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Merchantman - Standalone Ship

Precio habitual $509.99 USD
Precio habitual $650.00 USD Precio de venta $509.99 USD
AHORRAR 21% SOLD OUT

CCU'ed-Insurance: LTI

Correo electrónico

Consulta los tiempos de entrega de cada tipo de producto.

Star Citizen aUEC: entrega en 3–5 minutos.
Naves de Star Citizen: normalmente se entregan en 20–30 minutos; máximo 12 horas.
CCU de Star Citizen: normalmente se entregan en 20–30 minutos; máximo 12 horas.
Pinturas de Star Citizen: normalmente se entregan en 5 minutos; máximo 12 horas.
Items de Star Citizen: normalmente se entregan en 5 minutos; máximo 12 horas.

Cómo reclamar naves, CCUs, pinturas e items de Star Citizen

Para aceptar este item, debes tener una cuenta en robertsspaceindustries.com. Ten en cuenta que el acceso a Star Citizen requiere un Game Package.

Todos los pedidos se enviarán al correo electrónico que introduzcas al finalizar la compra. Recibirás un email de no-reply@robertsspaceindustries.com con el asunto “Someone sent you a gift from Roberts Space Industries”.

Abre el email y haz clic en el botón azul “Claim Gift” para reclamar tu pedido.

Si quieres que tu pedido se añada a una cuenta RSI diferente de la asociada al correo electrónico que nos proporcionaste, solo tienes que iniciar sesión en la cuenta RSI correcta en otra pestaña antes de reclamar el item. Te recomendamos actualizar la página de RSI para asegurarte de que estás conectado a la cuenta correcta.

Si estás comprando este item como regalo, haz clic derecho en el botón azul “Claim Gift” y copia la dirección del enlace. Asegúrate de haber cerrado sesión en tu cuenta RSI para evitar reclamarlo por accidente.

Instrucciones de seguridad importantes

ATENCIÓN: Todas las naves e items solo se pueden regalar una vez. Una vez reclamado, el item —nave, CCU, pintura, armadura, arma, etc.— quedará vinculado de forma permanente a la cuenta que lo haya aceptado.

Por este motivo, asegúrate de haber iniciado sesión en la cuenta RSI correcta antes de canjear el email de regalo.

Antes de hacer clic en “Claim Gift”, confirma que estás conectado en el mismo navegador a la cuenta RSI específica donde quieres recibir el item.

No nos hacemos responsables si reclamas el item en una cuenta RSI incorrecta.

Cómo aplicar una CCU (Ship Upgrade)

Si has comprado una Cross Chassis Upgrade (CCU) para transformar una nave en otra, sigue estos pasos:

1. Reclama el item

Sigue los pasos de entrega indicados arriba para añadir la CCU a tu RSI Hangar.

2. Encuéntrala en tu Hangar

Ve a la sección “My Hangar” en el sitio web de RSI.

3. Aplica la mejora

Haz clic en la flecha junto a tu CCU para desplegar los detalles.

Después, haz clic en el botón “Apply Upgrade”.

Selecciona la “Source Ship” que quieres mejorar e introduce tu contraseña de RSI para finalizar el proceso.

Nota importante:

El seguro, como LTI, y otros bonus de la nave base original se transferirán a la nueva nave.

Mejorar una nave de menor valor a una nave de mayor valor puede requerir varias CCUs.

Por ejemplo: si compras una mejora de Merchantman a Polaris, te enviaremos dos CCUs: una de Merchantman a Hammerhead y otra de Hammerhead a Polaris.

Cuanto mayor sea la diferencia de precio entre las naves, mayor puede ser el número de CCUs que recibirás.

Compra con confianza: Política de protección al cliente

Protección de compra

Al comprar en nuestro sitio web, tienes garantizado que recibirás el item correcto exactamente tal y como aparece en la descripción del producto.

Si no podemos entregar el item, te ofreceremos un reemplazo o un reembolso completo. Podrás elegir la opción que prefieras.

Protección posventa

Todos los items que vendemos provienen de nuestro propio stock y están cubiertos por nuestra política de protección posventa.

Si ocurre algún problema con un item durante la entrega o dentro de los 6 meses posteriores a la entrega completada, realizaremos una investigación.

Si se determina que el problema fue responsabilidad nuestra, te ofreceremos un reemplazo o un reembolso.

En la mayoría de los casos, esto puede traducirse en un reemplazo completo, un reembolso completo o una mejora a un item superior si no hay disponible un reemplazo exacto.

Atención al cliente 24/7

Disfruta de soporte online 24/7 con nuestro equipo de atención al cliente.

Si tienes alguna pregunta, necesitas ayuda con tu pedido o buscas una solución rápida, nuestro equipo estará siempre disponible para ayudarte. Sea la hora que sea, estamos a solo un clic para darte el soporte que necesitas.

Únete ahora a nuestro Discord y vive la experiencia LTI Hangar.

En stock · Entrega mediante RSI Gift · Entrega media en 20 min

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Por qué los jugadores eligen LTI Hangar

Entrega rápida de naves, soporte real y un proceso claro mediante RSI Gift — diseñado para jugadores de Star Citizen que quieren comprar de forma más fácil, segura y sin complicaciones.

Entrega media en 20–30 minutos

Soporte en Discord 24/7

Equipo gamer con más de 10 años de experiencia

Compra segura: stock propio, sin vendedores externos

Soporte posventa fiable

Seguimiento del pedido en tiempo real

  • Diferencias entre Original Concepts, Standalone Ships y naves CCU’d

  • ¿Tienes dudas sobre si la nave que vas a comprar ya está flight ready? Revisa la Loaner Matrix oficial.

Preguntas frecuentes

¿Cuánto suele tardar la entrega?

Los pedidos de naves, CCU, pinturas e items de Star Citizen normalmente se entregan en 20–30 minutos.

En casos raros, la entrega puede tardar hasta 12 horas por alta demanda, límites de RSI Gift, estado de la cuenta o verificaciones manuales.

Normalmente, no permitimos que la entrega de una nave supere las 12 horas, salvo que haya un problema excepcional, como limitaciones del sistema de RSI, restricciones de la cuenta o una verificación pendiente del cliente.

¿Mi pedido de nave está protegido?

Sí. La seguridad y la fiabilidad son nuestra prioridad.

Todas las naves de LTI Hangar salen de nuestro propio stock. No trabajamos con vendedores externos ni con proveedores terceros desconocidos.

Cada entrega queda registrada de forma clara, para que el proceso pueda revisarse y rastrearse si necesitas soporte. También ofrecemos 6 meses de protección posventa para problemas elegibles relacionados con la entrega.

Este control de stock propio, entrega trazable y protección posventa no es algo habitual en muchos marketplaces de terceros. Por eso, muchos jugadores eligen LTI Hangar para comprar naves de Star Citizen de forma más segura y con mayor tranquilidad.

¿Qué es la protección posventa de 6 meses?

Si ocurre algún problema con un item durante la entrega o dentro de los 6 meses posteriores a la entrega completada, investigaremos el caso.

Si confirmamos que el problema fue responsabilidad nuestra, te ofreceremos un reemplazo o un reembolso.

Para revisar el caso, puede que necesitemos pruebas como capturas de tu RSI Hangar, detalles del pedido o registros del RSI Hangar Log.

El RSI Hangar Log nos ayuda a comprobar el historial de la nave, por ejemplo si fue reclamada, melted, transferida, intercambiada o modificada después de la entrega.

¿Por qué otros marketplaces no suelen ofrecer esto?

Muchos marketplaces dependen de vendedores externos o de inventario mezclado, lo que dificulta rastrear cada entrega con claridad.

En LTI Hangar, todas las naves salen de nuestro propio stock y cada pedido tiene registros claros de entrega. Por eso podemos ofrecer un soporte más seguro, fiable y con protección posventa de hasta 6 meses.

¿Puedo pedir un reembolso después de reclamar la nave, CCU, pintura o item?

Una vez reclamado el RSI Gift, la nave, CCU, pintura o item queda vinculado a la cuenta RSI que lo ha aceptado.

Por las limitaciones del sistema de regalos de Star Citizen, un item reclamado normalmente no puede volver a enviarse, devolverse, revertirse ni transferirse a otra cuenta. Por eso, los items ya reclamados normalmente no pueden cancelarse ni reembolsarse.

Solo podremos ofrecer una corrección, reemplazo o reembolso si confirmamos que el problema fue responsabilidad nuestra, por ejemplo si se envió un item incorrecto, hubo un error de entrega o existe otro problema de entrega verificado causado por nosotros.

Antes de hacer clic en “Claim Gift”, asegúrate de estar conectado a la cuenta RSI correcta. Si el regalo se reclama en una cuenta equivocada, normalmente no podrá moverse a otra cuenta.

¿Qué pasa si recibo una nave, CCU, pintura o item equivocado?

Si comprobamos que el item incorrecto fue entregado por un error nuestro, revisaremos el caso y te ofreceremos una solución: corrección, reemplazo o reembolso, según corresponda.

Para poder revisarlo, contáctanos con tu número de pedido, el email usado al finalizar la compra y capturas claras de tu RSI Hangar.

Why are the names of the Star Citizen ships I received different?

Una nave o vehículo Standalone CCU’ed es una nave o vehículo completo. ¡No es una mejora!

CCU’ed simplemente significa que se creó mejorando una nave o vehículo más pequeño hasta convertirlo en el modelo que estás comprando.

Ten en cuenta también que, en el correo de regalo, solo aparecerá el nombre de la nave utilizada como base para la mejora. No te preocupes: la nave real que verás en tu hangar será exactamente la que has pedido.

Por ejemplo, así es como se ve una Polaris CCU’ed en el hangar del sitio web de RSI.

CÓMO FUNCIONA

Rápido, sencillo y seguro. Descubre cómo funciona.

¿QUÉ TAN SEGURO ES?

La seguridad es nuestra máxima prioridad.

A diferencia de otras webs, solo trabajamos con stock propio. No aceptamos vendedores externos ni terceros en nuestra plataforma.

Así podemos ofrecer una experiencia de compra más segura, mayor tranquilidad y entregas mucho más rápidas.

¿QUÉ TAN SEGURO ES?

La entrega se realiza a través del sistema de RSI Gift.

Después de hacer tu pedido, enviaremos el item al email que usaste en el checkout.

Cuando recibas el correo de regalo de RSI, ábrelo y haz clic en “Claim Gift”. El item se añadirá automáticamente a la cuenta RSI en la que estés conectado.

PROTECCIÓN POSVENTA

Todos nuestros items salen de stock propio y están cubiertos por nuestra política de protección posventa.

Si ocurre algún problema durante la entrega o dentro de los 6 meses posteriores a la entrega completada, revisaremos el caso.

Si confirmamos que el problema fue causado por nuestra parte, te ofreceremos un reemplazo o un reembolso.

CONTÁCTANOS

¡Star Citizen es un universo enorme y complejo!

Si tienes alguna pregunta, nuestro equipo estará encantado de ayudarte. Estamos online 24/7 para darte soporte en cualquier momento.

Únete también a nuestro Discord para conseguir más códigos de descuento y participar en sorteos exclusivos.

Banu Merchantman Standalone Ship Gameplay Guide

The Banu Merchantman is a large alien trading ship built for Star Citizen players who want long-range commerce, mobile marketplace gameplay, and a ship that feels more like a traveling business than a standard freighter. Created by the Banu, the Merchantman is not just a cargo vessel. It is designed as a mobile bazaar, a trade platform, a home, and a symbol of merchant culture.

Unlike traditional cargo ships that focus only on moving boxes from one station to another, the Merchantman is built around the idea of trade as an experience. It can carry large amounts of cargo, operate as a mobile shop, support negotiation-focused gameplay, and give players a very different path from combat, mining, or standard hauling.

Build Your Alien Trade Fleet with the Merchantman

The Banu Merchantman remains one of the most recognizable alien trade ships in Star Citizen. If you are looking to acquire this Banu trading ship, you can explore our available options in the Star Citizen Ships and Vehicles Collection.

Merchantman Key Specifications

The Merchantman combines heavy freight capacity with mobile marketplace utility. Its specifications show why it is valued not only as a large cargo ship, but also as a future trade hub for players who want merchant-focused gameplay.

Specification Banu Merchantman Gameplay Meaning
Manufacturer Banu Souli / Banu Alien manufacturer identity with a strong trading and merchant-culture background.
Role Heavy Freight / Mobile Trading Bazaar Built for cargo movement, ship-based selling, negotiation, and long-range commerce.
Status Concept / Not Flight Ready Not currently flyable; final gameplay and specifications may change before release.
Crew 4–8 Designed for organized multi-crew trade operations rather than simple solo hauling.
Cargo Capacity 2,880 SCU* Large freight potential for trade goods, stock, and large-scale commercial routes.
Dimensions Approx. 237m length / 203m width / 80m height* Capital-scale physical presence with major landing, docking, and logistics requirements.
Marketplace Utility Onboard enclosed bazaar Allows the ship to function as a traveling marketplace rather than only a cargo hauler.
Negotiation Area Dedicated negotiation space Supports the Merchantman’s identity as a serious trade and business platform.
Defensive Identity Concealed weapons / durable alien hull concept Designed to protect valuable cargo and escape danger, not to act as a main warship.

*Current reference figures for the Merchantman may change as CIG continues development. The original official concept page listed older dimensions, while current community references track the later enlarged design, so the safest product-page wording is to treat all specs as concept-stage reference values.

What Makes the Merchantman Valuable?

The Merchantman is valuable because it offers a gameplay identity that very few ships can match. It is not just about cargo capacity. Its real appeal comes from the idea of owning a ship that can travel between systems, carry valuable goods, open its doors, and operate like a player-run market.

For players who enjoy trading, rare goods, roleplay, organization logistics, and long-term economy gameplay, the Merchantman has clear appeal. It feels less like a normal hauler and more like a ship built around commerce instead of combat.

The Merchantman also stands out because of its Banu design. Many Star Citizen ships feel industrial, military, or human-made. The Merchantman has a different cultural identity: exotic, merchant-driven, and built around the idea that trade is a way of life. That makes it especially attractive for collectors and players who want a ship with personality, not just numbers.

Mobile Marketplace Gameplay

The Merchantman’s core gameplay promise is its onboard marketplace. Instead of simply delivering cargo to a terminal, the ship is designed to let players present goods directly to customers. In future trade loops, this could make the Merchantman useful for rare item sales, player-to-player commerce, organization supply events, and mobile shop-style gameplay.

This is the biggest difference between the Merchantman and normal cargo ships. A Hull C moves huge volumes. A Caterpillar offers modular freight flexibility. A C2 Hercules handles vehicle and cargo transport. The Merchantman is different because it adds a business-facing layer on top of cargo.

That also means the Merchantman’s value depends heavily on future economy systems. The more important player trading, rare goods, NPC customers, and mobile commerce become, the more valuable the Merchantman’s unique design becomes.

Heavy Freight and Trade Role

As a heavy freighter, the Merchantman should be understood as a high-value logistics ship. With its large cargo potential, it can support long-distance trading, organization supply chains, bulk inventory movement, and commercial fleet operations.

However, the Merchantman is not a simple “load cargo and go” ship. Its size means it will require route planning, landing awareness, docking access, escort consideration, and crew coordination. A ship carrying valuable cargo and operating as a mobile shop will naturally become a target.

This makes the Merchantman best suited for players who enjoy planning and risk management. The ship is not only about how much it can carry. It is about where you take it, what goods you stock, who you sell to, and how safely you can complete the route.

Multi-Crew Gameplay

The Merchantman is designed for multi-crew gameplay. A practical crew could include a pilot, co-pilot, cargo manager, shop operator, security crew, turret operators, and players handling negotiation or customer interaction.

A practical Merchantman crew would likely start with a pilot, a cargo or stock manager, one player handling shop or customer interaction, and at least one security or turret-focused crew member. With only one player, the ship may still work as a long-term trade goal, but most of its real value comes from having people manage inventory, route safety, customer access, and defense while the ship is operating as a mobile marketplace.

This makes the ship especially attractive for organizations. One player can manage the flight path, another can handle stock, another can watch for threats, and others can interact with buyers. Instead of every player flying separately, the Merchantman creates a shared commercial space where the crew works together.

Solo players may still like the Merchantman as a long-term fleet goal, but it should not be treated like a casual solo daily driver. Its scale, future market systems, cargo value, and defensive needs all point toward group-focused gameplay.

Explore Merchantman Upgrade Paths

If you prefer to build toward the Merchantman from an existing ship, you can view our Star Citizen Merchantman CCU Upgrades and plan a more flexible fleet upgrade path over time.

Merchantman vs Other Large Star Citizen Ships

The Merchantman occupies a very specific position among large Star Citizen ships. It is more commerce-focused than the C2, more marketplace-oriented than the Hull C, and much smaller than the Kraken Privateer, while still offering a useful mobile trade identity.

Ship Fleet Option Primary Core Role Compared with Banu Merchantman
Hull C Bulk Cargo Transport The Hull C is stronger for pure cargo movement. The Merchantman adds onboard marketplace and player-facing trade identity.
C2 Hercules Heavy Cargo / Vehicle Transport The C2 is more practical and flight-ready for current cargo gameplay. The Merchantman is more ambitious, larger, and focused on future mobile commerce.
Caterpillar Modular Cargo / Utility The Caterpillar offers flexible cargo gameplay and easier current use. The Merchantman has a more premium alien-trader identity and much larger commercial ambition.
Kraken Privateer Capital Retail Platform The Kraken Privateer is a much larger independent retail platform with landing pads. The Merchantman is smaller and more focused on traveling merchant gameplay.
Odyssey Long-Range Exploration The Odyssey supports exploration and self-sufficient travel. The Merchantman supports trade, freight, and mobile market operations.
Polaris Corvette / Torpedo Capital Ship The Polaris is a combat-focused fleet ship. The Merchantman is a civilian commercial platform with defensive capability, not a warship.

Merchantman vs Hull C

The Hull C is better for pure cargo movement and large-volume freight routes. The Merchantman is different because it adds a marketplace layer on top of freight. If your goal is efficient cargo hauling, the Hull C is more practical. If you want a future trade ship with onboard selling, negotiation, and merchant-focused gameplay, the Merchantman has the stronger identity.

Merchantman vs C2 Hercules

The C2 Hercules is easier to use today because it is flight-ready, practical, and strong for cargo and vehicle transport. The Merchantman is larger, not currently flight-ready, and more dependent on future economy systems. The C2 is the safer choice for current utility, while the Merchantman is the better fit for players buying into long-term mobile marketplace gameplay.

Merchantman vs Kraken Privateer

The Kraken Privateer is a much larger retail platform with landing pads and broader station-like utility. The Merchantman is smaller and more focused on traveling merchant gameplay. If you want a large retail base, the Kraken Privateer has the bigger scale. If you want an alien trade ship that can move between markets and operate like a traveling bazaar, the Merchantman is the more focused choice.

Merchantman Strengths and Limitations

Strategic Strengths Operational Limitations
Unique mobile marketplace identity gives the Merchantman a role few ships can replace. Not currently Flight Ready, so buyers must accept concept-ship waiting risk.
Large cargo potential supports large-scale trading and organization logistics. Final cargo, dimensions, layout, and gameplay systems may still change.
Alien Banu design makes it highly collectible and visually distinct. Large size means docking, landing, route planning, and escort support matter.
Onboard bazaar creates future player-trade and roleplay potential. Its best gameplay depends on future economy and shop systems.
Useful long-term trade value for trade-focused players and organizations. Not ideal for players who only want immediate gameplay today.
Can serve as a trade flagship for a merchant fleet. Not a dedicated combat ship despite having defensive weapons.

Who Should Buy the Merchantman?

The Merchantman is best for players who want a long-term trade flagship. It is ideal for traders, collectors, organization logistics leaders, roleplay groups, rare-goods sellers, and players who want to build a fleet around economy gameplay rather than combat.

It is also a strong choice for players who like the idea of a ship that feels alive inside. The Merchantman is not just a cockpit and cargo grid. Its onboard bazaar, negotiation areas, alien styling, and merchant-focused design make it feel like a traveling business.

Players who mainly want immediate cargo profit may prefer the C2 or Hull C. Players who want a combat flagship may prefer the Polaris. But for players who want a future-facing trade ship with a clear identity, the Merchantman remains one of the most interesting concept ships in Star Citizen.

Merchantman FAQ

Is the Merchantman worth buying in Star Citizen?

The Merchantman is worth buying if you want a long-term trade-focused ship with mobile marketplace gameplay, large cargo capacity, and a unique alien identity. It is not ideal for players who want an immediately flyable ship or a simple daily-use hauler. Its value comes from future economy systems, onboard shop gameplay, large-scale trade, and its status as one of Star Citizen’s most recognizable alien trade ships.

Can the Merchantman be used solo?

The Merchantman should not be treated as a true solo ship. Its size, cargo value, marketplace systems, and defensive needs make much more sense with a crew. A solo owner may be able to move it or use it in limited ways depending on final implementation, but its full value will come from multi-crew trade operations.

What is the main role of the Merchantman?

The main role of the Merchantman is heavy freight and mobile commerce. It is designed to move valuable goods and operate as a traveling marketplace where players can display, negotiate, and sell items. Unlike a standard hauler, the Merchantman is built around the idea of trade as a full ship-based experience.

Is the Merchantman Flight Ready?

No, the Merchantman is not currently Flight Ready. It remains a concept ship, and owners receive loaner ships while waiting for the final version. CIG’s current loaner matrix lists the Merchantman with Hull C, Defender, and C2 Hercules loaners, which confirms that it is still unavailable in the live PU.

What makes the Merchantman different from the Hull C?

The Hull C is better for pure cargo movement and large-volume freight routes. The Merchantman is different because it is not only a cargo ship. It is designed as a mobile bazaar, with onboard commercial space and a stronger player-facing trade identity. The Hull C is a freight machine. The Merchantman is a traveling business.

Is the Merchantman better than the C2 Hercules?

The Merchantman is not simply better than the C2 because they serve different needs. The C2 Hercules is flight-ready, practical, and useful for current cargo and vehicle transport gameplay. The Merchantman is larger, more specialized, and focused on future mobile marketplace gameplay. For current utility, the C2 is easier. For long-term trade fantasy, the Merchantman is more distinctive.

How is the Merchantman different from the Kraken Privateer?

The Kraken Privateer is a much larger capital retail platform with landing pads and broader independent station-like utility. The Merchantman is smaller and more focused on traveling merchant gameplay. Official Q&A for the Kraken Privateer describes the Merchantman as roughly one-third smaller than the Privateer at that time, which shows that the two ships are related in theme but very different in scale.

Does the Merchantman have good long-term value?

Yes, the Merchantman has useful long-term trade value for players who believe in Star Citizen’s economy, trading, rare goods, and player-to-player commerce. Its value depends heavily on future systems, but its role is clear and difficult to replace. For a trade-focused fleet, it can become a trade centerpiece rather than just another cargo ship.

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