From Anvil Aerospace | Max Crew4 | In-Game Status Flight Ready

Paladin - Standalone Ship

Precio habitual $319.99 USD
Precio habitual $350.00 USD Precio de venta $319.99 USD
AHORRAR 8% SOLD OUT

CCU'ed-Insurance: LTI

Correo electrónico

Consulta los tiempos de entrega de cada tipo de producto.

Star Citizen aUEC: entrega en 3–5 minutos.
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Items de Star Citizen: normalmente se entregan en 5 minutos; máximo 12 horas.

Cómo reclamar naves, CCUs, pinturas e items de Star Citizen

Para aceptar este item, debes tener una cuenta en robertsspaceindustries.com. Ten en cuenta que el acceso a Star Citizen requiere un Game Package.

Todos los pedidos se enviarán al correo electrónico que introduzcas al finalizar la compra. Recibirás un email de no-reply@robertsspaceindustries.com con el asunto “Someone sent you a gift from Roberts Space Industries”.

Abre el email y haz clic en el botón azul “Claim Gift” para reclamar tu pedido.

Si quieres que tu pedido se añada a una cuenta RSI diferente de la asociada al correo electrónico que nos proporcionaste, solo tienes que iniciar sesión en la cuenta RSI correcta en otra pestaña antes de reclamar el item. Te recomendamos actualizar la página de RSI para asegurarte de que estás conectado a la cuenta correcta.

Si estás comprando este item como regalo, haz clic derecho en el botón azul “Claim Gift” y copia la dirección del enlace. Asegúrate de haber cerrado sesión en tu cuenta RSI para evitar reclamarlo por accidente.

Instrucciones de seguridad importantes

ATENCIÓN: Todas las naves e items solo se pueden regalar una vez. Una vez reclamado, el item —nave, CCU, pintura, armadura, arma, etc.— quedará vinculado de forma permanente a la cuenta que lo haya aceptado.

Por este motivo, asegúrate de haber iniciado sesión en la cuenta RSI correcta antes de canjear el email de regalo.

Antes de hacer clic en “Claim Gift”, confirma que estás conectado en el mismo navegador a la cuenta RSI específica donde quieres recibir el item.

No nos hacemos responsables si reclamas el item en una cuenta RSI incorrecta.

Cómo aplicar una CCU (Ship Upgrade)

Si has comprado una Cross Chassis Upgrade (CCU) para transformar una nave en otra, sigue estos pasos:

1. Reclama el item

Sigue los pasos de entrega indicados arriba para añadir la CCU a tu RSI Hangar.

2. Encuéntrala en tu Hangar

Ve a la sección “My Hangar” en el sitio web de RSI.

3. Aplica la mejora

Haz clic en la flecha junto a tu CCU para desplegar los detalles.

Después, haz clic en el botón “Apply Upgrade”.

Selecciona la “Source Ship” que quieres mejorar e introduce tu contraseña de RSI para finalizar el proceso.

Nota importante:

El seguro, como LTI, y otros bonus de la nave base original se transferirán a la nueva nave.

Mejorar una nave de menor valor a una nave de mayor valor puede requerir varias CCUs.

Por ejemplo: si compras una mejora de Merchantman a Polaris, te enviaremos dos CCUs: una de Merchantman a Hammerhead y otra de Hammerhead a Polaris.

Cuanto mayor sea la diferencia de precio entre las naves, mayor puede ser el número de CCUs que recibirás.

Compra con confianza: Política de protección al cliente

Protección de compra

Al comprar en nuestro sitio web, tienes garantizado que recibirás el item correcto exactamente tal y como aparece en la descripción del producto.

Si no podemos entregar el item, te ofreceremos un reemplazo o un reembolso completo. Podrás elegir la opción que prefieras.

Protección posventa

Todos los items que vendemos provienen de nuestro propio stock y están cubiertos por nuestra política de protección posventa.

Si ocurre algún problema con un item durante la entrega o dentro de los 6 meses posteriores a la entrega completada, realizaremos una investigación.

Si se determina que el problema fue responsabilidad nuestra, te ofreceremos un reemplazo o un reembolso.

En la mayoría de los casos, esto puede traducirse en un reemplazo completo, un reembolso completo o una mejora a un item superior si no hay disponible un reemplazo exacto.

Atención al cliente 24/7

Disfruta de soporte online 24/7 con nuestro equipo de atención al cliente.

Si tienes alguna pregunta, necesitas ayuda con tu pedido o buscas una solución rápida, nuestro equipo estará siempre disponible para ayudarte. Sea la hora que sea, estamos a solo un clic para darte el soporte que necesitas.

Únete ahora a nuestro Discord y vive la experiencia LTI Hangar.

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Por qué los jugadores eligen LTI Hangar

Entrega rápida de naves, soporte real y un proceso claro mediante RSI Gift — diseñado para jugadores de Star Citizen que quieren comprar de forma más fácil, segura y sin complicaciones.

Entrega media en 20–30 minutos

Soporte en Discord 24/7

Equipo gamer con más de 10 años de experiencia

Compra segura: stock propio, sin vendedores externos

Soporte posventa fiable

Seguimiento del pedido en tiempo real

  • Diferencias entre Original Concepts, Standalone Ships y naves CCU’d

  • ¿Tienes dudas sobre si la nave que vas a comprar ya está flight ready? Revisa la Loaner Matrix oficial.

Preguntas frecuentes

¿Cuánto suele tardar la entrega?

Los pedidos de naves, CCU, pinturas e items de Star Citizen normalmente se entregan en 20–30 minutos.

En casos raros, la entrega puede tardar hasta 12 horas por alta demanda, límites de RSI Gift, estado de la cuenta o verificaciones manuales.

Normalmente, no permitimos que la entrega de una nave supere las 12 horas, salvo que haya un problema excepcional, como limitaciones del sistema de RSI, restricciones de la cuenta o una verificación pendiente del cliente.

¿Mi pedido de nave está protegido?

Sí. La seguridad y la fiabilidad son nuestra prioridad.

Todas las naves de LTI Hangar salen de nuestro propio stock. No trabajamos con vendedores externos ni con proveedores terceros desconocidos.

Cada entrega queda registrada de forma clara, para que el proceso pueda revisarse y rastrearse si necesitas soporte. También ofrecemos 6 meses de protección posventa para problemas elegibles relacionados con la entrega.

Este control de stock propio, entrega trazable y protección posventa no es algo habitual en muchos marketplaces de terceros. Por eso, muchos jugadores eligen LTI Hangar para comprar naves de Star Citizen de forma más segura y con mayor tranquilidad.

¿Qué es la protección posventa de 6 meses?

Si ocurre algún problema con un item durante la entrega o dentro de los 6 meses posteriores a la entrega completada, investigaremos el caso.

Si confirmamos que el problema fue responsabilidad nuestra, te ofreceremos un reemplazo o un reembolso.

Para revisar el caso, puede que necesitemos pruebas como capturas de tu RSI Hangar, detalles del pedido o registros del RSI Hangar Log.

El RSI Hangar Log nos ayuda a comprobar el historial de la nave, por ejemplo si fue reclamada, melted, transferida, intercambiada o modificada después de la entrega.

¿Por qué otros marketplaces no suelen ofrecer esto?

Muchos marketplaces dependen de vendedores externos o de inventario mezclado, lo que dificulta rastrear cada entrega con claridad.

En LTI Hangar, todas las naves salen de nuestro propio stock y cada pedido tiene registros claros de entrega. Por eso podemos ofrecer un soporte más seguro, fiable y con protección posventa de hasta 6 meses.

¿Puedo pedir un reembolso después de reclamar la nave, CCU, pintura o item?

Una vez reclamado el RSI Gift, la nave, CCU, pintura o item queda vinculado a la cuenta RSI que lo ha aceptado.

Por las limitaciones del sistema de regalos de Star Citizen, un item reclamado normalmente no puede volver a enviarse, devolverse, revertirse ni transferirse a otra cuenta. Por eso, los items ya reclamados normalmente no pueden cancelarse ni reembolsarse.

Solo podremos ofrecer una corrección, reemplazo o reembolso si confirmamos que el problema fue responsabilidad nuestra, por ejemplo si se envió un item incorrecto, hubo un error de entrega o existe otro problema de entrega verificado causado por nosotros.

Antes de hacer clic en “Claim Gift”, asegúrate de estar conectado a la cuenta RSI correcta. Si el regalo se reclama en una cuenta equivocada, normalmente no podrá moverse a otra cuenta.

¿Qué pasa si recibo una nave, CCU, pintura o item equivocado?

Si comprobamos que el item incorrecto fue entregado por un error nuestro, revisaremos el caso y te ofreceremos una solución: corrección, reemplazo o reembolso, según corresponda.

Para poder revisarlo, contáctanos con tu número de pedido, el email usado al finalizar la compra y capturas claras de tu RSI Hangar.

Why are the names of the Star Citizen ships I received different?

Una nave o vehículo Standalone CCU’ed es una nave o vehículo completo. ¡No es una mejora!

CCU’ed simplemente significa que se creó mejorando una nave o vehículo más pequeño hasta convertirlo en el modelo que estás comprando.

Ten en cuenta también que, en el correo de regalo, solo aparecerá el nombre de la nave utilizada como base para la mejora. No te preocupes: la nave real que verás en tu hangar será exactamente la que has pedido.

Por ejemplo, así es como se ve una Polaris CCU’ed en el hangar del sitio web de RSI.

CÓMO FUNCIONA

Rápido, sencillo y seguro. Descubre cómo funciona.

¿QUÉ TAN SEGURO ES?

La seguridad es nuestra máxima prioridad.

A diferencia de otras webs, solo trabajamos con stock propio. No aceptamos vendedores externos ni terceros en nuestra plataforma.

Así podemos ofrecer una experiencia de compra más segura, mayor tranquilidad y entregas mucho más rápidas.

¿QUÉ TAN SEGURO ES?

La entrega se realiza a través del sistema de RSI Gift.

Después de hacer tu pedido, enviaremos el item al email que usaste en el checkout.

Cuando recibas el correo de regalo de RSI, ábrelo y haz clic en “Claim Gift”. El item se añadirá automáticamente a la cuenta RSI en la que estés conectado.

PROTECCIÓN POSVENTA

Todos nuestros items salen de stock propio y están cubiertos por nuestra política de protección posventa.

Si ocurre algún problema durante la entrega o dentro de los 6 meses posteriores a la entrega completada, revisaremos el caso.

Si confirmamos que el problema fue causado por nuestra parte, te ofreceremos un reemplazo o un reembolso.

CONTÁCTANOS

¡Star Citizen es un universo enorme y complejo!

Si tienes alguna pregunta, nuestro equipo estará encantado de ayudarte. Estamos online 24/7 para darte soporte en cualquier momento.

Únete también a nuestro Discord para conseguir más códigos de descuento y participar en sorteos exclusivos.

Anvil Paladin Standalone Ship Gameplay Guide

The Anvil Paladin is a heavy gunship built for Star Citizen players who want durable armor, heavy turret firepower, and a dedicated multi-crew combat platform. Designed by Anvil Aerospace, the Paladin is not a cargo ship, dropship, or flexible daily driver. It is a focused frontline gunship made to bring heavy weapons into a fight and keep pressure on multiple targets at once.

Unlike smaller combat ships that rely on pilot-controlled weapons and agility, the Paladin is built around crewed firepower. Its track-mounted quad Size 5 turret, dual side turrets, missile support, armor-focused design, and crew living space make it one of the more direct choices for players who want a serious gunship experience without moving into larger ships like the Perseus, Hammerhead, or Polaris.

Official RSI material describes the Paladin as a formidable Anvil gunship with durable armor, heavy firepower, missiles, side turrets, and a movable central turret that gives the crew broad firing coverage.

Build Your Anvil Gunship Fleet with the Paladin

The Paladin is one of the more useful Anvil choices for players who want a dedicated combat ship with real multi-crew value. If you are looking to acquire this Anvil heavy gunship, you can explore our available options in the Star Citizen Ships and Vehicles Collection.

Paladin Key Specifications

Engineered to absorb and distribute heavy damage, the Paladin acts as a central defensive anchor for multi-crew fleet configurations.

Specification Anvil Paladin Gameplay Meaning
Manufacturer Anvil Aerospace Military-focused manufacturer known for durable combat ships and frontline support platforms.
Role Heavy Gunship / Frontline Combat Ship Built for sustained turret pressure, escort work, patrols, and group combat.
Status Current gameplay reference Availability, balance, and final ship behavior may change as Star Citizen updates.
Crew 1–4 reference crew Best with a pilot and turret operators; not designed as a pure solo fighter.
Cargo / Storage Minimal supply storage reference Enough for small supplies or mission items, not commercial hauling.
Main Turret Quad Size 5 remote turret reference The ship’s signature weapon system and main source of heavy crewed damage.
Side Turrets Dual Size 4 side turret reference Adds side coverage and additional firing angles for crewed combat.
Missile Support Missile hardpoint reference Gives the Paladin extra strike pressure beyond sustained gunfire.
Defensive Identity Heavy armor and protective cockpit design Built to survive pressure better than lighter gunships.
Core Gameplay Multi-crew combat, escort, heavy support fire Best used by groups that want coordinated firepower rather than solo agility.

Note: Star Citizen ship specifications may change during future patches and balance updates. For product pages, exact weapon sizes, components, cargo, missiles, and flight performance should be treated as gameplay-reference information rather than permanent final numbers.

What Makes the Paladin Valuable?

The Paladin is valuable because it gives players a focused combat identity: heavy guns, armor, and crewed turret pressure. It is not trying to be a hauler, explorer, dropship, or luxury ship. Its purpose is simple: enter the fight, hold a firing position, and let the crew pressure targets from multiple angles.

Its main appeal is the quad Size 5 main turret. This gives the Paladin heavier gunship pressure than many medium or large combat ships. The side turrets add more coverage, allowing the crew to threaten several directions instead of relying on one forward-facing firing lane.

For players who enjoy group combat, this matters. The Paladin gives turret operators meaningful weapons, not just minor defensive guns. When crewed properly, it can feel like a compact weapons platform designed around teamwork.

Heavy Gunship Gameplay Role

The Paladin’s main role is heavy gunship combat. It is designed for players who want sustained firepower rather than fast dogfighting.

Gameplay Use Why the Paladin Fits
Escort missions Heavy turret coverage helps protect cargo, industrial, or support ships.
Bounty hunting support Heavy guns make it useful against larger or tougher targets.
Fleet skirmishes Can act as a frontline gunship supporting larger ships.
Anti-medium ship pressure Size 5 and Size 4 turret references give it meaningful damage output.
Organization combat nights Gives multiple crew members active combat roles.
Patrol gameplay Armor and firepower make it suitable for dangerous-route security.

The Paladin should not be treated like a light fighter or agile dogfighter. Its strength is not chasing small ships. Its strength is positioning, turret coverage, and crew coordination.

Main Turret and Firepower

The Paladin’s signature feature is its track-mounted main turret. Current reference material describes the main remote turret as carrying four Size 5 guns and moving along a rail system between upper and lower positions, giving it improved firing range and visibility.

This makes the Paladin feel different from many other gunships. Instead of fixed pilot guns doing most of the work, the ship depends heavily on the turret crew. A skilled gunner can make the Paladin much more dangerous, especially against larger targets that cannot easily dodge sustained turret fire.

The two side turrets also matter. They give the ship better coverage and help reduce blind spots when the pilot keeps the ship positioned correctly.

The Paladin is a gunship where the crew is the weapon system.

Armor and Survivability

The Paladin is built around durability. Official material presents it as an armored Anvil gunship made for frontline combat pressure, with a defensive identity that fits Anvil’s military design style.

This does not mean the Paladin is invincible. It is still a large target, and coordinated enemies can punish poor positioning. But compared with lighter gunships, the Paladin is clearly meant to stay in the fight longer and absorb more pressure.

This makes it useful for players who want a combat ship that feels stable and tough rather than fragile and evasive. It rewards crews who can hold angle, manage shields, call targets, and keep the ship’s weapons on priority threats.

Solo and Multi-Crew Gameplay

The Paladin can be flown by one player, but it should not be described as a solo-optimized ship. Its core weapons are turret-based, and the ship becomes much stronger when crew members are actively operating those turrets.

A practical Paladin fight usually depends on positioning and target calling more than raw speed. The pilot needs to hold the ship at an angle where the main turret and side turrets can stay on target, while the crew focuses fire instead of shooting at separate enemies. The main turret gunner should pressure the priority target, side turret operators cover flanks or secondary threats, and the support player watches shields, missiles, and incoming damage. In real use, the Paladin feels strongest when the crew treats it like a coordinated gun platform, not a large fighter trying to chase small ships.

Crew Role Purpose
Pilot Handles positioning, approach, retreat, and target alignment.
Main Turret Gunner Controls the quad Size 5 turret and applies heavy damage.
Side Turret Operators Cover side arcs and pressure additional targets.
Systems / Support Crew Helps manage shields, repairs, scanning, missiles, and combat awareness.

This is why the Paladin is attractive for small combat groups. It does not require a capital-ship crew, but it still gives multiple players meaningful jobs. Solo players may still like the Paladin for ownership, style, or limited use, but its best value comes from at least two or three active players.

Cargo and Utility Notes

The Paladin is not a cargo ship. Its storage should be treated as minimal supply space for basic equipment, small mission items, or crew supplies, not as commercial hauling capacity.

This is important for customer expectations. The Paladin should not be marketed as a flexible daily driver or utility ship. It is a combat-first platform.

The Paladin has enough storage for basic supplies, but its real value is combat firepower, not cargo utility.

Explore Paladin Upgrade Paths

If you prefer to build toward the Paladin from an existing ship, you can view our Star Citizen Paladin CCU Upgrades and plan a more flexible combat fleet upgrade path over time.

Paladin vs Other Star Citizen Ships

Evaluating the Paladin alongside competitive frontline variants highlights where its heavy defense layout fits best.

Ship Fleet Option Primary Core Role Compared with Anvil Paladin
Redeemer Heavy Gunship The Redeemer is smaller and often easier to use with fewer players. The Paladin brings heavier turret firepower and a more armored frontline identity.
Valkyrie Heavy Dropship The Valkyrie is better for troop and vehicle deployment. The Paladin is much more focused on ship combat and turret damage.
Hammerhead Anti-Fighter Gunship The Hammerhead is better for full anti-fighter screening with more turrets. The Paladin is smaller and more focused as a heavy crewed gunship.
Perseus Heavy Anti-Large Gunship The Perseus is larger and more focused on large-target pressure. The Paladin is more manageable and sits below sub-capital gunship scale.
Corsair Exploration Gunship The Corsair gives stronger pilot-facing firepower and more utility. The Paladin gives stronger crewed gunship gameplay.
Constellation Andromeda Multi-Role Gunship The Andromeda is more flexible for daily use, cargo, and missiles. The Paladin is more dedicated to armored combat.
Starlancer TAC Tactical Support Ship The TAC offers medical, cargo, squad, and snub support. The Paladin is more combat-specialized and less utility-focused.

Paladin vs Redeemer

The Redeemer is smaller, more compact, and often easier to use with fewer players. The Paladin leans harder into heavy turret firepower, armor, and frontline gunship identity. If you want a more compact gunship, the Redeemer is easier to justify. If you want a heavier Anvil gunship with stronger crewed weapon focus, the Paladin has the clearer role.

Paladin vs Hammerhead

The Hammerhead is better for full anti-fighter screening because its role is built around many turrets covering a wide defensive bubble. The Paladin is smaller and more focused on heavy gunship pressure with fewer crew requirements. If your fleet needs broad fighter defense, the Hammerhead is the better fit. If you want a more manageable heavy gunship, the Paladin is easier to organize around.

Paladin vs Perseus

The Perseus is larger and more focused on heavy anti-large-ship gun pressure. The Paladin sits below that scale as a more manageable crewed gunship with heavy turret damage and Anvil armor identity. If you want a sub-capital heavy gun platform, the Perseus is the stronger choice. If you want a smaller frontline gunship for a few players, the Paladin is more practical.

Paladin Strengths and Limitations

Strategic Strengths Operational Limitations
Quad Size 5 main turret gives the Paladin heavy-gun pressure. Not ideal for solo players who want full combat efficiency.
Dual Size 4 side turret references improve coverage and control. Minimal cargo capacity limits general utility.
Armor-focused Anvil design makes it feel durable and frontline-ready. Less flexible than multi-role ships like Corsair or Andromeda.
Useful multi-crew gameplay without needing a capital-ship crew. Large profile makes it easier to hit than smaller gunships.
Useful for escorts, patrols, and organization combat support. Not a dropship, medical ship, cargo ship, or exploration platform.
Clear combat identity makes it easy to understand and sell. Full value depends heavily on turret operators.

Who Should Buy the Paladin?

The Paladin is best for players who want a dedicated gunship with armor and heavy turret firepower. It is especially suitable for small organizations, combat crews, escort teams, bounty groups, patrol players, and anyone who enjoys turret-based multi-crew combat.

It is also a good choice for players who like Anvil’s military design style. The Paladin feels tough, direct, and purpose-built. It does not waste much identity on cargo, luxury, or exploration. It is a ship for players who want to fight with a crew.

Players who want solo-friendly firepower may prefer the Corsair or Constellation Andromeda. Players who want troop deployment should choose the Valkyrie or Prowler. Players who want larger fleet combat may prefer the Perseus, Hammerhead, or Polaris. But for players who want a focused heavy gunship with meaningful crewed weapons, the Paladin is one of the more direct choices in Star Citizen.

Paladin FAQ

Is the Paladin worth buying in Star Citizen?

The Paladin is worth buying if you want a dedicated heavy gunship with armor, a quad Size 5 main turret reference, side turret coverage, missile support, and real multi-crew combat value. It is not ideal for cargo, exploration, or solo daily use, but it is appealing for players who want focused combat firepower.

What is the main role of the Paladin?

The Paladin’s main role is heavy gunship combat. It is built to support patrols, escorts, bounty missions, and fleet combat with sustained turret fire. Its value comes from crewed weapons and durable Anvil design rather than cargo or utility gameplay.

Is the Paladin Flight Ready?

For product-page wording, the safer description is Current Gameplay Reference rather than relying too heavily on community data or locking the ship to one permanent status phrase. Availability, balance, and specifications may change as Star Citizen updates.

Can the Paladin be used solo?

The Paladin can be flown solo, but it is not ideal as a solo ship. Its strongest weapons are turret-based, so a solo player will not fully use what makes the ship valuable. The Paladin is much better with a pilot and at least one or two turret operators.

How much cargo does the Paladin have?

The Paladin should not be bought for cargo. It has only minimal supply storage for basic items, small mission gear, or crew supplies, not enough for serious hauling or trading.

What weapons make the Paladin special?

The Paladin’s standout weapon is its quad Size 5 main turret reference. It also uses side turret coverage and missile support to create multi-angle combat pressure. Because ship balance can change, exact weapon and missile values should be treated as gameplay-reference information.

Should I choose the Paladin or Redeemer?

Choose the Redeemer if you want a smaller heavy gunship that is easier to crew and more compact for regular combat use. Choose the Paladin if you want heavier turret pressure, stronger Anvil armor identity, and a more frontline-focused multi-crew gunship. The Redeemer is the simpler compact gunship, while the Paladin is the heavier crewed combat platform.

Is the Paladin better than the Redeemer?

The Paladin is more heavily focused on armor and turret firepower, while the Redeemer is smaller and often easier to use with fewer players. Choose the Paladin for heavier crewed gunship gameplay. Choose the Redeemer if you want a more compact gunship experience.

Is the Paladin better than the Valkyrie?

The Paladin and Valkyrie serve different roles. The Valkyrie is a heavy dropship built for troop and vehicle deployment. The Paladin is a heavy gunship built for ship combat. Choose the Valkyrie for ground operations. Choose the Paladin for firepower.

Is the Paladin good for bounty hunting?

Yes, the Paladin can be useful for bounty hunting when properly crewed, especially against larger or tougher targets. However, it is not as convenient as smaller solo ships for quick bounty runs. Its best bounty role is crewed combat, not solo efficiency.

Is the Paladin good for cargo?

No. The Paladin has very limited cargo utility and should not be bought for hauling. Players who want cargo should look at ships like the Taurus, C2 Hercules, Hull C, Ironclad, or Starlancer MAX.

Is the Paladin good for combat?

Yes. Combat is the Paladin’s main purpose. Its heavy turret layout, armor identity, and missile support make it a useful gunship for groups. It performs best when crew members actively operate the turrets and the pilot focuses on positioning.

Does the Paladin have good long-term value?

Yes, the Paladin has useful long-term value for players who enjoy multi-crew combat. Its role is clear, its weapons are meaningful, and it fits a useful space below larger ships like the Hammerhead, Perseus, and Polaris. Its biggest limitation is specialization: it is effective as a gunship, but not very flexible outside combat.

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