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Häufig gestellte Fragen
Wie lange dauert die Lieferung in der Regel?
Star Citizen Schiffe, CCUs, Paints und Items werden normalerweise innerhalb von 20–30 Minuten geliefert.
In seltenen Fällen kann die Lieferung bis zu 12 Stunden dauern – zum Beispiel bei hohem Bestellvolumen, RSI-Gifting-Limits, Account-Status-Problemen oder wenn eine manuelle Prüfung erforderlich ist.
Schiff-Lieferungen überschreiten in der Regel nicht 12 Stunden, außer es gibt besondere Gründe wie RSI-Systemlimits, Account-Einschränkungen oder eine notwendige Kundenverifizierung.
Ist meine Schiff-Bestellung abgesichert?
Ja. Sicherheit und Zuverlässigkeit stehen bei uns an erster Stelle.
Alle Schiffe, die du bei LTI Hangar kaufst, stammen aus unserem eigenen Bestand – ohne externe Verkäufer oder unbekannte Drittanbieter.
Jede Schiff-Bestellung wird mit klaren Liefernachweisen bearbeitet. So kann der Ablauf bei Support-Anfragen überprüft und nachvollzogen werden. Für berechtigte Probleme im Zusammenhang mit der Lieferung bieten wir außerdem einen 6-monatigen After-Sale-Schutz.
Diese Kombination aus eigenem Bestand, nachvollziehbarer Lieferung und After-Sale-Schutz bieten viele Drittanbieter-Marktplätze nicht in dieser Form. Genau deshalb wählen viele Kunden LTI Hangar für sicherere Star Citizen Schiff-Käufe.
Was bedeutet unser 6-monatiger After-Sale-Schutz?Warum bieten viele andere Marktplätze diesen Schutz nicht an?
In dem äußerst seltenen Fall, dass während der Lieferung oder innerhalb von bis zu 6 Monaten nach abgeschlossener Lieferung ein Problem mit einem Item auftritt, prüfen wir den Fall sorgfältig.
Wenn festgestellt wird, dass das Problem durch einen Fehler unsererseits verursacht wurde, bieten wir entweder einen Ersatz oder eine Rückerstattung an.
Damit wir den Fall korrekt prüfen können, kann es erforderlich sein, dass du uns relevante Nachweise zur Verfügung stellst, z. B. Screenshots aus deinem RSI Hangar, Bestelldetails und Einträge aus dem RSI Hangar Log.
Das RSI Hangar Log kann dabei helfen, den Status und die Historie eines Schiffs nachzuvollziehen – zum Beispiel, ob das Item geclaimt, getauscht, gemeltet, übertragen oder nach der Lieferung anderweitig verändert wurde.
Wir prüfen die von dir bereitgestellten Nachweise, um die Ursache des Problems zu bestimmen.
Dieses Maß an Schutz wird von vielen Drittanbieter-Marktplätzen nicht in dieser Form angeboten, da sie häufig mit externen Verkäufern oder gemischten Inventarquellen arbeiten.
Bei LTI Hangar stammen alle Schiffe aus unserem eigenen Bestand, und jede Bestellung verfügt über klare Liefernachweise. Dadurch können wir sichereren und zuverlässigeren Support bieten.
Kann ich nach dem Einlösen von Schiffen, CCUs, Paints oder Items eine Rückerstattung beantragen?
Sobald das RSI-Geschenk eingelöst wurde, sind das Schiff, die CCU, der Paint oder das Item an das empfangende RSI-Konto gebunden. Aufgrund der Einschränkungen des Star Citizen Gifting-Systems kann ein eingelöstes Schiff normalerweise nicht erneut verschenkt, zurückgegeben, rückgängig gemacht oder erneut geliefert werden.
Aus diesem Grund sind bereits eingelöste Items normalerweise nicht für eine Stornierung oder Rückerstattung berechtigt.
Eine Korrektur, ein Ersatz oder eine Rückerstattung kann nur angeboten werden, wenn wir bestätigen, dass das Problem durch uns verursacht wurde – zum Beispiel durch einen falsch gesendeten Artikel, einen Lieferfehler oder ein anderes nachweisbares Lieferproblem auf unserer Seite.
Bitte stelle vor dem Einlösen des RSI-Geschenks sicher, dass du im richtigen RSI-Konto angemeldet bist. Sobald das Geschenk auf dem falschen Konto eingelöst wurde, kann es normalerweise nicht auf ein anderes Konto übertragen werden.
Was passiert, wenn ein falsches Schiff, eine falsche CCU, ein falscher Paint oder ein falsches Item geliefert wurde?
Wenn wir bestätigen, dass aufgrund eines Fehlers unsererseits ein falsches Item geliefert wurde, prüfen wir den Fall und bieten – sofern zutreffend – eine Korrektur, einen Ersatz oder eine Rückerstattung an.
Bitte kontaktiere uns mit deiner Bestellnummer, der beim Checkout verwendeten E-Mail-Adresse und klaren Screenshots aus deinem RSI Hangar.
Warum sehe ich andere Schiffsnamen in meinem RSI Hangar?
Standalone CCU’d Ship
Ein Standalone CCU’d Ship ist ein vollständiges Ship oder Vehicle. Es ist kein Upgrade!
CCU’d bedeutet nur, dass dieses Ship erstellt wurde, indem ein kleineres Ship oder Vehicle auf das Ship upgegradet wurde, das du kaufst.
Bitte beachte außerdem: In der Gift-E-Mail wird möglicherweise nur das Base Ship angezeigt, das für das Upgrade verwendet wurde.
Keine Sorge – das tatsächliche Ship, das du in deinem Hangar siehst, ist das Ship, das du bestellt hast.
Zum Beispiel sieht ein CCU’d Polaris im Hangar auf der RSI-Website so aus:
SO FUNKTIONIERT ES
Schnell, einfach und sicher – erfahre, wie es funktioniert!
Aegis Reclaimer Standalone Ship Gameplay Guide
The Aegis Reclaimer is a heavy salvage ship built for Star Citizen players who want large-scale industrial recovery, deep-space wreck hunting, and one of the more recognizable multi-crew industrial ships in the game. Designed by Aegis Dynamics, the Reclaimer is not a simple cargo hauler, combat ship, or daily driver. It is a dedicated salvage platform made for crews that want to locate wrecks, strip valuable material, process salvage, and turn abandoned ships into profit.
Unlike the Drake Vulture, which is better suited for solo salvage, the Reclaimer is built around scale. It gives players a much larger platform for industrial gameplay, with salvage processing space, heavy recovery tools, cargo handling requirements, and a crew-based workflow. For players who enjoy slower, more methodical gameplay with useful earning potential, the Reclaimer remains one of the key industrial ships in Star Citizen.
Build Your Salvage Fleet with the Reclaimer
The Reclaimer remains a recognizable industrial ship in Star Citizen. If you are looking to acquire this Aegis heavy salvage ship, you can explore our available options in the Star Citizen Ships and Vehicles Collection.
Reclaimer Key Specifications
The Reclaimer combines large-ship presence with dedicated salvage gameplay. Its specifications show why it is valued not as a casual starter ship, but as a serious industrial platform for players and organizations focused on wreck recovery.
| Specification | Aegis Reclaimer | Gameplay Meaning |
|---|---|---|
| Manufacturer | Aegis Dynamics | A military-industrial manufacturer known for durable large ships and heavy-duty engineering. |
| Role | Heavy Salvage / Industrial Recovery | Built for large wreck recovery, material processing, and multi-crew industrial operations. |
| Status | Flight Ready | Available as a playable heavy salvage ship in the current Star Citizen environment. |
| Crew | Multi-crew industrial platform | Works best with coordinated players handling flight, salvage beams, cargo movement, and support work. |
| Cargo / Storage | Salvage-focused storage; values vary by patch | Built to process and move salvage materials, not to function as a normal cargo trader. |
| Dimensions | Large Aegis industrial hull | Very large physical footprint, requiring careful landing, docking, and route planning. |
| Core Gameplay | Salvage scraping and structural salvage | Designed to recover value from wrecks instead of mining ore or hauling trade goods. |
| Industrial Utility | Salvage processing, reinforced cargo space, recovery tools | Supports longer salvage sessions and larger wreck operations. |
| Fleet Role | Heavy industrial centerpiece | Best used as the main salvage platform in a crewed industrial fleet. |
Note: The Reclaimer’s cargo and salvage storage numbers can vary depending on source, patch, and whether the value refers to usable cargo space or salvage-material capacity. For a product page, the safest wording is to describe it as a heavy salvage platform first, not as a normal cargo hauler. RSI’s Shipyard article also explains that Reclaimer cargo capacity can be represented differently because salvage material storage and normal cargo space are not the same thing.
What Makes the Reclaimer Valuable?
The Reclaimer is valuable because it gives players access to one of Star Citizen’s clearer industrial gameplay loops: salvage. Instead of buying cargo, mining rocks, or running combat contracts, a Reclaimer crew earns value by finding wrecks, stripping materials, processing salvage, and managing the ship’s internal workflow.
Its main strength is scale. A Vulture is simple, flexible, and solo-friendly, but it is limited by size and storage. The Reclaimer is much larger, can be more profitable in the right situation, and is better suited for extended salvage sessions. When properly crewed, it feels less like a small work vehicle and more like a mobile industrial workspace.
The Reclaimer also has useful long-term value because salvage connects naturally with repair, crafting, resource recovery, ship destruction, and organization logistics. Official salvage guidance describes the Reclaimer as a heavy salvage ship for larger wreck recovery, which gives it a clear place in the industrial economy.
Heavy Salvage Gameplay Role
In gameplay, the Reclaimer performs best as a large-scale salvage platform. It is not designed for quick casual runs where one player wants to finish everything alone in a few minutes. Its value comes from planned salvage work, crew coordination, cargo management, and choosing targets worth the ship’s operating time.
The Reclaimer is especially useful when working on large wrecks or high-value salvage sites. A crew can divide tasks between flying, scanning, salvaging, moving boxes, monitoring threats, and preparing materials for sale or further logistics. This makes the ship feel much more involved than many single-seat money-making ships.
The Reclaimer should not be treated as a pure cargo ship. It has storage space, but its real value comes from turning wrecks into usable material. That difference is important for product-page wording: the Reclaimer is not bought to haul goods; it is bought to create value from wreckage.
Salvage Processing and Cargo Workflow
The Reclaimer’s gameplay is not only about pointing salvage beams at a wreck. The internal workflow matters. Salvage material must be processed, boxed, moved, organized, and eventually sold or transferred. This creates a more hands-on industrial experience than simple cargo hauling.
For many players, this is exactly what makes the ship fun. There is a clear loop: find the wreck, position the ship, operate salvage tools, print or manage material, move containers, and decide when the ship should return. A good crew can make the whole process smoother and more profitable.
However, this also creates one of the Reclaimer’s biggest limitations. It is not the easiest ship to unload or manage casually. Its size, internal layout, cargo handling, and salvage-box workflow can feel heavy for solo players. This should be explained honestly because it helps customers understand what they are buying.
Multi-Crew Industrial Gameplay
The Reclaimer is one of the clearer examples of industrial multi-crew gameplay in Star Citizen. A solo player may be able to move the ship or perform limited salvage, but the ship becomes much better with a crew.
A practical Reclaimer salvage run usually starts with choosing a target that is actually worth the ship’s time. The pilot needs to position the ship close enough for salvage work without making the hull awkward to manage, while salvage operators focus on scraping or structural salvage. Inside the ship, another player usually needs to watch the material flow, move boxes, keep the cargo area organized, and decide when the crew should stop and return to sell. In real use, the Reclaimer feels strongest when the crew treats it like a working industrial ship, not just a bigger Vulture.
| Role | Gameplay Purpose |
|---|---|
| Pilot | Positions the ship near wrecks and keeps the operation safe. |
| Salvage Operators | Handle salvage beams, hull scraping, and material recovery. |
| Cargo Handler | Moves and organizes salvage boxes inside the ship. |
| Scanner / Lookout | Finds targets and watches for threats. |
| Support Crew | Helps with repairs, route planning, defense, or unloading. |
This makes the Reclaimer especially attractive for organizations and industrial groups. Everyone onboard can have a job, and the ship feels more alive when several players are working together.
For solo players, the Reclaimer can still be a long-term industrial goal, but it should not be marketed as a convenient solo daily driver. The Vulture is better for that. The Reclaimer is for scale, teamwork, and bigger salvage sessions.
Current Gameplay Notes for Buyers
The Reclaimer is already useful in live gameplay, but it is also an older large ship with some workflow friction. Players should understand that it is powerful, but not always convenient.
| Player Concern | Safe Product-Page Explanation |
|---|---|
| Can it make money? | Yes, the Reclaimer can have strong earning potential when used properly for salvage. |
| Is it easy to solo? | Not really. It can be used in limited ways solo, but it is much better with crew. |
| Is unloading simple? | It requires patience and cargo management; this is part of the industrial workflow. |
| Is it a combat ship? | No. It can defend itself, but it is an industrial ship first. |
| Is it beginner-friendly? | Not as a first industrial ship. New players usually understand salvage better through the Vulture first. |
Important Feature Note
Older Reclaimer concept material mentions features such as drones, a manned cutter, multi-use turret hardpoints, and deeper search-and-recovery gameplay. These are part of the ship’s original long-term design identity, but not every concept feature should be described as fully active live gameplay today. Official early material described the Reclaimer with drones, recovery tools, and a cutter concept, but Star Citizen systems continue to evolve over time.
“The Reclaimer is Flight Ready and supports heavy salvage gameplay, but some older concept features and future industrial systems may change or arrive later as CIG continues development.”
Explore Reclaimer Upgrade Paths
If you prefer to build toward the Reclaimer from an existing ship, you can view our Star Citizen Reclaimer CCU Upgrades and plan a more flexible industrial fleet upgrade path over time.
Reclaimer vs Other Star Citizen Industrial Ships
The Reclaimer occupies a very specific position among Star Citizen industrial ships. It is larger and more crew-focused than the Vulture, more salvage-specialized than mining ships, and more industrial than cargo haulers.
| Ship Fleet Option | Primary Core Role | Compared with Aegis Reclaimer |
|---|---|---|
| Vulture | Solo Salvage | The Vulture is easier, cheaper, and better for solo salvage. The Reclaimer is larger, more profitable at scale, and better for crewed salvage operations. |
| MOTH | Medium Salvage / Industrial Bridge | The MOTH is designed to bridge the gap between lighter salvage and the larger Reclaimer. The Reclaimer remains the heavier multi-crew salvage platform. |
| MOLE | Multi-Crew Mining | The MOLE is for mining, not salvage. The Reclaimer focuses on wreck recovery and material reclamation. |
| Arrastra | Mining and Refining | The Arrastra is built for mining and onboard refining. The Reclaimer is built for recovering value from destroyed or abandoned ships. |
| Orion | Capital Mining Platform | The Orion is a large-scale mining platform. The Reclaimer fills the heavy industrial salvage role instead. |
| C2 Hercules | Heavy Cargo / Vehicle Transport | The C2 moves cargo and vehicles. The Reclaimer creates salvage material and then needs cargo workflow to move that value. |
| Crucible | Repair Ship | The Crucible focuses on repairing ships and components. Official repair-related Q&A connects salvage materials with repair systems, but the Reclaimer itself is not a repair ship. |
Reclaimer vs Vulture
The Vulture is better for solo salvage, quick sessions, and easier daily industrial gameplay. The Reclaimer is better for larger wrecks, crew-based salvage, and longer industrial runs. If you want simple salvage with low crew requirements, the Vulture is easier to recommend. If you want scale, teamwork, and a heavier salvage workflow, the Reclaimer has the clearer role.
Reclaimer vs MOTH
The MOTH sits between the Vulture and Reclaimer as a medium salvage option with more multi-crew potential than a solo starter. The Reclaimer remains the heavier industrial platform for larger salvage operations and organization use. If you want a bridge between solo and heavy salvage, the MOTH makes sense. If you want the large-ship salvage experience, the Reclaimer is the better fit.
Reclaimer vs C2 Hercules
The C2 Hercules is a cargo and vehicle transport ship, while the Reclaimer is an industrial salvage ship. The C2 moves goods that already exist; the Reclaimer creates value by processing wrecks into salvage material. If your goal is trading and vehicle transport, the C2 is the better ship. If your goal is wreck recovery and industrial profit, the Reclaimer has the clearer role.
Reclaimer Strengths and Limitations
| Strategic Strengths | Operational Limitations |
|---|---|
| Key heavy salvage ship for large wreck recovery. | Not ideal for casual solo players or quick daily missions. |
| Useful multi-crew industrial gameplay with meaningful onboard roles. | Cargo and box management can feel slow without crew. |
| Can have strong earning potential when working large salvage targets. | Large size makes landing, unloading, and positioning more demanding. |
| Flight Ready status makes it more practical than concept industrial ships. | Older interior and workflow may feel less smooth than newer ship designs. |
| Clear long-term role in salvage, recovery, repair support, and industrial economy. | Not a dedicated combat ship despite having defensive options. |
| Useful organization ship for salvage nights and resource operations. | Requires planning, patience, and route awareness to use efficiently. |
Who Should Buy the Reclaimer?
The Reclaimer is best for players who want a serious industrial ship focused on salvage. It is especially suitable for organizations, multi-crew groups, industrial players, economy-focused crews, and anyone who enjoys turning wrecks into profit.
It is also a good choice for players who already like the Vulture but want a much larger salvage platform. The Vulture is better for solo sessions and simple salvage. The Reclaimer is better for bigger targets, longer sessions, and crew-based earning.
Players who mainly want combat, cargo hauling, exploration, or simple solo gameplay may find the Reclaimer too specialized. But for players who want one of Star Citizen’s key industrial ships, the Reclaimer remains a useful long-term choice.
Reclaimer FAQ
Is the Reclaimer worth buying in Star Citizen?
The Reclaimer is worth buying if you want a heavy salvage ship with useful industrial earning potential and multi-crew gameplay. It is not the best choice for solo convenience or casual daily missions, but it is one of the clearer ships for large-scale salvage operations. Its value comes from wreck recovery, salvage processing, cargo workflow, and long-term industrial gameplay.
Is the Reclaimer Flight Ready?
Yes, the Reclaimer is currently usable as a Flight Ready heavy salvage ship. Official gameplay guidance discusses it as a heavy salvage ship for crews working larger salvage targets.
What is the main role of the Reclaimer?
The Reclaimer’s main role is heavy salvage and reclamation. It is designed to recover value from wrecks, process salvage material, and support industrial crews. It is not a mining ship, cargo hauler, or combat warship.
Can the Reclaimer be used solo?
The Reclaimer can be used solo in limited ways, but it is not ideal as a solo ship. Its salvage workflow, cargo movement, positioning, and unloading all become much easier with crew. Solo players who want salvage convenience should usually consider the Vulture first.
What makes the Reclaimer different from the Vulture?
The Vulture is a solo salvage ship. It is smaller, easier to fly, and more convenient for quick salvage sessions. The Reclaimer is a much larger heavy salvage platform with stronger crew-based value and better large-wreck potential. Choose the Vulture for simplicity. Choose the Reclaimer for scale.
Should I choose the Reclaimer or Vulture?
Choose the Vulture if your main goal is solo salvage, quick sessions, lower crew requirements, and easier daily use. Choose the Reclaimer if you want large-scale salvage, crew-based industrial gameplay, bigger wreck targets, and stronger organization value. The Vulture is the better solo salvage ship, while the Reclaimer is the better heavy salvage platform.
Is the Reclaimer good for making aUEC?
Yes, the Reclaimer can be strong for earning aUEC through salvage when used properly. Its strength comes from processing larger salvage jobs and carrying more material than smaller salvage ships. However, profit depends on crew efficiency, target availability, unloading workflow, server conditions, and current patch balance.
Is the Reclaimer good for cargo?
The Reclaimer has storage capacity, but it should not be bought as a normal cargo ship. Its storage value is tied to salvage material and industrial workflow. Players focused on pure cargo trading should look at ships like the Taurus, C2, Hull C, or Ironclad instead.
Is the Reclaimer good for combat?
No, the Reclaimer should not be treated as a combat ship. It may have defensive capability, but its main purpose is industrial recovery. In dangerous space, it benefits from escorts, careful route planning, and situational awareness.
Does the Reclaimer need a crew?
Yes, the Reclaimer strongly benefits from a crew. A good crew can divide salvage operation, cargo handling, scanning, flying, defense, and unloading tasks. This is what makes the ship valuable as an organization industrial platform.
Does the Reclaimer have good long-term value?
Yes, the Reclaimer has useful long-term value for industrial players. Salvage is a major career path, and the Reclaimer has a clear role as a heavy salvage platform. As repair, crafting, resource recovery, and organization logistics expand, the Reclaimer should remain one of the important industrial ships in Star Citizen.






