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Pourquoi les joueurs choisissent LTI Hangar
Livraison rapide de Ships, vrai support client, et processus de RSI Gift clair — pensé pour les joueurs Star Citizen qui veulent une expérience d’achat plus simple et plus fluide.
Livraison moyenne en 20 à 30 min
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Équipe de gamers avec plus de 10 ans d’expérience
Achat sécurisé · Stock propre · Aucun vendeur tiers
Support après-vente fiable
Suivi de commande en temps réel
FAQ — Questions fréquentes
Combien de temps prend généralement la livraison ?
Les commandes de Ships, CCU, Paints et Items Star Citizen sont généralement livrées sous 20 à 30 minutes.
Dans de rares cas, la livraison peut prendre jusqu’à 12 heures en raison du volume de commandes, des limites de gifting RSI, du statut du compte ou d’une vérification manuelle nécessaire.
Dans la plupart des cas, nous ne laissons pas les livraisons de Ships dépasser 12 heures, sauf en cas de problème exceptionnel, comme une limitation du système RSI, une restriction de compte ou une vérification client requise.
Ma commande de Ship est-elle protégée ?
Oui. La sécurité et la fiabilité sont nos priorités absolues.
Tous les Ships vendus par LTI Hangar viennent de notre propre stock. Aucun vendeur externe ni fournisseur tiers inconnu n’intervient dans la commande.
Chaque commande de Ship est traitée avec un suivi clair de la livraison, afin que le processus puisse être vérifié et retracé si notre support doit intervenir.
Nous offrons également une protection après-vente de 6 mois pour les problèmes éligibles liés à la livraison.
Grâce à notre propre stock, à une livraison traçable et à notre protection après-vente, l’achat est plus sûr que sur de nombreuses marketplaces tierces. C’est l’une des raisons pour lesquelles de nombreux joueurs choisissent LTI Hangar pour acheter leurs Ships Star Citizen.
Qu’est-ce que la protection après-vente de 6 mois ?Pourquoi les autres marketplaces ne peuvent-elles pas proposer cela ?
Dans le cas extrêmement rare où un problème survient avec un item pendant la livraison, ou jusqu’à 6 mois après la livraison, nous mènerons une vérification.
Si le problème est confirmé comme étant de notre responsabilité, nous vous proposerons soit un remplacement, soit un remboursement.
Pour nous aider à examiner le cas avec précision, il pourra vous être demandé de nous fournir des preuves pertinentes, comme des screenshots de votre RSI Hangar, les détails de commande ou les logs du RSI Hangar.
Le RSI Hangar Log permet de suivre l’état et l’historique de chaque Ship, notamment si l’item a été claim, échangé, melt, transféré ou modifié d’une autre manière après la livraison.
Nous examinerons les preuves fournies afin de déterminer la cause du problème.
Ce niveau de protection n’est pas courant sur de nombreuses marketplaces tierces, car elles dépendent souvent de vendeurs externes ou de sources de stock mélangées.
Chez LTI Hangar, tous les Ships proviennent de notre propre stock, et chaque commande dispose de records de livraison clairs. Cela nous permet d’offrir un support plus sûr, plus fiable et plus transparent.
Puis-je demander un remboursement après avoir claim le Ship, CCU, Paint ou Item ?
Une fois le RSI Gift claim, le Ship, CCU, Paint ou Item est lié au compte RSI qui l’a reçu.
En raison des limites du système de gifting de Star Citizen, un item déjà claim ne peut normalement pas être gift à nouveau, retourné, annulé ou relivré. Pour cette raison, les items déjà claim ne sont généralement pas éligibles à une annulation ou à un remboursement.
Une correction, un remplacement ou un remboursement ne peut être proposé que si nous confirmons que le problème vient de notre côté, par exemple si un mauvais item a été envoyé, s’il y a eu une erreur de livraison de commande, ou un autre problème de livraison vérifié causé par nous.
Avant de claim le RSI Gift, veuillez vous assurer que vous êtes connecté au bon compte RSI. Une fois le gift claim sur le mauvais compte, il ne peut normalement pas être transféré vers un autre compte.
Que se passe-t-il si le mauvais Ship, CCU, Paint ou Item est livré ?
Si nous confirmons qu’un mauvais item a été livré à cause d’une erreur de notre côté, nous examinerons le cas et proposerons une correction, un remplacement ou un remboursement lorsque cela est applicable.
Veuillez nous contacter avec votre numéro de commande, l’e-mail utilisé lors du paiement, ainsi que des screenshots clairs de votre RSI Hangar.
Pourquoi les noms des Ships Star Citizen que j’ai reçus sont-ils différents ?
Un Standalone CCU’ed est un vaisseau ou un véhicule complet. Ce n’est pas une amélioration à appliquer !
CCU’ed signifie simplement que le vaisseau ou véhicule a été obtenu en améliorant un modèle plus petit vers celui que vous achetez.
Veuillez également noter que, dans l’e-mail cadeau, seul le vaisseau utilisé comme base de l’upgrade sera indiqué. Pas d’inquiétude : le vaisseau qui apparaîtra réellement dans votre hangar sera bien celui que vous avez commandé.
Par exemple, voici à quoi ressemble un Polaris CCU’ed dans le hangar sur le site RSI.
COMMENT ÇA FONCTIONNE
Simple, rapide et sécurisé : découvrez comment ça fonctionne !
Crusader M2 Hercules Standalone Ship Gameplay Guide
The Crusader M2 Hercules Starlifter is a military transport ship built for Star Citizen players who want armored logistics, heavy vehicle delivery, and safer large-scale transport in dangerous space. Designed by Crusader Industries, the M2 is not a pure cargo hauler like the C2 and not a heavy bomber like the A2. It sits in the middle as the military transport variant of the Hercules family.
Unlike the C2 Hercules, which focuses on cargo efficiency, the M2 Hercules is built around durability, tactical deployment, and battlefield logistics. It can move heavy vehicles, supplies, equipment, and crew into hostile areas while offering stronger defensive value than a civilian transport. For players who want a large ship that can support ground operations without giving up too much cargo utility, the M2 is one of the more useful military transports in Star Citizen.
Build Your Military Transport Fleet with the M2 Hercules
The M2 Hercules remains one of the more useful choices for players building a vehicle transport, military logistics, or organization support fleet. If you are looking to acquire this Crusader tactical starlifter, you can explore our available options in the Star Citizen Ships and Vehicles Collection.
M2 Hercules Key Specifications
The M2 Hercules combines the Hercules platform’s large internal bay with a more military-focused design. Its specifications show why it is valued not as a pure hauler, but as an armored transport ship for vehicles, cargo, and group operations.
| Specification | M2 Hercules | Gameplay Meaning |
|---|---|---|
| Manufacturer | Crusader Industries | A premium manufacturer known for clean design, large-scale transport, and high-end ship engineering. |
| Role | Military Transport / Tactical Starlifter | Built for armored logistics, vehicle delivery, dangerous cargo runs, and ground-operation support. |
| Status | Flight Ready | Available as a playable large ship in the current Star Citizen environment. |
| Crew | 2–4 reference range | Works best with a pilot, support operator, and turret crew rather than being treated as a pure solo ship. |
| Cargo Capacity | 468–522 SCU reference range* | Enough for heavy vehicles and meaningful cargo, but less cargo-focused than the C2. |
| Dimensions | 94m length / 70m width / 23m height reference values | Large enough to carry heavy vehicles while remaining more manageable than capital-scale ships. |
| Armor Identity | Military-grade Hercules frame | Better suited for dangerous transport and hostile-zone logistics than the civilian C2. |
| Vehicle Utility | Large front and rear ramps | Supports loading and unloading of ground vehicles, supplies, and mission equipment. |
| Combat Utility | Pilot weapons and remote turret coverage | Adds defensive pressure during transport and landing-zone operations. |
*Note: Some references list different M2 cargo values depending on source and patch state. Older official concept references implied 468 SCU, while newer community game-data references commonly show 522 SCU. For a product page, the safest wording is to treat cargo and performance numbers as gameplay-reference values that may change during balance updates. RSI’s own Ship Matrix also states that current vehicle specifications may change during 3D design and game balancing.
What Makes the M2 Hercules Valuable?
The M2 Hercules is valuable because it gives players a practical middle ground between cargo hauling and military transport. The C2 is better if your only goal is maximum cargo profit. The A2 is better if your goal is bombing and ground-attack destruction. The M2 is for players who want to move important assets through dangerous areas with more confidence.
Its main appeal comes from its tactical transport identity. A group can load vehicles, supplies, equipment, or mission cargo and move them into areas where a civilian hauler may feel too exposed. The M2 is not meant to be a frontline warship, but it is better suited to stressful logistics than a pure commercial hauler.
For organizations, the M2 is useful because it connects space logistics with ground operations. It can bring vehicles to a battlefield, support convoy movement, move supplies between secure locations, and serve as a large operational transport for events or group missions.
Military Transport Gameplay Role
In gameplay, the M2 Hercules performs best as an armored logistics ship. It is designed to carry heavy vehicles and cargo while offering better protection than the civilian Hercules variant. Official Hercules Q&A describes the M2 as the heavy-armored model compared with the C2’s medium armor, which helps explain why the M2 is the military transport choice rather than the pure cargo choice.
This makes the M2 useful when the route is not completely safe. If you are transporting vehicles, valuable cargo, or organization supplies through risky areas, the M2 gives you a stronger defensive platform than the C2. It still needs planning, escort support, and smart flying, but it is built for a tougher job.
The M2 should not be treated like a dogfighter or a dedicated gunship. Its role is transport first. Its weapons and armor are there to help the ship survive, defend its cargo, and complete the mission.
Heavy Vehicle and Cargo Utility
The M2’s large cargo bay and front/rear ramp layout make it well suited for moving ground vehicles. It can support armored vehicle deployment, cargo loading, supply transport, and mixed logistics runs. The Hercules Q&A specifically emphasizes that vehicle transport is a main point of the Hercules platform, which separates it from ships built around external cargo pods or pure freight.
From a player’s perspective, this makes the M2 easy to understand. You load the vehicle, plan the route, land near the objective, unload quickly, and support the operation. That simple workflow is one reason the Hercules family remains popular.
The M2 is especially attractive for players who want to carry vehicles but do not want to move into larger concept ships like the Ironclad Assault or Liberator. It is already Flight Ready, has a clean Crusader interior, and can support both cargo and combat logistics today.
Defense and Survivability
The M2’s defensive value is one of the main reasons to choose it over the C2. It carries a more military-focused identity, stronger protection, and better dangerous-route confidence. Recent official DefenseCon commentary also describes the M2 Hercules as a more refined military platform when comparing armor capability against newer Drake transports.
This does not mean the M2 is safe without support. A fully loaded M2 is still a large, valuable target. Fighters, torpedoes, missiles, and coordinated attackers can still create serious problems. The M2’s advantage is that it is better prepared for danger than a pure civilian cargo ship.
For high-value cargo or vehicle delivery, that extra protection matters. It gives the crew more time to react, more confidence during landing, and better survival chances when the mission gets messy.
Multi-Crew Gameplay
The M2 Hercules can be flown by one player, but it is designed to work better with a small crew. Official Q&A describes the M2’s crew roles as similar to ships of this configuration: one pilot, one co-pilot with access to some remote turrets, and a dedicated gunner with full turret control.
A practical M2 run usually starts before the ship even leaves the station: choosing a supported trade route, checking whether the cargo location can handle M2 loading, and deciding whether the route is safe enough for a fully loaded run. During the trip, one player can focus on flying and docking, while another watches route risk, cargo value, scanning, or escort coordination. The ship is easy to understand on paper, but a loaded M2 feels very different from a normal hauler because one mistake can put thousands of SCU at risk.
A practical M2 crew may include a pilot, co-pilot, turret operator, vehicle driver, cargo handler, or support player. This gives the ship enough group gameplay without requiring the large crew count of a Hammerhead, Polaris, or Carrack.
For small organizations, this is one of the M2’s useful qualities. It gives a group a meaningful large-ship role without becoming too difficult to staff. One or two friends can help with defense and loading, while the ship still remains manageable for regular use.
Explore M2 Hercules Upgrade Paths
If you prefer to build toward the M2 Hercules from an existing ship, you can view our Star Citizen M2 Hercules CCU Upgrades and plan a more flexible military transport fleet upgrade path over time.
M2 Hercules vs Other Star Citizen Ships
The M2 Hercules occupies a practical position among large Star Citizen ships. It is more military-focused than the C2, less destructive than the A2, more current than many concept transports, and more vehicle-friendly than most large cargo ships.
| Ship Fleet Option | Primary Core Role | Compared with M2 Hercules |
|---|---|---|
| C2 Hercules | Heavy Cargo / Vehicle Transport | The C2 is better for cargo profit and general hauling. The M2 sacrifices some cargo focus for stronger military transport value and better dangerous-route confidence. |
| A2 Hercules | Heavy Bomber / Gunship | The A2 is better for bombing and ground attack. The M2 is more practical for armored transport, vehicle delivery, and logistics. |
| Ironclad Assault | Armored Assault Carrier | The Ironclad Assault is more future-facing and ground-combat focused. The M2 is Flight Ready and easier to use today. |
| Liberator | Light Carrier / Ship Transport | The Liberator is better for carrying small ships and vehicles as a staging platform. The M2 is better as a tactical vehicle and cargo transport. |
| Valkyrie | Dropship / Troop Transport | The Valkyrie is better for infantry insertion. The M2 is better for large vehicle transport and broader logistics. |
| Hull C | Heavy Freight | The Hull C carries far more cargo, but it is station-logistics focused. The M2 is more flexible for vehicle loading, landing zones, and military transport. |
M2 Hercules vs C2 Hercules
The C2 Hercules is better for cargo profit, general hauling, and flexible vehicle transport in safer conditions. The M2 Hercules gives up some cargo efficiency in exchange for a more military-focused identity, stronger protection, and better dangerous-route confidence. If your goal is trading efficiency, the C2 is usually the better choice. If your goal is armored logistics and vehicle delivery in risky areas, the M2 has the clearer role.
M2 Hercules vs A2 Hercules
The A2 Hercules is built for bombing, ground attack, and heavier combat pressure. The M2 Hercules is more practical for transport, vehicle delivery, and organization logistics. If you want destructive air-to-ground power, the A2 is the stronger choice. If you want a military transport that keeps more cargo and vehicle utility, the M2 is the better fit.
M2 Hercules vs Ironclad Assault
The Ironclad Assault is more future-facing and focused on armored ground deployment, infantry support, and heavy vehicle operations. The M2 Hercules is already Flight Ready and easier to use today for vehicle transport and military logistics. If you want current gameplay value, the M2 is safer. If you want a long-term Drake-style assault carrier, the Ironclad Assault has the more specialized future role.
M2 Hercules Strengths and Limitations
| Strategic Strengths | Operational Limitations |
|---|---|
| Useful military transport identity makes the M2 valuable for dangerous logistics. | Less cargo-efficient than the C2 Hercules. |
| Large cargo bay and ramps support heavy vehicle loading and unloading. | Not a dedicated combat ship despite its defensive weapons. |
| More durable and military-focused than the civilian Hercules variant. | Large profile makes it a valuable target when loaded. |
| Flight Ready status makes it more practical than many concept transports. | Requires careful landing, route planning, and cargo risk management. |
| Good small-crew gameplay without needing a massive organization online. | Full defensive value depends on crewed turret operation. |
| Useful for organizations that need armored cargo and vehicle deployment. | Does not offer the bombing role of the A2 or maximum cargo value of the C2. |
Who Should Buy the M2 Hercules?
The M2 Hercules is best for players who want a serious transport ship with more protection than a standard cargo hauler. It is especially suitable for organization logistics, vehicle teams, ground-operation groups, convoy support players, and anyone who wants to move valuable cargo through risky areas.
It is also a useful option for players who like the C2 Hercules but want a more military version. If your gameplay is mostly peaceful trading, the C2 may be the better value. But if you care about dangerous routes, armored vehicle deployment, and tactical support, the M2 is the stronger fit.
Players who mainly want maximum cargo profit should consider the C2 or Hull C. Players who want bombing should look at the A2. But for players who want a durable, Flight Ready, vehicle-capable military transport, the M2 Hercules remains one of the more useful large ships in Star Citizen.
M2 Hercules FAQ
Is the M2 Hercules worth buying in Star Citizen?
The M2 Hercules is worth buying if you want a military transport ship that can carry vehicles, cargo, and supplies through more dangerous areas than a civilian hauler. It is not the best ship for maximum cargo profit, but it offers better tactical transport value than the C2 and is much more practical for logistics than the A2.
Is the M2 Hercules Flight Ready?
Yes. The M2 Hercules is a Flight Ready ship and can be used in the current Star Citizen environment. This makes it more practical than many large concept transports that still rely on loaners.
What is the main role of the M2 Hercules?
The M2’s main role is military transport. It is built to move vehicles, cargo, supplies, and crew into operational areas while offering stronger durability and defensive capability than a civilian cargo ship.
Can the M2 Hercules be used solo?
The M2 can be flown solo, but it is better with a small crew. A solo pilot can move cargo and vehicles, but turret coverage, defensive control, and operational safety improve significantly when a co-pilot or gunner is onboard. Official Q&A describes the intended M2 crew roles as pilot, co-pilot, and dedicated gunner.
What makes the M2 different from the C2 Hercules?
The C2 Hercules is the cargo-focused civilian variant. It is better for cargo efficiency and general trade. The M2 Hercules is the military transport variant, with a stronger protection identity and better suitability for dangerous logistics. Choose the C2 for profit hauling. Choose the M2 for armored transport.
Should I choose the M2 Hercules or C2 Hercules?
Choose the C2 Hercules if your main goal is cargo profit, general hauling, and practical vehicle transport in safer routes. Choose the M2 Hercules if you want a more military-focused transport ship with better protection and stronger dangerous-route confidence. The C2 is the better hauler, while the M2 is the better armored logistics ship.
Is the M2 better than the A2 Hercules?
The M2 is not simply better than the A2 because they serve different roles. The A2 is a bomber and heavy gunship designed for ground attack. The M2 is a tactical starlifter designed for transport and logistics. If you need bombing power, choose the A2. If you need vehicle and cargo delivery, the M2 is more practical.
Can the M2 carry ground vehicles?
Yes. The M2 is one of the better ships for carrying ground vehicles because of its large internal bay and ramp access. It is well suited for moving vehicles into mission areas, landing zones, and organization operations.
Is the M2 good for cargo?
The M2 is good for cargo, but it is not the most efficient Hercules variant for cargo profit. The C2 has the stronger cargo-hauling identity, while the M2 trades some efficiency for military transport value. The M2 is best when the cargo is important enough that protection matters.
Is the M2 good for combat?
The M2 can defend itself, but it should not be treated as a dedicated combat ship. Its weapons and armor are there to help protect cargo, vehicles, and crew during transport. For direct combat, ships like the A2, Hammerhead, Perseus, or Polaris are more specialized.
Does the M2 Hercules have good long-term value?
Yes, the M2 Hercules has useful long-term value for players and organizations focused on logistics, vehicles, dangerous cargo routes, and ground-operation support. Its role is clear, it is already Flight Ready, and it fills a useful space between pure cargo haulers and dedicated combat ships.



