From Anvil Aerospace | Max Crew2 | In-Game Status Flight Ready

Ballista - Standalone Vehicle

Precio habitual $189.99 USD
Precio de venta $189.99 USD
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Cómo reclamar naves, CCUs, pinturas e items de Star Citizen

Para aceptar este item, debes tener una cuenta en robertsspaceindustries.com. Ten en cuenta que el acceso a Star Citizen requiere un Game Package.

Todos los pedidos se enviarán al correo electrónico que introduzcas al finalizar la compra. Recibirás un email de no-reply@robertsspaceindustries.com con el asunto “Someone sent you a gift from Roberts Space Industries”.

Abre el email y haz clic en el botón azul “Claim Gift” para reclamar tu pedido.

Si quieres que tu pedido se añada a una cuenta RSI diferente de la asociada al correo electrónico que nos proporcionaste, solo tienes que iniciar sesión en la cuenta RSI correcta en otra pestaña antes de reclamar el item. Te recomendamos actualizar la página de RSI para asegurarte de que estás conectado a la cuenta correcta.

Si estás comprando este item como regalo, haz clic derecho en el botón azul “Claim Gift” y copia la dirección del enlace. Asegúrate de haber cerrado sesión en tu cuenta RSI para evitar reclamarlo por accidente.

Instrucciones de seguridad importantes

ATENCIÓN: Todas las naves e items solo se pueden regalar una vez. Una vez reclamado, el item —nave, CCU, pintura, armadura, arma, etc.— quedará vinculado de forma permanente a la cuenta que lo haya aceptado.

Por este motivo, asegúrate de haber iniciado sesión en la cuenta RSI correcta antes de canjear el email de regalo.

Antes de hacer clic en “Claim Gift”, confirma que estás conectado en el mismo navegador a la cuenta RSI específica donde quieres recibir el item.

No nos hacemos responsables si reclamas el item en una cuenta RSI incorrecta.

Cómo aplicar una CCU (Ship Upgrade)

Si has comprado una Cross Chassis Upgrade (CCU) para transformar una nave en otra, sigue estos pasos:

1. Reclama el item

Sigue los pasos de entrega indicados arriba para añadir la CCU a tu RSI Hangar.

2. Encuéntrala en tu Hangar

Ve a la sección “My Hangar” en el sitio web de RSI.

3. Aplica la mejora

Haz clic en la flecha junto a tu CCU para desplegar los detalles.

Después, haz clic en el botón “Apply Upgrade”.

Selecciona la “Source Ship” que quieres mejorar e introduce tu contraseña de RSI para finalizar el proceso.

Nota importante:

El seguro, como LTI, y otros bonus de la nave base original se transferirán a la nueva nave.

Mejorar una nave de menor valor a una nave de mayor valor puede requerir varias CCUs.

Por ejemplo: si compras una mejora de Merchantman a Polaris, te enviaremos dos CCUs: una de Merchantman a Hammerhead y otra de Hammerhead a Polaris.

Cuanto mayor sea la diferencia de precio entre las naves, mayor puede ser el número de CCUs que recibirás.

Compra con confianza: Política de protección al cliente

Protección de compra

Al comprar en nuestro sitio web, tienes garantizado que recibirás el item correcto exactamente tal y como aparece en la descripción del producto.

Si no podemos entregar el item, te ofreceremos un reemplazo o un reembolso completo. Podrás elegir la opción que prefieras.

Protección posventa

Todos los items que vendemos provienen de nuestro propio stock y están cubiertos por nuestra política de protección posventa.

Si ocurre algún problema con un item durante la entrega o dentro de los 6 meses posteriores a la entrega completada, realizaremos una investigación.

Si se determina que el problema fue responsabilidad nuestra, te ofreceremos un reemplazo o un reembolso.

En la mayoría de los casos, esto puede traducirse en un reemplazo completo, un reembolso completo o una mejora a un item superior si no hay disponible un reemplazo exacto.

Atención al cliente 24/7

Disfruta de soporte online 24/7 con nuestro equipo de atención al cliente.

Si tienes alguna pregunta, necesitas ayuda con tu pedido o buscas una solución rápida, nuestro equipo estará siempre disponible para ayudarte. Sea la hora que sea, estamos a solo un clic para darte el soporte que necesitas.

Únete ahora a nuestro Discord y vive la experiencia LTI Hangar.

En stock · Entrega mediante RSI Gift · Entrega media en 20 min

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Por qué los jugadores eligen LTI Hangar

Entrega rápida de naves, soporte real y un proceso claro mediante RSI Gift — diseñado para jugadores de Star Citizen que quieren comprar de forma más fácil, segura y sin complicaciones.

Entrega media en 20–30 minutos

Soporte en Discord 24/7

Equipo gamer con más de 10 años de experiencia

Compra segura: stock propio, sin vendedores externos

Soporte posventa fiable

Seguimiento del pedido en tiempo real

  • Diferencias entre Original Concepts, Standalone Ships y naves CCU’d

  • ¿Tienes dudas sobre si la nave que vas a comprar ya está flight ready? Revisa la Loaner Matrix oficial.

Preguntas frecuentes

¿Cuánto suele tardar la entrega?

Los pedidos de naves, CCU, pinturas e items de Star Citizen normalmente se entregan en 20–30 minutos.

En casos raros, la entrega puede tardar hasta 12 horas por alta demanda, límites de RSI Gift, estado de la cuenta o verificaciones manuales.

Normalmente, no permitimos que la entrega de una nave supere las 12 horas, salvo que haya un problema excepcional, como limitaciones del sistema de RSI, restricciones de la cuenta o una verificación pendiente del cliente.

¿Mi pedido de nave está protegido?

Sí. La seguridad y la fiabilidad son nuestra prioridad.

Todas las naves de LTI Hangar salen de nuestro propio stock. No trabajamos con vendedores externos ni con proveedores terceros desconocidos.

Cada entrega queda registrada de forma clara, para que el proceso pueda revisarse y rastrearse si necesitas soporte. También ofrecemos 6 meses de protección posventa para problemas elegibles relacionados con la entrega.

Este control de stock propio, entrega trazable y protección posventa no es algo habitual en muchos marketplaces de terceros. Por eso, muchos jugadores eligen LTI Hangar para comprar naves de Star Citizen de forma más segura y con mayor tranquilidad.

¿Qué es la protección posventa de 6 meses?

Si ocurre algún problema con un item durante la entrega o dentro de los 6 meses posteriores a la entrega completada, investigaremos el caso.

Si confirmamos que el problema fue responsabilidad nuestra, te ofreceremos un reemplazo o un reembolso.

Para revisar el caso, puede que necesitemos pruebas como capturas de tu RSI Hangar, detalles del pedido o registros del RSI Hangar Log.

El RSI Hangar Log nos ayuda a comprobar el historial de la nave, por ejemplo si fue reclamada, melted, transferida, intercambiada o modificada después de la entrega.

¿Por qué otros marketplaces no suelen ofrecer esto?

Muchos marketplaces dependen de vendedores externos o de inventario mezclado, lo que dificulta rastrear cada entrega con claridad.

En LTI Hangar, todas las naves salen de nuestro propio stock y cada pedido tiene registros claros de entrega. Por eso podemos ofrecer un soporte más seguro, fiable y con protección posventa de hasta 6 meses.

¿Puedo pedir un reembolso después de reclamar la nave, CCU, pintura o item?

Una vez reclamado el RSI Gift, la nave, CCU, pintura o item queda vinculado a la cuenta RSI que lo ha aceptado.

Por las limitaciones del sistema de regalos de Star Citizen, un item reclamado normalmente no puede volver a enviarse, devolverse, revertirse ni transferirse a otra cuenta. Por eso, los items ya reclamados normalmente no pueden cancelarse ni reembolsarse.

Solo podremos ofrecer una corrección, reemplazo o reembolso si confirmamos que el problema fue responsabilidad nuestra, por ejemplo si se envió un item incorrecto, hubo un error de entrega o existe otro problema de entrega verificado causado por nosotros.

Antes de hacer clic en “Claim Gift”, asegúrate de estar conectado a la cuenta RSI correcta. Si el regalo se reclama en una cuenta equivocada, normalmente no podrá moverse a otra cuenta.

¿Qué pasa si recibo una nave, CCU, pintura o item equivocado?

Si comprobamos que el item incorrecto fue entregado por un error nuestro, revisaremos el caso y te ofreceremos una solución: corrección, reemplazo o reembolso, según corresponda.

Para poder revisarlo, contáctanos con tu número de pedido, el email usado al finalizar la compra y capturas claras de tu RSI Hangar.

Why are the names of the Star Citizen ships I received different?

Una nave o vehículo Standalone CCU’ed es una nave o vehículo completo. ¡No es una mejora!

CCU’ed simplemente significa que se creó mejorando una nave o vehículo más pequeño hasta convertirlo en el modelo que estás comprando.

Ten en cuenta también que, en el correo de regalo, solo aparecerá el nombre de la nave utilizada como base para la mejora. No te preocupes: la nave real que verás en tu hangar será exactamente la que has pedido.

Por ejemplo, así es como se ve una Polaris CCU’ed en el hangar del sitio web de RSI.

CÓMO FUNCIONA

Rápido, sencillo y seguro. Descubre cómo funciona.

¿QUÉ TAN SEGURO ES?

La seguridad es nuestra máxima prioridad.

A diferencia de otras webs, solo trabajamos con stock propio. No aceptamos vendedores externos ni terceros en nuestra plataforma.

Así podemos ofrecer una experiencia de compra más segura, mayor tranquilidad y entregas mucho más rápidas.

¿QUÉ TAN SEGURO ES?

La entrega se realiza a través del sistema de RSI Gift.

Después de hacer tu pedido, enviaremos el item al email que usaste en el checkout.

Cuando recibas el correo de regalo de RSI, ábrelo y haz clic en “Claim Gift”. El item se añadirá automáticamente a la cuenta RSI en la que estés conectado.

PROTECCIÓN POSVENTA

Todos nuestros items salen de stock propio y están cubiertos por nuestra política de protección posventa.

Si ocurre algún problema durante la entrega o dentro de los 6 meses posteriores a la entrega completada, revisaremos el caso.

Si confirmamos que el problema fue causado por nuestra parte, te ofreceremos un reemplazo o un reembolso.

CONTÁCTANOS

¡Star Citizen es un universo enorme y complejo!

Si tienes alguna pregunta, nuestro equipo estará encantado de ayudarte. Estamos online 24/7 para darte soporte en cualquier momento.

Únete también a nuestro Discord para conseguir más códigos de descuento y participar en sorteos exclusivos.

Anvil Ballista Standalone Vehicle Gameplay Guide

The Anvil Ballista is a two-person self-propelled air-defense vehicle built for Star Citizen players who want long-range surface-to-air missiles, protected ground positions, base defense, convoy support, and organized combined-arms gameplay.

It is not a main battle tank, troop transport, short-range gun platform, cargo vehicle, solo exploration rover, or general-purpose daily vehicle. The Ballista is best understood as the long-range anti-air member of Anvil’s Atlas Platform family: a large ground vehicle that uses heavy missiles to threaten aircraft and spacecraft before they can comfortably attack a defended position.

The Ballista carries eight Size 5 missiles, two Size 7 missiles, and a remotely operated turret fitted with two Size 2 ballistic Gatling guns. Its missile system can engage both airborne and ground targets when a valid lock is available, while the smaller turret provides close-range defense against enemies that move inside the missile platform’s preferred engagement distance.

The safest product-page positioning is simple:
The Ballista is the ground vehicle you choose to create long-range air-defense pressure — not for tank combat, troop transport, cargo, or independent solo roaming.

Build Your Anvil Ground-Defense Fleet with the Ballista

The Ballista is one of Star Citizen’s more specialized ground-combat vehicles. It is built around a simple strategic purpose: deploy to an important location, establish missile coverage, detect approaching threats, and force enemy pilots to respect the ground beneath them.

If you are looking to acquire this Anvil missile-defense platform, you can explore our available options in the Star Citizen Ships and Vehicles Collection.

Anvil Ballista Key Specifications

The Ballista uses the same 17-meter Atlas Platform chassis later shared with the Spartan and Centurion. Its published dimensions are 17 meters long, 7 meters wide, and 5.5 meters high, while the Atlas family’s road-speed reference is 35 m/s. Weapons, missile tracking, lock ranges, armor, signatures, targeting behavior, and component performance remain subject to current game balance.

Specification Anvil Ballista Gameplay Meaning
Manufacturer Anvil Aerospace Military-focused Human manufacturer with a clear ground-combat lineup.
Platform Atlas Platform Shares its core chassis family with the Spartan and Centurion.
Role Long-Range Ground-Based Air Defense Vehicle Built to threaten aircraft and spacecraft from prepared ground positions, not to replace tanks, rovers, or close-range anti-air vehicles.
Status Flight Ready / Driveable Available for current live gameplay.
Operational Positions Driver and missile gunner Best used by two players with clearly divided responsibilities.
Length 17 m Requires a large vehicle bay or specialist transport ship.
Width 7 m Much larger than Cyclone-class vehicles.
Height 5.5 m Tall enough to require careful carrier and garage planning.
Speed Reference 35 m/s Mobile enough to reposition, but not a fast scout or pursuit vehicle.
Primary Missiles 8× Size 5 Main anti-air ammunition for fighter and medium-target pressure.
Heavy Missiles 2× Size 7 Limited heavy ordnance for larger or more valuable targets.
Defensive Turret 2× Size 2 ballistic Gatling guns Close-range protection when enemies move inside missile range.
Missile Firing Requirement Vehicle must be stationary Requires deployment planning before combat begins.
Targeting Requirement Valid target lock No unrestricted free-fire artillery mode.
Cargo Capacity No practical cargo role Dedicated combat vehicle rather than a transport platform.
Transport Requirement Requires a large vehicle-capable ship or group deployment plan Hercules-class ships are the most practical reference, while other compatibility should be checked against current vehicle and hangar behavior.
Core Gameplay Base defense, convoy defense, area denial, anti-air ambush Best when deployed before enemy aircraft arrive.

RSI describes the Ballista as carrying eight Size 5 missiles, two Size 7 missiles, and a dual Size 2 ballistic turret. The official Q&A also confirms that the missile launcher must be stationary when firing, while the driver can operate the smaller Gatling turret while the vehicle moves. The safest way to present these numbers is as the official published Tracker Mk II configuration rather than permanent final values. RSI’s Ship Matrix states that vehicle specifications can change during design and game balancing.

What Makes the Anvil Ballista Valuable?

The Ballista is valuable because it allows a ground force to influence the airspace above it. Most ground vehicles can defend themselves only after an aircraft has already approached closely. The Ballista is designed to threaten airborne targets from farther away, forcing pilots to react before they can comfortably line up attacks against a base, convoy, or landing area.

The Ballista does not chase aircraft. It makes aircraft reconsider entering the area.

Its defining qualities are:

  • Heavy surface-to-air missile payload
  • Long-range defensive identity
  • Two missile sizes
  • Ground and airborne target capability
  • Relatively low electromagnetic-signature concept
  • Armored crew cabin
  • Close-range Gatling defense
  • Mobile Atlas chassis
  • Useful combined-arms value
  • Clear area-denial role

The Ballista is not valuable because it wins every direct fight. It is valuable because it can change how enemy pilots approach the battlefield.

Long-Range Anti-Air Gameplay Role

The Ballista’s primary role is long-range air defense. Its large missiles are intended to threaten ships before they reach close attack distance. This can discourage low-altitude bombing runs, delay hostile dropships, pressure hovering gunships, and create a protected operating area for friendly infantry and vehicles.

The original Ballista Q&A gave a historical effective detection-and-engagement reference of approximately 10 kilometers against most fighters, with potentially greater distances against larger ships producing stronger infrared or electromagnetic signatures. That figure should be treated as an earlier developer reference rather than a guaranteed current lock range, because sensor and missile systems continue to change.

Defensive Use Why the Ballista Fits
Base defense Heavy missiles force approaching ships to respond before beginning an attack run.
Convoy protection Can cover cargo vehicles, troop transports, and industrial assets during movement or unloading.
Landing-zone denial Makes repeated low-altitude approaches more dangerous.
Dropship deterrence Pressures Valkyrie-, Prowler-, or similar assault operations before deployment.
Fleet staging defense Protects ships while they land, refuel, load vehicles, or organize.
Objective control Adds a long-range defensive layer around ground-based PvP objectives.
Large-target pressure Size 7 missiles provide limited heavy ordnance against higher-signature targets.
The Ballista is most useful before the enemy reaches the objective, not after hostile ships are already hovering directly above it.

Size 5 and Size 7 Missile Payload

The Ballista carries two different missile classes: eight Size 5 missiles and two Size 7 missiles. This gives the crew a limited but meaningful choice between its standard anti-air ammunition and its heavier ordnance.

Missile Group Best General Use Main Limitation
8× Size 5 missiles Fighters, dropships, medium ships, repeated defensive launches Ammunition can disappear quickly during a prolonged engagement.
2× Size 7 missiles Larger targets or higher-value attack opportunities Only two are carried, so poor launches are expensive.
The Ballista carries heavy missiles, but it does not carry enough ammunition to fire carelessly.

The Ballista’s missile turret is bespoke. RSI stated that the turret type and core launcher configuration were not planned to be replaced with completely different weapon systems, although missile-loadout customization was intended to provide some flexibility.

Stationary Firing Requirement

The Ballista must be parked before firing its main missile artillery. This restriction is central to the vehicle’s gameplay. The crew cannot simply drive at full speed while launching heavy missiles like a lighter combat rover.

The Ballista is mobile between firing positions, but it becomes a deployed weapon system when the missiles are needed.

A practical deployment sequence looks like this:

  • Transport the Ballista to the operational area.
  • Move away from the carrier or unloading point.
  • Select terrain with a clear view of likely approaches.
  • Avoid exposing the vehicle directly on the highest visible ridge.
  • Stop the vehicle.
  • Allow the gunner to search for and lock targets.
  • Fire only when the launch path is safe.
  • Reposition after the position has been discovered.
  • Return for rearming when ammunition becomes too limited.

Target Lock and Line-of-Sight Expectations

The Ballista is not a traditional free-fire artillery vehicle. Its missiles currently require a target lock. The original design Q&A also stated that both airborne and ground targets required sufficient signature and line of sight for the Ballista to lock them. CIG discussed future target-data sharing through ships or forward operators, but that should not be marketed as guaranteed current functionality.

The Ballista fires guided missiles at identified targets; it does not blindly bombard any point on the map.

Low-Signature Ambush Potential

The original Ballista promotion emphasized its relatively small electromagnetic signature for a vehicle carrying such heavy ordnance. That concept allows the platform to function as more than a visible missile tower placed on open ground.

The Ballista can be difficult to notice before it fires, but launching missiles usually reveals that the area is defended.

Close-Range Gatling Defense

The Ballista includes a remotely operated turret fitted with two Size 2 ballistic Gatling guns. These weapons exist to protect the crew when an enemy moves too close for the main missile role, when infantry or light vehicles approach, or when the Ballista must defend itself while changing positions.

Gatling-Turret Strength Practical Meaning
Dual Size 2 ballistic weapons Provides real close-range defensive fire.
Driver-controlled The vehicle retains some combat capability while the gunner focuses on missiles.
Can operate while moving Useful during withdrawal or repositioning.
Remote operation Crew members remain inside the protected cabin.
Limited size Not a replacement for the Centurion’s dedicated anti-air gun turret.
Ballistic ammunition Requires ammunition awareness and eventual resupply.
The Gatling turret helps the Ballista survive close contact; it does not turn the vehicle into a frontline gun tank.

Driver and Gunner Gameplay

The Ballista is best used by two players. The driver manages movement, terrain, concealment, vehicle positioning, withdrawal, and the close-defense turret. The gunner manages target search, missile selection, locks, launch timing, and ammunition discipline.

Crew Position Main Responsibilities
Driver Drives, selects terrain, controls positioning, manages escape routes, and operates the defensive Gatling turret.
Missile Gunner Searches for contacts, selects missiles, establishes locks, confirms firing lanes, and controls the primary launcher.
The Ballista works best when the driver thinks about survival and the gunner thinks about airspace control.

Solo Gameplay Expectations

The Ballista can be moved and partially defended by one player, but it is not an ideal solo combat vehicle. A solo operator must choose between driving and using the dedicated missile station. This creates delays whenever the vehicle needs to move, stop, change seats, search for targets, fire, and then return to the driver position.

Solo Ballista is possible for prepared defense, but two-player Ballista is the practical combat configuration.

Real Player Use: Where the Ballista Feels Good

The Ballista feels best when the crew has time to prepare. A real player does not experience it as a missile tank that can be driven into any random battle and immediately control the fight. Its value appears when the crew understands where the enemy is likely to approach, unloads the vehicle before combat begins, finds a concealed firing position, and coordinates with friendly forces.

The Ballista feels powerful when the battlefield comes toward it; it feels cumbersome when it is forced to chase the battlefield.

When the Ballista’s Advantage Becomes Less Important

The Ballista should not be presented as a universal solution to every ground battle. Its specialist advantage becomes less useful when there are no aircraft present, terrain blocks target locks, or the target is already directly overhead.

When there is no airspace to defend, the Ballista becomes a slow ground vehicle with a small defensive turret and limited practical purpose.

Armor and Survivability Expectations

The Ballista uses a heavily fortified cabin intended to keep its operators protected during combat. However, it should not be treated as a main battle tank simply because it is large and armored.

The Ballista is armored enough to operate in a combat zone, but it should avoid becoming the center of the ground fight.

Ammunition and Rearming Expectations

The Ballista’s most useful weapons are expendable. Once its ten main missiles have been used, the vehicle loses the primary capability that defines it.

The Ballista is threatening while loaded, but every deployment needs an ammunition and recovery plan.

Transport and Deployment Requirements

The Ballista cannot travel between planets by itself. It requires a spacecraft with enough internal vehicle space or another suitable transport solution. RSI originally identified the Hercules and Idris series as the ships specifically designed to carry the Ballista securely inside with their doors closed.

Buying a Ballista is also a transport decision.
Transport Option Ballista Use
C2 Hercules Practical heavy transport with substantial vehicle space.
M2 Hercules Armored military transport for deploying vehicles into more dangerous areas.
A2 Hercules Can deploy one heavy vehicle while also serving as a bombing platform.
Idris Series Capital-scale military transport and fleet deployment.
Liberator / Asgard Planned light transport carrier options with large flat-bed vehicle surfaces. Supports heavy layouts.
890 Jump Historically described as physically capable across the rear platform, but not optimized for military deploy roles.

Cargo and Daily Utility Expectations

The Ballista is not a cargo vehicle. Its interior is designed around the driver, missile operator, military systems, and crew protection rather than freight movement, delivery missions, habitation, or civilian utility.

The Ballista carries missiles and crew, not cargo.

Direct Vehicle Comparisons

Anvil Ballista vs Anvil Centurion

Both vehicles use the Anvil Atlas Platform and defend ground forces from airborne threats. However, the Ballista is a long-range missile platform, while the Centurion is a shorter-range gun-based anti-air vehicle.

Vehicle Best For Main Difference
Anvil Ballista Long-range anti-air and heavy missile attacks Carries 8× Size 5 and 2× Size 7 missiles. Deterring aircraft before they approach.
Anvil Centurion Short-range sustained anti-air gunfire Uses four Size 4 laser repeaters instead of limited heavy missiles. Fighting aircraft near the position.
Choose the Ballista if you want long-range missile defense. Choose the Centurion if you want sustained short-range anti-air gunfire.

Anvil Ballista vs Tumbril Storm AA & Cyclone AA

Vehicle Best For Main Difference
Anvil Ballista Heavy long-range anti-air area denial Larger Size 5 and Size 7 missiles with higher individual strike value on an Atlas hull.
Tumbril Storm AA Compact missile-based air defense More compact tracked platform; trades individual missile size for greater ammo quantity.
Tumbril Cyclone AA Fast light mobile anti-air support Lightweight buggy footprint; easier transport and repositioning but minimal payload.
Choose the Cyclone AA for small-team mobility. Choose the Storm AA for compact missile defense. Choose the Ballista if you want heavy long-range missile coverage.

Anvil Ballista vs Tumbril Nova & Anvil Spartan

Vehicle Best For Main Difference
Anvil Ballista Anti-air and anti-space defense from ground Uses heavy guided missiles; completely lacks direct-fire armor-piercing anti-tank guns.
Tumbril Nova Heavy armor frontline ground combat Main battle tank platform utilizing tracked artillery and heavy direct-fire ground shell arrays.
Anvil Spartan Armored personnel troop transport Replaces the entire weapon bay assembly with armored jump-seats for up to eight infantry passengers.
Choose the Spartan to deliver troops safely. Choose the Nova to fight ground vehicles. Choose the Ballista to defend the airspace above your ground force.

Anvil Ballista vs Ground Air-Defense Family

Ground Air-Defense Option Best For Main Difference
Anvil Ballista Heavy long-range missile defense Larger missiles, stronger single-launch threat, and more logistical requirements.
Anvil Centurion Sustained short-range anti-air gunfire Energy repeaters and closer defensive coverage with infinite ammo capacity.
Tumbril Storm AA Smaller missile-based air defense More compact tracked chassis with more, smaller missiles.
Tumbril Cyclone AA Light mobile anti-air support Easier to transport and reposition, but much lighter threat profile.
Choose the Ballista when you want heavy missiles and area denial. Choose the Centurion when you want sustained close-range anti-air gunfire. Choose the Storm AA when you want a smaller missile vehicle with more shots. Choose the Cyclone AA when mobility and easy transport matter more than heavy missile threat.

Explore Anvil Ballista Upgrade Paths

Players who prefer to build toward the Ballista from another pledge can explore available Star Citizen Ballista CCU Upgrades and plan an Anvil ground-combat or combined-arms fleet over time.

Before purchasing, buyers should confirm whether the listing is a standalone vehicle, an original pledge, or a CCU-upgraded pledge. Standard variants, Snowblind editions, or Dunestalker livery packages use the same baseline specifications.

Anvil Ballista vs Other Star Citizen Ground Vehicles

Vehicle Fleet Option Primary Core Role Compared with the Ballista
Anvil Ballista Long-Range Missile Air Defense Good for heavy surface-to-air missiles and area denial.
Anvil Centurion Short-Range Gun Air Defense Better for sustained close-range aircraft engagement.
Tumbril Storm AA Compact Missile Air Defense Smaller and carries more, lighter missiles.
Tumbril Cyclone AA Light Mobile Air Defense Faster and easier to transport, but less threatening.
Tumbril Nova Main Battle Tank Better for heavy armored ground combat.
Anvil Spartan Armored Personnel Carrier Better for transporting infantry forces.
Greycat ROC Mining Vehicle Better for ground-resource extraction.
RSI Ursa Rover Exploration Rover Better for general travel, crew transport, and exploration. Fits variants like the Ursa Fortuna or Medivac.

Anvil Ballista Strengths and Limitations

Strategic Strengths Operational Limitations
Eight Size 5 and two Size 7 missiles Only ten primary missiles before rearming is required.
Clear long-range anti-air role Much less useful when no airborne targets are present.
Can threaten both airborne and locked ground targets Requires target lock and suitable line of sight. No blind artillery bombardment.
Creates area denial around bases and objectives Cannot pursue aircraft effectively. Slow top road speed reference.
Relatively low-signature defensive concept Firing can reveal the defended area and launch direction.
Heavily protected crew cabin Not a main battle tank and vulnerable to dedicated heavy ground attacks.
Dual Size 2 Gatling defensive turret Close-defense turret is weaker than specialist gun platforms.
Driver and gunner can divide responsibilities Solo operation requires inconvenient seat changes between stations.
Mobile between firing positions Main missiles require the vehicle to be completely stationary.
Works well with Centurion, Nova, and infantry support Needs combined-arms support when enemies reach close range.

Who Should Buy the Anvil Ballista?

The Anvil Ballista is best for players who want a dedicated long-range ground-based missile-defense platform. It is especially suitable for organized PvP groups, player organizations, base-defense crews, ground-combat teams, convoy operators, and owners of large logistics ships.

It is also a useful fleet addition for players who already have transport and ground-support roles covered. A Hercules can deliver it, a Centurion can cover its close-air gap, a Nova can protect it from tanks, and infantry can prevent enemy ground teams from reaching the launcher. New players who operate entirely alone or lack large vehicle logistics should evaluate standard starters first.

Anvil Ballista FAQ

Is the Anvil Ballista worth buying in Star Citizen?

Yes, if you want long-range surface-to-air missiles, base defense, convoy protection, and combined-arms gameplay. It is not ideal if you want a versatile daily vehicle, tank combat, cargo, fast scouting, or easy solo operation.

Is the Anvil Ballista Flight Ready?

Yes. The Ballista is Flight Ready and remains part of Anvil’s current playable military lineup. It was originally released directly into Alpha 3.6 and continues to appear in RSI’s current event listings.

What is the main role of the Ballista?

The Ballista is a self-propelled air-defense system designed for terrestrial anti-air and anti-space operations. Its primary purpose is to protect ground positions from airborne attacks.

How many missiles does the Ballista carry?

The Ballista carries eight Size 5 missiles and two Size 7 missiles.

How many crew members does the Ballista need?

It is best operated by two players: one driver and one missile gunner. The driver controls movement and can operate the defensive Gatling turret, while the gunner controls the main missile launcher.

Can the Ballista be used solo?

Yes, but solo operation is less efficient. One player must move between the driving and missile-control positions, making rapid repositioning and engagement more difficult.

Can the Ballista fire while moving?

Its main missile launcher requires the vehicle to be stationary. The driver can still operate the defensive Gatling turret while driving.

Can the Ballista shoot ground targets?

Yes, provided the target produces sufficient signature, has a valid lock, and meets current targeting requirements. The Ballista does not have unrestricted free-fire bombardment.

What is the Ballista’s missile range?

An older developer Q&A gave an effective reference of around 10 kilometers against most fighters, with potentially greater detection and engagement distance against larger, higher-signature ships. Current practical range can differ because sensors, signatures, missiles, and targeting systems continue to change.

Does the Ballista have cargo space?

It has no meaningful cargo role. Its internal space is dedicated to crew, combat systems, and missile equipment rather than freight transport.

Which ships can carry the Ballista?

The Hercules series (C2, M2, A2) was specifically identified by RSI as being designed to transport the Ballista fully inside with the doors closed. The Idris, Liberator, and Asgard are also designed to accommodate vehicles in this heavy size class.

Ballista or Centurion: which should I choose?

Choose the Ballista for long-range missile defense. Choose the Centurion for sustained short-range anti-air fire using laser repeaters. RSI describes the two as complementary defensive systems.

Ballista or Nova: which should I choose?

Choose the Ballista to fight aircraft and spacecraft from the ground. Choose the Nova for heavy direct combat against ground vehicles and fortified positions.

Is the Ballista good for base defense?

Yes. Base and outpost defense are among its clearer uses because the crew can prepare a concealed firing position and cover likely aircraft approaches.

Is the Ballista Snowblind a different vehicle?

No. Snowblind is a special Ballista presentation or paint package rather than a different combat variant. The core missiles, crew roles, chassis, and gameplay purpose remain those of the standard Ballista.

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