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Pourquoi les joueurs choisissent LTI Hangar
Livraison rapide de Ships, vrai support client, et processus de RSI Gift clair — pensé pour les joueurs Star Citizen qui veulent une expérience d’achat plus simple et plus fluide.
Livraison moyenne en 20 à 30 min
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Équipe de gamers avec plus de 10 ans d’expérience
Achat sécurisé · Stock propre · Aucun vendeur tiers
Support après-vente fiable
Suivi de commande en temps réel
FAQ — Questions fréquentes
Combien de temps prend généralement la livraison ?
Les commandes de Ships, CCU, Paints et Items Star Citizen sont généralement livrées sous 20 à 30 minutes.
Dans de rares cas, la livraison peut prendre jusqu’à 12 heures en raison du volume de commandes, des limites de gifting RSI, du statut du compte ou d’une vérification manuelle nécessaire.
Dans la plupart des cas, nous ne laissons pas les livraisons de Ships dépasser 12 heures, sauf en cas de problème exceptionnel, comme une limitation du système RSI, une restriction de compte ou une vérification client requise.
Ma commande de Ship est-elle protégée ?
Oui. La sécurité et la fiabilité sont nos priorités absolues.
Tous les Ships vendus par LTI Hangar viennent de notre propre stock. Aucun vendeur externe ni fournisseur tiers inconnu n’intervient dans la commande.
Chaque commande de Ship est traitée avec un suivi clair de la livraison, afin que le processus puisse être vérifié et retracé si notre support doit intervenir.
Nous offrons également une protection après-vente de 6 mois pour les problèmes éligibles liés à la livraison.
Grâce à notre propre stock, à une livraison traçable et à notre protection après-vente, l’achat est plus sûr que sur de nombreuses marketplaces tierces. C’est l’une des raisons pour lesquelles de nombreux joueurs choisissent LTI Hangar pour acheter leurs Ships Star Citizen.
Qu’est-ce que la protection après-vente de 6 mois ?Pourquoi les autres marketplaces ne peuvent-elles pas proposer cela ?
Dans le cas extrêmement rare où un problème survient avec un item pendant la livraison, ou jusqu’à 6 mois après la livraison, nous mènerons une vérification.
Si le problème est confirmé comme étant de notre responsabilité, nous vous proposerons soit un remplacement, soit un remboursement.
Pour nous aider à examiner le cas avec précision, il pourra vous être demandé de nous fournir des preuves pertinentes, comme des screenshots de votre RSI Hangar, les détails de commande ou les logs du RSI Hangar.
Le RSI Hangar Log permet de suivre l’état et l’historique de chaque Ship, notamment si l’item a été claim, échangé, melt, transféré ou modifié d’une autre manière après la livraison.
Nous examinerons les preuves fournies afin de déterminer la cause du problème.
Ce niveau de protection n’est pas courant sur de nombreuses marketplaces tierces, car elles dépendent souvent de vendeurs externes ou de sources de stock mélangées.
Chez LTI Hangar, tous les Ships proviennent de notre propre stock, et chaque commande dispose de records de livraison clairs. Cela nous permet d’offrir un support plus sûr, plus fiable et plus transparent.
Puis-je demander un remboursement après avoir claim le Ship, CCU, Paint ou Item ?
Une fois le RSI Gift claim, le Ship, CCU, Paint ou Item est lié au compte RSI qui l’a reçu.
En raison des limites du système de gifting de Star Citizen, un item déjà claim ne peut normalement pas être gift à nouveau, retourné, annulé ou relivré. Pour cette raison, les items déjà claim ne sont généralement pas éligibles à une annulation ou à un remboursement.
Une correction, un remplacement ou un remboursement ne peut être proposé que si nous confirmons que le problème vient de notre côté, par exemple si un mauvais item a été envoyé, s’il y a eu une erreur de livraison de commande, ou un autre problème de livraison vérifié causé par nous.
Avant de claim le RSI Gift, veuillez vous assurer que vous êtes connecté au bon compte RSI. Une fois le gift claim sur le mauvais compte, il ne peut normalement pas être transféré vers un autre compte.
Que se passe-t-il si le mauvais Ship, CCU, Paint ou Item est livré ?
Si nous confirmons qu’un mauvais item a été livré à cause d’une erreur de notre côté, nous examinerons le cas et proposerons une correction, un remplacement ou un remboursement lorsque cela est applicable.
Veuillez nous contacter avec votre numéro de commande, l’e-mail utilisé lors du paiement, ainsi que des screenshots clairs de votre RSI Hangar.
Pourquoi les noms des Ships Star Citizen que j’ai reçus sont-ils différents ?
Un Standalone CCU’ed est un vaisseau ou un véhicule complet. Ce n’est pas une amélioration à appliquer !
CCU’ed signifie simplement que le vaisseau ou véhicule a été obtenu en améliorant un modèle plus petit vers celui que vous achetez.
Veuillez également noter que, dans l’e-mail cadeau, seul le vaisseau utilisé comme base de l’upgrade sera indiqué. Pas d’inquiétude : le vaisseau qui apparaîtra réellement dans votre hangar sera bien celui que vous avez commandé.
Par exemple, voici à quoi ressemble un Polaris CCU’ed dans le hangar sur le site RSI.
COMMENT ÇA FONCTIONNE
Simple, rapide et sécurisé : découvrez comment ça fonctionne !
Crusader Genesis Standalone Ship Gameplay Guide
The Crusader Genesis, also known as the Genesis Starliner, is a large civilian passenger transport ship built for Star Citizen players who want commercial airline gameplay, luxury passenger service, scheduled routes, and a future-focused transport career. Designed by Crusader Industries, the Genesis is not a cargo hauler, gunship, explorer, or daily driver. It is a dedicated starliner made for players who want to move people, manage routes, protect passenger satisfaction, and build a reputation as a professional transport captain.
Unlike ships such as the C2 Hercules, Starlancer MAX, or Constellation Taurus, the Genesis is not mainly about freight. Its identity is passenger service. Official Crusader material describes the LH307 Genesis as a narrow-body Starliner chassis, most frequently equipped to support 40 passengers and 8 crew, with a fully modular interior that can be adapted for luxury staterooms or passenger-free cargo configurations.
The Genesis is a long-term passenger transport pledge for players who want future civilian airline gameplay, not a current everyday ship.
Build Your Crusader Passenger Fleet with the Genesis
The Genesis is one of the more unusual Crusader ships for players who want a non-combat business role. If you are looking to acquire this passenger transport ship, you can explore our available options in the Star Citizen Ships and Vehicles Collection.
Genesis Key Specifications
| Specification | Crusader Genesis | Gameplay Meaning |
|---|---|---|
| Manufacturer | Crusader Industries | Clean transport-focused manufacturer known for premium logistics and passenger ship design. |
| Full Ship Name | Genesis Starliner / LH307 Genesis | “Genesis” is the shorter product-page name, while “Genesis Starliner” is the full ship name. |
| Role | Passenger Transport / Commercial Starliner | Built for moving passengers, operating routes, and running airline-style service. |
| Status | In Development | Not Flight Ready; should be treated as a long-term pledge. |
| Typical Passenger Layout | 40-passenger concept layout | Official concept material describes the common Genesis layout as supporting forty passengers, but final or alternate layouts may vary. |
| Typical Crew Support | 8 crew concept layout | The same official concept material describes support for eight crew members, though final crew needs may change. |
| Size Reference | Large, 85m length | RSI’s Genesis Q&A lists the ship at 85m length, 80m beam, and 25m height. |
| Interior Identity | Modular passenger interior | Designed for different passenger-service layouts, from luxury cabins to cargo-focused configurations, but final implementation may change. |
| Current Loaner | Hercules C2 loaner reference | RSI’s current Loaner Ship Matrix lists Genesis Starliner → Hercules C2. Loaners can change, so buyers should check the latest matrix before purchasing. |
| Core Gameplay | Passenger transport, route planning, service quality, reputation | Best for players who want future civilian business gameplay. |
Note: The Genesis is still in development. Passenger transport systems, modular interiors, ticketing, comfort classes, route economy, crew tasks, loaners, and final specifications may change before release.
What Makes the Genesis Valuable?
The Genesis is valuable because it represents one of Star Citizen’s more distinct non-combat career paths: civilian passenger transport. Most ships sell a fantasy around fighting, hauling, mining, salvaging, or exploring. The Genesis sells a different fantasy: running a commercial transport service.
Its main appeal is not just the passenger count. It is the full airline-style gameplay loop. RSI’s passenger transport design notes describe passenger transport as a unique occupation where the journey itself is the mission, with route choice, ticket prices, departure times, passenger satisfaction, and reputation all affecting the business.
That makes the Genesis appealing for players who want long-term economic gameplay rather than another combat or cargo ship.
Passenger Transport Gameplay Role
The Genesis’s main role is commercial passenger transport. In long-term gameplay planning, it is designed for players who want to move passengers between landing zones, stations, and major traffic hubs.
| Gameplay Use | Why the Genesis Fits |
|---|---|
| Passenger routes | Built specifically for carrying passengers between destinations. |
| Airline-style business | Passenger design notes describe ticket pricing, departure times, and published flights. |
| Reputation gameplay | Passenger satisfaction and safe delivery affect business reputation. |
| Luxury transport | The Starliner is described as a long-range Luxury Class transport ship in passenger gameplay design notes. |
| Organization transport | Can fit roleplay groups, transport companies, and civilian logistics organizations. |
| Modular layout planning | Concept material supports passenger and cargo-oriented interior configurations. |
The Genesis should be positioned as a future passenger-service platform, not a general-purpose ship.
Passenger Comfort and Reputation
Passenger comfort is central to the Genesis. RSI’s passenger transport design notes describe multiple comfort classes, including Coach, Business Class, First Class, and Luxury Class. They also explain that reputation can affect whether players receive a discount penalty or premium advantage when competing with other transport operators.
This makes the Genesis different from cargo ships. Cargo does not care about food, entertainment, timing, or comfort. Passengers do.
The Genesis is the ship you choose when you want to build a transport reputation, not just move cargo from one place to another.
Modular Interior Utility
The Genesis has a modular interior concept, which gives it more future flexibility than a fixed-seat shuttle. Official concept material says the Genesis can be adapted with aftermarket options, including luxury-oriented staterooms and passenger-free cargo configurations.
The Genesis is designed around modular passenger-service layouts, but exact module options and final implementation should be treated as future gameplay expectations until the ship is completed.
Business and Route Planning
The Genesis is especially interesting for players who enjoy economic planning. RSI’s passenger transport design notes describe a system where operators choose destinations, set ticket prices for different classes, publish flight schedules, and attract passengers based on route demand, pricing, competition, timing, and reputation.
A Genesis owner may need to think about:
| Business Factor | Why It Matters |
|---|---|
| Route choice | Popular routes may sell faster but face more competition. |
| Ticket pricing | Higher prices may increase profit but make passengers harder to attract. |
| Comfort class | Higher-tier passengers may expect better service. |
| Reputation | Safe and satisfying flights should improve business value. |
| Crew support | Larger passenger ships may need help with service, systems, and onboard issues. |
| Operating costs | Fuel, consumables, repairs, and upgrades may affect profit. |
Defense and Safety Expectations
The Genesis is not a combat ship. RSI’s Genesis Q&A describes the stock model as defensive, with a turret used as a deterrent and escape-support systems such as chaff and flares.
The Genesis is built to keep passengers safe, but its best combat plan is route planning, avoidance, and escort support rather than direct confrontation.
Crew and Onboard Roles
The common Genesis concept layout supports 8 crew, which makes it much more like a commercial transport operation than a normal solo ship.
A practical Genesis crew may include:
| Crew Role | Purpose |
|---|---|
| Captain / Pilot | Handles route planning, flight, schedule, and overall passenger safety. |
| Co-Pilot | Supports navigation, communication, and ship systems. |
| Cabin Crew | Handles passenger service, comfort, food, drinks, and onboard needs. |
| Engineer | Maintains ship systems during longer flights. |
| Security Crew | Handles onboard incidents and passenger safety. |
| Medical Support | Responds to passenger illness or injury during travel. |
| Defensive Operator | Manages deterrent weapons and defensive systems if needed. |
A practical Genesis operation should feel more like running a passenger service than simply flying a large ship. The captain needs to choose a route, understand passenger demand, set a schedule, and decide whether the trip is worth the operating cost and risk. Cabin crew would matter because passenger comfort, onboard service, delays, safety issues, and emergencies can all affect the transport experience. Security and engineering roles are also important because a civilian starliner should avoid danger rather than fight through it. In real use, the Genesis should be treated as a planned commercial operation: prepare the route, board passengers, maintain comfort, avoid unsafe space, arrive on time, and protect the company’s reputation.
Current Loaner Note
Because the Genesis is not Flight Ready, RSI’s current Loaner Ship Matrix lists the Hercules C2 as the loaner for Genesis Starliner owners. The same page explains that loaners are provided for ships that are not yet available in the PU and are removed once the purchased ship becomes Flight Ready. Current loaners can change, so buyers should always check the latest RSI Loaner Ship Matrix before purchasing.
Explore Genesis Upgrade Paths
If you prefer to build toward the Genesis from an existing ship, you can view our Star Citizen Genesis CCU Upgrades and plan a more flexible passenger transport or civilian business fleet upgrade path over time.
Genesis vs Other Star Citizen Ships
| Ship Fleet Option | Primary Core Role | Compared with Genesis |
|---|---|---|
| E1 Spirit | Small Luxury Passenger Transport | The E1 is smaller and more approachable. The Genesis is larger and more commercial. |
| 600i Touring | Private Luxury Touring | The 600i Touring is a private yacht-style ship, while the Genesis is a commercial passenger carrier. RSI’s 600i Q&A describes the 600i as more private-yacht scale rather than a commercial vehicle like the Starliner. |
| 890 Jump | Luxury Superyacht | The 890 Jump is private luxury. The Genesis is passenger business. |
| Constellation Phoenix | VIP Transport | The Phoenix is better for small VIP ownership. The Genesis is better for scheduled passenger service. |
| C2 Hercules | Heavy Cargo / Vehicle Transport | The C2 is better for current cargo and vehicles. The Genesis is about future passenger transport. |
| Mercury Star Runner | Courier / Data Runner | The Mercury moves cargo and data. The Genesis moves passengers. |
| Banu Merchantman | Mobile Trade Bazaar | The Merchantman is a trading platform. The Genesis is a passenger airline platform. |
| Endeavor Hope | Hospital Platform | The Endeavor Hope is medical-focused. The Genesis may support passenger care, but it is not a hospital ship. |
Genesis vs E1 Spirit
The E1 Spirit is better for players who want a smaller, more approachable luxury passenger ship with lighter crew needs. The Genesis is better for players who want a larger commercial passenger platform built around airline-style route planning, crew service, and long-term transport business gameplay. Choose the E1 for smaller VIP passenger service. Choose the Genesis for future commercial starliner operations.
Genesis vs 890 Jump
The 890 Jump is better for players who want a private luxury flagship, social space, and superyacht ownership. The Genesis is better for players who want commercial passenger transport rather than private luxury cruising. Choose the 890 Jump for personal luxury and prestige. Choose the Genesis if your goal is to operate passenger routes and build a civilian transport business.
Genesis vs C2 Hercules
The C2 Hercules is better for current cargo hauling, vehicle transport, and practical live gameplay. The Genesis is better for players who want a future passenger transport career and are comfortable owning an In Development ship. The C2 may be useful as a loaner, but the Genesis itself should not be treated as a cargo ship. Choose the C2 for current cargo utility. Choose the Genesis for long-term passenger transport.
Genesis Strengths and Limitations
| Strategic Strengths | Operational Limitations |
|---|---|
| Clear passenger transport identity gives it a distinct civilian career role. | Not Flight Ready; should be treated as a long-term pledge. |
| Typical layout supports 40 passengers and 8 crew. | Passenger transport gameplay is still future-facing. |
| Modular interior concept gives it layout flexibility. | Exact module options and final systems may change. |
| Clear airline business fantasy with route, ticket, comfort, and reputation gameplay. | Not a combat ship, cargo hauler, explorer, or daily driver. |
| Current C2 loaner gives owners a usable ship while waiting. | Loaners are not permanent and may change. |
| Clear Crusader civilian transport identity. | Full value depends on future passenger systems. |
Who Should Buy the Genesis?
The Genesis is best for players who want a long-term passenger transport ship and are comfortable waiting for future gameplay systems. It is especially suitable for civilian career players, roleplay groups, transport organizations, Crusader fans, and players who want a ship that feels very different from combat or cargo ships.
It is also a good choice for players who enjoy business-style gameplay. The Genesis is not about winning fights or hauling the most freight. It is about routes, passengers, schedules, comfort, safety, and reputation.
Players who want a current usable cargo ship should choose the C2 Hercules, Starlancer MAX, Taurus, Hull C, or Caterpillar. Players who want private luxury should look at the 890 Jump, 600i Touring, or Constellation Phoenix. But for players who want a future commercial airline career in Star Citizen, the Genesis is one of the more direct ships for that role.
Genesis FAQ
Is the Genesis worth buying in Star Citizen?
The Genesis is worth buying if you want a long-term passenger transport ship and are comfortable with concept-stage ownership. It is not ideal for players who need a current Flight Ready daily ship, but it is appealing for future civilian transport gameplay.
Is the Genesis Flight Ready?
No. The Genesis should be treated as In Development / not Flight Ready. RSI’s loaner matrix lists it among ships that receive loaners until they become Flight Ready, with the Hercules C2 currently listed as the Genesis Starliner loaner.
What is the main role of the Genesis?
The Genesis’s main role is passenger transport. RSI’s passenger transport design notes describe passenger transport as a non-combat occupation where route planning, ticket prices, passenger satisfaction, and reputation are central to the gameplay loop.
How many passengers can the Genesis carry?
Official concept material says the Genesis-class is most frequently equipped to support 40 passengers. Because the interior is modular, final or alternate layouts may vary.
How many crew does the Genesis support?
Official concept material describes the common Genesis-class configuration as supporting 8 crew.
What loaner does the Genesis have?
RSI’s current Loaner Ship Matrix lists the Hercules C2 as the Genesis Starliner loaner. Loaners are not permanent and may change when ships become Flight Ready or when the matrix is updated.
Is the Genesis good for combat?
No. The Genesis is a passenger transport ship. Its defense should be described as deterrence and escape support, not combat power.
Can the Genesis be used as a cargo ship?
In concept, the modular interior can support passenger-free cargo configurations, but the Genesis should not be sold as a normal cargo hauler. Its main identity is passenger transport.
Is Genesis better than E1 Spirit?
The Genesis is better for larger commercial passenger transport. The E1 Spirit is better for smaller, more approachable luxury passenger service.
Should I choose the Genesis or E1 Spirit?
Choose the E1 Spirit if you want a smaller and more approachable luxury passenger ship for VIP-style service and lighter crew needs. Choose the Genesis if you want a larger commercial passenger transport platform focused on scheduled routes, airline-style operations, crew service, and long-term civilian business gameplay. The E1 is the better small passenger ship, while the Genesis is the better future commercial starliner.
Is the Genesis better than the 890 Jump?
They serve different roles. The 890 Jump is a private luxury superyacht for owners who want prestige, social space, and personal luxury. The Genesis is a commercial passenger ship for players who want to operate routes and build a transport business.
Is the Genesis better than the C2 Hercules?
The C2 Hercules is better for current cargo hauling, vehicle transport, and practical live gameplay. The Genesis is better for future passenger transport gameplay. The C2 may be the current loaner, but that does not make the Genesis itself a cargo ship.
Does the Genesis have good long-term value?
Yes, the Genesis has useful long-term value for players who want passenger transport, civilian business gameplay, and Crusader commercial ship ownership. Its biggest limitation is timing: its full value depends on future passenger transport systems.

