From Crusader Industries | Max Crew1 | In-Game Status Flight Ready

Ares Inferno - Standalone Ship

Precio habitual $259.99 USD
Precio de venta $259.99 USD
SOLD OUT

CCU'ed-Insurance: LTI

Correo electrónico

Consulta los tiempos de entrega de cada tipo de producto.

Star Citizen aUEC: entrega en 3–5 minutos.
Naves de Star Citizen: normalmente se entregan en 20–30 minutos; máximo 12 horas.
CCU de Star Citizen: normalmente se entregan en 20–30 minutos; máximo 12 horas.
Pinturas de Star Citizen: normalmente se entregan en 5 minutos; máximo 12 horas.
Items de Star Citizen: normalmente se entregan en 5 minutos; máximo 12 horas.

Cómo reclamar naves, CCUs, pinturas e items de Star Citizen

Para aceptar este item, debes tener una cuenta en robertsspaceindustries.com. Ten en cuenta que el acceso a Star Citizen requiere un Game Package.

Todos los pedidos se enviarán al correo electrónico que introduzcas al finalizar la compra. Recibirás un email de no-reply@robertsspaceindustries.com con el asunto “Someone sent you a gift from Roberts Space Industries”.

Abre el email y haz clic en el botón azul “Claim Gift” para reclamar tu pedido.

Si quieres que tu pedido se añada a una cuenta RSI diferente de la asociada al correo electrónico que nos proporcionaste, solo tienes que iniciar sesión en la cuenta RSI correcta en otra pestaña antes de reclamar el item. Te recomendamos actualizar la página de RSI para asegurarte de que estás conectado a la cuenta correcta.

Si estás comprando este item como regalo, haz clic derecho en el botón azul “Claim Gift” y copia la dirección del enlace. Asegúrate de haber cerrado sesión en tu cuenta RSI para evitar reclamarlo por accidente.

Instrucciones de seguridad importantes

ATENCIÓN: Todas las naves e items solo se pueden regalar una vez. Una vez reclamado, el item —nave, CCU, pintura, armadura, arma, etc.— quedará vinculado de forma permanente a la cuenta que lo haya aceptado.

Por este motivo, asegúrate de haber iniciado sesión en la cuenta RSI correcta antes de canjear el email de regalo.

Antes de hacer clic en “Claim Gift”, confirma que estás conectado en el mismo navegador a la cuenta RSI específica donde quieres recibir el item.

No nos hacemos responsables si reclamas el item en una cuenta RSI incorrecta.

Cómo aplicar una CCU (Ship Upgrade)

Si has comprado una Cross Chassis Upgrade (CCU) para transformar una nave en otra, sigue estos pasos:

1. Reclama el item

Sigue los pasos de entrega indicados arriba para añadir la CCU a tu RSI Hangar.

2. Encuéntrala en tu Hangar

Ve a la sección “My Hangar” en el sitio web de RSI.

3. Aplica la mejora

Haz clic en la flecha junto a tu CCU para desplegar los detalles.

Después, haz clic en el botón “Apply Upgrade”.

Selecciona la “Source Ship” que quieres mejorar e introduce tu contraseña de RSI para finalizar el proceso.

Nota importante:

El seguro, como LTI, y otros bonus de la nave base original se transferirán a la nueva nave.

Mejorar una nave de menor valor a una nave de mayor valor puede requerir varias CCUs.

Por ejemplo: si compras una mejora de Merchantman a Polaris, te enviaremos dos CCUs: una de Merchantman a Hammerhead y otra de Hammerhead a Polaris.

Cuanto mayor sea la diferencia de precio entre las naves, mayor puede ser el número de CCUs que recibirás.

Compra con confianza: Política de protección al cliente

Protección de compra

Al comprar en nuestro sitio web, tienes garantizado que recibirás el item correcto exactamente tal y como aparece en la descripción del producto.

Si no podemos entregar el item, te ofreceremos un reemplazo o un reembolso completo. Podrás elegir la opción que prefieras.

Protección posventa

Todos los items que vendemos provienen de nuestro propio stock y están cubiertos por nuestra política de protección posventa.

Si ocurre algún problema con un item durante la entrega o dentro de los 6 meses posteriores a la entrega completada, realizaremos una investigación.

Si se determina que el problema fue responsabilidad nuestra, te ofreceremos un reemplazo o un reembolso.

En la mayoría de los casos, esto puede traducirse en un reemplazo completo, un reembolso completo o una mejora a un item superior si no hay disponible un reemplazo exacto.

Atención al cliente 24/7

Disfruta de soporte online 24/7 con nuestro equipo de atención al cliente.

Si tienes alguna pregunta, necesitas ayuda con tu pedido o buscas una solución rápida, nuestro equipo estará siempre disponible para ayudarte. Sea la hora que sea, estamos a solo un clic para darte el soporte que necesitas.

Únete ahora a nuestro Discord y vive la experiencia LTI Hangar.

En stock · Entrega mediante RSI Gift · Entrega media en 20 min

Ver todos los detalles
Need Help? Open a Discord Ticket

Contact our Discord live support; we are online 24/7.

Por qué los jugadores eligen LTI Hangar

Entrega rápida de naves, soporte real y un proceso claro mediante RSI Gift — diseñado para jugadores de Star Citizen que quieren comprar de forma más fácil, segura y sin complicaciones.

Entrega media en 20–30 minutos

Soporte en Discord 24/7

Equipo gamer con más de 10 años de experiencia

Compra segura: stock propio, sin vendedores externos

Soporte posventa fiable

Seguimiento del pedido en tiempo real

  • Diferencias entre Original Concepts, Standalone Ships y naves CCU’d

  • ¿Tienes dudas sobre si la nave que vas a comprar ya está flight ready? Revisa la Loaner Matrix oficial.

Preguntas frecuentes

¿Cuánto suele tardar la entrega?

Los pedidos de naves, CCU, pinturas e items de Star Citizen normalmente se entregan en 20–30 minutos.

En casos raros, la entrega puede tardar hasta 12 horas por alta demanda, límites de RSI Gift, estado de la cuenta o verificaciones manuales.

Normalmente, no permitimos que la entrega de una nave supere las 12 horas, salvo que haya un problema excepcional, como limitaciones del sistema de RSI, restricciones de la cuenta o una verificación pendiente del cliente.

¿Mi pedido de nave está protegido?

Sí. La seguridad y la fiabilidad son nuestra prioridad.

Todas las naves de LTI Hangar salen de nuestro propio stock. No trabajamos con vendedores externos ni con proveedores terceros desconocidos.


Cada entrega queda registrada de forma clara, para que el proceso pueda revisarse y rastrearse si necesitas soporte. También ofrecemos protección posventa de por vida para los problemas elegibles relacionados con la entrega.

Este control de stock propio, entrega trazable y protección posventa no es algo habitual en muchos marketplaces de terceros. Por eso, muchos jugadores eligen LTI Hangar para comprar naves de Star Citizen de forma más segura y con mayor tranquilidad.

¿Qué es la protección posventa de por vida?

Si ocurre algún problema con un item durante la entrega o en cualquier momento después de que la entrega se haya completado, investigaremos el caso.

Si confirmamos que el problema fue responsabilidad nuestra, te ofreceremos un reemplazo o un reembolso.

Para revisar el caso, puede que necesitemos pruebas como capturas de tu RSI Hangar, detalles del pedido o registros del RSI Hangar Log.

El RSI Hangar Log nos ayuda a comprobar el historial de la nave, por ejemplo si fue reclamada, melted, transferida, intercambiada o modificada después de la entrega.

¿Por qué otros marketplaces no suelen ofrecer esto?

Muchos marketplaces dependen de vendedores externos o de inventario mezclado, lo que dificulta rastrear cada entrega con claridad.

En LTI Hangar, todas las naves salen de nuestro propio stock y cada pedido tiene registros claros de entrega. Por eso podemos ofrecer un soporte más seguro, fiable y con protección posventa de hasta 6 meses.

¿Puedo pedir un reembolso después de reclamar la nave, CCU, pintura o item?

Una vez reclamado el RSI Gift, la nave, CCU, pintura o item queda vinculado a la cuenta RSI que lo ha aceptado.

Por las limitaciones del sistema de regalos de Star Citizen, un item reclamado normalmente no puede volver a enviarse, devolverse, revertirse ni transferirse a otra cuenta. Por eso, los items ya reclamados normalmente no pueden cancelarse ni reembolsarse.

Solo podremos ofrecer una corrección, reemplazo o reembolso si confirmamos que el problema fue responsabilidad nuestra, por ejemplo si se envió un item incorrecto, hubo un error de entrega o existe otro problema de entrega verificado causado por nosotros.

Antes de hacer clic en “Claim Gift”, asegúrate de estar conectado a la cuenta RSI correcta. Si el regalo se reclama en una cuenta equivocada, normalmente no podrá moverse a otra cuenta.

¿Qué pasa si recibo una nave, CCU, pintura o item equivocado?

Si comprobamos que el item incorrecto fue entregado por un error nuestro, revisaremos el caso y te ofreceremos una solución: corrección, reemplazo o reembolso, según corresponda.

Para poder revisarlo, contáctanos con tu número de pedido, el email usado al finalizar la compra y capturas claras de tu RSI Hangar.

Why are the names of the Star Citizen ships I received different?

Una nave o vehículo Standalone CCU’ed es una nave o vehículo completo. ¡No es una mejora!

CCU’ed simplemente significa que se creó mejorando una nave o vehículo más pequeño hasta convertirlo en el modelo que estás comprando.

Ten en cuenta también que, en el correo de regalo, solo aparecerá el nombre de la nave utilizada como base para la mejora. No te preocupes: la nave real que verás en tu hangar será exactamente la que has pedido.

Por ejemplo, así es como se ve una Polaris CCU’ed en el hangar del sitio web de RSI.

CÓMO FUNCIONA

Rápido, sencillo y seguro. Descubre cómo funciona.

¿QUÉ TAN SEGURO ES?

La seguridad es nuestra máxima prioridad.

A diferencia de otras webs, solo trabajamos con stock propio. No aceptamos vendedores externos ni terceros en nuestra plataforma.

Así podemos ofrecer una experiencia de compra más segura, mayor tranquilidad y entregas mucho más rápidas.

¿QUÉ TAN SEGURO ES?

La entrega se realiza a través del sistema de RSI Gift.

Después de hacer tu pedido, enviaremos el item al email que usaste en el checkout.

Cuando recibas el correo de regalo de RSI, ábrelo y haz clic en “Claim Gift”. El item se añadirá automáticamente a la cuenta RSI en la que estés conectado.

PROTECCIÓN POSVENTA

Todos nuestros items salen de stock propio y están cubiertos por nuestra política de protección posventa.

Si ocurre algún problema durante la entrega o dentro de los 6 meses posteriores a la entrega completada, revisaremos el caso.

Si confirmamos que el problema fue causado por nuestra parte, te ofreceremos un reemplazo o un reembolso.

CONTÁCTANOS

¡Star Citizen es un universo enorme y complejo!

Si tienes alguna pregunta, nuestro equipo estará encantado de ayudarte. Estamos online 24/7 para darte soporte en cualquier momento.

Únete también a nuestro Discord para conseguir más códigos de descuento y participar en sorteos exclusivos.

Crusader Ares Inferno Standalone Ship Gameplay Guide

The Crusader Ares Inferno is a single-seat heavy fighter built for Star Citizen players who want sustained ballistic firepower against gunships, large ships, and capital-class targets. Manufactured by Crusader Industries and built around a purpose-designed Behring Size 7 ballistic Gatling gun, the Inferno is not a conventional dogfighter or general-purpose combat ship. It is a specialized large-ship hunter made to stay on target and deliver a continuous stream of heavy ballistic rounds.

Unlike ships such as the Vanguard Warden or F8C Lightning, the Ares Inferno is not built around multiple conventional fighter weapons. Its identity comes from one bespoke SF7B Size 7 ballistic Gatling, a substantial missile loadout, reinforced armor, and a single-pilot combat layout. It trades broad weapon flexibility for sustained ballistic pressure against targets large enough to absorb extended bursts.

Current gameplay reference data lists the Ares Inferno as Flight Ready, with a single pilot, a hardware-locked Size 7 SF7B ballistic Gatling, twenty Size 3 missiles in its current missile configuration, and two Size 2 shield generators.

Build Your Crusader Combat Fleet with the Ares Inferno

The Ares Inferno remains one of the most distinctive Crusader combat ships for players who want a dedicated ballistic heavy fighter. If you are looking to acquire this Crusader anti-capital fighter, you can explore our available options in the Star Citizen Ships and Vehicles Collection.

Ares Inferno Key Specifications

Built around sustained heavy ballistic fire, the Ares Inferno combines a massive integrated Gatling gun with reinforced protection and a straightforward single-seat combat layout.

Specification Crusader Ares Inferno Gameplay Meaning
Manufacturer Crusader Industries Combines Crusader styling with a highly specialized military combat role.
Role Heavy Fighter / Anti-Capital Fighter Designed to pressure gunships, large ships, and capital-class targets.
Status Flight Ready The Ares series has been available in the LIVE environment since Alpha 3.15.1.
Crew 1 pilot Fully operated by one player without a turret gunner or co-pilot.
Cargo Capacity No dedicated cargo grid Not designed for hauling, trading, or cargo missions.
Primary Weapon 1 bespoke Size 7 SF7B ballistic Gatling Gives the Inferno its signature sustained anti-large-ship firepower.
Missile Loadout 20 Size 3 missiles current reference Adds secondary pressure before or during heavy-gun engagements.
Shield Reference 2 Size 2 shield generators current reference Provides useful protection while engaging larger targets.
Armor Heavier Ares armor variant Built to tolerate more incoming fire than the Ion while maintaining ballistic pressure.
Core Gameplay Ballistic pressure, armor damage, fleet support Best used against ships large enough to keep the Gatling consistently on target.

Note: Star Citizen ship specifications, weapons, shields, ammunition capacity, missiles, armor, and combat balance may change during future patches. Exact component and weapon values should be treated as current gameplay-reference information rather than permanent final numbers.

What Makes the Ares Inferno Valuable?

The Ares Inferno is valuable because it gives one pilot access to sustained Size 7 ballistic fire from a fighter-sized platform. Instead of relying on several medium weapons, the Inferno concentrates most of its offensive identity into one enormous Gatling gun designed specifically for the Ares chassis.

Its main appeal is the SF7B ballistic Gatling. The weapon can deliver repeated high-caliber rounds against gunships and large spacecraft, giving the Inferno a very different combat rhythm from fighters that depend on short energy bursts or smaller weapons.

The Inferno also becomes increasingly useful when a target is large enough to keep under sustained fire. Against a gunship, transport, or capital vessel, the pilot can maintain a firing solution and continue applying ballistic pressure instead of depending on isolated heavy shots.

Its tradeoff is ammunition. Unlike the Ares Ion, the Inferno cannot fire its main weapon indefinitely. Every engagement consumes ballistic ammunition, so target selection and trigger discipline matter. This limitation is part of the ship's identity rather than a minor inconvenience.

Heavy Fighter Combat Gameplay Role

The Ares Inferno's main role is anti-large-ship combat. It was designed to attack heavily armored gunships and capital-class spacecraft while working either independently or as part of a larger combat group.

Official Ares material presents the Inferno as the ballistic member of the Ares family, built to tear through armor after shields have been weakened or while other fleet elements create an opening. Its sustained rate of fire makes it particularly suited to targets that are large enough to remain in the weapon's firing envelope.

Gameplay Use Why the Ares Inferno Fits
Large-ship combat The Size 7 ballistic Gatling is built around sustained fire against substantial targets.
Gunship hunting High-caliber ballistic rounds give the Inferno a clear role against durable combat ships.
Fleet support Can focus on armor and hull damage while other ships handle shields or fighter threats.
PvE bounty combat Works well when bounty targets are large enough to absorb sustained Gatling fire.
Solo heavy-fighter gameplay One pilot controls the entire ship and its major weapons.
Capital battle support Adds sustained ballistic pressure without requiring another multi-crew combat ship.

The Inferno should not be treated like a larger Gladius or Hornet. Those fighters are built around maneuverability and more conventional fighter engagements. The Inferno becomes more comfortable as the target gets larger and easier to keep inside the Gatling's firing line.

Size 7 Ballistic Gatling Power

The Ares Inferno's defining feature is its bespoke Behring SF7B Size 7 ballistic Gatling. The weapon is integrated directly into the ship and cannot simply be replaced with another standard Size 7 weapon.

The SF7B is designed around sustained fire. Instead of delivering isolated energy shots like the Ion, the Inferno puts a continuous stream of large ballistic rounds into the target. This gives the pilot more opportunities to correct aim during a burst and maintain pressure on a large ship.

That firing style works especially well against targets with large silhouettes. Gunships, heavy transports, and capital ships give the pilot enough surface area to keep multiple rounds landing during an attack run.

The Ares Inferno is not simply a fighter with a large gun. Its entire combat identity is built around keeping a Size 7 ballistic Gatling on a valuable target long enough to make sustained fire matter.

The weapon also creates the ship's biggest operational limitation. Ammunition is finite. Long bursts against poor targets can reduce how much useful firepower remains for the targets the Inferno was actually designed to fight.

Ammunition and Sustained Fire

Ammunition management is one of the most important differences between the Ares Inferno and Ares Ion. The Ion's main weapon uses energy, while the Inferno depends on a physical supply of ballistic ammunition.

This means an Inferno pilot has to think about more than simply whether a shot can land. The target also needs to be worth the ammunition.

Large targets are ideal because sustained bursts have a better chance of producing meaningful results. Spending large amounts of ammunition trying to track a small fighter can be inefficient, especially during a longer mission where resupply is not immediately available.

This gives the Inferno a natural combat cycle: locate a valuable target, establish a strong firing angle, apply a controlled burst, reposition, and repeat until the target is destroyed or the engagement is no longer worth the ammunition.

Good ammunition discipline can make the Inferno much more useful over an extended operation.

Missile and Secondary Combat Utility

The Ares Inferno is not limited to its Gatling gun. Current reference data lists the Ares platform with three missile racks capable of carrying a total of twenty Size 3 missiles.

These missiles provide useful secondary pressure during an approach or when the pilot does not want to spend main-gun ammunition immediately. They can force defensive reactions, supplement ballistic damage, or create an opening before the Inferno commits to a full Gatling attack.

Missiles do not turn the Inferno into a dedicated missile or torpedo ship. Its main identity remains the SF7B ballistic Gatling. Ships such as the Eclipse or Vanguard Harbinger are better suited to players specifically looking for torpedo-focused strike gameplay.

The Inferno's missiles work best as support for the main gun rather than as a replacement for it.

Armor and Combat Survivability

One important difference between the Inferno and Ion is protection. Official Ares Q&A describes the Inferno as having thicker and more effective armor than the Ion.

This fits the Inferno's intended combat style. A ballistic Gatling encourages the pilot to maintain a firing solution and keep applying pressure, which can expose the ship to return fire for longer periods than a single heavy energy shot.

Current gameplay reference data also lists two Size 2 shield generators. Together with the Inferno's heavier armor design, these defensive systems help support its role as an aggressive anti-large-ship fighter.

The Inferno is built to stay in a heavy fight longer than its role might suggest, but survival still depends on positioning and knowing when to disengage.

Its protection supports the mission. It does not remove the risks of attacking large armed ships.

Solo Gameplay

The Ares Inferno is a true single-seat combat ship. The pilot controls flight, the Size 7 Gatling, missiles, defensive systems, and target selection without depending on another player.

That makes it much easier to operate than multi-crew combat ships such as the Hammerhead, Perseus, or Polaris. At the same time, every combat decision falls on one pilot.

A practical Inferno engagement usually begins with target selection. The pilot should identify a target large enough to justify the ammunition, approach from a useful angle, and wait until the firing solution is stable before committing to a long burst. Missiles can be used during the approach or to create additional pressure, while the Gatling should remain focused on targets where sustained ballistic fire has the greatest value.

Against a large target, the Inferno can repeatedly make attack runs and continue applying armor and hull pressure. Against several agile fighters, the pilot may spend more ammunition and time trying to establish a useful firing solution.

Pilot Responsibility Purpose
Target Selection Prioritize ships valuable enough to justify Size 7 ballistic ammunition.
Positioning Maintain a stable attack angle for sustained Gatling fire.
Trigger Discipline Avoid wasting ammunition during poor firing opportunities.
Missile Use Add pressure without immediately consuming more main-gun ammunition.
Shield Management Protect the ship during repeated heavy-weapon attack runs.
Disengagement Leave poor engagements before ammunition or defenses are exhausted.
Fleet Coordination Let allied ships manage agile threats while the Inferno focuses on heavier targets.

This one-pilot layout is a major part of the Inferno's appeal. It provides heavy ballistic firepower without requiring a turret crew, engineer, or additional combat operator.

Explore Ares Inferno Upgrade Paths

If you prefer to build toward the Ares Inferno from an existing ship, you can view our Star Citizen Ares Inferno CCU Upgrades and plan a more flexible Crusader heavy-fighter upgrade path over time.

Ares Inferno vs Other Star Citizen Ships

When choosing a heavy fighter or anti-large-ship platform, the most important question is whether you want sustained ballistic pressure, heavy energy shots, torpedo strikes, or a more flexible conventional fighter.

Ship Fleet Option Primary Core Role Compared with Ares Inferno
Ares Ion Energy Heavy Fighter Uses a Size 7 laser cannon instead of the Inferno's ballistic Gatling. The Ion avoids ammunition limits, while the Inferno focuses on sustained ballistic fire.
Vanguard Warden Long-Range Heavy Fighter More flexible and better suited to broader heavy-fighter gameplay. The Inferno is more specialized around one massive ballistic weapon.
Eclipse Stealth Torpedo Bomber Uses stealth and Size 9 torpedoes for burst strikes. The Inferno stays active in combat and applies sustained direct fire.
Vanguard Harbinger Heavy Fighter / Torpedo Bomber Offers torpedo pressure and Vanguard utility. The Inferno brings a larger dedicated ballistic gun.
F8C Lightning Elite Heavy Fighter More conventional and flexible in fighter combat. The Inferno is more specialized against large ships.
Mirai Guardian Solo Heavy Fighter Better general-purpose heavy-fighter flexibility. The Inferno offers the more extreme ballistic anti-large-ship role. Fits QI models.
Scorpius Heavy Fighter Better suited to conventional fighter engagements and multi-weapon combat. The Inferno focuses more heavily on sustained fire against larger targets. Fits Antares.

Ares Inferno vs Ares Ion

The Ares Ion is the closest comparison because both ships share the same basic Ares platform. Their main difference is the weapon. The Inferno uses a bespoke Size 7 ballistic Gatling, while the Ion uses a bespoke Size 7 laser cannon.

The Inferno is better for players who want sustained ballistic fire, a rapid stream of high-caliber rounds, and the heavier-armored Ares variant. The Ion is better for players who want energy-weapon gameplay and do not want to manage a finite supply of main-gun ammunition.

If you want the ballistic Gatling version of the Ares, choose the Inferno. If you want the energy-cannon version, choose the Ion.

Ares Inferno vs Vanguard Warden

The Vanguard Warden is a broader heavy fighter. It offers a more conventional weapon layout, interior space, multi-crew capability, and a platform designed around long-range fighter operations.

The Inferno is more specialized. It gives up much of the Vanguard's general utility in exchange for one oversized Size 7 ballistic Gatling and a much clearer anti-large-ship identity.

If you want a heavy fighter that can handle a wider range of combat situations, the Warden is easier to use as a general-purpose ship. If you specifically want sustained ballistic fire against gunships and larger targets, the Inferno has the clearer role.

Ares Inferno vs Eclipse

The Eclipse approaches large-target combat in a completely different way. It is a stealth bomber built around Size 9 torpedoes and carefully planned strike windows. The Inferno is a heavy ballistic fighter designed to remain active in the battle and continue applying direct-fire pressure.

The Eclipse is better when the mission is built around approaching quietly, launching a heavy torpedo, and leaving. The Inferno is better when the pilot wants repeated attack runs and sustained gunfire against a large target.

Choose the Eclipse for stealth torpedo attacks. Choose the Inferno for direct ballistic heavy-fighter combat.

Ares Inferno Strengths and Limitations

Strategic Strengths Operational Limitations
Bespoke Size 7 ballistic Gatling gives the Inferno serious sustained firepower. Main-gun ammunition is finite and requires careful management.
High rate of fire works well against large target silhouettes. Long bursts against poor targets can waste valuable ammunition quickly.
Single-seat layout makes the entire ship usable by one player. No turret gunner or second crew member can assist during difficult engagements.
Twenty Size 3 missiles provide useful secondary pressure. Not a dedicated missile or torpedo platform.
Heavier armor than the Ion supports an aggressive combat role. Still vulnerable to coordinated fire and agile attackers.
Designed specifically for gunships and larger ships. Less comfortable against small, highly maneuverable fighters.
Flight Ready and available in current gameplay. Combat performance and ammunition balance may change between patches.
Strong specialist identity makes its intended role easy to understand. No dedicated cargo grid or walkable interior limits non-combat utility.

Who Should Buy the Ares Inferno?

The Ares Inferno is best for players who want a specialized single-seat heavy fighter built around sustained ballistic fire. It is especially suitable for heavy-combat pilots, organization members, bounty hunters targeting larger ships, fleet-support pilots, and players who prefer ballistic weapons over energy cannons.

It is also a good choice for players who want a ship with one clear purpose. The Inferno does not try to become a cargo hauler, expedition ship, living platform, or general-purpose daily driver. Its purpose is to bring an enormous ballistic Gatling into fights against ships large enough to justify it.

Players who mainly fight small agile ships may prefer the F8C Lightning, Hornet, Scorpius, or other conventional fighters. Players who want a broader long-range heavy fighter may prefer the Vanguard Warden. Players who want stealth torpedo strikes may prefer the Eclipse. Players who want an energy weapon without ballistic ammunition limits should compare the Ares Ion.

But for players who want a single-seat Crusader heavy fighter built around a bespoke Size 7 ballistic Gatling, the Ares Inferno remains one of the clearest specialist combat ships in Star Citizen.

Ares Inferno FAQ

Is the Ares Inferno worth buying in Star Citizen?

The Ares Inferno is worth buying if you want a single-seat heavy fighter with a bespoke Size 7 ballistic Gatling and a clear anti-large-ship role. It is less suitable for players who want cargo, interior space, light-fighter dogfighting, or a flexible daily ship.

Is the Ares Inferno Flight Ready?

Yes. The Ares Inferno is Flight Ready and has been available in the LIVE environment since the Ares series was introduced with Alpha 3.15.1.

What is the main role of the Ares Inferno?

The Ares Inferno's main role is heavy fighter combat against gunships, large ships, and capital-class targets. Its SF7B ballistic Gatling is designed to apply sustained high-caliber fire against substantial spacecraft.

What weapon does the Ares Inferno use?

The Ares Inferno uses a bespoke Behring SF7B Size 7 ballistic Gatling. The weapon was built specifically for the Ares Inferno and is integrated directly into the ship.

Can the Ares Inferno swap its Size 7 Gatling?

No. The Ares Size 7 weapons are bespoke to their respective variants. Official Q&A states that the weapons cannot be swapped between the Inferno and Ion or replaced with other Size 7 weapons.

Does the Ares Inferno have limited ammunition?

Yes. The SF7B is a ballistic weapon, so its main-gun ammunition is finite. Inferno pilots need to manage ammunition carefully and avoid wasting extended bursts on poor targets.

How many missiles does the Ares Inferno carry?

Current reference data lists the Ares Inferno with three missile racks capable of carrying a total of twenty Size 3 missiles.

Can the Ares Inferno be used solo?

Yes. The Ares Inferno is a single-seat fighter designed for one pilot. The pilot controls flight, the Gatling gun, missiles, and defensive systems without requiring additional crew.

Does the Ares Inferno have cargo space?

The Ares Inferno does not have a dedicated cargo grid for normal hauling gameplay. Current references do list external equipment storage and weapon-rack access, but the ship should not be treated as a cargo hauler.

Does the Ares Inferno have an interior?

No. The Ares is a single-seat fighter without a normal walkable interior, bed, living area, or cargo compartment.

Does the Ares Inferno have more armor than the Ares Ion?

Yes. Official Ares Q&A describes the Inferno as having thicker and more effective armor than the Ion. This supports the Inferno's more aggressive sustained-fire combat profile.

Is the Ares Inferno better than the Ares Ion?

The Inferno is better for players who want sustained ballistic Gatling fire and heavier armor. The Ion is better for players who prefer heavy energy shots and do not want to manage finite main-gun ammunition. Neither is universally better because the two variants are designed around different weapon styles.

Should I choose the Ares Inferno or Ares Ion?

Choose the Ares Inferno if you want a bespoke Size 7 ballistic Gatling, sustained fire, thicker armor, and a more aggressive ballistic combat style. Choose the Ares Ion if you want a Size 7 laser cannon, energy-weapon gameplay, and no ballistic ammunition requirement for the main gun. The Inferno is the ballistic specialist, while the Ion is the energy specialist.

Is the Ares Inferno good against capital ships?

The Ares Inferno is specifically designed to support attacks against capital-class and other large spacecraft. Its Size 7 ballistic Gatling is most effective when it can maintain sustained fire on a large target. It should still be treated as part of a wider combat force rather than a guaranteed solo capital-ship killer.

Is the Ares Inferno good for dogfighting?

The Inferno can attack smaller fighters, but conventional dogfighting is not its primary strength. Its heavy weapon, ammunition requirements, and anti-large-ship design make it more comfortable against targets that are easier to keep under sustained fire.

Is the Ares Inferno good for bounty hunting?

The Inferno can be very effective for bounty hunting when missions involve larger and more durable targets. Its sustained Size 7 ballistic fire becomes increasingly useful as target size increases. Against groups dominated by light fighters, more conventional fighters may be easier and more ammunition-efficient.

Does the Ares Inferno have good long-term value?

The Ares Inferno has useful long-term value for players who specifically want a single-seat ballistic anti-large-ship fighter. Its fundamental identity is clear: one pilot, one bespoke Size 7 ballistic Gatling, missile support, reinforced armor, and a focus on larger targets. Exact combat performance may change with balance updates, but its specialist role remains easy to understand.

Recently viewed products

Your recently viewed is empty

Continuar comprando