history.
The Redeemer is a compact multi-crew gunship for players who want turret-based combat, not solo fighter efficiency or cargo utility.
Build Your Aegis Gunship Fleet with the Redeemer
The Redeemer is one of the more recognizable gunships in Star Citizen. If you are looking to acquire this Aegis combat ship, you can explore our available options in the Star Citizen Ships and Vehicles Collection.
Redeemer Key Specifications
| Specification | Aegis Redeemer | Gameplay Meaning |
|---|---|---|
| Manufacturer | Aegis Dynamics | Military-focused manufacturer known for combat ships and durable frontline design. |
| Role | Gunship / Armored Combat Ship | Built for turret-focused combat, escort work, and crewed firepower. |
| Status | Flight Ready / current gameplay reference | The Redeemer is an established flyable ship and was available to fly for subscribers after its Alpha 3.15-era introduction. |
| Size | Medium | Compact compared with larger gunships like the Hammerhead, Perseus, or Polaris. |
| Length | 51m current technical reference | Large enough for real crew gameplay while staying below capital or sub-capital scale. |
| Crew | 3 min / 4 max current technical reference | Best with active turret operators rather than solo use. |
| Cargo Capacity | 2 SCU current technical reference | Minimal cargo; this is not a trading ship. |
| Weapon Identity | Crewed turret and missile-pressure reference | Main value comes from turret coverage, crew coordination, and combat pressure, but exact weapon sizes, missile counts, shield values, and handling may change between patches. |
| Balance Context | Current maneuverability and durability reference | The Redeemer should be described as a compact crewed gunship, while exact shield, turret, and maneuverability balance should be treated as patch-dependent. |
| Core Gameplay | Multi-crew combat, escort, bounty support, patrol, FPS support | Best for players who want a focused fighting ship with friends. |
Note: Star Citizen ship specifications may change during future patches and balance updates. For product pages, exact weapons, shields, components, missile counts, and handling should be treated as gameplay-reference information rather than permanent final values.
What Makes the Redeemer Valuable?
The Redeemer is valuable because it offers multi-crew gunship gameplay in a smaller footprint than many larger combat ships. It gives a group of friends a simple and direct combat structure: one player flies, others operate turrets, and the crew applies pressure through coordinated firing arcs.
Its main appeal is the crew experience. A Redeemer is not just a bigger fighter. It is a ship where the extra players matter. Turret gunners are not passive passengers; they are the reason the Redeemer feels like a proper gunship.
The Redeemer also has a clear identity. It comes from The Next Great Starship community ship contest history, and RSI’s older material highlights that it was designed by backers and brought into the game as a community-origin combat ship.
For players who like ships with history, style, and a focused combat role, that gives the Redeemer more personality than a generic gun platform.
Gunship Gameplay Role
The Redeemer’s main role is crewed gunship combat. It is designed to bring multiple weapons onto target while the pilot manages positioning, approach, and survival.
In practical gameplay, the Redeemer fits several roles:
| Gameplay Use | Why the Redeemer Fits |
|---|---|
| Bounty hunting | Crewed turret pressure helps against tougher PvE targets. |
| Escort missions | Turret coverage makes it useful for protecting cargo, industrial, or support ships. |
| Patrol gameplay | Compact gunship profile gives it presence without capital-scale logistics. |
| Small-group combat | Gives multiple friends meaningful combat roles. |
| Fleet skirmishes | Can support larger ships with turret pressure and defensive fire. |
| FPS support | Older RSI material describes it as capable of delivering armored soldiers for FPS combat. |
The Redeemer should not be sold as a solo fighter. Its real value comes from crew coordination and turret use.
Turret Firepower and Combat Feel
The Redeemer is built around turret pressure. Current community data tracks the modern loadout with two manned turrets and two remote turrets, with the manned turrets currently using Size 4 weapon mounts and the remote turrets using Size 3 weapons.
This is important because older discussions often referenced larger turret weapons, but balance changed over time. RSI’s Paladin Q&A specifically mentions recent Redeemer turret weapon and shield-size changes and says those were offset by a significant boost to maneuverability.
The Redeemer remains a crewed gunship, but customers should understand that exact weapon sizes and shield balance can change between patches.
Redeemer vs Paladin
The Redeemer and Paladin are often compared because both are compact multi-crew gunships. The difference is role feel.
| Ship | Best For | Main Difference |
|---|---|---|
| Redeemer | Compact crewed gunship gameplay | Better for players who want a smaller Aegis gunship that is easier to manage with a small crew. |
| Paladin | Heavier, tankier gunship identity | RSI’s Paladin Q&A says the Paladin occupies the “tankier” gunship role after Redeemer balance changes. |
Choose the Redeemer if you want the more compact Aegis gunship. Choose the Paladin if you want the heavier, more armored gunship identity.
Solo and Multi-Crew Gameplay
The Redeemer can be flown solo, but that is not its best use. A solo pilot can move the ship, use basic systems, and run some missions, but the ship’s real damage and coverage come from crewed turrets.
A practical Redeemer crew may include:
| Crew Role | Purpose |
|---|---|
| Pilot | Handles positioning, flight, engagement timing, and survival. |
| Top Turret Gunner | Provides major combat pressure and helps control the upper arc. |
| Bottom Turret Gunner | Covers lower angles and helps keep pressure when the ship maneuvers. |
| Remote Turret / Systems Operator | Supports additional coverage, missiles, shields, and situational awareness. |
| FPS Passenger / Support Player | Can support landing-zone or boarding-style missions when needed. |
A practical Redeemer session works best when the pilot flies for the gunners, not only for the nose. The pilot needs to keep the ship positioned so the top and bottom turrets can stay on target, while the gunners call out angles, shield pressure, and priority threats. With only a pilot, the Redeemer can feel underused because much of its value is locked behind turret coverage. With one good gunner, it already becomes more useful. With two or more active crew members, it starts to feel like a real gunship. In combat, the Redeemer should not chase light fighters like a small dogfighter. It works better when the crew controls range, keeps firing arcs open, and focuses targets together.
This makes the Redeemer a good pick for groups of 2–4 players. With one pilot and one gunner, it already feels more useful. With more crew, it gets closer to its intended combat role.
Armored Landing Craft Identity
The Redeemer has historically been described as both a gunship and an armored landing craft. RSI’s older technical overview says it doubles as an armored landing craft capable of delivering armored soldiers for first-person combat.
The Redeemer has some armored landing craft flavor, but its main value is still gunship combat, not dedicated troop transport.
Cargo and Utility Expectations
The Redeemer has very limited cargo utility. Current technical reference lists only 2 SCU cargo, so it should not be described as a hauler, courier, or general-purpose cargo ship.
The Redeemer has enough storage for basic supplies, but its value is combat power, not cargo profit.
Players who want freight should choose ships like the Taurus, Starlancer MAX, C2 Hercules, Hull C, or Ironclad. Players who want combat with a small crew should consider the Redeemer.
Defense and Risk Management
The Redeemer is tougher than a normal fighter, but it should not be treated as invincible. Its best defense is crew coordination, turret coverage, positioning, and smart target selection.
The Redeemer rewards crews who fly like a gunship crew, not pilots who try to dogfight like a light fighter.
Explore Redeemer Upgrade Paths
If you prefer to build toward the Redeemer from an existing ship, you can view our Star Citizen Redeemer CCU Upgrades and plan a more flexible gunship or combat fleet upgrade path over time.
Redeemer vs Other Star Citizen Ships
| Ship Fleet Option | Primary Core Role | Compared with Redeemer |
|---|---|---|
| Anvil Paladin | Heavy Gunship | The Paladin is the tankier gunship. The Redeemer is the more compact Aegis gunship with stronger maneuverability context after balance changes. |
| Valkyrie | Heavy Dropship | The Valkyrie is better for troop and vehicle deployment. The Redeemer is better for crewed ship combat. |
| Vanguard Warden | Long-Range Heavy Fighter | The Warden is more solo/duo friendly. The Redeemer is more turret-crew focused. |
| Hurricane | Two-Seat Heavy Fighter | The Hurricane is smaller and more aggressive with one gunner. The Redeemer supports more crew and feels more like a gunship. |
| Scorpius | Two-Seat Heavy Fighter | The Scorpius is better for fighter-style duo combat. The Redeemer is heavier and more crew-support focused. |
| Corsair | Exploration Gunship | The Corsair offers cargo, vehicle utility, and exploration flavor. The Redeemer is more focused on combat. |
| Hammerhead | Anti-Fighter Gunship | The Hammerhead is much larger and better for anti-fighter screening. The Redeemer is smaller and easier for small groups. |
| Perseus | Heavy Anti-Large Gunship | The Perseus is larger and more anti-large focused. The Redeemer is more compact and easier to crew casually. |
Redeemer vs Paladin
The Paladin is better for players who want a heavier, tankier gunship identity with stronger emphasis on durability. The Redeemer is better for players who want a more compact Aegis gunship that feels easier to manage with a small crew. Choose the Paladin if you want a heavier gunship role. Choose the Redeemer if you want a smaller multi-crew combat ship with turret-focused gameplay.
Redeemer vs Vanguard Warden
The Vanguard Warden is better for players who usually fly solo or with one friend and want a long-range heavy fighter. The Redeemer is better for players who have active turret gunners and want a true small-crew gunship experience. Choose the Warden for solo or duo heavy-fighter gameplay. Choose the Redeemer if your group wants multiple crew members contributing to combat.
Redeemer vs Hammerhead
The Hammerhead is better for larger crews that want a dedicated anti-fighter screening ship. The Redeemer is better for smaller groups that want gunship gameplay without managing a much larger ship. Choose the Hammerhead for large fleet defense and anti-fighter coverage. Choose the Redeemer for compact multi-crew combat with fewer crew requirements.
Redeemer Strengths and Limitations
| Strategic Strengths | Operational Limitations |
|---|---|
| Compact multi-crew gunship identity is easy to understand and sell. | Not ideal for solo players who want full combat efficiency. |
| Turret-based combat gives friends meaningful roles. | Full value depends heavily on active gunners. |
| More manageable than Hammerhead, Perseus, or Polaris. | Not as specialized as larger gunships. |
| Aegis military design gives it a clear combat personality. | Very limited cargo utility. |
| Useful for bounty, escort, patrol, and small-group combat. | Not a dedicated dropship despite landing-craft flavor. |
| Current balance context gives it more maneuverability identity than before. | Exact weapon and shield values may change again. |
Who Should Buy the Redeemer?
The Redeemer is best for players who want a compact multi-crew gunship with turret-focused gameplay. It is especially suitable for small combat groups, bounty crews, escort teams, patrol players, Aegis fans, and players who want a ship where friends can actively participate in combat.
It is also a good choice for players who want something more crew-focused than a Vanguard or Hurricane, but smaller and easier to operate than a Hammerhead, Perseus, or Polaris. The Redeemer gives a small group a gunship experience without requiring a large organization.
Players who mostly fly solo should consider the Vanguard, Corsair, or dedicated fighters. Players who want troop deployment should look at the Valkyrie or Prowler. Players who want a tankier gunship should compare the Paladin. But for players who want a compact Aegis gunship with crewed firepower, the Redeemer remains one of Star Citizen’s more direct choices.
Redeemer FAQ
Is the Redeemer worth buying in Star Citizen?
The Redeemer is worth buying if you want a compact multi-crew gunship with turret-focused combat and small-group value. It is not the best ship for solo play, cargo, or exploration, but it is appealing for players who want to fly with gunners.
Is the Redeemer Flight Ready?
Yes. The Redeemer is an established flyable ship in Star Citizen. RSI subscriber material after Alpha 3.15 described the Aegis Redeemer as available to fly for subscribers, and current references continue to track it as a playable ship.
What is the main role of the Redeemer?
The Redeemer’s main role is gunship combat. Official RSI material describes it as a capable fighting ship with turrets and missiles, able to hold its own in combat.
Can the Redeemer be used solo?
The Redeemer can be flown solo, but it should not be treated as a solo-efficient ship. Its best weapons and combat coverage depend on turret operators. A solo pilot will not get the full value from the ship.
How many crew does the Redeemer need?
Current technical reference lists the Redeemer with 3 minimum crew and 4 maximum crew. In practical gameplay, one pilot and at least one gunner already make it feel much better, while a fuller crew unlocks better coverage.
How much cargo does the Redeemer have?
The Redeemer has very limited cargo space. Current technical reference lists 2 SCU, so it should not be purchased for hauling or trading.
Is the Redeemer better than the Paladin?
The Redeemer and Paladin serve similar gunship buyers, but with different feel. RSI’s Paladin Q&A says recent Redeemer turret weapon and shield-size changes were offset by a significant maneuverability boost, allowing the Paladin to occupy the tankier gunship role. Choose Redeemer for a more compact and responsive gunship. Choose Paladin for heavier armor identity.
Should I choose the Redeemer or Paladin?
Choose the Redeemer if you want a compact Aegis gunship that works well for a small crew and focuses on turret-based combat. Choose the Paladin if you want a heavier, tankier gunship identity with more emphasis on durability. The Redeemer is the better compact multi-crew gunship, while the Paladin is the better heavier gunship choice.
Is the Redeemer better than the Vanguard Warden?
The Redeemer is better for a crewed gunship experience. The Vanguard Warden is better for solo or duo heavy-fighter gameplay. Choose Redeemer if you have gunners. Choose Warden if you usually fly alone or with one friend.
Is the Redeemer better than the Corsair?
The Redeemer is better as a dedicated combat gunship. The Corsair is better for exploration-style utility, cargo, and vehicle-supported missions. Choose Redeemer for combat focus. Choose Corsair for adventure utility with guns.
Is the Redeemer good for bounty hunting?
Yes, the Redeemer can be useful for bounty hunting when crewed. Its turret pressure and gunship design make it useful against tougher targets. Solo bounty players may prefer the Vanguard, Corsair, or dedicated fighters.
Is the Redeemer good for PvP?
The Redeemer can work in PvP with a skilled crew, but it depends heavily on positioning, teamwork, and current balance. It should not be flown like a light fighter. It performs best when its crew controls firing arcs and keeps pressure on priority targets.
Is the Redeemer a dropship?
Not in the same way as the Valkyrie or Prowler. Older RSI material says the Redeemer can function as an armored landing craft for FPS troops, but its main modern product-page identity should remain gunship combat.
Does the Redeemer have good long-term value?
Yes, the Redeemer has useful long-term value for players who enjoy multi-crew combat. Its role is clear: a compact Aegis gunship for small groups. Its biggest limitation is that it needs crew to feel fully effective, and exact weapon and shield balance may continue changing across patches.






