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Pourquoi les joueurs choisissent LTI Hangar
Livraison rapide de Ships, vrai support client, et processus de RSI Gift clair — pensé pour les joueurs Star Citizen qui veulent une expérience d’achat plus simple et plus fluide.
Livraison moyenne en 20 à 30 min
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Équipe de gamers avec plus de 10 ans d’expérience
Achat sécurisé · Stock propre · Aucun vendeur tiers
Support après-vente fiable
Suivi de commande en temps réel
FAQ — Questions fréquentes
Combien de temps prend généralement la livraison ?
Les commandes de Ships, CCU, Paints et Items Star Citizen sont généralement livrées sous 20 à 30 minutes.
Dans de rares cas, la livraison peut prendre jusqu’à 12 heures en raison du volume de commandes, des limites de gifting RSI, du statut du compte ou d’une vérification manuelle nécessaire.
Dans la plupart des cas, nous ne laissons pas les livraisons de Ships dépasser 12 heures, sauf en cas de problème exceptionnel, comme une limitation du système RSI, une restriction de compte ou une vérification client requise.
Ma commande de Ship est-elle protégée ?
Oui. La sécurité et la fiabilité sont nos priorités absolues.
Tous les Ships vendus par LTI Hangar viennent de notre propre stock. Aucun vendeur externe ni fournisseur tiers inconnu n’intervient dans la commande.
Chaque commande de Ship est traitée avec un suivi clair de la livraison, afin que le processus puisse être vérifié et retracé si notre support doit intervenir.
Nous offrons également une protection après-vente de 6 mois pour les problèmes éligibles liés à la livraison.
Grâce à notre propre stock, à une livraison traçable et à notre protection après-vente, l’achat est plus sûr que sur de nombreuses marketplaces tierces. C’est l’une des raisons pour lesquelles de nombreux joueurs choisissent LTI Hangar pour acheter leurs Ships Star Citizen.
Qu’est-ce que la protection après-vente de 6 mois ?Pourquoi les autres marketplaces ne peuvent-elles pas proposer cela ?
Dans le cas extrêmement rare où un problème survient avec un item pendant la livraison, ou jusqu’à 6 mois après la livraison, nous mènerons une vérification.
Si le problème est confirmé comme étant de notre responsabilité, nous vous proposerons soit un remplacement, soit un remboursement.
Pour nous aider à examiner le cas avec précision, il pourra vous être demandé de nous fournir des preuves pertinentes, comme des screenshots de votre RSI Hangar, les détails de commande ou les logs du RSI Hangar.
Le RSI Hangar Log permet de suivre l’état et l’historique de chaque Ship, notamment si l’item a été claim, échangé, melt, transféré ou modifié d’une autre manière après la livraison.
Nous examinerons les preuves fournies afin de déterminer la cause du problème.
Ce niveau de protection n’est pas courant sur de nombreuses marketplaces tierces, car elles dépendent souvent de vendeurs externes ou de sources de stock mélangées.
Chez LTI Hangar, tous les Ships proviennent de notre propre stock, et chaque commande dispose de records de livraison clairs. Cela nous permet d’offrir un support plus sûr, plus fiable et plus transparent.
Puis-je demander un remboursement après avoir claim le Ship, CCU, Paint ou Item ?
Une fois le RSI Gift claim, le Ship, CCU, Paint ou Item est lié au compte RSI qui l’a reçu.
En raison des limites du système de gifting de Star Citizen, un item déjà claim ne peut normalement pas être gift à nouveau, retourné, annulé ou relivré. Pour cette raison, les items déjà claim ne sont généralement pas éligibles à une annulation ou à un remboursement.
Une correction, un remplacement ou un remboursement ne peut être proposé que si nous confirmons que le problème vient de notre côté, par exemple si un mauvais item a été envoyé, s’il y a eu une erreur de livraison de commande, ou un autre problème de livraison vérifié causé par nous.
Avant de claim le RSI Gift, veuillez vous assurer que vous êtes connecté au bon compte RSI. Une fois le gift claim sur le mauvais compte, il ne peut normalement pas être transféré vers un autre compte.
Que se passe-t-il si le mauvais Ship, CCU, Paint ou Item est livré ?
Si nous confirmons qu’un mauvais item a été livré à cause d’une erreur de notre côté, nous examinerons le cas et proposerons une correction, un remplacement ou un remboursement lorsque cela est applicable.
Veuillez nous contacter avec votre numéro de commande, l’e-mail utilisé lors du paiement, ainsi que des screenshots clairs de votre RSI Hangar.
Pourquoi les noms des Ships Star Citizen que j’ai reçus sont-ils différents ?
Un Standalone CCU’ed est un vaisseau ou un véhicule complet. Ce n’est pas une amélioration à appliquer !
CCU’ed signifie simplement que le vaisseau ou véhicule a été obtenu en améliorant un modèle plus petit vers celui que vous achetez.
Veuillez également noter que, dans l’e-mail cadeau, seul le vaisseau utilisé comme base de l’upgrade sera indiqué. Pas d’inquiétude : le vaisseau qui apparaîtra réellement dans votre hangar sera bien celui que vous avez commandé.
Par exemple, voici à quoi ressemble un Polaris CCU’ed dans le hangar sur le site RSI.
COMMENT ÇA FONCTIONNE
Simple, rapide et sécurisé : découvrez comment ça fonctionne !
Aegis Hammerhead Standalone Ship Gameplay Guide
The Aegis Hammerhead is a heavy gunship built for Star Citizen players who want wide turret coverage, strong anti-fighter defense, and a clear escort role. Designed by Aegis Dynamics, the Hammerhead is not a casual daily driver or cargo ship. It is a purpose-built combat platform created to protect larger vessels, control space around a fleet, and punish small or medium threats that get too close.
Unlike ships that rely on forward-facing pilot weapons, the Hammerhead’s value comes from its full multi-crew turret network. With six manned quad turrets, strong shield coverage, missile support, and a large patrol-ship frame, the Hammerhead becomes most effective when multiple crew members work together to cover every attack angle.
For players looking to buy the Aegis Hammerhead as a long-term Star Citizen fleet asset, this standalone ship is best suited for organizations and coordinated crews that need reliable anti-fighter coverage, escort protection, and turret-based area defense.
Build Your Anti-Fighter Fleet with the Hammerhead
The Hammerhead remains one of the most recognizable anti-fighter gunships in Star Citizen. If you are looking to acquire this Aegis heavy gunship, you can explore our available options in the Star Citizen Ships and Vehicles Collection.
Hammerhead Key Specifications
The Hammerhead combines large-ship presence with focused defensive firepower. Its specifications show why it is valued not as a general-purpose ship, but as a dedicated fleet escort and anti-fighter screen.
| Specification | Hammerhead | Gameplay Meaning |
|---|---|---|
| Manufacturer | Aegis Dynamics | A military-focused manufacturer known for durable combat ships and fleet warfare design. |
| Role | Heavy Gunship / Patrol Ship | Built for escort duty, fighter screening, patrol operations, and defensive fleet support. |
| Status | Flight Ready | Available as a flyable large combat ship in the current Star Citizen environment. |
| Crew | 1–9 | Can be moved by a pilot, but reaches real combat value with multiple turret operators. |
| Cargo Capacity | 64 SCU | Enough for supplies and limited utility cargo, but not designed as a trade-focused hauler. |
| Dimensions | Approx. 115–120m long | Large enough to anchor a defensive formation while remaining more practical than capital ships. |
| Main Firepower | 6 manned quad Size 4 turrets | Provides strong 360-degree anti-fighter and anti-medium-ship fire coverage. |
| Total Gun Count | 24 Size 4 guns | Creates sustained turret pressure from multiple angles instead of relying on one firing direction. |
| Missile Support | Size 3 missile racks | Adds extra pressure against targets entering the Hammerhead’s defensive zone. |
| Fleet Utility | Escort / Area Defense | Protects larger ships, convoys, and fleet groups from smaller attack craft. |
Note: Star Citizen ship specifications are subject to balance changes by Cloud Imperium Games during ongoing development. The information above should be used as a gameplay reference for understanding the Hammerhead’s role and value.
What Makes the Hammerhead Valuable?
The Hammerhead is valuable because it fills one of the easiest defensive roles to understand in Star Citizen: anti-fighter area control. Many large ships struggle when fast attackers get close, circle around blind spots, or force the pilot to react from multiple angles. The Hammerhead is designed to solve that problem by surrounding itself with turret coverage.
Its greatest strength is not one massive weapon. Instead, it delivers overlapping fire from six manned quad turrets. This makes the Hammerhead especially dangerous to light fighters, medium fighters, bombers, and small attack craft that depend on mobility. A well-crewed Hammerhead can make the space around a fleet extremely difficult to approach.
The Hammerhead also has useful long-term fleet value because its role is easy to plan around. It does not need to compete with the Polaris as a torpedo corvette, the Perseus as a heavy gunship, or the Idris as a military frigate. Its job is to screen, defend, and keep pressure on smaller threats before they can damage more valuable ships.
Anti-Fighter Combat Role
In combat, the Hammerhead performs best as a defensive gunship positioned near friendly ships. It is especially useful when protecting cargo convoys, capital ships, torpedo vessels, mining groups, salvage operations, or larger fleet assets that need fighter protection.
The Hammerhead is not meant to dogfight. It is too large for that style of combat. Instead, it works like a defensive turret platform. The pilot keeps the ship stable and positioned correctly while turret crews track targets from different angles. This makes the Hammerhead strongest when enemies are forced to enter its firing zone.
Against fighter swarms, the Hammerhead can be one of the most intimidating ships in the game. Against larger armored vessels, however, its role becomes more limited. It can still provide pressure, but it is not the same type of large-target killer as the Perseus or Polaris.
Multi-Crew Gameplay
The Hammerhead is one of the best examples of true multi-crew gameplay in Star Citizen. A solo pilot can fly the ship, but the Hammerhead’s real power depends on turret operators. Without gunners, most of its firepower is unused.
A practical Hammerhead crew usually starts with one pilot and at least three or four active turret gunners covering the most important firing arcs. With only one or two players, the ship can move and reposition, but most of its defensive value stays unused because the pilot cannot control the turret network alone.
A strong Hammerhead crew usually includes a pilot, several turret gunners, and support players handling communication, engineering, scanning, or target calls. Even with fewer than the maximum crew, the ship can still be useful if the active gunners cover the most important firing arcs.
This is why the Hammerhead is popular with organizations and coordinated groups. It gives multiple players meaningful combat roles at the same time. Instead of one pilot doing everything, the ship becomes a shared combat platform where communication, target priority, and turret discipline decide how effective the ship becomes.
Explore Hammerhead Upgrade Paths
If you prefer to build toward the Hammerhead from an existing ship, you can view our Star Citizen Hammerhead CCU Upgrades and plan a more flexible fleet upgrade path over time.
Hammerhead vs Other Large Star Citizen Ships
The Hammerhead occupies a unique position among large Star Citizen ships. It is more defensive than the Perseus, more anti-fighter focused than the Polaris, and more combat-specialized than general-purpose large ships.
| Ship Fleet Option | Primary Core Role | Compared with Aegis Hammerhead |
|---|---|---|
| Polaris | Corvette / Torpedo Capital Ship | The Polaris brings Size 10 torpedoes, hangar utility, and broader fleet support. The Hammerhead is more focused on anti-fighter defense and close-area protection. |
| Perseus | Heavy Gunship | The Perseus is better suited for large-target pressure with heavier direct-fire guns. The Hammerhead is better for screening fighters and protecting fleet formations. |
| Retaliator | Torpedo Bomber | The Retaliator focuses on strike missions and torpedo delivery. The Hammerhead focuses on sustained defensive fire and escort coverage. |
| Redeemer | Medium Gunship | The Redeemer is smaller, easier to field, and more flexible for small crews. The Hammerhead offers far greater turret coverage but requires more crew. |
| Idris | Military Frigate | The Idris is a much larger fleet centerpiece. The Hammerhead is easier to deploy as a dedicated escort and anti-fighter support ship. |
Hammerhead vs Perseus
The Perseus is better for large-target pressure, while the Hammerhead is better for anti-fighter screening. If your fleet needs heavy direct fire against larger ships, the Perseus is the stronger choice. If your main problem is fighters, bombers, and small attack craft getting close to valuable ships, the Hammerhead has the clearer role.
Hammerhead vs Polaris
The Polaris is a larger corvette with Size 10 torpedoes, hangar utility, and broader fleet support. The Hammerhead is more specialized and easier to understand: it protects the fleet from smaller threats. A Polaris can act as a fleet centerpiece, while the Hammerhead works best as an escort around larger or more valuable ships.
Hammerhead vs Redeemer
The Redeemer is easier to operate with a smaller crew and works better for smaller combat groups. The Hammerhead requires more players, but it offers much wider turret coverage and stronger area defense. For small-team combat, the Redeemer is more practical. For larger fleet protection, the Hammerhead has the stronger defensive role.
Hammerhead Strengths and Limitations
| Strategic Strengths | Operational Limitations |
|---|---|
| Six manned quad turrets give the Hammerhead excellent 360-degree coverage. | Not ideal for players who mainly want a simple solo ship. |
| 24 Size 4 guns create heavy sustained pressure against fighters and small ships. | Requires multiple gunners to reach full combat effectiveness. |
| Strong anti-fighter identity makes it valuable in fleet formations. | Less effective as a dedicated large-ship killer compared with Perseus or Polaris. |
| Good escort value for convoys, capital ships, and group operations. | Operating costs and repair needs are higher than smaller combat ships. |
| Large defensive profile makes it difficult for small ships to approach safely. | Big target profile makes it vulnerable to torpedoes, coordinated strikes, and poor positioning. |
| Clear role gives it useful long-term fleet value. | Limited flexibility outside combat-focused gameplay. |
Who Should Buy the Hammerhead?
The Hammerhead is best for players who enjoy organized multi-crew combat, fleet escort duty, and defensive area control. It is especially useful for organizations that need a ship to protect larger assets from fighters, bombers, and small attack craft.
It is not the best choice for solo players, casual cargo runners, or players looking for a flexible daily-use ship. The Hammerhead becomes valuable when several people are online, communication is active, and the ship is used as part of a larger plan.
For players who want a true turret-based combat experience, the Hammerhead is one of the most direct choices in Star Citizen. It gives every gunner a clear purpose and allows a coordinated crew to control space around friendly ships. If your fleet already has cargo ships, capital ships, or torpedo platforms, the Hammerhead can add the defensive screen those ships need.
Hammerhead FAQ
Is the Hammerhead worth buying in Star Citizen?
The Hammerhead is worth buying if you want a dedicated anti-fighter gunship for fleet defense and multi-crew combat. Its value comes from turret coverage, escort utility, and the ability to protect larger ships from smaller threats. It is not a general-purpose daily driver and is not ideal for solo play. For organizations or groups that regularly run convoys, combat events, or fleet operations, the Hammerhead can be a useful defensive asset.
Can the Hammerhead be used solo?
The Hammerhead can be flown solo, but it does not perform well as a solo combat ship. Most of its firepower comes from manned turrets, so a single pilot cannot fully use the ship’s main strength. A solo player can move the ship, reposition it, or use it for limited purposes, but serious combat requires multiple turret operators. To get real value from the Hammerhead, a coordinated crew is strongly recommended.
What is the main role of the Hammerhead?
The Hammerhead’s main role is anti-fighter defense. It is designed to protect larger ships, convoys, and fleet groups from smaller attack craft. Its multiple manned turrets allow it to cover many angles at once, making it difficult for fighters to approach safely. It is best used as a mobile defensive platform rather than a forward-charging assault ship.
What makes the Hammerhead different from the Perseus?
The Hammerhead and Perseus are both large combat ships, but they serve different purposes. The Hammerhead focuses on anti-fighter coverage with many Size 4 guns spread across multiple turrets. The Perseus focuses more on heavy direct-fire pressure against larger ships. If your goal is to defend a fleet from fighters, the Hammerhead is the better fit. If your goal is to threaten larger vessels, the Perseus has the stronger role.
Is the Hammerhead better than the Polaris?
The Hammerhead is not better than the Polaris overall because they are built for different jobs. The Polaris is a larger corvette with torpedoes, hangar utility, and broader fleet support. The Hammerhead is more specialized, focusing mainly on anti-fighter defense and turret coverage. A Polaris can act as a fleet centerpiece, while a Hammerhead works best as a protective escort around valuable ships.
How many crew members does the Hammerhead need?
The Hammerhead can technically be operated with a small crew, but it becomes much more effective with several gunners. A practical crew usually includes one pilot and multiple turret operators. More crew means better firing-arc coverage, faster target response, and stronger defensive control. For serious fleet combat, the Hammerhead should not be treated as a one-person ship.
Is the Hammerhead good against fighters?
Yes, the Hammerhead is one of the strongest anti-fighter ships in Star Citizen when properly crewed. Its six manned quad turrets allow it to cover many directions at the same time, which makes it dangerous for light and medium fighters to approach. However, its effectiveness still depends on crew coordination, positioning, and target priority. A poorly crewed Hammerhead will not perform like a fully staffed one.
Does the Hammerhead have good long-term value?
The Hammerhead has useful long-term value for organizations because its role is easy to plan around: protect larger ships, control fighter pressure, and keep smaller attackers away from the fleet. It may not be the most flexible ship for solo players, but as a defensive escort and anti-fighter platform, the Hammerhead has a clear place in many fleet compositions.




