From Aegis Dynamics | Max Crew1 | In-Game Status Flight Ready

Sabre - Standalone Ship

Prix ​​régulier $209.99 USD
Prix ​​de vente $209.99 USD
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Comment claim vos Ships, CCU, Paints et Items Star Citizen

Pour accepter cet item, vous devez avoir un compte sur robertsspaceindustries.com. L’accès à Star Citizen nécessite un Game Package.

Toutes les commandes seront envoyées à l’adresse e-mail utilisée lors du paiement. Vous recevrez un e-mail intitulé « Someone sent you a gift from Roberts Space Industries », envoyé par no-reply@robertsspaceindustries.com.

Ouvrez l’e-mail, puis cliquez sur le bouton bleu « Claim Gift » pour claim votre commande.

Si vous souhaitez recevoir votre commande sur un autre compte RSI que celui lié à l’e-mail fourni, connectez-vous simplement au bon compte RSI dans un autre onglet avant de claim l’item. Pensez à rafraîchir la page RSI pour vérifier que vous êtes bien connecté au bon compte.

Si vous achetez cet item comme cadeau, faites un clic droit sur le bouton bleu « Claim Gift », puis copiez l’adresse du lien. Assurez-vous d’être déconnecté de votre propre compte RSI afin de ne pas claim l’item par erreur.

Instructions de sécurité importantes

ATTENTION : tous les Ships et Items ne peuvent être gift qu’une seule fois.

Une fois claim, l’item — Ship, CCU, Paint, Armor, Weapon, etc. — est définitivement lié au compte qui l’a accepté.

Veuillez donc vérifier avec attention que vous êtes connecté au bon compte RSI avant de claim votre Gift Email.

Assurez-vous d’être connecté, dans le même navigateur, au compte RSI sur lequel vous souhaitez recevoir l’item avant de cliquer sur « Claim Gift ».

Nous ne sommes pas responsables si vous claim l’item sur le mauvais compte RSI.

Comment apply un CCU (Ship Upgrade)

Si vous avez acheté un Cross Chassis Upgrade (CCU) pour upgrade un Ship vers un autre, voici les étapes à suivre :

1. Claim l’item
Suivez les étapes de livraison ci-dessus pour ajouter le CCU à votre RSI Hangar.

2. Trouver le CCU dans le Hangar
Allez dans la section « My Hangar » sur le site RSI.

3. Apply Upgrade
Cliquez sur la flèche à côté de votre CCU pour ouvrir les détails, puis cliquez sur « Apply Upgrade ».

Choisissez le « Source Ship » que vous souhaitez upgrade, puis entrez votre mot de passe RSI pour terminer le processus.

Note importante :
L’assurance, comme la LTI, ainsi que les autres bonus du Ship de base seront conservés et transférés vers le nouveau Ship.

Un upgrade d’un Ship moins cher vers un Ship plus cher peut nécessiter plusieurs CCU.

Par exemple, si vous achetez un upgrade de Merchantman vers Polaris, nous vous enverrons deux CCU : Merchantman vers Hammerhead, puis Hammerhead vers Polaris.

Plus l’écart de prix est grand, plus vous pouvez recevoir de CCU à apply.

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Selon la situation, cela peut prendre la forme d’un remplacement complet, d’un remboursement intégral ou d’un upgrade vers un meilleur item si le remplacement exact n’est pas disponible.

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FAQ — Questions fréquentes

Combien de temps prend généralement la livraison ?

Les commandes de Ships, CCU, Paints et Items Star Citizen sont généralement livrées sous 20 à 30 minutes.

Dans de rares cas, la livraison peut prendre jusqu’à 12 heures en raison du volume de commandes, des limites de gifting RSI, du statut du compte ou d’une vérification manuelle nécessaire.

Dans la plupart des cas, nous ne laissons pas les livraisons de Ships dépasser 12 heures, sauf en cas de problème exceptionnel, comme une limitation du système RSI, une restriction de compte ou une vérification client requise.

Ma commande de Ship est-elle protégée ?

Oui. La sécurité et la fiabilité sont nos priorités absolues.

Tous les Ships vendus par LTI Hangar viennent de notre propre stock. Aucun vendeur externe ni fournisseur tiers inconnu n’intervient dans la commande.

Chaque commande de Ship est traitée avec un suivi clair de la livraison, afin que le processus puisse être vérifié et retracé si notre support doit intervenir.

Nous offrons également une protection après-vente de 6 mois pour les problèmes éligibles liés à la livraison.

Grâce à notre propre stock, à une livraison traçable et à notre protection après-vente, l’achat est plus sûr que sur de nombreuses marketplaces tierces. C’est l’une des raisons pour lesquelles de nombreux joueurs choisissent LTI Hangar pour acheter leurs Ships Star Citizen.

Qu’est-ce que la protection après-vente de 6 mois ?Pourquoi les autres marketplaces ne peuvent-elles pas proposer cela ?

Dans le cas extrêmement rare où un problème survient avec un item pendant la livraison, ou jusqu’à 6 mois après la livraison, nous mènerons une vérification.

Si le problème est confirmé comme étant de notre responsabilité, nous vous proposerons soit un remplacement, soit un remboursement.

Pour nous aider à examiner le cas avec précision, il pourra vous être demandé de nous fournir des preuves pertinentes, comme des screenshots de votre RSI Hangar, les détails de commande ou les logs du RSI Hangar.

Le RSI Hangar Log permet de suivre l’état et l’historique de chaque Ship, notamment si l’item a été claim, échangé, melt, transféré ou modifié d’une autre manière après la livraison.

Nous examinerons les preuves fournies afin de déterminer la cause du problème.

Ce niveau de protection n’est pas courant sur de nombreuses marketplaces tierces, car elles dépendent souvent de vendeurs externes ou de sources de stock mélangées.

Chez LTI Hangar, tous les Ships proviennent de notre propre stock, et chaque commande dispose de records de livraison clairs. Cela nous permet d’offrir un support plus sûr, plus fiable et plus transparent.

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Une fois le RSI Gift claim, le Ship, CCU, Paint ou Item est lié au compte RSI qui l’a reçu.

En raison des limites du système de gifting de Star Citizen, un item déjà claim ne peut normalement pas être gift à nouveau, retourné, annulé ou relivré. Pour cette raison, les items déjà claim ne sont généralement pas éligibles à une annulation ou à un remboursement.

Une correction, un remplacement ou un remboursement ne peut être proposé que si nous confirmons que le problème vient de notre côté, par exemple si un mauvais item a été envoyé, s’il y a eu une erreur de livraison de commande, ou un autre problème de livraison vérifié causé par nous.

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Que se passe-t-il si le mauvais Ship, CCU, Paint ou Item est livré ?

Si nous confirmons qu’un mauvais item a été livré à cause d’une erreur de notre côté, nous examinerons le cas et proposerons une correction, un remplacement ou un remboursement lorsque cela est applicable.

Veuillez nous contacter avec votre numéro de commande, l’e-mail utilisé lors du paiement, ainsi que des screenshots clairs de votre RSI Hangar.

Pourquoi les noms des Ships Star Citizen que j’ai reçus sont-ils différents ?

Un Standalone CCU’ed est un vaisseau ou un véhicule complet. Ce n’est pas une amélioration à appliquer !

CCU’ed signifie simplement que le vaisseau ou véhicule a été obtenu en améliorant un modèle plus petit vers celui que vous achetez.

Veuillez également noter que, dans l’e-mail cadeau, seul le vaisseau utilisé comme base de l’upgrade sera indiqué. Pas d’inquiétude : le vaisseau qui apparaîtra réellement dans votre hangar sera bien celui que vous avez commandé.

Par exemple, voici à quoi ressemble un Polaris CCU’ed dans le hangar sur le site RSI.

COMMENT ÇA FONCTIONNE

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L’item sera livré via le système de RSI Gift.

Après avoir passé commande, nous enverrons l’item à l’adresse e-mail que vous avez indiquée au checkout.

Une fois le Gift Email reçu, ouvrez-le simplement, puis cliquez sur « Claim ». L’item sera alors ajouté au compte RSI sur lequel vous êtes connecté.

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Tous les items que nous vendons proviennent de notre propre stock et sont couverts par notre politique de protection après-vente.

Si un problème survient avec un item pendant la livraison, ou jusqu’à 6 mois après la livraison, nous mènerons une vérification.

Si le problème est confirmé comme étant de notre responsabilité, nous proposerons soit un remplacement, soit un remboursement.

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Nous sommes disponibles 24h/24 pour vous accompagner. En plus, notre Discord propose des codes promo supplémentaires, des giveaways et les dernières annonces.

Aegis Sabre Standalone Ship Gameplay Guide

The Aegis Sabre is a Flight Ready baseline single-seat stealth fighter built for Star Citizen players who want Aegis military design, low-profile combat identity, 4× Size 3 weapon hardpoints, 0 SCU cargo, and full solo pilot control. It is not a cargo ship, bomber, heavy fighter, gunship, long-range patrol ship, or utility craft. The Sabre is best understood as the standard Aegis stealth fighter: fast, sleek, combat-focused, and designed for pilots who want a lighter operational footprint than more armored brawler-style fighters.

Official RSI material describes the Sabre as a space-superiority fighter designed for situations where a lighter footprint matters, with rapid-response combat identity and combat-focused Aegis language. RSI’s Q&A also explains the Sabre’s buyer profile clearly: compared with the Hornet, the Sabre is not the tougher ship; it relies more on not being detected and on its shield array to stay safe.

The safest product-page positioning is simple:
The Sabre is the Aegis fighter you choose for stealth-flavored solo combat — not for cargo, long-range living space, heavy armor, missiles, EMP, or collector-only special-edition value.

Build Your Aegis Stealth Fighter Fleet with the Sabre

The Sabre is a good choice for players who want a focused single-seat fighter with a lower-profile combat style than many traditional medium fighters. If you are looking to acquire this Aegis fighter, you can explore our available options in the Star Citizen Ships and Vehicles Collection.

Aegis Sabre Key Specifications

Specification Aegis Sabre Gameplay Meaning
Manufacturer Aegis Dynamics Human military manufacturer with clear fighter and stealth-combat identity.
Role Baseline Aegis Stealth Fighter Standard Sabre stealth-fighter platform, not the Comet collector edition, Firebird missile variant, Raven EMP variant, or Peregrine racing variant.
Status Flight Ready Current reference data lists the Sabre as Flight Ready, with live data under version 4.8.2.
Crew 1 Pure solo fighter; no gunner or co-pilot required.
Cargo 0 SCU Combat-only ship; not for hauling, box missions, or trading.
Dimensions 24m length / 26m width / 5m height Compact fighter footprint with the wide Sabre silhouette.
Current SCM / Max Speed Reference 223 m/s SCM / 1,235 m/s max Current live-reference values; fighter tuning can change by patch.
Current Gun Layout 4× Size 3 weapon hardpoints Pilot-controlled gun identity; loadout, weapon behavior, and balance can change by patch.
Current Missile Reference 4× Size 3 missiles Missile support, but guns and stealth identity define the ship more.
Interior Cockpit only No walkable living space, cargo area, or daily-utility interior beyond the cockpit.
Core Gameplay Solo stealth fighter combat, interception, PvE/PvP fighting, Aegis collection Best for pilots who want a focused combat ship, not daily utility.

Note: Star Citizen fighter balance, stealth behavior, radar signatures, component tuning, weapon stats, missile behavior, shields, and flight model values can change between patches. Treat exact live values as current gameplay-reference information rather than permanent final numbers.

What Makes the Sabre Valuable?

The Sabre is valuable because it gives players a focused Aegis stealth-fighter platform without the extra theme of a special variant. The Sabre Comet adds Masters of Flight collector identity. The Firebird changes the Sabre into a missile-focused variant. The Raven shifts into intelligence / EMP identity. The standard Sabre is the baseline: single-seat stealth fighter, 4×S3 guns, 0 SCU, and Aegis military style.

RSI’s Q&A gives the most useful buyer explanation: the Hornet is tougher and can take more punishment, while the Sabre relies on stealth and shielding; once its shields are down, the pilot should leave rather than keep trading hits.

The Sabre is not the fighter you buy to tank damage. It is the fighter you buy to enter clean, strike smart, and avoid staying exposed too long.

That is the core buyer message.

Stealth Fighter Gameplay Role

The Sabre’s main role is stealth-flavored single-seat fighter combat. It is for pilots who want a combat ship with low-profile design, pilot-controlled weapons, and no need for a gunner.

In practical gameplay, the Sabre fits several roles:

Gameplay Use Why the Sabre Fits
Solo combat One pilot controls the whole fighter.
Interception RSI describes the Sabre as a rapid-response fighter.
Stealth-flavored approach The ship is designed around a lighter operational footprint.
PvE bounty work 4×S3 guns and compact handling make it useful for fighter-style PvE.
PvP fighter use Works best for pilots who understand positioning, signature, and disengagement.
Aegis collection A standard Aegis fighter for players who do not need a special Sabre variant.

The Sabre should be described as a single-seat stealth fighter, not a heavy fighter or utility ship.

Stealth and Signature Expectations

The Sabre’s stealth identity should be written carefully. It is a stealth fighter, but that does not mean invisible or risk-free. RSI’s Q&A says the Sabre is built from the ground up as a dedicated stealth ship, while the Hornet Ghost is a Hornet retrofitted for stealth. The same answer also notes that the Ghost makes up for some of that stealth gap with armor and weaponry.

The Sabre buys you a more dedicated stealth-fighter foundation than a retrofitted stealth variant, but stealth still depends on components, power use, signature management, and current patch balance.

This keeps expectations clear. A Sabre pilot should not fly as if the ship is invisible. The better mindset is: reduce exposure, pick the fight, and leave before the ship is forced into a bad trade.

Weapons and Combat Identity

The Sabre has a simple and flexible combat layout. RSI’s Q&A says the ship has 4×S3 hardpoints, with the option to use fixed S3 weapons or gimbaled S2 weapons, and notes that the weapons retract into the hull to help keep its profile down. It also says the missiles are stored in internal bays.

Current reference data lists the Sabre with four Size 3 weapon hardpoints and four Size 3 missiles.

Combat Layer Gameplay Meaning
4× S3 gun hardpoints Main pilot-controlled damage source.
Internal missile bays Supports the stealth / low-profile design language.
No turret All combat value sits with the pilot.
No cargo tradeoff The hull is fully combat-focused.
The Sabre is a gun-first stealth fighter with missile support, not a missile boat or turret fighter.

Handling and Pilot Feel

The Sabre sits between lighter fighters and heavier combat ships. RSI’s Q&A classifies the Sabre as a medium fighter that falls toward the lighter end of medium, and says Gladius pilots should find it broadly familiar, but with extra weight.

The Sabre is for pilots who want something more serious than a light fighter, but not as heavy-feeling as a Vanguard or other long-range heavy fighter.

It is not meant to tank like a Hornet. It is not meant to patrol like a Vanguard. It is not meant to burst like a Hurricane with a gunner. It is a solo Aegis stealth fighter.

Defense and Survival

The Sabre’s survival style is not armor-first. RSI’s Q&A says the Hornet is the tougher ship, while the Sabre relies on not being detected and on its shield array; once those shields are down, the pilot should leave combat quickly.

The Sabre survives by staying hard to read, hard to catch, and hard to punish — not by absorbing damage forever.

This is an important difference from the Hornet, Vanguard, F8C, and other tougher fighters. Sabre pilots should manage exposure and avoid extended trades.

Solo Gameplay Expectations

The Sabre is a natural solo fighter. Current reference data lists 1 crew, and there is no turret, co-pilot seat, prisoner pod, cargo console, or support station that requires another player.

The Sabre is easy to understand for solo combat pilots because the entire ship is built around one pilot’s decisions.

That makes it different from Hurricane, Scorpius, Super Hornet, Defender, or Vanguard-style crewed fighters.

A practical Sabre fight should feel like a solo pilot trying to control exposure, not a brawler trying to trade damage forever. The pilot needs to manage approach timing, signature, shield condition, and escape options before committing to a fight. When the Sabre has the opening, it can apply clean pilot-controlled gun pressure. When its shields are failing or the fight becomes a messy brawl, the better decision is often to disengage and reset instead of trying to tank like a Hornet. In real use, the Sabre rewards pilots who enjoy positioning, timing, and low-profile combat more than players who want armor-first durability or daily utility.

Cargo and Interior Expectations

The Sabre has 0 SCU and no accessible interior beyond the cockpit. RSI’s Q&A states that the rest of the body contains low-power components and redundancy systems rather than walkable living space.

Buy the Sabre for combat, not cargo, delivery, travel comfort, medical support, mining, salvage, or vehicle utility.

For daily utility, buyers should compare ships like the Avenger Titan, Cutlass Black, C1 Spirit, Zeus CL, or Constellation Taurus.

Direct Vehicle Comparisons

Sabre vs Sabre Comet

This is one of the most important comparisons because many buyers confuse the standard Sabre and Comet. The standard Sabre is usually the more direct product-page option for buyers who care about function more than collector identity.

Ship Best For Main Difference
Sabre Baseline Aegis stealth fighter Standard Sabre identity without special-edition story.
Sabre Comet Collectors who want the Masters of Flight version Special livery and tailored default loadout references Captain Kamur Dalion.
Choose the standard Sabre if you want the core stealth-fighter platform. Choose the Sabre Comet if you want the special Masters of Flight version.

Sabre vs Sabre Firebird, Raven & Peregrine

Specialized chassis adaptations route the core spaceframe design toward specific weapon layout variants or entirely civilian operations.

Ship Best For Main Difference
Sabre Gun-focused stealth fighter gameplay 4×S3 gun identity with lighter missile support. Baseline layout.
Sabre Firebird Missile-heavy strike gameplay Bespoke launcher carrying 12× Size 3 missiles and dual Size 3 Gatling guns.
Sabre Raven Intelligence / EMP collector identity Two EMP generators replacing missile racks and a lower-profile intelligence role.
Sabre Peregrine Racing and straight-line speed Bespoke thrusters and an engine-performance booster for racing speed. No weapons.
Choose the Sabre if you want the classic stealth fighter. Choose the Sabre Firebird if you want the missile Sabre. Choose the Sabre Raven if you specifically want the rare EMP / intelligence Sabre identity. Choose the Sabre Peregrine for racing.

Sabre vs Hornet & Hornet Ghost

The Hornet series is the most direct traditional fighter comparison. RSI’s Q&A explains that the Sabre is purpose-built as a stealth ship, while the Hornet Ghost is a retrofitted setup.

Ship Best For Main Difference
Sabre Stealth-flavored combat and lighter footprint Purpose-built from the ground up as a dedicated stealth platform with dual shield emphasis.
Hornet Tougher fighter brawling Tougher brawler chassis built to take more punishment and trade hits directly.
Hornet Ghost Hornet frame with stealth conversion Retrofitted setup; less specialized stealth base than the Sabre, but retains armor thickness.
Choose the Hornet if you want a tougher brawler. Choose the Hornet Ghost if you still want Hornet character with added stealth. Choose the Sabre if you want a dedicated Aegis stealth-fighter platform.

Sabre vs Gladius & F7A Hornet Mk II

RSI’s Q&A says the Sabre should handle broadly like a Gladius but with extra weight.

Ship Best For Main Difference
Sabre More stealth-flavored fighter gameplay Heavier and more specialized medium fighter step up than a Gladius.
Aegis Gladius Simple light-fighter dogfighting Classic light fighter with maximum agility and single-pilot control.
F7A Hornet Mk II Military Hornet combat Modern military medium fighter with strong UEE Navy firepower identity.
Choose the Gladius if you want simple light-fighter agility. Choose the F7A Mk II for military Hornet identity. Choose the Sabre if you want an Aegis stealth-focused step up.

Sabre vs Defender, Vanguard Warden & Hurricane

Ship Best For Main Difference
Sabre Solo stealth combat Smaller, cockpit-only, and low-profile layout. Firepower completely in pilot hands.
Banu Defender Alien escort and convoy support Banu styling with two-seat flexibility and deep system range metrics.
Aegis Vanguard Warden Long-range heavy fighter patrol Larger, more durable, and better for deep-space endurance. Includes cabin.
Hurricane / Super Hornet Coordinated crew burst damage Turret-heavy models built for teamwork, such as the Anvil Hurricane or Super Hornet.
Choose the Defender for alien escort style. Choose the Vanguard Warden if you want long-range staying power. Choose the Hurricane or Super Hornet if you have a reliable gunner. Choose the Sabre if you want a solo stealth fighter.

Combat, Cargo, and Practical Expectations

The Sabre is specialized. It should not be sold as a universal ship.

If the buyer wants:

  • stealth-flavored solo combat, choose Sabre.
  • special Sabre collector identity, compare Sabre Comet.
  • missile-heavy Sabre gameplay, compare Sabre Firebird.
  • EMP / intelligence rarity, compare Sabre Raven.
  • racing, compare Sabre Peregrine.
  • cargo or daily utility, choose a practical multi-role ship.
  • heavy endurance, compare Vanguard or Mirai Guardian.
The Sabre is valuable because it is a focused stealth fighter, not because it replaces every combat or daily-use ship.

Explore Sabre Upgrade Paths

If you prefer to build toward the Sabre from another ship, you can view our Star Citizen Sabre CCU Upgrades and plan a more flexible Aegis fighter, stealth-fighter, or Sabre-series upgrade path over time.

For the Sabre specifically, buyers should check whether the listing is standalone, upgraded, Warbond, store-credit, time-limited, or part of a larger pack, because current reference data lists the Sabre under time-limited sales rather than normal always-available store access.

Sabre vs Other Star Citizen Fighters

Ship Fleet Option Primary Core Role Compared with Sabre
Aegis Sabre Baseline Stealth Fighter Baseline standard Sabre combat identity.
Sabre Comet Special-Edition Stealth Fighter Better for Masters of Flight collector value.
Sabre Firebird Missile Fighter Better for missile-heavy Sabre gameplay.
Sabre Raven EMP / Intelligence Sabre Better for rare EMP and intelligence identity.
Sabre Peregrine Racing Better for speed / racing identity, not combat focus.
Hornet Traditional Medium Fighter Tougher brawler; Sabre is stealthier.
Hornet Ghost Stealth Hornet Retrofitted stealth; Sabre is purpose-built stealth.
Gladius Light Fighter Simpler dogfighter; Sabre is a stealthier medium step up.
F7A Hornet Mk II Military Hornet More UEE Navy fighter identity.
Banu Defender Alien Escort Fighter Better for Banu style, range, and two-seat support.
Vanguard Warden Long-Range Heavy Fighter Better for endurance and durability.
Hurricane Two-Seat Glass Hammer Better with a gunner; Sabre is solo-friendly.

Sabre vs Sabre Comet

The standard Sabre is better for players who mainly want the baseline Aegis stealth-fighter platform without paying attention to special-edition identity. The Sabre Comet is better for players who want the Masters of Flight version, special livery, and collector-focused presentation. Choose the standard Sabre for the basic platform. Choose the Comet for special-edition Sabre ownership.

Sabre vs Sabre Firebird

The Sabre Firebird is better for players who want a missile-focused Sabre variant with a strike-style loadout. The standard Sabre is better for players who want the classic gun-focused stealth-fighter identity. Choose the Firebird for missile gameplay. Choose the standard Sabre for baseline stealth-fighter combat.

Sabre vs Hornet Ghost

The Hornet Ghost is better for players who want Hornet character with stealth added to the platform. The Sabre is better for players who want a purpose-built Aegis stealth fighter from the start. Choose the Ghost if you still want Hornet feel. Choose the Sabre if you want dedicated Aegis stealth identity.

Sabre vs Gladius

The Gladius is better for players who want a simpler light-fighter dogfighting platform. The Sabre is better for players who want a stealth-flavored Aegis fighter with more medium-fighter feel and a lower-profile combat identity. Choose the Gladius for simple agility. Choose the Sabre for Aegis stealth style.

Sabre Strengths and Limitations

Strategic Strengths Operational Limitations
Purpose-built Aegis stealth fighter identity. Stealth does not mean invisible or risk-free.
Single-seat control makes it solo-friendly. No gunner, co-pilot, or support role.
4× S3 hardpoint identity gives flexible fighter loadouts. Current loadout and balance can change by patch.
No cargo or utility tradeoff; pure combat focus. 0 SCU and no daily utility.
Internal weapons / missiles support low-profile design language. Not as tough as Hornet-style brawlers.
Handles as a lighter-end medium fighter. Not as light and simple as a Gladius.
Baseline Sabre platform. Less collector-specific than Comet, Raven, or other special variants.

Who Should Buy the Sabre?

The Sabre is best for players who want a standard Aegis stealth fighter with solo control and focused combat identity. It is especially suitable for Aegis fans, solo fighter pilots, stealth-flavored combat players, Sabre-series collectors, and players who prefer avoiding bad trades rather than absorbing damage like a tougher brawler.

It is also a good choice for players who already own practical ships. The Sabre works best as the combat piece in a fleet: cargo ships make money, daily ships handle errands, support ships handle logistics, and the Sabre comes out when the player wants focused fighter gameplay.

Players who want the special Sabre look should compare Sabre Comet. Players who want missile-heavy gameplay should compare Sabre Firebird. Players who want EMP rarity should compare Sabre Raven. Players who want simple light-fighter agility should compare Gladius. But for buyers who want the standard Aegis stealth fighter, the Aegis Sabre is the more direct choice.

Sabre FAQ

Is the Aegis Sabre worth buying in Star Citizen?

Yes, if you want a single-seat Aegis stealth fighter with 4×S3 weapon identity, no crew dependency, and a focused combat role. It is not ideal if you want cargo, long-range living space, heavy armor, multi-crew gameplay, or daily utility.

Is the Sabre Flight Ready?

Yes. Current reference data lists the Sabre as Flight Ready, with live reference data under version 4.8.2.

What is the main role of the Sabre?

The Sabre is a stealth fighter. RSI describes it as a space-superiority fighter designed for situations where a lighter footprint matters and where rapid-response combat is valuable.

How many crew does the Sabre need?

The Sabre is a single-seat fighter with 1 crew in current reference data. It does not need a gunner or co-pilot.

Does the Sabre have cargo?

No. RSI’s Q&A says the Sabre has no cargo carrying capacity, and current reference data also treats it as a combat-only fighter.

Does the Sabre have an interior?

No accessible interior beyond the cockpit. RSI’s Q&A states that the rest of the body contains low-power components and redundancy systems rather than walkable living space.

How big is the Sabre?

Current reference data lists the Sabre at 24m length, 26m width, and 5m height.

What weapons does the Sabre have?

RSI’s Q&A describes the Sabre with 4×S3 hardpoints, with fixed S3 or gimbaled S2 options depending on loadout. Current reference data lists four Size 3 weapon hardpoints and four Size 3 missiles.

Is the Sabre a stealth ship?

Yes, it is designed as a dedicated stealth fighter. RSI’s Q&A says the Sabre is built from the ground up for stealth, unlike the Hornet Ghost, which is a stealth-retrofitted Hornet.

Is the Sabre invisible to radar?

No. It should not be marketed as invisible. Stealth depends on signatures, components, power use, distance, radar systems, and current patch balance.

Is the Sabre tougher than the Hornet?

No. RSI’s Q&A says the Hornet is tougher and can take more punishment, while the Sabre relies more on stealth and shields.

Should I choose the standard Sabre or Sabre Comet?

Choose the standard Sabre if you mainly want the baseline Aegis stealth-fighter platform, 4×S3 gun identity, single-seat combat, and lower-profile fighter gameplay. Choose the Sabre Comet if you want the Masters of Flight special edition, unique livery, collector appeal, and Comet-specific default loadout identity. The Comet should be treated as a special-edition Sabre, not a completely different ship class or guaranteed performance upgrade.

Is the Sabre better than the Hornet Ghost?

The Sabre is better if the buyer wants a purpose-built stealth fighter. The Hornet Ghost is better if the buyer wants Hornet character with stealth added.

Is the Sabre better than the Sabre Comet?

The standard Sabre is better if the buyer wants the baseline Sabre platform. The Comet is better if the buyer wants the Masters of Flight special-edition version.

Is the Sabre better than the Sabre Firebird?

The standard Sabre is better for classic gun-focused stealth fighter gameplay. The Firebird is better for missile-heavy Sabre gameplay, with RSI describing it around a bespoke launcher carrying 12 Size 3 missiles.

Is the Sabre better than the Sabre Raven?

The standard Sabre is better for normal stealth-fighter combat. The Raven is better if the buyer specifically wants the rare EMP / intelligence variant; current reference material describes it with two EMP generators replacing missile racks.

Is the Sabre better than the Gladius?

The Gladius is better if the buyer wants a simpler light fighter. The Sabre is better if the buyer wants an Aegis stealth-focused medium fighter with a heavier feel than the Gladius. RSI’s Q&A says the Sabre handles broadly like a Gladius but with extra weight.

Is the Sabre better than the F7A Hornet Mk II?

The Sabre is better for Aegis stealth-fighter identity. The F7A Hornet Mk II is better if the buyer wants military Hornet identity and a more direct UEE Navy combat profile.

Is the Sabre better than the Defender?

The Sabre is better if the buyer wants a human single-seat stealth fighter. The Defender is better if the buyer wants Banu alien escort range and two-seat support.

Is the Sabre better than the Vanguard Warden?

No, not for long-range endurance. The Vanguard Warden is better for heavy-fighter travel and durability. The Sabre is better for smaller stealth-fighter gameplay.

Is the Sabre good for solo players?

Yes. The Sabre is one of the more direct solo fighter choices because it has one seat and all of its core combat value is pilot-controlled.

Is the Sabre good for PvE?

Yes, for combat-focused PvE where a single-seat fighter makes sense. It is not useful for cargo, hauling, or utility missions.

Is the Sabre good for PvP?

It can be useful in PvP, but it should not be sold as a guaranteed meta ship. Its value depends on stealth behavior, current fighter balance, loadout, matchup, and pilot skill.

Can the Sabre fit inside an Idris?

RSI’s Sabre Q&A says yes.

Does the Sabre come with a jump drive?

Yes. RSI’s Q&A says the Sabre comes with a jump drive standard.

Is the Sabre time-limited?

Current reference data lists the Sabre under time-limited sales, with no rent availability shown. Buyers should check the exact listing format before purchase.

Does the Sabre have good long-term value?

Yes, for the right buyer. The Sabre has useful long-term value for Aegis fans, solo fighter pilots, stealth-fighter collectors, and players who want a focused combat ship without cargo or crew requirements. Its main limitation is clear: it is combat-only, less durable than brawler fighters, and depends heavily on stealth, shields, positioning, and pilot discipline.

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