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Pourquoi les joueurs choisissent LTI Hangar
Livraison rapide de Ships, vrai support client, et processus de RSI Gift clair — pensé pour les joueurs Star Citizen qui veulent une expérience d’achat plus simple et plus fluide.
Livraison moyenne en 20 à 30 min
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Équipe de gamers avec plus de 10 ans d’expérience
Achat sécurisé · Stock propre · Aucun vendeur tiers
Support après-vente fiable
Suivi de commande en temps réel
FAQ — Questions fréquentes
Combien de temps prend généralement la livraison ?
Les commandes de Ships, CCU, Paints et Items Star Citizen sont généralement livrées sous 20 à 30 minutes.
Dans de rares cas, la livraison peut prendre jusqu’à 12 heures en raison du volume de commandes, des limites de gifting RSI, du statut du compte ou d’une vérification manuelle nécessaire.
Dans la plupart des cas, nous ne laissons pas les livraisons de Ships dépasser 12 heures, sauf en cas de problème exceptionnel, comme une limitation du système RSI, une restriction de compte ou une vérification client requise.
Ma commande de Ship est-elle protégée ?
Oui. La sécurité et la fiabilité sont nos priorités absolues.
Tous les Ships vendus par LTI Hangar viennent de notre propre stock. Aucun vendeur externe ni fournisseur tiers inconnu n’intervient dans la commande.
Chaque commande de Ship est traitée avec un suivi clair de la livraison, afin que le processus puisse être vérifié et retracé si notre support doit intervenir.
Nous offrons également une protection après-vente de 6 mois pour les problèmes éligibles liés à la livraison.
Grâce à notre propre stock, à une livraison traçable et à notre protection après-vente, l’achat est plus sûr que sur de nombreuses marketplaces tierces. C’est l’une des raisons pour lesquelles de nombreux joueurs choisissent LTI Hangar pour acheter leurs Ships Star Citizen.
Qu’est-ce que la protection après-vente de 6 mois ?Pourquoi les autres marketplaces ne peuvent-elles pas proposer cela ?
Dans le cas extrêmement rare où un problème survient avec un item pendant la livraison, ou jusqu’à 6 mois après la livraison, nous mènerons une vérification.
Si le problème est confirmé comme étant de notre responsabilité, nous vous proposerons soit un remplacement, soit un remboursement.
Pour nous aider à examiner le cas avec précision, il pourra vous être demandé de nous fournir des preuves pertinentes, comme des screenshots de votre RSI Hangar, les détails de commande ou les logs du RSI Hangar.
Le RSI Hangar Log permet de suivre l’état et l’historique de chaque Ship, notamment si l’item a été claim, échangé, melt, transféré ou modifié d’une autre manière après la livraison.
Nous examinerons les preuves fournies afin de déterminer la cause du problème.
Ce niveau de protection n’est pas courant sur de nombreuses marketplaces tierces, car elles dépendent souvent de vendeurs externes ou de sources de stock mélangées.
Chez LTI Hangar, tous les Ships proviennent de notre propre stock, et chaque commande dispose de records de livraison clairs. Cela nous permet d’offrir un support plus sûr, plus fiable et plus transparent.
Puis-je demander un remboursement après avoir claim le Ship, CCU, Paint ou Item ?
Une fois le RSI Gift claim, le Ship, CCU, Paint ou Item est lié au compte RSI qui l’a reçu.
En raison des limites du système de gifting de Star Citizen, un item déjà claim ne peut normalement pas être gift à nouveau, retourné, annulé ou relivré. Pour cette raison, les items déjà claim ne sont généralement pas éligibles à une annulation ou à un remboursement.
Une correction, un remplacement ou un remboursement ne peut être proposé que si nous confirmons que le problème vient de notre côté, par exemple si un mauvais item a été envoyé, s’il y a eu une erreur de livraison de commande, ou un autre problème de livraison vérifié causé par nous.
Avant de claim le RSI Gift, veuillez vous assurer que vous êtes connecté au bon compte RSI. Une fois le gift claim sur le mauvais compte, il ne peut normalement pas être transféré vers un autre compte.
Que se passe-t-il si le mauvais Ship, CCU, Paint ou Item est livré ?
Si nous confirmons qu’un mauvais item a été livré à cause d’une erreur de notre côté, nous examinerons le cas et proposerons une correction, un remplacement ou un remboursement lorsque cela est applicable.
Veuillez nous contacter avec votre numéro de commande, l’e-mail utilisé lors du paiement, ainsi que des screenshots clairs de votre RSI Hangar.
Pourquoi les noms des Ships Star Citizen que j’ai reçus sont-ils différents ?
Un Standalone CCU’ed est un vaisseau ou un véhicule complet. Ce n’est pas une amélioration à appliquer !
CCU’ed signifie simplement que le vaisseau ou véhicule a été obtenu en améliorant un modèle plus petit vers celui que vous achetez.
Veuillez également noter que, dans l’e-mail cadeau, seul le vaisseau utilisé comme base de l’upgrade sera indiqué. Pas d’inquiétude : le vaisseau qui apparaîtra réellement dans votre hangar sera bien celui que vous avez commandé.
Par exemple, voici à quoi ressemble un Polaris CCU’ed dans le hangar sur le site RSI.
COMMENT ÇA FONCTIONNE
Simple, rapide et sécurisé : découvrez comment ça fonctionne !
Drake Ironclad Assault Standalone Ship Gameplay Guide
The Drake Ironclad Assault is an armored assault carrier built for Star Citizen players who want heavy vehicle transport, infantry deployment, battlefield support, and a more aggressive version of Drake’s Ironclad platform. Designed by Drake Interplanetary, the Ironclad Assault is not a simple cargo hauler. It is a combined-arms ship created to move combat vehicles, troops, supplies, and support fire into dangerous areas.
Unlike the standard Ironclad, which focuses more on armored freight and high-risk cargo runs, the Ironclad Assault trades some hauling efficiency for stronger battlefield utility. With additional turrets, improved armor, infantry jump seats, a fortified ramp, and vehicle-focused support features, it is built for organizations that want to land hard, unload fast, and support ground operations under pressure.
Build Your Armored Assault Fleet with the Ironclad Assault
The Ironclad Assault remains one of the more interesting Drake ships for players building a ground-combat, logistics, or organization support fleet. If you are looking to acquire this Drake assault carrier, you can explore our available options in the Star Citizen Ships and Vehicles Collection.
Ironclad Assault Key Specifications
The Ironclad Assault combines Drake’s rough industrial design with a much stronger military support role. Its specifications show why it is valued not as a pure hauler, but as a heavy vehicle carrier and combat deployment platform.
| Specification | Drake Ironclad Assault | Gameplay Meaning |
|---|---|---|
| Manufacturer | Drake Interplanetary | Rugged, practical, aggressive design with a focus on utility over luxury. |
| Role | Armored Assault Carrier / Heavy Vehicle Transport | Built for moving vehicles, infantry, supplies, and support teams into contested areas. |
| Status | Concept / Not Flight Ready | Currently treated as a future ship; owners receive a loaner until it becomes Flight Ready. |
| Crew | 9 | Designed for coordinated group use, with pilots, turret operators, support crew, and vehicle teams. |
| Cargo Capacity | 1440 SCU | Still carries a large amount of cargo, though less than the standard Ironclad. |
| Dimensions | Length: 120m / Width: 52m / Height: 20m | Large armored transport profile with strong battlefield presence. |
| Infantry Capacity | 34 jump seats | Supports squad deployment and organization-level ground operations. |
| Armor Identity | Improved armor over the civilian Ironclad | Better suited for stressful combat logistics and dangerous deployment zones. |
| Combat Utility | Additional turrets and assault-focused weapons | Provides stronger landing-zone support than the standard cargo variant. |
| Vehicle Utility | Heavy vehicle deployment and support bay | Designed to carry and support combat vehicles during ground operations. |
Note: The Ironclad Assault is still a concept-stage ship, and Star Citizen ship specifications may change during development and balance passes. Current RSI references list the Ironclad Assault with 1440 SCU cargo, 9 crew, and 120m length, while the official loaner matrix still lists it as not yet Flight Ready.
What Makes the Ironclad Assault Valuable?
The Ironclad Assault is valuable because it gives Drake players a practical combined-arms platform. It is not only about moving cargo. It is about moving capability: vehicles, infantry, supplies, weapons, and battlefield support all in one armored ship.
Its main appeal comes from the way it supports ground combat. Many large ships can carry cargo, and some can carry vehicles, but the Ironclad Assault is specifically built around deploying into dangerous areas. The fortified ramp, infantry seating, extra weapons, and stronger armor make it feel more like a combat logistics ship than a normal freighter.
It also has useful organization value. A group can use it as a forward deployment ship, a vehicle carrier, a ground-operation base, or a support vessel for larger fleet events. For players who want a ship that connects space combat, ground vehicles, infantry, and logistics, the Ironclad Assault has a clear long-term role.
Armored Assault Carrier Role
In gameplay, the Ironclad Assault should be understood as a landing-zone support ship. Its purpose is to bring combat assets into position, protect the deployment process, and help a ground team begin operations quickly.
This makes it very different from a C2 Hercules or a standard Ironclad. The C2 is more efficient for cargo and vehicle transport in safer conditions. The standard Ironclad is better for armored freight. The Ironclad Assault is more aggressive. It is built for the moment when the cargo is not just cargo — it is tanks, infantry, weapons, and support equipment moving into a fight.
The ship’s role becomes especially useful in organization events, base assaults, territory conflicts, convoy support, and any future gameplay where ground control matters. It is not meant to replace a dedicated warship, but it can make a ground force much harder to dislodge.
Heavy Vehicle and Infantry Deployment
The Ironclad Assault’s biggest gameplay identity is deployment. It is designed to move heavy ground vehicles and infantry together, which gives it more mission value than a normal cargo ship.
For ground teams, this means the ship can act as a mobile staging platform. Vehicles can roll out through the reinforced ramp, infantry can deploy from jump seats, and turret crews can help clear or suppress nearby threats. This creates a useful combined-arms loop where the ship, vehicles, and ground players all work together.
This is also where the Assault variant justifies its trade-off. Compared with the standard Ironclad, it gives up some pure cargo value, but gains a much stronger battlefield role. If your main goal is profit hauling, the standard Ironclad may make more sense. If your main goal is combat deployment, the Assault variant is the more interesting choice.
Vehicle Support and Field Operations
The Ironclad Assault also has useful support value because it is designed around vehicle operations. A ship carrying ground vehicles needs more than empty space. It needs repair, resupply, coordination, and enough protection to keep those assets useful after deployment.
The official DefenseCon Q&A says the Ironclad Assault carries improved armor compared with the civilian Ironclad, making it better suited to stressful situations. That matters because a vehicle carrier will often be exposed while loading, unloading, or supporting a ground team.
One important limitation is tractor-beam utility. The official Drake Ironclad Q&A says the Assault variant trades the base Ironclad’s tractor beams for more firepower, so players who need tractor handling should bring FPS tractor tools or a tractor-capable support ship. This makes the Assault feel more combat-focused, but less convenient for pure cargo handling.
Multi-Crew Gameplay
The Ironclad Assault is clearly designed for multi-crew gameplay. Its listed crew of 9 reflects how many moving parts the ship has: flight control, turrets, vehicle handling, infantry coordination, cargo support, engineering, and mission command.
A practical Ironclad Assault operation would usually start with one pilot, one co-pilot or mission lead, several turret operators, and a vehicle or infantry team preparing near the ramp before deployment. In a real ground-operation event, the ship is most useful when someone is coordinating landing timing, which vehicle exits first, where infantry stages, and when the ship should pull back instead of sitting exposed on the landing zone.
A practical Ironclad Assault crew may include a pilot, co-pilot, turret operators, a vehicle team, squad leaders, support crew, and players assigned to loading or deployment. This gives the ship a useful organization identity. It is not just a ship one person flies from point A to point B. It is a platform where several players can prepare, deploy, and support an operation together.
For small solo use, the Ironclad Assault will likely feel too large and too specialized. But for groups that enjoy coordinated missions, it can become one of the more useful Drake ships in the fleet.
Explore Ironclad Assault Upgrade Paths
If you prefer to build toward the Ironclad Assault from an existing ship, you can view our Star Citizen Ironclad Assault CCU Upgrades and plan a more flexible fleet upgrade path over time.
Ironclad Assault vs Other Star Citizen Ships
The Ironclad Assault occupies a very specific position among large Star Citizen ships. It is more combat-deployment focused than the standard Ironclad, more armored and aggressive than a C2, and more ground-operation focused than many large transports.
| Ship Fleet Option | Primary Core Role | Compared with Drake Ironclad Assault |
|---|---|---|
| Ironclad | Armored Cargo Hauler | The standard Ironclad is better for high-risk freight and maximum cargo value. The Ironclad Assault trades some cargo efficiency for infantry, vehicle, and combat support utility. |
| C2 Hercules | Heavy Cargo / Vehicle Transport | The C2 is better for current cargo hauling and large vehicle transport. The Ironclad Assault is more combat-oriented, more armored, and better suited for dangerous deployments. |
| M2 Hercules | Military Transport | The M2 is a military transport with strong vehicle utility. The Ironclad Assault feels more like a dedicated armored deployment platform with more infantry and Drake-style battlefield toughness. |
| A2 Hercules | Heavy Bomber / Gunship | The A2 brings bombing and air-to-ground destruction. The Ironclad Assault focuses more on carrying and supporting ground forces directly. |
| Liberator | Light Carrier / Ship Transport | The Liberator carries ships and vehicles as a staging platform. The Ironclad Assault is more focused on armored ground deployment and infantry support. |
| Valkyrie | Dropship / Troop Transport | The Valkyrie is better for direct infantry insertion. The Ironclad Assault is larger and better suited for heavy vehicles, cargo, and sustained ground-operation support. |
Ironclad Assault vs Ironclad
The standard Ironclad is better for armored freight, higher cargo efficiency, and high-risk hauling. The Ironclad Assault trades some cargo space and cargo-handling convenience for infantry seats, stronger armor, more combat support, and a clearer ground-deployment role. If your goal is cargo profit, the standard Ironclad is the better fit. If your goal is armored vehicle and infantry deployment, the Ironclad Assault has the stronger role.
Ironclad Assault vs C2 Hercules
The C2 Hercules is better for current cargo hauling and large vehicle transport in safer conditions. The Ironclad Assault is more combat-focused, more armored, and better suited for dangerous deployment zones. If you want practical cargo and vehicle hauling today, the C2 is easier to justify. If you want a long-term Drake assault carrier for ground operations, the Ironclad Assault is the more specialized choice.
Ironclad Assault vs M2 Hercules
The M2 Hercules is a more refined military transport with current in-game utility and strong vehicle logistics. The Ironclad Assault feels rougher, more heavily themed around battlefield deployment, and more focused on infantry, heavy vehicles, and ground-operation support. If you want current military transport gameplay, the M2 is safer. If you want a Drake-style armored assault platform, the Ironclad Assault has the clearer identity.
Ironclad Assault Strengths and Limitations
| Strategic Strengths | Operational Limitations |
|---|---|
| Useful combined-arms identity for vehicles, infantry, and support cargo. | Not currently Flight Ready, so buyers must accept concept-ship waiting risk. |
| 1440 SCU cargo capacity still gives it useful logistics value. | Less cargo-efficient than the standard Ironclad. |
| 34 jump seats make it valuable for organization ground operations. | Requires crew and team coordination to reach full value. |
| Improved armor makes it better suited to dangerous deployment zones. | Large profile makes it a major target during landing or unloading. |
| Additional turrets give stronger landing-zone support than normal haulers. | Assault variant lacks the standard Ironclad’s tractor-beam convenience. |
| Useful long-term role for base assaults, convoy support, and vehicle warfare. | Not ideal for solo daily use, pure trading, or simple cargo profit. |
Who Should Buy the Ironclad Assault?
The Ironclad Assault is best for players who want a large Drake ship with a real battlefield support role. It is especially suitable for organizations, ground-combat teams, armored vehicle crews, logistics leaders, and players who enjoy combined-arms operations.
It is also a strong option for players who like the C2 or M2 Hercules but want something rougher, more armored, and more focused on dangerous deployment. The Ironclad Assault has a very different personality from Crusader ships. It feels less clean and elegant, but more brutal, practical, and ready for hostile space.
Players who mainly want maximum cargo profit may prefer the standard Ironclad, C2, or Hull C. Players who want immediate gameplay may prefer a Flight Ready ship. But for players building a long-term ground-combat fleet, the Ironclad Assault is one of the more interesting large support ships in Star Citizen.
Ironclad Assault FAQ
Is the Ironclad Assault worth buying in Star Citizen?
The Ironclad Assault is worth buying if you want a long-term armored deployment ship for vehicles, infantry, and dangerous ground operations. Its value comes from combined-arms gameplay, heavy transport utility, improved armor, jump seats, and stronger battlefield support than a normal cargo hauler. It is not ideal for players who want an immediately flyable ship or a simple solo daily driver.
Is the Ironclad Assault Flight Ready?
No. The RSI Loaner Matrix still lists the Ironclad Assault among ships that are not yet Flight Ready, with the F7C-M Super Hornet as its current loaner. This means buyers should treat it as a future fleet asset rather than a ship for immediate direct use.
What is the main role of the Ironclad Assault?
The Ironclad Assault’s main role is armored assault transport. It is designed to move heavy vehicles, infantry, support cargo, and combat teams into dangerous areas. It is not a pure freighter, not a bomber, and not a capital warship. Its strongest identity is ground-operation deployment and battlefield logistics.
What makes the Ironclad Assault different from the standard Ironclad?
The standard Ironclad is more cargo-focused, with higher cargo capacity and better freight utility. The Ironclad Assault sacrifices some cargo space for stronger combat support, infantry capacity, improved armor, and assault deployment features. If your goal is hauling, choose the standard Ironclad. If your goal is armored ground deployment, choose the Ironclad Assault.
Should I choose the Ironclad or Ironclad Assault?
Choose the standard Ironclad if your main goal is armored cargo hauling, larger freight capacity, and practical high-risk transport. Choose the Ironclad Assault if your main goal is ground deployment, vehicle support, infantry operations, and stronger combat presence. The standard Ironclad is the better hauler, while the Assault is the better combined-arms support ship.
Can the Ironclad Assault be used solo?
The Ironclad Assault should not be treated as a true solo ship. It may be possible to fly or move it alone in a basic sense, but its main value depends on crew, vehicles, infantry, turrets, and coordinated deployment. A solo player will not be able to make full use of its battlefield role.
Does the Ironclad Assault have tractor beams?
No. The official Drake Ironclad Q&A says the Assault variant trades the base Ironclad’s tractor beams for more firepower. If you need tractor support, you should bring FPS tractor tools or another tractor-capable ship.
Is the Ironclad Assault better than the C2 Hercules?
The Ironclad Assault is not simply better than the C2 because they serve different needs. The C2 is more practical for current cargo hauling and vehicle transport. The Ironclad Assault is more future-facing, more combat-oriented, and better suited for dangerous ground deployments. For profit hauling, the C2 is usually better. For armored operations, the Ironclad Assault is more specialized.
Is the Ironclad Assault better than the M2 Hercules?
The Ironclad Assault and M2 overlap in military transport identity, but they feel different. The M2 is a more refined Crusader military transport with current in-game utility. The Ironclad Assault is a larger Drake-style assault carrier with more emphasis on infantry, heavy vehicles, and battlefield support. The better choice depends on whether you want current practicality or a more aggressive long-term deployment platform.
Does the Ironclad Assault have good long-term value?
Yes, the Ironclad Assault has useful long-term value for players and organizations focused on ground warfare, vehicles, logistics, and combined-arms gameplay. Its role is clear and difficult to replace. The main risk is that it remains a concept ship, so final cargo, balance, weapons, and support systems may still change before release.

