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Häufig gestellte Fragen
Wie lange dauert die Lieferung in der Regel?
Star Citizen Schiffe, CCUs, Paints und Items werden normalerweise innerhalb von 20–30 Minuten geliefert.
In seltenen Fällen kann die Lieferung bis zu 12 Stunden dauern – zum Beispiel bei hohem Bestellvolumen, RSI-Gifting-Limits, Account-Status-Problemen oder wenn eine manuelle Prüfung erforderlich ist.
Schiff-Lieferungen überschreiten in der Regel nicht 12 Stunden, außer es gibt besondere Gründe wie RSI-Systemlimits, Account-Einschränkungen oder eine notwendige Kundenverifizierung.
Ist meine Schiff-Bestellung abgesichert?
Ja. Sicherheit und Zuverlässigkeit stehen bei uns an erster Stelle.
Alle Schiffe, die du bei LTI Hangar kaufst, stammen aus unserem eigenen Bestand – ohne externe Verkäufer oder unbekannte Drittanbieter.
Jede Schiff-Bestellung wird mit klaren Liefernachweisen bearbeitet. So kann der Ablauf bei Support-Anfragen überprüft und nachvollzogen werden. Für berechtigte Probleme im Zusammenhang mit der Lieferung bieten wir außerdem einen 6-monatigen After-Sale-Schutz.
Diese Kombination aus eigenem Bestand, nachvollziehbarer Lieferung und After-Sale-Schutz bieten viele Drittanbieter-Marktplätze nicht in dieser Form. Genau deshalb wählen viele Kunden LTI Hangar für sicherere Star Citizen Schiff-Käufe.
Was bedeutet unser 6-monatiger After-Sale-Schutz?Warum bieten viele andere Marktplätze diesen Schutz nicht an?
In dem äußerst seltenen Fall, dass während der Lieferung oder innerhalb von bis zu 6 Monaten nach abgeschlossener Lieferung ein Problem mit einem Item auftritt, prüfen wir den Fall sorgfältig.
Wenn festgestellt wird, dass das Problem durch einen Fehler unsererseits verursacht wurde, bieten wir entweder einen Ersatz oder eine Rückerstattung an.
Damit wir den Fall korrekt prüfen können, kann es erforderlich sein, dass du uns relevante Nachweise zur Verfügung stellst, z. B. Screenshots aus deinem RSI Hangar, Bestelldetails und Einträge aus dem RSI Hangar Log.
Das RSI Hangar Log kann dabei helfen, den Status und die Historie eines Schiffs nachzuvollziehen – zum Beispiel, ob das Item geclaimt, getauscht, gemeltet, übertragen oder nach der Lieferung anderweitig verändert wurde.
Wir prüfen die von dir bereitgestellten Nachweise, um die Ursache des Problems zu bestimmen.
Dieses Maß an Schutz wird von vielen Drittanbieter-Marktplätzen nicht in dieser Form angeboten, da sie häufig mit externen Verkäufern oder gemischten Inventarquellen arbeiten.
Bei LTI Hangar stammen alle Schiffe aus unserem eigenen Bestand, und jede Bestellung verfügt über klare Liefernachweise. Dadurch können wir sichereren und zuverlässigeren Support bieten.
Kann ich nach dem Einlösen von Schiffen, CCUs, Paints oder Items eine Rückerstattung beantragen?
Sobald das RSI-Geschenk eingelöst wurde, sind das Schiff, die CCU, der Paint oder das Item an das empfangende RSI-Konto gebunden. Aufgrund der Einschränkungen des Star Citizen Gifting-Systems kann ein eingelöstes Schiff normalerweise nicht erneut verschenkt, zurückgegeben, rückgängig gemacht oder erneut geliefert werden.
Aus diesem Grund sind bereits eingelöste Items normalerweise nicht für eine Stornierung oder Rückerstattung berechtigt.
Eine Korrektur, ein Ersatz oder eine Rückerstattung kann nur angeboten werden, wenn wir bestätigen, dass das Problem durch uns verursacht wurde – zum Beispiel durch einen falsch gesendeten Artikel, einen Lieferfehler oder ein anderes nachweisbares Lieferproblem auf unserer Seite.
Bitte stelle vor dem Einlösen des RSI-Geschenks sicher, dass du im richtigen RSI-Konto angemeldet bist. Sobald das Geschenk auf dem falschen Konto eingelöst wurde, kann es normalerweise nicht auf ein anderes Konto übertragen werden.
Was passiert, wenn ein falsches Schiff, eine falsche CCU, ein falscher Paint oder ein falsches Item geliefert wurde?
Wenn wir bestätigen, dass aufgrund eines Fehlers unsererseits ein falsches Item geliefert wurde, prüfen wir den Fall und bieten – sofern zutreffend – eine Korrektur, einen Ersatz oder eine Rückerstattung an.
Bitte kontaktiere uns mit deiner Bestellnummer, der beim Checkout verwendeten E-Mail-Adresse und klaren Screenshots aus deinem RSI Hangar.
Warum sehe ich andere Schiffsnamen in meinem RSI Hangar?
Standalone CCU’d Ship
Ein Standalone CCU’d Ship ist ein vollständiges Ship oder Vehicle. Es ist kein Upgrade!
CCU’d bedeutet nur, dass dieses Ship erstellt wurde, indem ein kleineres Ship oder Vehicle auf das Ship upgegradet wurde, das du kaufst.
Bitte beachte außerdem: In der Gift-E-Mail wird möglicherweise nur das Base Ship angezeigt, das für das Upgrade verwendet wurde.
Keine Sorge – das tatsächliche Ship, das du in deinem Hangar siehst, ist das Ship, das du bestellt hast.
Zum Beispiel sieht ein CCU’d Polaris im Hangar auf der RSI-Website so aus:
SO FUNKTIONIERT ES
Schnell, einfach und sicher – erfahre, wie es funktioniert!
MISC Starlancer MAX Standalone Ship Gameplay Guide
The MISC Starlancer MAX is a large long-range cargo ship built for Star Citizen players who want useful freight capacity, comfortable living space, deep-space travel utility, and a more modern upgrade path from the Freelancer MAX. Designed by Musashi Industrial and Starflight Concern, the Starlancer MAX is not a pure combat ship or capital-scale hauler. It is a practical multi-crew freighter made for players who want to move meaningful cargo while still having enough ship utility for longer journeys.
Unlike the Hull C, which focuses on station-to-station bulk freight, or the C2 Hercules, which focuses on large vehicle and cargo transport, the Starlancer MAX sits in a more manageable middle ground. It offers 224 SCU cargo capacity, internal cargo access, long-range ship comfort, and enough defensive capability to feel more complete than a basic hauler. RSI’s official Starlancer MAX Q&A lists the ship at 224 SCU total cargo, split between 96 SCU in the rear and 128 SCU in the MAX-specific cargo hold.
Build Your MISC Cargo Fleet with the Starlancer MAX
The Starlancer MAX is one of the more useful choices for players who want a large cargo ship without jumping directly into very large haulers like the C2, Hull C, or Ironclad. If you are looking to acquire this MISC long-range freighter, you can explore our available options in the Star Citizen Ships and Vehicles Collection.
Starlancer MAX Key Specifications
Engineered for reliable deep-space transport, the Starlancer MAX blends signature MISC hull durability with an expansive split-hold freight configuration.
| Specification | MISC Starlancer MAX | Gameplay Meaning |
|---|---|---|
| Manufacturer | Musashi Industrial and Starflight Concern / MISC | A practical manufacturer known for industrial ships, long-range utility, and dependable civilian design. |
| Role | Long-Range Cargo / Medium-Large Freight Ship | Built for cargo hauling, deep-space logistics, and comfortable multi-role transport. |
| Status | Flight Ready / Current Gameplay Reference | RSI IAE 2954 material presented the Starlancer MAX as available to test-fly, and Alpha 4.0.2 patch notes mention the Starlancer MAX being added to PU shops. |
| Cargo Capacity | 224 SCU | Useful cargo space for trading, supply runs, mission cargo, and general freight. |
| Cargo Layout | 96 SCU rear + 128 SCU MAX cargo hold | Gives the ship separated cargo areas instead of one simple box bay. |
| Dimensions | 83m length reference | Large enough to feel like a serious freighter while remaining below C2 or Hull C scale. |
| Crew Style | Small-Crew / Multi-Crew Friendly | Works for solo owners in basic use, but feels better with crew support. |
| Core Gameplay | Cargo, long-range travel, logistics, small-group operations | Best used as a practical freight ship with living space and better range than smaller haulers. |
| Ship Identity | Bigger brother of the Freelancer MAX | RSI Q&A describes the Starlancer MAX as a clear step up from the Freelancer MAX in weapons, defense, and amenities. |
Note: Star Citizen ship specifications may change during future patches and balance updates. For product pages, exact cargo layout, weapons, components, and performance should be treated as gameplay-reference information rather than permanent final numbers.
What Makes the Starlancer MAX Valuable?
The Starlancer MAX is valuable because it gives cargo players a useful balance of capacity, comfort, range, and usability. It carries far more than smaller haulers, but it does not feel as specialized or restrictive as the Hull C. It also feels more personal and livable than many pure freight ships.
Its main appeal is the 224 SCU cargo capacity. That is enough to make trading and logistics runs feel meaningful, while still keeping the ship smaller and more manageable than heavy haulers like the C2 Hercules or Ironclad.
The Starlancer MAX also has clear long-range appeal. RSI’s official Starlancer MAX page describes the Starlancer series as built for deep-space operations, with strong quantum and jump-drive capability and the sturdy MISC design style players expect.
Long-Range Cargo Gameplay Role
The Starlancer MAX’s main role is long-range cargo hauling. It is designed for players who want to carry enough freight to make hauling worthwhile while still having a ship that feels comfortable for extended travel.
| Gameplay Use | Why the Starlancer MAX Fits |
|---|---|
| Cargo trading | 224 SCU gives it better earning potential than smaller haulers. |
| Supply runs | Good for moving equipment, mission cargo, and organization supplies. |
| Deep-space logistics | Long-range ship identity makes it suitable for routes beyond simple local hauling. |
| Small-group gameplay | Interior space and crew support make it better for friends than cockpit-only cargo ships. |
| Freelancer MAX upgrade path | Feels like the natural next step for players who like MISC cargo ships. |
| Daily large-ship use | More manageable than C2, Hull C, Ironclad, or capital-scale logistics ships. |
The Starlancer MAX should not be treated as a pure bulk hauler. Its value is not only SCU. Its value is the combination of cargo, range, comfort, and practical ownership.
Cargo Capacity and Layout
The Starlancer MAX’s 224 SCU cargo capacity is its main selling point. RSI’s Q&A breaks this into 96 SCU in the rear and 128 SCU in the MAX-specific cargo hold, which gives the ship a more specialized cargo layout than many simple haulers.
The Starlancer MAX is the cargo-focused Starlancer variant, built for players who want serious freight capacity without moving into heavy-hauler complexity.
This makes the Starlancer MAX useful for players who want better cargo value but do not want to move into ships that require station-only logistics or much larger crew planning.
Comfort and Long-Session Utility
One reason players like the Starlancer MAX is that it feels more like a livable long-range ship than a simple cargo box. Compared with smaller freighters, it gives players more of a “home ship” feeling.
This matters for players who want to run routes, travel between systems, carry supplies, and spend longer sessions away from major stations. The Starlancer MAX is not an exploration ship, but it does feel more comfortable for travel than many short-range freight ships.
The Starlancer MAX is a freighter that feels built for distance, not just for loading cargo and leaving the hangar.
Solo and Small-Crew Gameplay
The Starlancer MAX can be used by a solo owner for basic cargo and travel gameplay, but it is better with support. A second or third player can help with navigation, cargo awareness, defensive systems, turrets, scanning, or route safety.
A practical Starlancer MAX cargo run usually starts with route planning rather than simply filling the ship. The pilot needs to decide whether the route is worth the cargo risk, how long the ship will sit exposed while loading, and whether the separated cargo areas should be used for different supplies or mission items. A co-pilot can watch systems and route safety, while a cargo-focused player can help keep loading and unloading organized.
| Crew Role | Purpose |
|---|---|
| Pilot | Handles flight, landing, route planning, and cargo runs. |
| Co-Pilot | Supports navigation, shields, systems, and situational awareness. |
| Cargo Handler | Helps with loading, unloading, and cargo organization. |
| Turret / Defense Operator | Improves survival during risky routes or hostile encounters. |
This makes the Starlancer MAX a useful ship for solo players who sometimes play with friends. It does not demand a large crew every time, but it becomes more useful and safer when crewed.
Defense and Risk Management
The Starlancer MAX is not a combat ship, but it is more confident than many smaller haulers. RSI’s Q&A describes it as a step up from the Freelancer MAX not only in cargo, but also in weapons, defense, and amenities. That does not mean it should be sold as a gunship. The Starlancer MAX’s weapons and defensive systems are there to help it survive cargo routes, discourage attackers, and buy time to escape.
The Starlancer MAX can defend itself better than a small freighter, but its main value is cargo and long-range logistics, not frontline combat.
Explore Starlancer MAX Upgrade Paths
If you prefer to build toward the Starlancer MAX from an existing ship, you can view our Star Citizen Starlancer MAX CCU Upgrades and plan a more flexible cargo fleet upgrade path over time.
Starlancer MAX vs Other Star Citizen Ships
Comparing intermediate freight options highlights where the Starlancer platform optimizes cargo handling and operational range.
| Ship Fleet Option | Primary Core Role | Compared with Starlancer MAX |
|---|---|---|
| Freelancer MAX | Medium Cargo | The Freelancer MAX is smaller and easier to handle. The Starlancer MAX is the larger, more comfortable, and more capable upgrade. |
| Starlancer TAC | Tactical Patrol / Combat Support | The TAC is better for combat, medical support, jump seats, and snub utility. The MAX is better for cargo hauling. |
| Constellation Taurus | Cargo / Multi-Role | The Taurus is more compact and has strong multi-role firepower. The Starlancer MAX offers a more modern long-range cargo experience and more cargo capacity. |
| C2 Hercules | Heavy Cargo / Vehicle Transport | The C2 carries far more cargo and vehicles. The Starlancer MAX is more manageable and better for players who do not need C2 scale. |
| Hull C | Heavy Bulk Freight | The Hull C is better for massive station-to-station hauling. The Starlancer MAX is more flexible and easier for general use. |
| Caterpillar | Modular Cargo / Utility | The Caterpillar has stronger modular personality. The Starlancer MAX feels more modern, cleaner, and more comfortable for long-range hauling. |
| Ironclad | Armored Heavy Freight | The Ironclad is much larger and more focused on protected heavy cargo. The Starlancer MAX is easier to operate and better for smaller cargo crews. |
Starlancer MAX vs Freelancer MAX
The Freelancer MAX is smaller, cheaper, and easier to handle for players who want a simple medium cargo ship. The Starlancer MAX is the larger upgrade, with more cargo capacity, more comfort, and a stronger long-range ship identity. If you want compact cargo gameplay, the Freelancer MAX is easier to justify. If you want a bigger MISC freighter for longer routes and small-crew logistics, the Starlancer MAX has the clearer role.
Starlancer MAX vs Starlancer TAC
The Starlancer TAC is better for combat support, medical beds, jump seats, and Fury-sized hangar utility. The Starlancer MAX is better for cargo hauling, supply movement, and long-range freight work. Choose the TAC if your gameplay is about patrols, bunkers, escort, and squad support. Choose the MAX if your priority is cargo, trading, and practical logistics.
Starlancer MAX vs C2 Hercules
The C2 Hercules is better for high-volume cargo and vehicle transport because it carries far more cargo and has large ramp access. The Starlancer MAX is smaller, more comfortable, and easier to manage for players who do not need C2 scale. If your goal is maximum practical hauling and vehicle movement, the C2 is stronger. If you want a long-range MISC freighter that sits between medium haulers and heavy cargo ships, the Starlancer MAX is easier to own.
Starlancer MAX Strengths and Limitations
| Strategic Strengths | Operational Limitations |
|---|---|
| 224 SCU cargo gives the Starlancer MAX useful hauling value. | Much less cargo than C2, Hull C, or Ironclad. |
| More comfortable and long-range focused than many smaller haulers. | Not a dedicated combat ship. |
| Natural upgrade path from the Freelancer MAX. | Larger size makes it less nimble than smaller daily ships. |
| Small-crew friendly without requiring capital-ship staffing. | Full defensive value improves with crew support. |
| Good balance between cargo, range, and everyday usability. | Not as specialized as pure cargo or pure combat ships. |
| Flight Ready / current gameplay value makes it easier to recommend. | Exact specs and balance may change across patches. |
Who Should Buy the Starlancer MAX?
The Starlancer MAX is best for players who want a practical cargo ship with more capacity and comfort than medium haulers, but who do not want the size and complexity of very large freight ships. It is especially suitable for traders, solo cargo players, small crews, Freelancer MAX owners, organization logistics players, and anyone who wants a long-range MISC freighter with a clean modern feel.
It is also a useful choice for players who want one ship that can support normal gameplay without being too narrow. You can use it for cargo runs, supply movement, travel, light group logistics, and safer long-distance hauling. Players who want maximum cargo profit should consider the C2, Hull C, or Ironclad. Players who want combat and medical support should look at the Starlancer TAC. But for players who want a balanced cargo-focused Starlancer, the MAX is the clearer choice.
Starlancer MAX FAQ
Is the Starlancer MAX worth buying in Star Citizen?
The Starlancer MAX is worth buying if you want a long-range cargo ship with 224 SCU capacity, good comfort, and a practical small-crew layout. It is not the largest hauler in the game, but it offers a useful balance between cargo capacity and usability.
What is the main role of the Starlancer MAX?
The Starlancer MAX’s main role is cargo hauling and long-range logistics. It is designed to move freight, supplies, mission cargo, and trade goods while still offering more comfort and defensive confidence than smaller haulers.
Is the Starlancer MAX Flight Ready?
The safest wording is Flight Ready / current gameplay reference. RSI IAE 2954 material presented the Starlancer MAX as test-flyable, and Alpha 4.0.2 patch notes mention the Starlancer MAX being added to PU shops.
How much cargo does the Starlancer MAX have?
The Starlancer MAX has 224 SCU total cargo capacity. RSI’s official Q&A says this is split between 96 SCU in the rear and 128 SCU in the MAX-specific cargo hold.
Is the Starlancer MAX better than the Freelancer MAX?
The Starlancer MAX is generally the larger and more capable upgrade. RSI’s Q&A says calling it the bigger brother of the Freelancer MAX would not be a stretch, because it steps up in weapons, defense, and amenities.
Is the Starlancer MAX better than the Starlancer TAC?
The Starlancer MAX is better for cargo hauling. The Starlancer TAC is better for combat support, medical utility, infantry jump seats, and snub-hangar gameplay. Choose the MAX for freight. Choose the TAC for tactical support.
Should I choose the Starlancer MAX or Starlancer TAC?
Choose the Starlancer MAX if your main goal is cargo hauling, trading, supply runs, and long-range logistics. Choose the Starlancer TAC if you want combat support, medical beds, infantry jump seats, patrol gameplay, and Fury-sized hangar utility. The MAX is the better cargo ship, while the TAC is the better tactical support ship.
Can the Starlancer MAX be used solo?
Yes, the Starlancer MAX can be used by a solo player for basic cargo and travel gameplay. However, crew support improves defensive coverage, cargo handling, and route safety, especially when carrying valuable freight.
Is the Starlancer MAX good for cargo?
Yes. Cargo is the Starlancer MAX’s main purpose. Its 224 SCU capacity makes it useful for trading, supply runs, and organization logistics without becoming as large or specialized as a Hull C or C2 Hercules.
Is the Starlancer MAX good for combat?
The Starlancer MAX can defend itself, but it should not be treated as a combat ship. Its weapons and defenses are there to protect cargo runs and help the ship survive, not to replace a gunship.
Is the Starlancer MAX better than the C2 Hercules?
The C2 Hercules is much better for high-volume cargo and vehicle transport. The Starlancer MAX is smaller, more manageable, and better suited for players who want a comfortable long-range freighter without C2 scale.
Is the Starlancer MAX better than the Hull C?
The Hull C is better for massive station-to-station freight. The Starlancer MAX is better for more flexible general cargo use, smaller crews, and players who want internal cargo utility rather than external bulk freight.
Does the Starlancer MAX have good long-term value?
Yes, the Starlancer MAX has useful long-term value for cargo players who want a practical, comfortable, long-range freighter. Its role is clear, its cargo capacity is meaningful, and it fits a useful space between medium haulers and heavy freight ships.





