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Por qué los jugadores eligen LTI Hangar
Entrega rápida de naves, soporte real y un proceso claro mediante RSI Gift — diseñado para jugadores de Star Citizen que quieren comprar de forma más fácil, segura y sin complicaciones.
Entrega media en 20–30 minutos
Soporte en Discord 24/7
Equipo gamer con más de 10 años de experiencia
Compra segura: stock propio, sin vendedores externos
Soporte posventa fiable
Seguimiento del pedido en tiempo real
Preguntas frecuentes
¿Cuánto suele tardar la entrega?
Los pedidos de naves, CCU, pinturas e items de Star Citizen normalmente se entregan en 20–30 minutos.
En casos raros, la entrega puede tardar hasta 12 horas por alta demanda, límites de RSI Gift, estado de la cuenta o verificaciones manuales.
Normalmente, no permitimos que la entrega de una nave supere las 12 horas, salvo que haya un problema excepcional, como limitaciones del sistema de RSI, restricciones de la cuenta o una verificación pendiente del cliente.
¿Mi pedido de nave está protegido?
Sí. La seguridad y la fiabilidad son nuestra prioridad.
Todas las naves de LTI Hangar salen de nuestro propio stock. No trabajamos con vendedores externos ni con proveedores terceros desconocidos.
Cada entrega queda registrada de forma clara, para que el proceso pueda revisarse y rastrearse si necesitas soporte. También ofrecemos 6 meses de protección posventa para problemas elegibles relacionados con la entrega.
Este control de stock propio, entrega trazable y protección posventa no es algo habitual en muchos marketplaces de terceros. Por eso, muchos jugadores eligen LTI Hangar para comprar naves de Star Citizen de forma más segura y con mayor tranquilidad.
¿Qué es la protección posventa de 6 meses?
Si ocurre algún problema con un item durante la entrega o dentro de los 6 meses posteriores a la entrega completada, investigaremos el caso.
Si confirmamos que el problema fue responsabilidad nuestra, te ofreceremos un reemplazo o un reembolso.
Para revisar el caso, puede que necesitemos pruebas como capturas de tu RSI Hangar, detalles del pedido o registros del RSI Hangar Log.
El RSI Hangar Log nos ayuda a comprobar el historial de la nave, por ejemplo si fue reclamada, melted, transferida, intercambiada o modificada después de la entrega.
¿Por qué otros marketplaces no suelen ofrecer esto?
Muchos marketplaces dependen de vendedores externos o de inventario mezclado, lo que dificulta rastrear cada entrega con claridad.
En LTI Hangar, todas las naves salen de nuestro propio stock y cada pedido tiene registros claros de entrega. Por eso podemos ofrecer un soporte más seguro, fiable y con protección posventa de hasta 6 meses.
¿Puedo pedir un reembolso después de reclamar la nave, CCU, pintura o item?
Una vez reclamado el RSI Gift, la nave, CCU, pintura o item queda vinculado a la cuenta RSI que lo ha aceptado.
Por las limitaciones del sistema de regalos de Star Citizen, un item reclamado normalmente no puede volver a enviarse, devolverse, revertirse ni transferirse a otra cuenta. Por eso, los items ya reclamados normalmente no pueden cancelarse ni reembolsarse.
Solo podremos ofrecer una corrección, reemplazo o reembolso si confirmamos que el problema fue responsabilidad nuestra, por ejemplo si se envió un item incorrecto, hubo un error de entrega o existe otro problema de entrega verificado causado por nosotros.
Antes de hacer clic en “Claim Gift”, asegúrate de estar conectado a la cuenta RSI correcta. Si el regalo se reclama en una cuenta equivocada, normalmente no podrá moverse a otra cuenta.
¿Qué pasa si recibo una nave, CCU, pintura o item equivocado?
Si comprobamos que el item incorrecto fue entregado por un error nuestro, revisaremos el caso y te ofreceremos una solución: corrección, reemplazo o reembolso, según corresponda.
Para poder revisarlo, contáctanos con tu número de pedido, el email usado al finalizar la compra y capturas claras de tu RSI Hangar.
Why are the names of the Star Citizen ships I received different?
Una nave o vehículo Standalone CCU’ed es una nave o vehículo completo. ¡No es una mejora!
CCU’ed simplemente significa que se creó mejorando una nave o vehículo más pequeño hasta convertirlo en el modelo que estás comprando.
Ten en cuenta también que, en el correo de regalo, solo aparecerá el nombre de la nave utilizada como base para la mejora. No te preocupes: la nave real que verás en tu hangar será exactamente la que has pedido.
Por ejemplo, así es como se ve una Polaris CCU’ed en el hangar del sitio web de RSI.
CÓMO FUNCIONA
Rápido, sencillo y seguro. Descubre cómo funciona.
A2 Hercules Standalone Ship Gameplay Guide
The A2 Hercules Starlifter is a heavy gunship and bomber built for Star Citizen players who want large-scale firepower, armored transport capability, and a strong ground-attack role. Designed by Crusader Industries, the A2 is the most combat-focused variant in the Hercules family, trading cargo efficiency for bombs, heavier weapons, and stronger battlefield control.
Unlike the C2 Hercules, which focuses on cargo hauling, or the M2 Hercules, which is built around military transport, the A2 is designed for dangerous airspace, hostile landing zones, and operations where firepower matters as much as logistics. It can still carry vehicles and supplies, but its real value comes from its ability to support ground assaults, defend itself with heavy turrets, and deliver heavy bombing runs when the situation allows.
For players looking to buy the A2 Hercules as a long-term Star Citizen fleet asset, this standalone ship is best suited for organizations and coordinated crews that need reliable anti-fighter coverage, escort protection, and turret-based area defense.
Build Your Heavy Bomber Fleet with the A2 Hercules
The A2 Hercules remains one of the most capable combat-focused transport ships in Star Citizen. If you are looking to acquire this Crusader heavy bomber, you can explore our available options in the Star Citizen Ships and Vehicles Collection.
A2 Hercules Key Specifications
The A2 Hercules combines the Hercules platform’s large internal space with a much more aggressive combat package. Its specifications show why it is valued not as a pure cargo ship, but as a heavy bomber and armored support platform for organized group operations.
| Specification | A2 Hercules | Gameplay Meaning |
|---|---|---|
| Manufacturer | Crusader Industries | A premium manufacturer known for clean design, strong mobility, and high-end large-ship engineering. |
| Role | Heavy Gunship / Bomber / Military Transport | Built for bombing runs, hostile-zone support, fleet operations, and armored vehicle delivery. |
| Status | Flight Ready | Available as a playable large ship in the current Star Citizen environment. |
| Crew | 1–8 | Can be flown by one pilot, but reaches real value with turret operators and coordinated support crew. |
| Cargo Capacity | 234 SCU* | Lower than the C2 and M2, but still useful for vehicles, supplies, and support cargo. |
| Dimensions | Length: 94m / Width: 70m / Height: 23m | Large enough to carry vehicles and dominate landing zones while remaining more practical than capital ships. |
| Main Firepower | Heavy turret network | Provides strong defensive and offensive coverage for hostile airspace and ground support. |
| Bomb Bay | Size 10 bomb capability | Gives the A2 its signature bombing role against ground targets and fortified positions. |
| Fleet Utility | Vehicle Transport / Ground Support / Area Denial | Supports combined-arms gameplay, landing operations, and org combat events. |
Note: Star Citizen ship specifications are subject to balance changes by Cloud Imperium Games during ongoing development. The information above should be used as a gameplay reference for understanding the A2 Hercules and its relative position in the Hercules series.
What Makes the A2 Hercules Valuable?
The A2 Hercules is valuable because it does something very few ships in Star Citizen can do: combine large-ship transport utility with true bombing capability. It is not just a bigger cargo ship with more guns. It is a ground-support platform designed to affect the ground fight before vehicles and infantry even enter the area.
Its signature value comes from the bomb bay. The A2 can threaten ground targets, landing zones, parked vehicles, fortified positions, and clustered enemy forces in ways that most ships cannot. This gives it a unique role in organization events, ground battles, Jumptown-style conflicts, and any scenario where controlling the surface matters.
The A2 also keeps part of the Hercules family’s practical value. It can carry vehicles, move equipment, and operate as a large support ship. While its cargo capacity is much lower than the C2, it is still useful enough for military logistics. That combination of bombing power, defensive weapons, and transport space makes the A2 more than a simple bomber.
Heavy Bomber Combat Role
In combat, the A2 Hercules performs best when used as a planned strike platform rather than a casual attack ship. Its bombing power is extremely strong, but it requires positioning, timing, and awareness of the battlefield. A careless A2 pilot can waste bombs, expose the ship to enemy fighters, or fly into a situation where the ship’s size becomes a weakness.
The A2 is strongest when friendly forces provide scouting, fighter cover, or ground confirmation before the bombing run. Once the target area is confirmed, the A2 can move in, release its payload, and create major pressure on enemy ground operations.
Its turret network also allows it to defend itself better than a normal transport ship. However, the A2 should not be treated like a dogfighter. It is a large bomber and gunship. It performs best when it controls range, uses crewed weapons properly, and works with a larger plan.
Multi-Crew Gameplay
The A2 Hercules can be flown solo, but its full combat value depends on crew. A solo pilot can move cargo, transport vehicles, and perform basic flight operations, but the ship’s turret coverage, defensive value, and battlefield control become much stronger with multiple players onboard.
A practical A2 crew usually starts with one pilot, at least one or two turret operators, and someone helping with target calls, vehicle loading, or ground-team coordination. With only one player, the A2 can still fly and move vehicles, but most of its combat value is left unused because bombing runs, turret defense, and ground support all benefit from communication.
A practical A2 crew usually includes a pilot, turret operators, and players who help with target confirmation, vehicle loading, communication, or ground coordination. In organized combat, the A2 is not just a ship that drops bombs. It becomes a team platform where timing and communication decide whether the strike is effective.
This is why the A2 is especially attractive to organizations. It gives different crew members clear jobs and creates gameplay beyond simple flying. One player handles the ship, others cover threats, and ground teams coordinate where the A2’s firepower should be used.
Explore A2 Hercules Upgrade Paths
If you prefer to build toward the A2 Hercules from an existing ship, you can view our Star Citizen A2 Hercules CCU Upgrades and plan a more flexible fleet upgrade path over time.
A2 Hercules vs Other Large Star Citizen Ships
The A2 Hercules occupies a unique position among large Star Citizen ships. It is less cargo-efficient than the C2, more destructive than the M2, and much more ground-attack focused than most large transports.
| Ship Fleet Option | Primary Core Role | Compared with A2 Hercules |
|---|---|---|
| C2 Hercules | Heavy Cargo / Vehicle Transport | The C2 offers far better cargo capacity and is the best Hercules variant for trading. The A2 sacrifices cargo efficiency for bombs, heavier weapons, and combat utility. |
| M2 Hercules | Military Transport | The M2 is better for armored logistics and troop/vehicle delivery. The A2 is more aggressive, with stronger bombing and gunship value. |
| Hammerhead | Anti-Fighter Gunship | The Hammerhead is better at fighter screening. The A2 is better for ground attack, bombing runs, and mixed transport-combat operations. |
| Retaliator | Torpedo Bomber | The Retaliator focuses on ship-to-ship torpedo strikes. The A2 focuses more on ground bombardment, vehicle transport, and battlefield area denial. |
| Polaris | Corvette / Torpedo Capital Ship | The Polaris brings capital-style torpedoes, hangar utility, and fleet command value. The A2 is more specialized for bombing, landing-zone support, and surface conflict. |
A2 Hercules vs C2 Hercules
The C2 Hercules is the better choice for cargo profit and vehicle transport efficiency. The A2 Hercules sacrifices cargo space for bombs, heavier weapons, and stronger combat utility. If your goal is trading or hauling, the C2 is more practical. If your goal is bombing, ground support, and hostile-zone operations, the A2 has the stronger role.
A2 Hercules vs M2 Hercules
The M2 Hercules is better for armored military transport and logistics, while the A2 Hercules is the more aggressive combat variant. The M2 keeps more cargo flexibility, but the A2 adds bombing capability and stronger area-denial value. For vehicle delivery, the M2 is often more practical. For ground conflict and bombing runs, the A2 is the better fit.
A2 Hercules vs Retaliator
The Retaliator is focused on ship-to-ship torpedo strikes, while the A2 Hercules is focused on ground attack and battlefield support. The Retaliator is smaller and more specialized for torpedo bombing. The A2 is larger, can carry vehicles, and has a stronger role in surface battles, landing-zone control, and org-level ground operations.
A2 Hercules Strengths and Limitations
| Strategic Strengths | Operational Limitations |
|---|---|
| Size 10 bomb capability gives the A2 unique ground-attack value. | Not ideal for players who mainly want a pure cargo hauler. |
| Heavy turret coverage makes it much more dangerous than a standard transport. | Requires crew to fully use its defensive and offensive weapons. |
| Can still carry vehicles, supplies, and support cargo. | Cargo capacity is much lower than the C2 and M2. |
| Excellent for organization events, ground conflicts, and landing-zone control. | Bombing requires timing, positioning, and target confirmation. |
| Puts real pressure on ground teams, parked vehicles, and landing zones. | Large profile makes it vulnerable to coordinated fighters, missiles, and poor positioning. |
| Useful as both a bomber and military support platform. | Operating costs and risk are higher than smaller combat ships. |
Who Should Buy the A2 Hercules?
The A2 Hercules is best for players who want a large combat ship with a unique battlefield role. It is especially suitable for organizations, ground-combat groups, fleet commanders, and players who enjoy combined-arms gameplay.
If your goal is maximum cargo profit, the C2 is usually the better choice. If your goal is armored military transport with better cargo space, the M2 may be more practical. But if you want the Hercules platform with the most destructive combat identity, the A2 is the clear option.
The A2 is not a casual daily driver. It is large, expensive to operate, and most effective when used with a plan. However, when supported properly, it can change the outcome of ground battles, deny landing zones, and bring a level of pressure that few ships can match.
A2 Hercules FAQ
Is the A2 Hercules worth buying in Star Citizen?
The A2 Hercules is worth buying if you want a heavy bomber with strong combat utility, vehicle transport space, and organization-level battlefield value. It is not the best Hercules variant for cargo profit, but it offers a much more aggressive role than the C2 or M2. Its value comes from bombing capability, heavy turrets, and the ability to support ground operations. For players who enjoy large-scale combat and coordinated group gameplay, the A2 can be one of the most distinctive ships in the game.
Can the A2 Hercules be used solo?
The A2 Hercules can be flown solo, but it is not ideal as a solo combat ship. A single pilot can transport vehicles, move cargo, and operate the ship at a basic level, but much of the A2’s combat power comes from its turret network and crew coordination. Without gunners, the ship becomes easier to approach and less effective in dangerous areas. For serious combat or bombing operations, a coordinated crew is strongly recommended.
What is the main role of the A2 Hercules?
The main role of the A2 Hercules is heavy bombing and battlefield support. It is designed to attack ground targets, support landing operations, defend itself with heavy weapons, and transport vehicles or supplies through hostile areas. It is not a pure hauler like the C2 and not a straightforward military transport like the M2. The A2 is the combat-heavy Hercules variant for players who want firepower first.
What makes the A2 different from the C2 Hercules?
The C2 Hercules is built for cargo hauling and vehicle transport. It has much higher cargo capacity and is more efficient for trade routes. The A2 sacrifices a large amount of that cargo space to gain bombs, heavier firepower, and stronger combat presence. If your goal is profit hauling, the C2 is usually better. If your goal is bombing, ground support, and combat utility, the A2 is the stronger choice.
Is the A2 better than the M2 Hercules?
The A2 is not simply better than the M2 Hercules because they serve different roles. The M2 is a military transport with more practical cargo space and a strong armored logistics identity. The A2 is more combat-focused and brings bombing capability that the M2 does not offer. Players who want battlefield destruction and area denial should choose the A2. Players who want military vehicle transport with better cargo flexibility may prefer the M2.
Does the A2 Hercules have good long-term value?
Yes, the A2 Hercules has strong long-term value for players and organizations that enjoy ground combat, fleet operations, and combined-arms gameplay. Its bombing role is highly distinctive, and few ships can replace what it brings to surface battles. It may not be the most efficient ship for everyday use, but as a heavy bomber and military support platform, the A2 has a clear role in Star Citizen fleet planning.

