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Häufig gestellte Fragen
Wie lange dauert die Lieferung in der Regel?
Star Citizen Schiffe, CCUs, Paints und Items werden normalerweise innerhalb von 20–30 Minuten geliefert.
In seltenen Fällen kann die Lieferung bis zu 12 Stunden dauern – zum Beispiel bei hohem Bestellvolumen, RSI-Gifting-Limits, Account-Status-Problemen oder wenn eine manuelle Prüfung erforderlich ist.
Schiff-Lieferungen überschreiten in der Regel nicht 12 Stunden, außer es gibt besondere Gründe wie RSI-Systemlimits, Account-Einschränkungen oder eine notwendige Kundenverifizierung.
Ist meine Schiff-Bestellung abgesichert?
Ja. Sicherheit und Zuverlässigkeit stehen bei uns an erster Stelle.
Alle Schiffe, die du bei LTI Hangar kaufst, stammen aus unserem eigenen Bestand – ohne externe Verkäufer oder unbekannte Drittanbieter.
Jede Schiff-Bestellung wird mit klaren Liefernachweisen bearbeitet. So kann der Ablauf bei Support-Anfragen überprüft und nachvollzogen werden. Für berechtigte Probleme im Zusammenhang mit der Lieferung bieten wir außerdem einen 6-monatigen After-Sale-Schutz.
Diese Kombination aus eigenem Bestand, nachvollziehbarer Lieferung und After-Sale-Schutz bieten viele Drittanbieter-Marktplätze nicht in dieser Form. Genau deshalb wählen viele Kunden LTI Hangar für sicherere Star Citizen Schiff-Käufe.
Was bedeutet unser 6-monatiger After-Sale-Schutz?Warum bieten viele andere Marktplätze diesen Schutz nicht an?
In dem äußerst seltenen Fall, dass während der Lieferung oder innerhalb von bis zu 6 Monaten nach abgeschlossener Lieferung ein Problem mit einem Item auftritt, prüfen wir den Fall sorgfältig.
Wenn festgestellt wird, dass das Problem durch einen Fehler unsererseits verursacht wurde, bieten wir entweder einen Ersatz oder eine Rückerstattung an.
Damit wir den Fall korrekt prüfen können, kann es erforderlich sein, dass du uns relevante Nachweise zur Verfügung stellst, z. B. Screenshots aus deinem RSI Hangar, Bestelldetails und Einträge aus dem RSI Hangar Log.
Das RSI Hangar Log kann dabei helfen, den Status und die Historie eines Schiffs nachzuvollziehen – zum Beispiel, ob das Item geclaimt, getauscht, gemeltet, übertragen oder nach der Lieferung anderweitig verändert wurde.
Wir prüfen die von dir bereitgestellten Nachweise, um die Ursache des Problems zu bestimmen.
Dieses Maß an Schutz wird von vielen Drittanbieter-Marktplätzen nicht in dieser Form angeboten, da sie häufig mit externen Verkäufern oder gemischten Inventarquellen arbeiten.
Bei LTI Hangar stammen alle Schiffe aus unserem eigenen Bestand, und jede Bestellung verfügt über klare Liefernachweise. Dadurch können wir sichereren und zuverlässigeren Support bieten.
Kann ich nach dem Einlösen von Schiffen, CCUs, Paints oder Items eine Rückerstattung beantragen?
Sobald das RSI-Geschenk eingelöst wurde, sind das Schiff, die CCU, der Paint oder das Item an das empfangende RSI-Konto gebunden. Aufgrund der Einschränkungen des Star Citizen Gifting-Systems kann ein eingelöstes Schiff normalerweise nicht erneut verschenkt, zurückgegeben, rückgängig gemacht oder erneut geliefert werden.
Aus diesem Grund sind bereits eingelöste Items normalerweise nicht für eine Stornierung oder Rückerstattung berechtigt.
Eine Korrektur, ein Ersatz oder eine Rückerstattung kann nur angeboten werden, wenn wir bestätigen, dass das Problem durch uns verursacht wurde – zum Beispiel durch einen falsch gesendeten Artikel, einen Lieferfehler oder ein anderes nachweisbares Lieferproblem auf unserer Seite.
Bitte stelle vor dem Einlösen des RSI-Geschenks sicher, dass du im richtigen RSI-Konto angemeldet bist. Sobald das Geschenk auf dem falschen Konto eingelöst wurde, kann es normalerweise nicht auf ein anderes Konto übertragen werden.
Was passiert, wenn ein falsches Schiff, eine falsche CCU, ein falscher Paint oder ein falsches Item geliefert wurde?
Wenn wir bestätigen, dass aufgrund eines Fehlers unsererseits ein falsches Item geliefert wurde, prüfen wir den Fall und bieten – sofern zutreffend – eine Korrektur, einen Ersatz oder eine Rückerstattung an.
Bitte kontaktiere uns mit deiner Bestellnummer, der beim Checkout verwendeten E-Mail-Adresse und klaren Screenshots aus deinem RSI Hangar.
Warum sehe ich andere Schiffsnamen in meinem RSI Hangar?
Standalone CCU’d Ship
Ein Standalone CCU’d Ship ist ein vollständiges Ship oder Vehicle. Es ist kein Upgrade!
CCU’d bedeutet nur, dass dieses Ship erstellt wurde, indem ein kleineres Ship oder Vehicle auf das Ship upgegradet wurde, das du kaufst.
Bitte beachte außerdem: In der Gift-E-Mail wird möglicherweise nur das Base Ship angezeigt, das für das Upgrade verwendet wurde.
Keine Sorge – das tatsächliche Ship, das du in deinem Hangar siehst, ist das Ship, das du bestellt hast.
Zum Beispiel sieht ein CCU’d Polaris im Hangar auf der RSI-Website so aus:
SO FUNKTIONIERT ES
Schnell, einfach und sicher – erfahre, wie es funktioniert!
Drake Ironclad Standalone Ship Gameplay Guide
The Drake Ironclad is an armored cargo hauler built for Star Citizen players who want large freight capacity, dangerous-route logistics, and a rugged industrial ship with defensive toughness. Designed by Drake Interplanetary, the Ironclad is not a clean luxury transport or a light daily hauler. It is a heavy armored freighter made for players who want to move valuable cargo through risky space.
Unlike the Hull C, which focuses on station-to-station bulk freight, or the C2 Hercules, which focuses on flexible vehicle and cargo transport, the Ironclad is designed around protected internal cargo. Its large cargo hold, armored structure, retractable roof, and detachable Command Module give it a very different identity from most large haulers in Star Citizen.
Build Your Armored Cargo Fleet with the Ironclad
The Ironclad remains one of the more useful Drake choices for players building a serious cargo, logistics, or organization support fleet. If you are looking to acquire this Drake armored freighter, you can explore our available options in the Star Citizen Ships and Vehicles Collection.
Ironclad Key Specifications
The Ironclad combines heavy cargo volume with armored freight protection. Its specifications show why it is valued not as a simple hauler, but as a dangerous-route transport ship for players who care about cargo safety, loading efficiency, and long-term logistics gameplay.
| Specification | Drake Ironclad | Gameplay Meaning |
|---|---|---|
| Manufacturer | Drake Interplanetary | Rugged industrial design focused on function, toughness, and practical utility. |
| Role | Armored Cargo Hauler / Heavy Freight Transport | Built for moving large amounts of valuable cargo through dangerous areas. |
| Status | Flight Ready / In PU | The Ironclad lineup has been introduced into the Persistent Universe. |
| Crew | 7 | Designed for multi-crew cargo operations, turret support, engineering, and logistics management. |
| Cargo Capacity | 2204 SCU | Large internal cargo value, making it useful for protected freight and dangerous-route hauling. |
| Dimensions | Length: 120m / Width: 52m / Height: 20m | Large freight-ship footprint with strong Drake industrial presence. |
| Cargo Access | Retractable roof and large cargo hold | Supports easier loading, unloading, and large-object handling compared with many enclosed haulers. |
| Command System | Detachable Drake Command Module | The hull requires the Command Module to be docked and paired before flight control is available. |
| Defensive Identity | Armored hull and turret coverage | Better suited for risky hauling than lighter civilian cargo ships. |
Note: Star Citizen ship specifications may change during future balance updates. Older Ironclad references listed 1536 SCU, while the newer official Ironclad page lists the standard Ironclad at 2204 SCU. For a product page, the safest wording is to use the latest official figure while still adding a general “subject to change” note.
What Makes the Ironclad Valuable?
The Ironclad is valuable because it gives cargo players something different from pure capacity ships. It is not only about how much cargo it can move. It is about moving valuable cargo with stronger protection, better loading access, and a more dangerous-route identity.
Its main advantage is the combination of large internal cargo capacity and armored Drake construction. The Hull C carries huge freight externally, but it depends heavily on station logistics. The C2 is flexible and easy to use, but it is not built around the same armored cargo identity. The Ironclad sits between these ideas: large cargo volume, internal protection, and a tough industrial frame.
For players who run cargo in risky areas, this matters. A ship full of valuable goods is always a target. The Ironclad gives traders and organizations a hauler that feels more prepared for pressure, especially when supported by crew and escorts.
Armored Cargo Hauling Role
In gameplay, the Ironclad performs best as a heavy freight ship for valuable cargo routes. It is designed for players who want more protection than a standard hauler and more internal cargo utility than external-spindle freight ships.
The ship’s retractable roof gives it a useful loading advantage. Instead of relying only on a rear ramp or narrow cargo entrance, the Ironclad can support top-down loading concepts, making it easier to imagine container movement, cargo cranes, vehicle placement, and large freight handling in future logistics gameplay.
This makes the Ironclad especially attractive for organization cargo operations. A group can use it to move supplies, mission cargo, industrial goods, event equipment, or high-value freight while keeping everything inside a large armored hold.
Cargo Hold and Loading Experience
The Ironclad’s cargo hold is one of its defining features. Its large internal bay gives players a more physical cargo-ship feeling than many freight vessels. The official Q&A describes the cargo bay as large enough to support mini-carrier-style use in theory, while also noting that it is designed around cargo metrics rather than standardized hangar dimensions. Current Q&A figures mention a maximum cargo-bay reference area of about 40 x 21 x 7.5m, with the reminder that this may change during production.
For product-page positioning, the safest way to describe this is: the Ironclad is a cargo ship first, but its large bay gives it unusual flexibility. It may be useful for vehicles, cargo containers, support equipment, and organization logistics, but it should not be sold as a true carrier replacement.
This distinction is important. The Liberator is a ship-and-vehicle transport platform. The Ironclad is an armored cargo hauler with a very large hold. That makes it flexible, but still freight-focused.
Command Module Gameplay
One of the Ironclad’s most distinctive features is the Drake Command Module. Alpha 4.8 patch notes explain that the Ironclad cannot be piloted by the hull alone; the included Drake Command Module must be docked and paired with the hull before flight control becomes available.
This gives the Ironclad a more modular Drake identity. Instead of feeling like a single sealed cargo ship, it has a command section that connects to the larger freight hull. For players who like Drake’s rough, mechanical, industrial design language, this feature gives the Ironclad a lot of personality.
From a gameplay perspective, it also makes the ship feel more like a serious logistics platform. The Command Module is not just a visual gimmick. It shapes how the Ironclad is operated and gives the ship a distinct place in Drake’s large-ship lineup.
Multi-Crew Gameplay
The Ironclad is designed for multi-crew use. With a listed crew of 7, it is not a small solo cargo ship. A practical Ironclad crew may include a pilot, co-pilot, turret operators, cargo manager, engineer, and players handling loading or route security.
A practical Ironclad cargo run usually starts before takeoff: checking whether the Command Module is paired, planning the route, deciding how exposed the cargo will be during loading, and making sure the crew knows who is handling turrets, cargo movement, and landing-zone security. In a real hauling session, the Ironclad is most useful when one player focuses on flying, another watches route risk or scans, and others help with loading, unloading, engineering, or defense. A fully loaded Ironclad is not difficult to understand, but it does need discipline because a single bad landing or unsafe route can put a large amount of cargo at risk.
This gives the ship useful organization value. Instead of one player simply flying cargo alone, the Ironclad can become a shared logistics platform where several players contribute to the mission. One player flies, another manages cargo, another handles turrets, and others support engineering or vehicle movement.
Solo players may still like the Ironclad as a long-term cargo goal, but its full value comes from crewed logistics. A fully loaded Ironclad is not just a ship. It is a moving warehouse with armor, weapons, and a large operational footprint.
Explore Ironclad Upgrade Paths
If you prefer to build toward the Ironclad from an existing ship, you can view our Star Citizen Ironclad CCU Upgrades and plan a more flexible cargo fleet upgrade path over time.
Ironclad vs Other Star Citizen Cargo Ships
The Ironclad occupies a useful position among large Star Citizen cargo ships. It is more protected than many haulers, more internal-cargo focused than the Hull C, and more freight-oriented than the Ironclad Assault.
| Ship Fleet Option | Primary Core Role | Compared with Drake Ironclad |
|---|---|---|
| Ironclad Assault | Armored Assault Carrier | The Assault variant sacrifices cargo capacity for infantry, vehicles, armor, and battlefield support. The standard Ironclad is better for pure armored freight. |
| Hull C | Heavy Freight | The Hull C carries more traditional bulk freight through station logistics. The Ironclad offers protected internal cargo and better dangerous-route identity. |
| C2 Hercules | Heavy Cargo / Vehicle Transport | The C2 is easier for current vehicle transport and flexible hauling. The Ironclad offers more armored cargo identity and larger protected freight value. |
| M2 Hercules | Military Transport | The M2 is better for tactical vehicle delivery and military logistics. The Ironclad is better for large armored cargo hauling. |
| Caterpillar | Modular Cargo / Utility | The Caterpillar is more modular and smaller-scale. The Ironclad is larger, tougher, and more serious as a heavy freight platform. |
| Merchantman | Mobile Trading Bazaar | The Merchantman focuses on alien trade and onboard marketplace gameplay. The Ironclad focuses on rugged cargo movement and freight protection. |
Ironclad vs Ironclad Assault
The standard Ironclad is better for armored freight, higher cargo capacity, and dangerous-route hauling. The Ironclad Assault trades cargo efficiency for infantry seating, stronger battlefield support, and ground-deployment utility. If your goal is cargo profit and protected freight, the standard Ironclad is the better fit. If your goal is vehicle deployment, infantry operations, and combined-arms support, the Ironclad Assault has the stronger role.
Ironclad vs Hull C
The Hull C is better for high-volume station-to-station freight and supported logistics routes. The Ironclad carries less cargo than the Hull C, but it offers protected internal storage, armored hauling identity, and more dangerous-route confidence. If you want pure bulk hauling between major stations, the Hull C is stronger. If you want armored internal cargo and a tougher Drake freight platform, the Ironclad is the better fit.
Ironclad vs C2 Hercules
The C2 Hercules is easier to use for current cargo hauling, vehicle transport, and flexible planet-side operations. The Ironclad offers a larger armored freight identity, retractable roof loading, and protected internal cargo for risky routes. If you want clean everyday utility, the C2 is more practical. If you want a tougher industrial hauler with more cargo-focused Drake personality, the Ironclad has the clearer role.
Ironclad Strengths and Limitations
| Strategic Strengths | Operational Limitations |
|---|---|
| 2204 SCU cargo capacity gives the Ironclad useful freight value. | Large size means route planning, landing awareness, and crew coordination matter. |
| Armored cargo identity makes it more suitable for dangerous hauling than lighter freighters. | Not as pure bulk-efficient as station-focused Hull series ships. |
| Retractable roof gives it useful loading and unloading personality. | Cargo bay is not a standardized hangar, so it should not be treated as a true carrier. |
| Detachable Command Module gives the ship a unique Drake operating style. | Requires Command Module pairing for flight control. |
| Better for protected internal cargo than external-spindle haulers. | Fully loaded runs still need escorts and careful risk management. |
| Useful long-term value for organizations and logistics-focused players. | Not as combat-deployment focused as the Ironclad Assault. |
Who Should Buy the Ironclad?
The Ironclad is best for players who want a serious cargo ship with more toughness and personality than a standard hauler. It is especially suitable for traders, organization logistics teams, industrial groups, risky-route haulers, and players who like Drake’s rugged design style.
It is also a useful option for players who want something more protected than a C2 and more flexible-feeling than a Hull C. The Ironclad does not replace every cargo ship, but it gives freight-focused players a clear armored-hauler identity.
Players who mainly want vehicle drops, infantry seating, or battlefield deployment should consider the Ironclad Assault instead. Players who only care about maximum station-to-station bulk cargo may prefer the Hull C. But for players who want protected internal cargo and a tough Drake logistics platform, the standard Ironclad is one of the more interesting large haulers in Star Citizen.
Ironclad FAQ
Is the Ironclad worth buying in Star Citizen?
The Ironclad is worth buying if you want a heavy armored cargo hauler with large internal freight capacity, clear Drake identity, and better dangerous-route confidence than many civilian cargo ships. Its value comes from protected cargo, large-scale logistics, retractable roof loading, and multi-crew freight gameplay.
Is the Ironclad Flight Ready?
Yes. Star Citizen Alpha 4.8 patch notes state that the Drake Ironclad lineup has been introduced into the PU. This makes the Ironclad more practical than many large concept haulers that still rely only on loaners.
What is the main role of the Ironclad?
The Ironclad’s main role is armored cargo hauling. It is built to move large amounts of freight while offering stronger protection and loading utility than many lighter cargo ships. It is not a pure combat ship, luxury ship, or exploration vessel.
How much cargo can the Ironclad carry?
The latest official Ironclad page lists the standard Drake Ironclad with 2204 SCU of cargo capacity. Older Ironclad material listed 1536 SCU, so the newer product page should use 2204 SCU with a normal “specifications may change” note.
Can the Ironclad be used solo?
The Ironclad can likely be moved by a solo player, but it is not designed as an ideal solo ship. Its listed crew is 7, and its full value depends on cargo handling, turret coverage, engineering, route planning, and team support. A solo owner may use it in limited ways, but serious cargo operations will benefit from crew.
What makes the Ironclad different from the Ironclad Assault?
The standard Ironclad is the cargo-focused version. It offers higher freight capacity and is better for armored hauling. The Ironclad Assault trades cargo efficiency for infantry seating, stronger battlefield support, and combined-arms deployment value. Choose the Ironclad for cargo. Choose the Ironclad Assault for ground operations.
Should I choose the Ironclad or Ironclad Assault?
Choose the standard Ironclad if your main goal is armored cargo hauling, higher freight capacity, and dangerous-route logistics. Choose the Ironclad Assault if your main goal is ground deployment, infantry seating, vehicle support, and stronger battlefield utility. The standard Ironclad is the better freight ship, while the Assault is the better combined-arms support ship.
Is the Ironclad better than the Hull C?
The Ironclad and Hull C serve different cargo styles. The Hull C is better for massive station-to-station freight. The Ironclad is better for protected internal cargo and dangerous-route hauling. If you want pure bulk freight, the Hull C is stronger. If you want armored cargo protection and internal freight utility, the Ironclad is more attractive.
Is the Ironclad better than the C2 Hercules?
The Ironclad is better for armored heavy freight identity, while the C2 is better for current flexible vehicle transport and easier everyday cargo use. The C2 feels cleaner and more practical for many players. The Ironclad feels tougher, larger, and more focused on risky cargo movement.
Can the Ironclad carry vehicles or small ships?
The Ironclad has a very large cargo hold and retractable roof, so it may support some vehicle and small-craft utility depending on dimensions and final gameplay rules. However, official Q&A makes clear that the bay is designed for cargo metrics, not standardized hangar dimensions. It should be presented as an armored cargo ship first, not a true carrier.
Does the Ironclad have good long-term value?
Yes, the Ironclad has useful long-term value for cargo players and organizations. Its role is clear: move large amounts of cargo with more protection than a normal hauler. As cargo, logistics, piracy, insurance, engineering, and organization supply chains become more important, the Ironclad should remain a relevant heavy freight ship.



