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Häufig gestellte Fragen
Wie lange dauert die Lieferung in der Regel?
Star Citizen Schiffe, CCUs, Paints und Items werden normalerweise innerhalb von 20–30 Minuten geliefert.
In seltenen Fällen kann die Lieferung bis zu 12 Stunden dauern – zum Beispiel bei hohem Bestellvolumen, RSI-Gifting-Limits, Account-Status-Problemen oder wenn eine manuelle Prüfung erforderlich ist.
Schiff-Lieferungen überschreiten in der Regel nicht 12 Stunden, außer es gibt besondere Gründe wie RSI-Systemlimits, Account-Einschränkungen oder eine notwendige Kundenverifizierung.
Ist meine Schiff-Bestellung abgesichert?
Ja. Sicherheit und Zuverlässigkeit stehen bei uns an erster Stelle.
Alle Schiffe, die du bei LTI Hangar kaufst, stammen aus unserem eigenen Bestand – ohne externe Verkäufer oder unbekannte Drittanbieter.
Jede Schiff-Bestellung wird mit klaren Liefernachweisen bearbeitet. So kann der Ablauf bei Support-Anfragen überprüft und nachvollzogen werden. Für berechtigte Probleme im Zusammenhang mit der Lieferung bieten wir außerdem einen 6-monatigen After-Sale-Schutz.
Diese Kombination aus eigenem Bestand, nachvollziehbarer Lieferung und After-Sale-Schutz bieten viele Drittanbieter-Marktplätze nicht in dieser Form. Genau deshalb wählen viele Kunden LTI Hangar für sicherere Star Citizen Schiff-Käufe.
Was bedeutet unser 6-monatiger After-Sale-Schutz?Warum bieten viele andere Marktplätze diesen Schutz nicht an?
In dem äußerst seltenen Fall, dass während der Lieferung oder innerhalb von bis zu 6 Monaten nach abgeschlossener Lieferung ein Problem mit einem Item auftritt, prüfen wir den Fall sorgfältig.
Wenn festgestellt wird, dass das Problem durch einen Fehler unsererseits verursacht wurde, bieten wir entweder einen Ersatz oder eine Rückerstattung an.
Damit wir den Fall korrekt prüfen können, kann es erforderlich sein, dass du uns relevante Nachweise zur Verfügung stellst, z. B. Screenshots aus deinem RSI Hangar, Bestelldetails und Einträge aus dem RSI Hangar Log.
Das RSI Hangar Log kann dabei helfen, den Status und die Historie eines Schiffs nachzuvollziehen – zum Beispiel, ob das Item geclaimt, getauscht, gemeltet, übertragen oder nach der Lieferung anderweitig verändert wurde.
Wir prüfen die von dir bereitgestellten Nachweise, um die Ursache des Problems zu bestimmen.
Dieses Maß an Schutz wird von vielen Drittanbieter-Marktplätzen nicht in dieser Form angeboten, da sie häufig mit externen Verkäufern oder gemischten Inventarquellen arbeiten.
Bei LTI Hangar stammen alle Schiffe aus unserem eigenen Bestand, und jede Bestellung verfügt über klare Liefernachweise. Dadurch können wir sichereren und zuverlässigeren Support bieten.
Kann ich nach dem Einlösen von Schiffen, CCUs, Paints oder Items eine Rückerstattung beantragen?
Sobald das RSI-Geschenk eingelöst wurde, sind das Schiff, die CCU, der Paint oder das Item an das empfangende RSI-Konto gebunden. Aufgrund der Einschränkungen des Star Citizen Gifting-Systems kann ein eingelöstes Schiff normalerweise nicht erneut verschenkt, zurückgegeben, rückgängig gemacht oder erneut geliefert werden.
Aus diesem Grund sind bereits eingelöste Items normalerweise nicht für eine Stornierung oder Rückerstattung berechtigt.
Eine Korrektur, ein Ersatz oder eine Rückerstattung kann nur angeboten werden, wenn wir bestätigen, dass das Problem durch uns verursacht wurde – zum Beispiel durch einen falsch gesendeten Artikel, einen Lieferfehler oder ein anderes nachweisbares Lieferproblem auf unserer Seite.
Bitte stelle vor dem Einlösen des RSI-Geschenks sicher, dass du im richtigen RSI-Konto angemeldet bist. Sobald das Geschenk auf dem falschen Konto eingelöst wurde, kann es normalerweise nicht auf ein anderes Konto übertragen werden.
Was passiert, wenn ein falsches Schiff, eine falsche CCU, ein falscher Paint oder ein falsches Item geliefert wurde?
Wenn wir bestätigen, dass aufgrund eines Fehlers unsererseits ein falsches Item geliefert wurde, prüfen wir den Fall und bieten – sofern zutreffend – eine Korrektur, einen Ersatz oder eine Rückerstattung an.
Bitte kontaktiere uns mit deiner Bestellnummer, der beim Checkout verwendeten E-Mail-Adresse und klaren Screenshots aus deinem RSI Hangar.
Warum sehe ich andere Schiffsnamen in meinem RSI Hangar?
Standalone CCU’d Ship
Ein Standalone CCU’d Ship ist ein vollständiges Ship oder Vehicle. Es ist kein Upgrade!
CCU’d bedeutet nur, dass dieses Ship erstellt wurde, indem ein kleineres Ship oder Vehicle auf das Ship upgegradet wurde, das du kaufst.
Bitte beachte außerdem: In der Gift-E-Mail wird möglicherweise nur das Base Ship angezeigt, das für das Upgrade verwendet wurde.
Keine Sorge – das tatsächliche Ship, das du in deinem Hangar siehst, ist das Ship, das du bestellt hast.
Zum Beispiel sieht ein CCU’d Polaris im Hangar auf der RSI-Website so aus:
SO FUNKTIONIERT ES
Schnell, einfach und sicher – erfahre, wie es funktioniert!
Esperia Prowler Standalone Ship Gameplay Guide
The Esperia Prowler is a stealth dropship built for Star Citizen players who want alien technology, elite troop deployment, boarding operations, and a ship that feels noticeably different from standard Human military transports. Recreated by Esperia from historic Tevarin designs, the Prowler is not a normal cargo ship, gunship, or general-purpose daily driver. It is a specialized armored personnel carrier designed to insert troops quickly, quietly, and aggressively.
Unlike the Valkyrie, Cutlass Steel, or Vanguard Hoplite, the Prowler is built around Tevarin combat philosophy. Its air-shielded deployment portals, Grav-Lev plates, low-signature profile, heavy shielding, and compact troop bay make it one of the more distinctive dropships in Star Citizen.
Build Your Tevarin Dropship Fleet with the Prowler
The Prowler remains one of the more distinctive alien ships available on the Human market. If you are looking to acquire this Esperia stealth dropship, you can explore our available options in the Star Citizen Ships and Vehicles Collection.
Prowler Key Specifications
The Prowler combines stealth, troop transport, alien technology, and focused dropship utility. Its specifications show why it is valued not as a flexible hauler, but as a dedicated infiltration and boarding platform.
| Specification | Esperia Prowler | Gameplay Meaning |
|---|---|---|
| Manufacturer | Esperia | Human recreation of a historic Tevarin armored personnel carrier. |
| Role | Dropship / Stealth Personnel Carrier | Built for troop deployment, boarding, extraction, and special operations. |
| Status | Flight Ready | The Prowler became flyable with Alpha 3.9 content. |
| Crew | 2 | Designed around pilot and co-pilot operation rather than large bridge crew gameplay. |
| Troop Capacity | 16 jump stations | Supports a full infantry team for fast deployment into hostile areas. |
| Cargo Capacity | 0 SCU | The standard Prowler is a troop carrier, not a cargo hauler. |
| Dimensions | 34m length / 32m beam / 15m height reference values | Compact for a dropship that carries 16 troops, making it easier to insert into tight areas. |
| Deployment System | 8 side drop doors + rear ramp | Supports fast infantry exit from multiple angles. |
| Special Tech | Air shields / Grav-Lev plates / low-signature design | Gives the Prowler its Tevarin stealth-insertion identity. |
| Reference Weapons | 2x Esperia Deadbolt IV ballistic cannons + 2x Lightstrike III laser cannons | Gives the ship meaningful firepower, but its main value is still troop delivery. |
Note: Star Citizen ship specifications, weapons, and balance can change between patches. For product pages, treat exact performance and loadout numbers as gameplay-reference information rather than permanent final values.
What Makes the Prowler Valuable?
The Prowler is valuable because it offers a role that very few ships can match: stealthy troop insertion with alien technology. It is not just another dropship with seats. Its design is built around getting troops into dangerous places quickly and with style.
Its main appeal comes from the combination of low signature, air-shielded side doors, Grav-Lev handling, and 16 jump stations. This gives the Prowler a clear identity for special operations, boarding attempts, bunker assaults, hostile extractions, and organization events.
It also has clear collector appeal. The Prowler is one of the rare ships that feels truly alien inside and outside. The Tevarin design language, unusual cockpit view, deployment portals, and historical warship background make it more memorable than a standard Human dropship.
Stealth Dropship Gameplay Role
In gameplay, the Prowler performs best as a stealth insertion ship. It is designed to approach a target, deploy troops quickly, and leave before the enemy can fully react.
Official Q&A describes the Prowler as a ship built for stealth deployment and emergency extraction. It is especially useful when you are “going in quiet or coming out loud,” which is exactly the kind of role most normal transports cannot perform as naturally.
| Mission Type | Why the Prowler Fits |
|---|---|
| Boarding operations | Designed around elite troop deployment and air-shielded portals. |
| Bunker assaults | Can drop a full team quickly without relying only on one rear ramp. |
| Special operations | Low-signature identity supports quieter approaches. |
| Emergency extraction | Fast troop loading and multiple exits help in messy situations. |
| Organization events | Gives ground teams a clear assault role. |
The Prowler should not be treated as a long-range patrol ship. Official Q&A describes it as more like a landing craft than a long-duration transport, built for assaults and boarding rather than extended patrols.
Air-Shielded Deployment and Boarding Utility
The Prowler’s most important feature is its deployment system. It has eight side drop doors, four on each side, plus a rear ramp. These doors use air shields, allowing troops to deploy rapidly in hostile locations, including atmosphere or space-based scenarios.
This creates a very different feel from standard ramp-based dropships. Instead of everyone leaving from one rear door, troops can exit from multiple side portals and spread out faster.
That matters in combat because deployment time is risk time. The longer a dropship sits exposed, the more likely it is to be hit. The Prowler’s design helps reduce that window by letting a squad leave the ship quickly and from several points.
Grav-Lev and Tevarin Flight Style
The Prowler’s Grav-Lev plates are another major part of its identity. Official Q&A explains that these plates help with control when traversing uneven surfaces and can assist positioning near large capital ships or planetary fortifications.
This makes the Prowler feel less like a normal VTOL transport and more like an alien assault craft designed for close approach and unusual positioning. It is especially useful for the final stage of an insertion, where terrain, structures, and enemy defenses can make clean landing difficult.
The Prowler is not just about flying from A to B. It is about how it enters the last dangerous part of the mission.
Combat and Defensive Value
The Prowler has solid weapons for a dropship, but it should not be described as a pure gunship. Its firepower helps it survive, pressure threats, and support an insertion, but the ship’s real purpose is still troop delivery.
Official Q&A directly compares the Prowler with ships like the Redeemer and Hoplite, explaining that the Redeemer and Hoplite lean more heavily into direct ship-to-ship combat, while the Prowler is more specialized around troop carrying, stealth deployment, and boarding.
The Prowler also has unique defensive concepts, including a Tevarin-style Phalanx Shield and a wide range of countermeasures. Official Q&A says the Prowler was intended to have flares, chaff, and decoys, and that its Phalanx Shield concept rewards active shield management.
The Prowler can fight, but it is best used as a stealth assault transport, not as a frontline gunship.
Multi-Crew and Squad Gameplay
The Prowler’s listed flight crew is small, but its real gameplay depends on the people it carries. The ship itself is operated by a pilot and co-pilot, while the troop bay supports a full assault team.
A practical Prowler operation usually depends on timing more than raw firepower. The pilot needs to approach quietly, choose the side of the target or landing zone, and avoid staying exposed after the doors open. The squad leader should decide whether troops exit through the side portals or rear ramp, while the boarding team prepares weapons, med supplies, and mission tools before arrival. In real use, the Prowler feels strongest when it drops the team fast and leaves quickly instead of hovering like a normal gunship.
| Role | Gameplay Purpose |
|---|---|
| Pilot | Handles approach, positioning, landing, and extraction. |
| Co-Pilot | Supports navigation, systems, weapons, or defensive management. |
| Boarding Team | Deploys through side portals or rear ramp. |
| Squad Leader | Coordinates timing, target priority, and entry routes. |
| Support Troops | Carry weapons, ammo, med supplies, hacking tools, or mission gear. |
This makes the Prowler especially good for organizations. It gives infantry players a reason to ride together, deploy together, and act like a real boarding team rather than arriving separately in random ships.
Explore Prowler Upgrade Paths
If you prefer to build toward the Prowler from an existing ship, you can view our Star Citizen Prowler CCU Upgrades and plan a more flexible dropship or alien-ship fleet upgrade path over time.
Prowler vs Other Star Citizen Dropships
The Prowler occupies a very specific position among Star Citizen dropships. It is more alien and stealth-focused than the Valkyrie, more specialized than the Cutlass Steel, and less direct-combat focused than gunship-style transports.
| Ship Fleet Option | Primary Core Role | Compared with Esperia Prowler |
|---|---|---|
| Valkyrie | Heavy Dropship / Troop Transport | The Valkyrie is more traditional, heavier, and better suited for large-scale military drops. The Prowler is more stealthy, exotic, and specialized for infiltration. |
| Cutlass Steel | Budget Dropship / Troop Transport | The Cutlass Steel is easier to access and more practical for simple troop movement. The Prowler is more premium, stealth-focused, and alien in design. |
| Vanguard Hoplite | Military Dropship / Fighter-Based Transport | The Hoplite is more Human military and fighter-like. The Prowler carries more Tevarin identity and has a more specialized deployment style. |
| Redeemer | Gunship | The Redeemer is better for direct ship combat and turret firepower. The Prowler is better for stealth insertion and troop deployment. |
| Terrapin | Recon / Armored Scout | The Terrapin is better for scanning and survival. The Prowler is better for moving troops into a target area. |
| Prowler Utility | Stealth Cargo Variant | The Utility variant trades the standard Prowler’s troop focus for 32 SCU cargo and tractor-beam support. The standard Prowler is the better dropship. |
Prowler vs Valkyrie
The Valkyrie is better for traditional military dropship gameplay, larger-scale troop transport, and more conventional battlefield deployment. The Prowler is more specialized around stealth insertion, Tevarin air-shielded deployment portals, and short-range boarding operations. If you want a Human military dropship with a broader transport feel, the Valkyrie is easier to justify. If you want stealth, alien design, and fast squad insertion, the Prowler has the clearer identity.
Prowler vs Cutlass Steel
The Cutlass Steel is more accessible, cheaper, and easier to understand as a basic troop transport. The Prowler is more premium, more specialized, and more focused on stealth deployment rather than simple seat count. If you want a practical budget dropship, the Cutlass Steel makes more sense. If you want a Tevarin stealth boarding ship with stronger identity, the Prowler is the better fit.
Prowler vs Vanguard Hoplite
The Vanguard Hoplite feels more like a Human military fighter-transport hybrid, while the Prowler is a dedicated stealth personnel carrier. The Hoplite is easier to place in traditional combat support, but the Prowler carries more troops and has a more specialized deployment style. Choose the Hoplite if you want a fighter-based dropship. Choose the Prowler if you want alien stealth insertion and boarding-focused gameplay.
Prowler Strengths and Limitations
| Strategic Strengths | Operational Limitations |
|---|---|
| 16 jump stations make it useful for squad deployment. | 0 SCU cargo means it is not useful as a normal hauler. |
| 8 air-shielded side doors allow fast troop exits. | Short-range role makes it less suitable for long independent patrols. |
| Low-signature identity supports stealth insertion gameplay. | Needs infantry players to justify its full value. |
| Grav-Lev plates give it a unique Tevarin approach and positioning style. | Not as flexible as general-purpose ships. |
| Alien design gives it clear collector and roleplay appeal. | Not a dedicated gunship despite having solid weapons. |
| Flight Ready status makes it usable now. | Its best boarding gameplay depends on deeper future FPS and ship-boarding systems. |
Who Should Buy the Prowler?
The Prowler is best for players who want a specialized stealth dropship instead of a general-purpose ship. It is especially suitable for organizations, boarding teams, FPS-focused groups, alien-ship collectors, Tevarin fans, and players who enjoy tactical insertion gameplay.
It is also a good choice for players who want a ship with personality. The Prowler feels different from almost anything else in Star Citizen. Its cockpit, doors, movement style, and alien structure make it more than just another troop carrier.
Players who mainly want cargo profit, daily missions, long-range exploration, or solo combat may find the Prowler too specialized. But for players who want to deliver a squad into danger with stealth and style, the Prowler remains one of the more distinctive dropships in the game.
Prowler FAQ
Is the Prowler worth buying in Star Citizen?
The Prowler is worth buying if you want a stealth dropship with alien design, 16 troop stations, fast side-door deployment, and clear special-operations identity. It is not ideal for cargo, solo daily use, or general-purpose gameplay. Its value comes from squad transport, boarding, stealth insertion, and Tevarin collector appeal.
Is the Prowler Flight Ready?
Yes. The Prowler became flyable with Star Citizen Alpha 3.9 content, where RSI described it as a new ship for that release and highlighted its 16 drop seats, low-signature components, and dropship role.
What is the main role of the Prowler?
The Prowler’s main role is stealth troop deployment. It is built to insert soldiers into hostile locations, support boarding attempts, and extract teams under pressure. Official Q&A describes it as a dedicated armored personnel carrier and boarding ship.
Can the Prowler be used solo?
The Prowler can be flown by a solo pilot, but it is not ideal as a solo ship. Its main value comes from carrying and deploying troops. Without a squad onboard, much of what makes the Prowler special is wasted.
How many troops can the Prowler carry?
The Prowler has 16 jump stations and 16 weapon racks, allowing it to carry a full infantry team for assault or boarding operations.
Does the Prowler have cargo space?
The standard Prowler is listed with 0 cargo capacity in older official technical references. It is a troop transport, not a cargo ship. Players who want a Prowler-style ship with cargo utility should look at the Prowler Utility variant, which is described with a 32 SCU cargo hold and integrated tractor beam.
Should I choose the standard Prowler or Prowler Utility?
Choose the standard Prowler if your main goal is troop deployment, stealth insertion, boarding operations, and Tevarin dropship gameplay. Choose the Prowler Utility if you want the same alien design language with more practical cargo use, 32 SCU storage, and tractor-beam loading support. The standard Prowler is the better dropship, while the Prowler Utility is the better stealth cargo variant.
What makes the Prowler different from the Valkyrie?
The Valkyrie is a more traditional Human military dropship with stronger conventional transport identity. The Prowler is more specialized, more alien, and more focused on stealth insertion, air-shielded deployment, and Tevarin technology. Choose the Valkyrie for a more standard military dropship. Choose the Prowler for stealth and style.
Is the Prowler better than the Cutlass Steel?
The Prowler is more premium, more specialized, and more unique than the Cutlass Steel. The Cutlass Steel is easier to use as a practical troop transport, while the Prowler is better for players who want stealth deployment, alien design, and a more serious boarding-ship identity.
Does the Prowler have ship-to-ship docking?
No. Official Q&A says the Prowler does not have ship-to-ship docking. Its boarding concept is built around Tevarin-style air-shielded deployment portals rather than a Human-standard physical docking hatch.
Is the Prowler good for combat?
The Prowler has meaningful weapons and defenses, but it should not be treated as a dedicated gunship. It can support insertion and defend itself, but ships like the Redeemer are more focused on direct ship-to-ship combat. The Prowler’s real strength is delivering troops.
Does the Prowler have beds or long-range living space?
The Prowler should not be described as a long-range living ship. Official Q&A said it did not currently have a bed or toilet and described it as a short-range craft more like a landing craft than a long-duration transport.
Does the Prowler have good long-term value?
Yes, the Prowler has useful long-term value for players who enjoy FPS operations, boarding, stealth deployment, and alien ships. Its role is very specific, so it will not appeal to every player. But for organizations that want a dedicated stealth dropship, the Prowler has a clear identity that is difficult to replace.




