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Häufig gestellte Fragen
Wie lange dauert die Lieferung in der Regel?
Star Citizen Schiffe, CCUs, Paints und Items werden normalerweise innerhalb von 20–30 Minuten geliefert.
In seltenen Fällen kann die Lieferung bis zu 12 Stunden dauern – zum Beispiel bei hohem Bestellvolumen, RSI-Gifting-Limits, Account-Status-Problemen oder wenn eine manuelle Prüfung erforderlich ist.
Schiff-Lieferungen überschreiten in der Regel nicht 12 Stunden, außer es gibt besondere Gründe wie RSI-Systemlimits, Account-Einschränkungen oder eine notwendige Kundenverifizierung.
Ist meine Schiff-Bestellung abgesichert?
Ja. Sicherheit und Zuverlässigkeit stehen bei uns an erster Stelle.
Alle Schiffe, die du bei LTI Hangar kaufst, stammen aus unserem eigenen Bestand – ohne externe Verkäufer oder unbekannte Drittanbieter.
Jede Schiff-Bestellung wird mit klaren Liefernachweisen bearbeitet. So kann der Ablauf bei Support-Anfragen überprüft und nachvollzogen werden. Für berechtigte Probleme im Zusammenhang mit der Lieferung bieten wir außerdem einen 6-monatigen After-Sale-Schutz.
Diese Kombination aus eigenem Bestand, nachvollziehbarer Lieferung und After-Sale-Schutz bieten viele Drittanbieter-Marktplätze nicht in dieser Form. Genau deshalb wählen viele Kunden LTI Hangar für sicherere Star Citizen Schiff-Käufe.
Was bedeutet unser 6-monatiger After-Sale-Schutz?Warum bieten viele andere Marktplätze diesen Schutz nicht an?
In dem äußerst seltenen Fall, dass während der Lieferung oder innerhalb von bis zu 6 Monaten nach abgeschlossener Lieferung ein Problem mit einem Item auftritt, prüfen wir den Fall sorgfältig.
Wenn festgestellt wird, dass das Problem durch einen Fehler unsererseits verursacht wurde, bieten wir entweder einen Ersatz oder eine Rückerstattung an.
Damit wir den Fall korrekt prüfen können, kann es erforderlich sein, dass du uns relevante Nachweise zur Verfügung stellst, z. B. Screenshots aus deinem RSI Hangar, Bestelldetails und Einträge aus dem RSI Hangar Log.
Das RSI Hangar Log kann dabei helfen, den Status und die Historie eines Schiffs nachzuvollziehen – zum Beispiel, ob das Item geclaimt, getauscht, gemeltet, übertragen oder nach der Lieferung anderweitig verändert wurde.
Wir prüfen die von dir bereitgestellten Nachweise, um die Ursache des Problems zu bestimmen.
Dieses Maß an Schutz wird von vielen Drittanbieter-Marktplätzen nicht in dieser Form angeboten, da sie häufig mit externen Verkäufern oder gemischten Inventarquellen arbeiten.
Bei LTI Hangar stammen alle Schiffe aus unserem eigenen Bestand, und jede Bestellung verfügt über klare Liefernachweise. Dadurch können wir sichereren und zuverlässigeren Support bieten.
Kann ich nach dem Einlösen von Schiffen, CCUs, Paints oder Items eine Rückerstattung beantragen?
Sobald das RSI-Geschenk eingelöst wurde, sind das Schiff, die CCU, der Paint oder das Item an das empfangende RSI-Konto gebunden. Aufgrund der Einschränkungen des Star Citizen Gifting-Systems kann ein eingelöstes Schiff normalerweise nicht erneut verschenkt, zurückgegeben, rückgängig gemacht oder erneut geliefert werden.
Aus diesem Grund sind bereits eingelöste Items normalerweise nicht für eine Stornierung oder Rückerstattung berechtigt.
Eine Korrektur, ein Ersatz oder eine Rückerstattung kann nur angeboten werden, wenn wir bestätigen, dass das Problem durch uns verursacht wurde – zum Beispiel durch einen falsch gesendeten Artikel, einen Lieferfehler oder ein anderes nachweisbares Lieferproblem auf unserer Seite.
Bitte stelle vor dem Einlösen des RSI-Geschenks sicher, dass du im richtigen RSI-Konto angemeldet bist. Sobald das Geschenk auf dem falschen Konto eingelöst wurde, kann es normalerweise nicht auf ein anderes Konto übertragen werden.
Was passiert, wenn ein falsches Schiff, eine falsche CCU, ein falscher Paint oder ein falsches Item geliefert wurde?
Wenn wir bestätigen, dass aufgrund eines Fehlers unsererseits ein falsches Item geliefert wurde, prüfen wir den Fall und bieten – sofern zutreffend – eine Korrektur, einen Ersatz oder eine Rückerstattung an.
Bitte kontaktiere uns mit deiner Bestellnummer, der beim Checkout verwendeten E-Mail-Adresse und klaren Screenshots aus deinem RSI Hangar.
Warum sehe ich andere Schiffsnamen in meinem RSI Hangar?
Standalone CCU’d Ship
Ein Standalone CCU’d Ship ist ein vollständiges Ship oder Vehicle. Es ist kein Upgrade!
CCU’d bedeutet nur, dass dieses Ship erstellt wurde, indem ein kleineres Ship oder Vehicle auf das Ship upgegradet wurde, das du kaufst.
Bitte beachte außerdem: In der Gift-E-Mail wird möglicherweise nur das Base Ship angezeigt, das für das Upgrade verwendet wurde.
Keine Sorge – das tatsächliche Ship, das du in deinem Hangar siehst, ist das Ship, das du bestellt hast.
Zum Beispiel sieht ein CCU’d Polaris im Hangar auf der RSI-Website so aus:
SO FUNKTIONIERT ES
Schnell, einfach und sicher – erfahre, wie es funktioniert!
Anvil Liberator Standalone Ship Gameplay Guide
The Anvil Liberator is a light carrier built for Star Citizen players who want to transport ships, vehicles, supplies, and small strike teams across long distances. Designed by Anvil Aerospace, the Liberator is not a traditional cargo ship, warship, or exploration vessel. It is a dedicated ship-and-vehicle transport platform made for players who want to move smaller assets into position without relying on every pilot to travel separately.
Unlike capital carriers such as the Kraken, the Liberator is more compact and practical. It does not try to be a full fleet command center or a complete mobile station. Instead, it focuses on a clear job: carry small ships, carry ground vehicles, move support cargo, and help a fleet deploy assets closer to the action.
Build Your Light Carrier Fleet with the Liberator
The Liberator remains a useful long-term support ship for players building a logistics, combat, racing, or organization fleet. If you are looking to acquire this Anvil light carrier, you can explore our available options in the Star Citizen Ships and Vehicles Collection.
Liberator Key Specifications
The Liberator combines carrier-style transport with cargo and vehicle support. Its specifications show why it is valued not as a main combat ship, but as a deployment platform for small ships, vehicles, supplies, and group operations.
| Specification | Anvil Liberator | Gameplay Meaning |
|---|---|---|
| Manufacturer | Anvil Aerospace | A military-grade manufacturer known for practical, durable, mission-focused ship design. |
| Role | Light Carrier / Ship Transport / Vehicle Transport | Built to move small ships, ground vehicles, cargo, and support teams into position. |
| Status | Concept / Not Flight Ready | Not currently flyable; final gameplay and specifications may change before release. |
| Crew | 2 | Designed to be more manageable than large capital carriers, while still benefiting from crew support. |
| Cargo Capacity | 400 SCU | Useful for supplies, spare parts, mission cargo, vehicle equipment, and manual support operations. |
| Dimensions | Length: 122m / Width: 68m / Height: 24m | Large enough to carry multiple assets, but smaller than true capital carriers. |
| External Landing Pads | 3 | Allows the Liberator to transport several small ships on top of the hull. |
| Internal Vehicle Bays | 2 | Supports ground vehicles, smaller support vehicles, and mission deployment. |
| Support Utility | Basic manual refuel / repair / rearm support | Useful for field operations, but not a full dedicated carrier service system. |
Note: The Liberator is a concept ship, and Star Citizen ship specifications are subject to balance and design changes by Cloud Imperium Games. Treat all figures as gameplay-reference information rather than final permanent values.
What Makes the Liberator Valuable?
The Liberator is valuable because it solves a very practical fleet problem: moving smaller ships and vehicles together. In Star Citizen, travel time, fuel range, hostile space, and deployment logistics can matter just as much as combat power. The Liberator gives a group one platform that can carry several assets and deliver them closer to the mission area.
Its main appeal is flexibility. A combat group can use it to move fighters. A racing group can use it as an event support ship. A ground team can use it to transport vehicles. A logistics crew can use its cargo space for supplies and support materials. This makes the Liberator useful across many different gameplay styles.
The Liberator also fills a gap between normal transport ships and massive carriers. It is more carrier-like than a C2 Hercules, but much easier to understand than a Kraken. For many organizations, that middle-ground identity is exactly what makes it attractive.
Light Carrier Gameplay Role
The Liberator’s core role is deployment. It is designed to bring ships and vehicles to the right place, not to win battles by itself. This makes it especially useful for operations where smaller craft need to be staged near a combat zone, racing route, mining area, salvage site, or ground mission.
A Liberator can support a fleet by acting as a forward transport platform. Instead of every small ship flying a long route alone, they can ride on the Liberator and launch closer to the objective. This can save time, reduce fuel concerns, and make group operations feel more organized.
However, the Liberator should not be treated like a full carrier. It does not provide the same level of protection, command infrastructure, or dedicated service facilities as much larger vessels. Its strength is practical transport, not capital-ship dominance.
Ship and Vehicle Transport Utility
The Liberator’s 3 external pads and 2 internal vehicle bays are its main selling points. This layout allows it to move a mix of small ships and ground assets, which makes it useful for organizations that run varied operations.
For combat groups, it can deliver light fighters, support craft, or small utility ships. For ground-focused players, it can carry vehicles into position for surface missions. For racing communities, it can work as a mobile staging platform. For industrial groups, it can help move smaller support assets around mining or salvage operations.
This type of utility is different from normal cargo hauling. The Liberator is not just moving goods. It is moving capability. Every ship or vehicle it carries can become part of the mission once deployed.
Manual Support and Field Operations
One important point is that the Liberator is not a full-service carrier. Official Q&A information explains that refueling, repairing, and rearming will only be supported at a basic level and handled manually by players using supplies stored in the cargo bay. It does not have dedicated repair facilities or separate stores for those services.
This means the Liberator is better understood as a transport and staging platform, not a complete mobile base. It can help keep carried craft active in the field, but it will still rely on planning, supplies, and player work.
For gameplay, this actually makes the ship more interesting. A Liberator crew may need to manage inventory, spare parts, fuel supplies, weapons, vehicles, and launch timing. It creates logistics gameplay instead of simply acting as a magical repair station.
Multi-Crew Gameplay
The Liberator has a low listed crew requirement, but it becomes more useful with a coordinated team. A practical crew may include a pilot, cargo manager, vehicle handler, deck coordinator, security support, and the pilots of the carried ships.
A practical Liberator operation would usually start with one pilot, one player managing deck or vehicle loading, and the pilots of the carried ships waiting for launch. In a real group event, the ship is most useful when someone is coordinating which craft launches first, where vehicles are staged, what supplies are loaded, and when the Liberator should stay back instead of entering the fight.
This makes the Liberator especially attractive for small organizations. It does not require the huge crew count of a capital ship, but it still creates meaningful group gameplay. One player can fly the carrier, others can load vehicles, prepare ships, manage supplies, or launch when the operation begins.
For solo players, the Liberator may still be appealing as a long-term fleet asset, but its real value comes from group operations. A carrier is most useful when there are other ships and players to carry.
Explore Liberator Upgrade Paths
If you prefer to build toward the Liberator from an existing ship, you can view our Star Citizen Liberator CCU Upgrades and plan a more flexible fleet upgrade path over time.
Liberator vs Other Star Citizen Ships
The Liberator occupies a very specific position among large Star Citizen ships. It is more carrier-focused than the C2, smaller and more practical than the Kraken, and more deployment-oriented than general cargo or combat ships.
| Ship Fleet Option | Primary Core Role | Compared with Anvil Liberator |
|---|---|---|
| Kraken | Capital Carrier | The Kraken is much larger and more powerful as a true carrier platform. The Liberator is smaller, more practical, and easier for smaller groups to understand. |
| Kraken Privateer | Capital Retail / Carrier Platform | The Privateer is more focused on shops and large-scale mobile commerce. The Liberator is focused on transporting ships and vehicles. |
| C2 Hercules | Heavy Cargo / Vehicle Transport | The C2 is better for current cargo and vehicle hauling. The Liberator adds external ship transport and stronger carrier-style deployment value. |
| Ironclad Assault | Heavy Vehicle Assault Transport | The Ironclad Assault focuses more on armored vehicle delivery and battlefield support. The Liberator is more flexible for moving ships and vehicles together. |
| Valkyrie | Dropship / Troop Transport | The Valkyrie is better for infantry drops and direct combat insertion. The Liberator is better for moving vehicles and smaller ships over longer distances. |
| Polaris | Corvette / Torpedo Capital Ship | The Polaris is a combat-focused corvette with torpedoes and hangar utility. The Liberator is a logistics carrier, not a frontline warship. |
Liberator vs Kraken
The Kraken is a much larger carrier with stronger fleet presence, broader landing-pad utility, and a more serious capital-ship identity. The Liberator is smaller, simpler, and easier for smaller groups to plan around. If you want a major fleet centerpiece, the Kraken has the bigger role. If you want a lighter ship-and-vehicle transport platform without managing a full capital carrier, the Liberator is more practical.
Liberator vs C2 Hercules
The C2 Hercules is better for current cargo hauling and enclosed vehicle transport. The Liberator is different because it can carry small ships on external pads while still offering cargo and vehicle space. If your goal is trading or protected vehicle transport today, the C2 is more useful. If your goal is future carrier-style deployment for fighters, vehicles, and support craft, the Liberator has the clearer role.
Liberator vs Ironclad Assault
The Ironclad Assault is more focused on armored vehicle delivery, battlefield support, and direct ground-operation logistics. The Liberator is more flexible for moving both small ships and ground vehicles over longer distances. If your group mainly wants protected vehicle assault transport, the Ironclad Assault may fit better. If your group wants a light carrier that can stage ships and vehicles together, the Liberator has the stronger deployment identity.
Liberator Strengths and Limitations
| Strategic Strengths | Operational Limitations |
|---|---|
| 3 external landing pads give the Liberator useful small-ship transport value. | Not currently Flight Ready, so buyers must accept concept-ship waiting risk. |
| 2 internal vehicle bays support ground operations and mixed deployment. | Not a full capital carrier like the Kraken. |
| 400 SCU cargo capacity gives it useful supply and logistics support. | Refuel, repair, and rearm support is basic and manual, not fully dedicated. |
| More practical and manageable than larger carrier platforms. | Needs carried ships and vehicles to fully justify its role. |
| Useful for organizations, racing groups, combat teams, and logistics fleets. | Not designed as a main combat ship or daily driver. |
| Clear future role as a deployment and staging platform. | Full value depends on future carrier, logistics, repair, and field-support gameplay loops. |
Who Should Buy the Liberator?
The Liberator is best for players who want a practical light carrier rather than a massive capital ship. It is especially suitable for organizations, small fleet commanders, racing teams, ground-operation groups, combat support teams, and players who enjoy logistics gameplay.
It is also a useful choice for players who own several smaller ships and want a way to move them together. If your fleet includes fighters, ground vehicles, snub ships, utility craft, or support vehicles, the Liberator gives those assets more mission value.
Players who mainly want solo combat, cargo profit, or immediate gameplay may find the Liberator too specialized and too future-dependent. But for players building a fleet around deployment, transport, and group operations, the Liberator remains one of the more useful concept ships in Star Citizen.
Liberator FAQ
Is the Liberator worth buying in Star Citizen?
The Liberator is worth buying if you want a light carrier that can transport small ships, vehicles, cargo, and support supplies. Its value comes from deployment logistics, group operations, and future field-support gameplay. It is not ideal for players who want an immediately flyable ship, a solo daily driver, or a pure combat vessel.
Can the Liberator be used solo?
The Liberator may be manageable by a small crew, but it is not best understood as a solo ship. Its value depends on carrying other ships, vehicles, and players. A solo owner may use it as a long-term fleet platform, but practical carrier gameplay will be much stronger with a group.
What is the main role of the Liberator?
The Liberator’s main role is ship and vehicle transport. It is designed to move smaller craft, ground vehicles, supplies, and teams into position. It works best as a staging platform for operations rather than a frontline combat ship.
Is the Liberator Flight Ready?
No, the Liberator is not currently Flight Ready. It remains a concept ship, and final gameplay details may change before release. Buyers should treat it as a long-term fleet asset rather than a ship for immediate use.
What makes the Liberator different from the Kraken?
The Kraken is a much larger capital carrier with broader fleet presence and stronger carrier identity. The Liberator is smaller, simpler, and more practical for groups that want ship transport without managing a full capital carrier. The Kraken is a fleet centerpiece, while the Liberator is more of a light deployment platform.
Can the Liberator refuel, repair, and rearm ships?
The Liberator supports only basic manual refueling, repairing, and rearming. According to official Q&A information, these actions are handled by players using supplies stored in the cargo bay, and the ship does not have dedicated facilities or separate stores for those services.
How many ships can the Liberator carry?
The official technical breakdown lists the Liberator with 3 external landing pads and 2 internal vehicle spaces. In practical terms, this means it is designed to carry multiple small ships and vehicles, but exact compatibility will depend on final implementation, pad size, vehicle dimensions, and release balance.
Is the Liberator good for cargo?
The Liberator has 400 SCU of cargo capacity, which gives it useful logistics value. However, it is not a pure cargo hauler. Ships like the C2 Hercules, Hull C, or Merchantman are more cargo-focused. The Liberator’s cargo is best understood as support space for supplies, spare parts, mission equipment, and carrier operations.
Is the Liberator good for combat?
The Liberator should not be viewed as a dedicated combat ship. Its main value is transporting and staging other ships and vehicles. In dangerous space, it will likely need escorts and careful planning. Its strength is enabling other assets to fight or operate, not replacing dedicated warships.
Does the Liberator have good long-term value?
Yes, the Liberator has useful long-term value for players and organizations that care about logistics, deployment, racing support, vehicle transport, and small-ship carrier gameplay. Its role is clear and hard to replace. The main risk is that it remains a concept ship, so its final implementation may still change.


