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Por qué los jugadores eligen LTI Hangar
Entrega rápida de naves, soporte real y un proceso claro mediante RSI Gift — diseñado para jugadores de Star Citizen que quieren comprar de forma más fácil, segura y sin complicaciones.
Entrega media en 20–30 minutos
Soporte en Discord 24/7
Equipo gamer con más de 10 años de experiencia
Compra segura: stock propio, sin vendedores externos
Soporte posventa fiable
Seguimiento del pedido en tiempo real
Preguntas frecuentes
¿Cuánto suele tardar la entrega?
Los pedidos de naves, CCU, pinturas e items de Star Citizen normalmente se entregan en 20–30 minutos.
En casos raros, la entrega puede tardar hasta 12 horas por alta demanda, límites de RSI Gift, estado de la cuenta o verificaciones manuales.
Normalmente, no permitimos que la entrega de una nave supere las 12 horas, salvo que haya un problema excepcional, como limitaciones del sistema de RSI, restricciones de la cuenta o una verificación pendiente del cliente.
¿Mi pedido de nave está protegido?
Sí. La seguridad y la fiabilidad son nuestra prioridad.
Todas las naves de LTI Hangar salen de nuestro propio stock. No trabajamos con vendedores externos ni con proveedores terceros desconocidos.
Cada entrega queda registrada de forma clara, para que el proceso pueda revisarse y rastrearse si necesitas soporte. También ofrecemos 6 meses de protección posventa para problemas elegibles relacionados con la entrega.
Este control de stock propio, entrega trazable y protección posventa no es algo habitual en muchos marketplaces de terceros. Por eso, muchos jugadores eligen LTI Hangar para comprar naves de Star Citizen de forma más segura y con mayor tranquilidad.
¿Qué es la protección posventa de 6 meses?
Si ocurre algún problema con un item durante la entrega o dentro de los 6 meses posteriores a la entrega completada, investigaremos el caso.
Si confirmamos que el problema fue responsabilidad nuestra, te ofreceremos un reemplazo o un reembolso.
Para revisar el caso, puede que necesitemos pruebas como capturas de tu RSI Hangar, detalles del pedido o registros del RSI Hangar Log.
El RSI Hangar Log nos ayuda a comprobar el historial de la nave, por ejemplo si fue reclamada, melted, transferida, intercambiada o modificada después de la entrega.
¿Por qué otros marketplaces no suelen ofrecer esto?
Muchos marketplaces dependen de vendedores externos o de inventario mezclado, lo que dificulta rastrear cada entrega con claridad.
En LTI Hangar, todas las naves salen de nuestro propio stock y cada pedido tiene registros claros de entrega. Por eso podemos ofrecer un soporte más seguro, fiable y con protección posventa de hasta 6 meses.
¿Puedo pedir un reembolso después de reclamar la nave, CCU, pintura o item?
Una vez reclamado el RSI Gift, la nave, CCU, pintura o item queda vinculado a la cuenta RSI que lo ha aceptado.
Por las limitaciones del sistema de regalos de Star Citizen, un item reclamado normalmente no puede volver a enviarse, devolverse, revertirse ni transferirse a otra cuenta. Por eso, los items ya reclamados normalmente no pueden cancelarse ni reembolsarse.
Solo podremos ofrecer una corrección, reemplazo o reembolso si confirmamos que el problema fue responsabilidad nuestra, por ejemplo si se envió un item incorrecto, hubo un error de entrega o existe otro problema de entrega verificado causado por nosotros.
Antes de hacer clic en “Claim Gift”, asegúrate de estar conectado a la cuenta RSI correcta. Si el regalo se reclama en una cuenta equivocada, normalmente no podrá moverse a otra cuenta.
¿Qué pasa si recibo una nave, CCU, pintura o item equivocado?
Si comprobamos que el item incorrecto fue entregado por un error nuestro, revisaremos el caso y te ofreceremos una solución: corrección, reemplazo o reembolso, según corresponda.
Para poder revisarlo, contáctanos con tu número de pedido, el email usado al finalizar la compra y capturas claras de tu RSI Hangar.
Why are the names of the Star Citizen ships I received different?
Una nave o vehículo Standalone CCU’ed es una nave o vehículo completo. ¡No es una mejora!
CCU’ed simplemente significa que se creó mejorando una nave o vehículo más pequeño hasta convertirlo en el modelo que estás comprando.
Ten en cuenta también que, en el correo de regalo, solo aparecerá el nombre de la nave utilizada como base para la mejora. No te preocupes: la nave real que verás en tu hangar será exactamente la que has pedido.
Por ejemplo, así es como se ve una Polaris CCU’ed en el hangar del sitio web de RSI.
CÓMO FUNCIONA
Rápido, sencillo y seguro. Descubre cómo funciona.
Aegis Reclaimer Standalone Ship Gameplay Guide
The Aegis Reclaimer is a heavy salvage ship built for Star Citizen players who want large-scale industrial recovery, deep-space wreck hunting, and one of the more recognizable multi-crew industrial ships in the game. Designed by Aegis Dynamics, the Reclaimer is not a simple cargo hauler, combat ship, or daily driver. It is a dedicated salvage platform made for crews that want to locate wrecks, strip valuable material, process salvage, and turn abandoned ships into profit.
Unlike the Drake Vulture, which is better suited for solo salvage, the Reclaimer is built around scale. It gives players a much larger platform for industrial gameplay, with salvage processing space, heavy recovery tools, cargo handling requirements, and a crew-based workflow. For players who enjoy slower, more methodical gameplay with useful earning potential, the Reclaimer remains one of the key industrial ships in Star Citizen.
Build Your Salvage Fleet with the Reclaimer
The Reclaimer remains a recognizable industrial ship in Star Citizen. If you are looking to acquire this Aegis heavy salvage ship, you can explore our available options in the Star Citizen Ships and Vehicles Collection.
Reclaimer Key Specifications
The Reclaimer combines large-ship presence with dedicated salvage gameplay. Its specifications show why it is valued not as a casual starter ship, but as a serious industrial platform for players and organizations focused on wreck recovery.
| Specification | Aegis Reclaimer | Gameplay Meaning |
|---|---|---|
| Manufacturer | Aegis Dynamics | A military-industrial manufacturer known for durable large ships and heavy-duty engineering. |
| Role | Heavy Salvage / Industrial Recovery | Built for large wreck recovery, material processing, and multi-crew industrial operations. |
| Status | Flight Ready | Available as a playable heavy salvage ship in the current Star Citizen environment. |
| Crew | Multi-crew industrial platform | Works best with coordinated players handling flight, salvage beams, cargo movement, and support work. |
| Cargo / Storage | Salvage-focused storage; values vary by patch | Built to process and move salvage materials, not to function as a normal cargo trader. |
| Dimensions | Large Aegis industrial hull | Very large physical footprint, requiring careful landing, docking, and route planning. |
| Core Gameplay | Salvage scraping and structural salvage | Designed to recover value from wrecks instead of mining ore or hauling trade goods. |
| Industrial Utility | Salvage processing, reinforced cargo space, recovery tools | Supports longer salvage sessions and larger wreck operations. |
| Fleet Role | Heavy industrial centerpiece | Best used as the main salvage platform in a crewed industrial fleet. |
Note: The Reclaimer’s cargo and salvage storage numbers can vary depending on source, patch, and whether the value refers to usable cargo space or salvage-material capacity. For a product page, the safest wording is to describe it as a heavy salvage platform first, not as a normal cargo hauler. RSI’s Shipyard article also explains that Reclaimer cargo capacity can be represented differently because salvage material storage and normal cargo space are not the same thing.
What Makes the Reclaimer Valuable?
The Reclaimer is valuable because it gives players access to one of Star Citizen’s clearer industrial gameplay loops: salvage. Instead of buying cargo, mining rocks, or running combat contracts, a Reclaimer crew earns value by finding wrecks, stripping materials, processing salvage, and managing the ship’s internal workflow.
Its main strength is scale. A Vulture is simple, flexible, and solo-friendly, but it is limited by size and storage. The Reclaimer is much larger, can be more profitable in the right situation, and is better suited for extended salvage sessions. When properly crewed, it feels less like a small work vehicle and more like a mobile industrial workspace.
The Reclaimer also has useful long-term value because salvage connects naturally with repair, crafting, resource recovery, ship destruction, and organization logistics. Official salvage guidance describes the Reclaimer as a heavy salvage ship for larger wreck recovery, which gives it a clear place in the industrial economy.
Heavy Salvage Gameplay Role
In gameplay, the Reclaimer performs best as a large-scale salvage platform. It is not designed for quick casual runs where one player wants to finish everything alone in a few minutes. Its value comes from planned salvage work, crew coordination, cargo management, and choosing targets worth the ship’s operating time.
The Reclaimer is especially useful when working on large wrecks or high-value salvage sites. A crew can divide tasks between flying, scanning, salvaging, moving boxes, monitoring threats, and preparing materials for sale or further logistics. This makes the ship feel much more involved than many single-seat money-making ships.
The Reclaimer should not be treated as a pure cargo ship. It has storage space, but its real value comes from turning wrecks into usable material. That difference is important for product-page wording: the Reclaimer is not bought to haul goods; it is bought to create value from wreckage.
Salvage Processing and Cargo Workflow
The Reclaimer’s gameplay is not only about pointing salvage beams at a wreck. The internal workflow matters. Salvage material must be processed, boxed, moved, organized, and eventually sold or transferred. This creates a more hands-on industrial experience than simple cargo hauling.
For many players, this is exactly what makes the ship fun. There is a clear loop: find the wreck, position the ship, operate salvage tools, print or manage material, move containers, and decide when the ship should return. A good crew can make the whole process smoother and more profitable.
However, this also creates one of the Reclaimer’s biggest limitations. It is not the easiest ship to unload or manage casually. Its size, internal layout, cargo handling, and salvage-box workflow can feel heavy for solo players. This should be explained honestly because it helps customers understand what they are buying.
Multi-Crew Industrial Gameplay
The Reclaimer is one of the clearer examples of industrial multi-crew gameplay in Star Citizen. A solo player may be able to move the ship or perform limited salvage, but the ship becomes much better with a crew.
A practical Reclaimer salvage run usually starts with choosing a target that is actually worth the ship’s time. The pilot needs to position the ship close enough for salvage work without making the hull awkward to manage, while salvage operators focus on scraping or structural salvage. Inside the ship, another player usually needs to watch the material flow, move boxes, keep the cargo area organized, and decide when the crew should stop and return to sell. In real use, the Reclaimer feels strongest when the crew treats it like a working industrial ship, not just a bigger Vulture.
| Role | Gameplay Purpose |
|---|---|
| Pilot | Positions the ship near wrecks and keeps the operation safe. |
| Salvage Operators | Handle salvage beams, hull scraping, and material recovery. |
| Cargo Handler | Moves and organizes salvage boxes inside the ship. |
| Scanner / Lookout | Finds targets and watches for threats. |
| Support Crew | Helps with repairs, route planning, defense, or unloading. |
This makes the Reclaimer especially attractive for organizations and industrial groups. Everyone onboard can have a job, and the ship feels more alive when several players are working together.
For solo players, the Reclaimer can still be a long-term industrial goal, but it should not be marketed as a convenient solo daily driver. The Vulture is better for that. The Reclaimer is for scale, teamwork, and bigger salvage sessions.
Current Gameplay Notes for Buyers
The Reclaimer is already useful in live gameplay, but it is also an older large ship with some workflow friction. Players should understand that it is powerful, but not always convenient.
| Player Concern | Safe Product-Page Explanation |
|---|---|
| Can it make money? | Yes, the Reclaimer can have strong earning potential when used properly for salvage. |
| Is it easy to solo? | Not really. It can be used in limited ways solo, but it is much better with crew. |
| Is unloading simple? | It requires patience and cargo management; this is part of the industrial workflow. |
| Is it a combat ship? | No. It can defend itself, but it is an industrial ship first. |
| Is it beginner-friendly? | Not as a first industrial ship. New players usually understand salvage better through the Vulture first. |
Important Feature Note
Older Reclaimer concept material mentions features such as drones, a manned cutter, multi-use turret hardpoints, and deeper search-and-recovery gameplay. These are part of the ship’s original long-term design identity, but not every concept feature should be described as fully active live gameplay today. Official early material described the Reclaimer with drones, recovery tools, and a cutter concept, but Star Citizen systems continue to evolve over time.
“The Reclaimer is Flight Ready and supports heavy salvage gameplay, but some older concept features and future industrial systems may change or arrive later as CIG continues development.”
Explore Reclaimer Upgrade Paths
If you prefer to build toward the Reclaimer from an existing ship, you can view our Star Citizen Reclaimer CCU Upgrades and plan a more flexible industrial fleet upgrade path over time.
Reclaimer vs Other Star Citizen Industrial Ships
The Reclaimer occupies a very specific position among Star Citizen industrial ships. It is larger and more crew-focused than the Vulture, more salvage-specialized than mining ships, and more industrial than cargo haulers.
| Ship Fleet Option | Primary Core Role | Compared with Aegis Reclaimer |
|---|---|---|
| Vulture | Solo Salvage | The Vulture is easier, cheaper, and better for solo salvage. The Reclaimer is larger, more profitable at scale, and better for crewed salvage operations. |
| MOTH | Medium Salvage / Industrial Bridge | The MOTH is designed to bridge the gap between lighter salvage and the larger Reclaimer. The Reclaimer remains the heavier multi-crew salvage platform. |
| MOLE | Multi-Crew Mining | The MOLE is for mining, not salvage. The Reclaimer focuses on wreck recovery and material reclamation. |
| Arrastra | Mining and Refining | The Arrastra is built for mining and onboard refining. The Reclaimer is built for recovering value from destroyed or abandoned ships. |
| Orion | Capital Mining Platform | The Orion is a large-scale mining platform. The Reclaimer fills the heavy industrial salvage role instead. |
| C2 Hercules | Heavy Cargo / Vehicle Transport | The C2 moves cargo and vehicles. The Reclaimer creates salvage material and then needs cargo workflow to move that value. |
| Crucible | Repair Ship | The Crucible focuses on repairing ships and components. Official repair-related Q&A connects salvage materials with repair systems, but the Reclaimer itself is not a repair ship. |
Reclaimer vs Vulture
The Vulture is better for solo salvage, quick sessions, and easier daily industrial gameplay. The Reclaimer is better for larger wrecks, crew-based salvage, and longer industrial runs. If you want simple salvage with low crew requirements, the Vulture is easier to recommend. If you want scale, teamwork, and a heavier salvage workflow, the Reclaimer has the clearer role.
Reclaimer vs MOTH
The MOTH sits between the Vulture and Reclaimer as a medium salvage option with more multi-crew potential than a solo starter. The Reclaimer remains the heavier industrial platform for larger salvage operations and organization use. If you want a bridge between solo and heavy salvage, the MOTH makes sense. If you want the large-ship salvage experience, the Reclaimer is the better fit.
Reclaimer vs C2 Hercules
The C2 Hercules is a cargo and vehicle transport ship, while the Reclaimer is an industrial salvage ship. The C2 moves goods that already exist; the Reclaimer creates value by processing wrecks into salvage material. If your goal is trading and vehicle transport, the C2 is the better ship. If your goal is wreck recovery and industrial profit, the Reclaimer has the clearer role.
Reclaimer Strengths and Limitations
| Strategic Strengths | Operational Limitations |
|---|---|
| Key heavy salvage ship for large wreck recovery. | Not ideal for casual solo players or quick daily missions. |
| Useful multi-crew industrial gameplay with meaningful onboard roles. | Cargo and box management can feel slow without crew. |
| Can have strong earning potential when working large salvage targets. | Large size makes landing, unloading, and positioning more demanding. |
| Flight Ready status makes it more practical than concept industrial ships. | Older interior and workflow may feel less smooth than newer ship designs. |
| Clear long-term role in salvage, recovery, repair support, and industrial economy. | Not a dedicated combat ship despite having defensive options. |
| Useful organization ship for salvage nights and resource operations. | Requires planning, patience, and route awareness to use efficiently. |
Who Should Buy the Reclaimer?
The Reclaimer is best for players who want a serious industrial ship focused on salvage. It is especially suitable for organizations, multi-crew groups, industrial players, economy-focused crews, and anyone who enjoys turning wrecks into profit.
It is also a good choice for players who already like the Vulture but want a much larger salvage platform. The Vulture is better for solo sessions and simple salvage. The Reclaimer is better for bigger targets, longer sessions, and crew-based earning.
Players who mainly want combat, cargo hauling, exploration, or simple solo gameplay may find the Reclaimer too specialized. But for players who want one of Star Citizen’s key industrial ships, the Reclaimer remains a useful long-term choice.
Reclaimer FAQ
Is the Reclaimer worth buying in Star Citizen?
The Reclaimer is worth buying if you want a heavy salvage ship with useful industrial earning potential and multi-crew gameplay. It is not the best choice for solo convenience or casual daily missions, but it is one of the clearer ships for large-scale salvage operations. Its value comes from wreck recovery, salvage processing, cargo workflow, and long-term industrial gameplay.
Is the Reclaimer Flight Ready?
Yes, the Reclaimer is currently usable as a Flight Ready heavy salvage ship. Official gameplay guidance discusses it as a heavy salvage ship for crews working larger salvage targets.
What is the main role of the Reclaimer?
The Reclaimer’s main role is heavy salvage and reclamation. It is designed to recover value from wrecks, process salvage material, and support industrial crews. It is not a mining ship, cargo hauler, or combat warship.
Can the Reclaimer be used solo?
The Reclaimer can be used solo in limited ways, but it is not ideal as a solo ship. Its salvage workflow, cargo movement, positioning, and unloading all become much easier with crew. Solo players who want salvage convenience should usually consider the Vulture first.
What makes the Reclaimer different from the Vulture?
The Vulture is a solo salvage ship. It is smaller, easier to fly, and more convenient for quick salvage sessions. The Reclaimer is a much larger heavy salvage platform with stronger crew-based value and better large-wreck potential. Choose the Vulture for simplicity. Choose the Reclaimer for scale.
Should I choose the Reclaimer or Vulture?
Choose the Vulture if your main goal is solo salvage, quick sessions, lower crew requirements, and easier daily use. Choose the Reclaimer if you want large-scale salvage, crew-based industrial gameplay, bigger wreck targets, and stronger organization value. The Vulture is the better solo salvage ship, while the Reclaimer is the better heavy salvage platform.
Is the Reclaimer good for making aUEC?
Yes, the Reclaimer can be strong for earning aUEC through salvage when used properly. Its strength comes from processing larger salvage jobs and carrying more material than smaller salvage ships. However, profit depends on crew efficiency, target availability, unloading workflow, server conditions, and current patch balance.
Is the Reclaimer good for cargo?
The Reclaimer has storage capacity, but it should not be bought as a normal cargo ship. Its storage value is tied to salvage material and industrial workflow. Players focused on pure cargo trading should look at ships like the Taurus, C2, Hull C, or Ironclad instead.
Is the Reclaimer good for combat?
No, the Reclaimer should not be treated as a combat ship. It may have defensive capability, but its main purpose is industrial recovery. In dangerous space, it benefits from escorts, careful route planning, and situational awareness.
Does the Reclaimer need a crew?
Yes, the Reclaimer strongly benefits from a crew. A good crew can divide salvage operation, cargo handling, scanning, flying, defense, and unloading tasks. This is what makes the ship valuable as an organization industrial platform.
Does the Reclaimer have good long-term value?
Yes, the Reclaimer has useful long-term value for industrial players. Salvage is a major career path, and the Reclaimer has a clear role as a heavy salvage platform. As repair, crafting, resource recovery, and organization logistics expand, the Reclaimer should remain one of the important industrial ships in Star Citizen.






