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Perché i player scelgono LTI Hangar
Consegna rapida delle navi, supporto reale e una procedura RSI Gift chiara — pensato per i player di Star Citizen che vogliono un’esperienza d’acquisto più semplice e fluida.
Consegna media 20–30 min
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Un team di gamer con oltre 10 anni di esperienza nel settore.
Acquisto sicuro, Vendiamo solo dal nostro stock, senza seller esterni o inserzioni di terze parti.
Supporto post-vendita affidabile
Segui il tuo ordine in tempo reale.
Domande frequenti
Quanto tempo richiede di solito la consegna?
Gli ordini di navi, CCU, paint e item di Star Citizen vengono solitamente consegnati entro 20–30 minuti.
In rari casi, la consegna può richiedere fino a 12 ore a causa del volume degli ordini, dei limiti RSI per l’invio dei gift, dello stato dell’account o di eventuali verifiche manuali necessarie.
Nella maggior parte dei casi, cerchiamo di non superare le 12 ore per la consegna delle navi, salvo problemi eccezionali come limitazioni del sistema RSI, restrizioni dell’account o verifiche richieste al cliente.
Il mio ordine della nave è protetto?
Sì. Sicurezza e affidabilità sono tra le nostre priorità principali.
Tutte le navi vendute da LTI Hangar provengono dal nostro stock diretto, senza seller esterni o fornitori terzi sconosciuti.
Ogni ordine viene gestito con registri di consegna chiari, così il processo può essere verificato e tracciato in caso di bisogno di supporto.
Offriamo inoltre una protezione post-vendita di 6 mesi per eventuali problemi idonei legati alla consegna.
Questo controllo tramite stock diretto, insieme alla consegna tracciabile e alla protezione post-vendita, è uno dei motivi per cui molti clienti scelgono LTI Hangar per acquistare navi Star Citizen in modo più sicuro.
Che cos’è la protezione post-vendita di 6 mesi? Perché altri marketplace non possono offrirla?
Nel rarissimo caso in cui si verifichi un problema con un item durante la consegna o entro 6 mesi dal completamento della consegna, effettueremo una verifica.
Se dalla verifica risulta che il problema è stato causato da un nostro errore, forniremo una sostituzione oppure un rimborso.
Per aiutarci a controllare il caso in modo accurato, potremmo chiederti di fornirci prove rilevanti, come screenshot del tuo RSI Hangar, dettagli dell’ordine e registri dell’RSI Hangar Log.
L’RSI Hangar Log può aiutare a tracciare lo stato e la cronologia di ogni nave, incluso se l’item è stato riscattato, scambiato, meltato, trasferito o modificato in altro modo dopo la consegna.
Esamineremo le prove fornite per determinare la causa del problema.
Questo livello di protezione non è comunemente offerto da molti marketplace di terze parti, perché spesso si affidano a seller esterni o a fonti di stock miste.
Su LTI Hangar, invece, tutte le navi provengono dal nostro stock diretto e ogni ordine dispone di registri di consegna chiari. Questo ci permette di offrire un supporto più sicuro, tracciabile e affidabile.
Posso richiedere un rimborso dopo aver riscattato una nave, CCU, paint o item?
Una volta che l’RSI Gift è stato riscattato, la nave, CCU, paint o item viene collegato all’account RSI che lo ha ricevuto.
A causa delle limitazioni del sistema di gifting di Star Citizen, un item già riscattato normalmente non può essere regalato di nuovo, restituito, annullato o riconsegnato.
Per questo motivo, gli item già riscattati normalmente non sono idonei alla cancellazione o al rimborso.
Una correzione, sostituzione o rimborso può essere fornito solo se confermiamo che il problema è stato causato da noi, ad esempio l’invio di un item sbagliato, un errore nella consegna dell’ordine o un altro problema di consegna verificato e causato dal nostro lato.
Prima di riscattare l’RSI Gift, assicurati di essere connesso all’account RSI corretto.
Una volta che il gift viene riscattato sull’account sbagliato, normalmente non può essere spostato su un altro account.
Cosa succede se viene consegnata la nave, CCU, paint o item sbagliato?
Se confermiamo che l’item sbagliato è stato consegnato a causa di un nostro errore, esamineremo il caso e forniremo una correzione, una sostituzione o un rimborso, ove applicabile.
Ti invitiamo a contattarci fornendo il numero d’ordine, l’email usata al checkout e screenshot chiari del tuo RSI Hangar.
Perché la nave Star Citizen che ho ricevuto mostra un nome diverso?
Una Standalone CCU’ed è una nave o un veicolo completo. Non è un upgrade!
“CCU’ed” significa semplicemente che la nave o il veicolo è stato creato partendo da un modello più piccolo e facendo upgrade fino a quello che stai acquistando.
Tieni presente che, nell’email regalo RSI, potrebbe comparire solo il nome della nave usata come base per l’upgrade. È normale, non devi preoccuparti: la nave effettiva che vedrai nel tuo hangar sarà esattamente quella che hai ordinato.
Ad esempio, ecco come appare una Polaris CCU’ed nell’hangar sul sito RSI.

COME FUNZIONA
Veloce, semplice e sicuro: scopri come funziona!
Banu Merchantman Standalone Ship Gameplay Guide
The Banu Merchantman is a large alien trading ship built for Star Citizen players who want long-range commerce, mobile marketplace gameplay, and a ship that feels more like a traveling business than a standard freighter. Created by the Banu, the Merchantman is not just a cargo vessel. It is designed as a mobile bazaar, a trade platform, a home, and a symbol of merchant culture.
Unlike traditional cargo ships that focus only on moving boxes from one station to another, the Merchantman is built around the idea of trade as an experience. It can carry large amounts of cargo, operate as a mobile shop, support negotiation-focused gameplay, and give players a very different path from combat, mining, or standard hauling.
Build Your Alien Trade Fleet with the Merchantman
The Banu Merchantman remains one of the most recognizable alien trade ships in Star Citizen. If you are looking to acquire this Banu trading ship, you can explore our available options in the Star Citizen Ships and Vehicles Collection.
Merchantman Key Specifications
The Merchantman combines heavy freight capacity with mobile marketplace utility. Its specifications show why it is valued not only as a large cargo ship, but also as a future trade hub for players who want merchant-focused gameplay.
| Specification | Banu Merchantman | Gameplay Meaning |
|---|---|---|
| Manufacturer | Banu Souli / Banu | Alien manufacturer identity with a strong trading and merchant-culture background. |
| Role | Heavy Freight / Mobile Trading Bazaar | Built for cargo movement, ship-based selling, negotiation, and long-range commerce. |
| Status | Concept / Not Flight Ready | Not currently flyable; final gameplay and specifications may change before release. |
| Crew | 4–8 | Designed for organized multi-crew trade operations rather than simple solo hauling. |
| Cargo Capacity | 2,880 SCU* | Large freight potential for trade goods, stock, and large-scale commercial routes. |
| Dimensions | Approx. 237m length / 203m width / 80m height* | Capital-scale physical presence with major landing, docking, and logistics requirements. |
| Marketplace Utility | Onboard enclosed bazaar | Allows the ship to function as a traveling marketplace rather than only a cargo hauler. |
| Negotiation Area | Dedicated negotiation space | Supports the Merchantman’s identity as a serious trade and business platform. |
| Defensive Identity | Concealed weapons / durable alien hull concept | Designed to protect valuable cargo and escape danger, not to act as a main warship. |
*Current reference figures for the Merchantman may change as CIG continues development. The original official concept page listed older dimensions, while current community references track the later enlarged design, so the safest product-page wording is to treat all specs as concept-stage reference values.
What Makes the Merchantman Valuable?
The Merchantman is valuable because it offers a gameplay identity that very few ships can match. It is not just about cargo capacity. Its real appeal comes from the idea of owning a ship that can travel between systems, carry valuable goods, open its doors, and operate like a player-run market.
For players who enjoy trading, rare goods, roleplay, organization logistics, and long-term economy gameplay, the Merchantman has clear appeal. It feels less like a normal hauler and more like a ship built around commerce instead of combat.
The Merchantman also stands out because of its Banu design. Many Star Citizen ships feel industrial, military, or human-made. The Merchantman has a different cultural identity: exotic, merchant-driven, and built around the idea that trade is a way of life. That makes it especially attractive for collectors and players who want a ship with personality, not just numbers.
Mobile Marketplace Gameplay
The Merchantman’s core gameplay promise is its onboard marketplace. Instead of simply delivering cargo to a terminal, the ship is designed to let players present goods directly to customers. In future trade loops, this could make the Merchantman useful for rare item sales, player-to-player commerce, organization supply events, and mobile shop-style gameplay.
This is the biggest difference between the Merchantman and normal cargo ships. A Hull C moves huge volumes. A Caterpillar offers modular freight flexibility. A C2 Hercules handles vehicle and cargo transport. The Merchantman is different because it adds a business-facing layer on top of cargo.
That also means the Merchantman’s value depends heavily on future economy systems. The more important player trading, rare goods, NPC customers, and mobile commerce become, the more valuable the Merchantman’s unique design becomes.
Heavy Freight and Trade Role
As a heavy freighter, the Merchantman should be understood as a high-value logistics ship. With its large cargo potential, it can support long-distance trading, organization supply chains, bulk inventory movement, and commercial fleet operations.
However, the Merchantman is not a simple “load cargo and go” ship. Its size means it will require route planning, landing awareness, docking access, escort consideration, and crew coordination. A ship carrying valuable cargo and operating as a mobile shop will naturally become a target.
This makes the Merchantman best suited for players who enjoy planning and risk management. The ship is not only about how much it can carry. It is about where you take it, what goods you stock, who you sell to, and how safely you can complete the route.
Multi-Crew Gameplay
The Merchantman is designed for multi-crew gameplay. A practical crew could include a pilot, co-pilot, cargo manager, shop operator, security crew, turret operators, and players handling negotiation or customer interaction.
A practical Merchantman crew would likely start with a pilot, a cargo or stock manager, one player handling shop or customer interaction, and at least one security or turret-focused crew member. With only one player, the ship may still work as a long-term trade goal, but most of its real value comes from having people manage inventory, route safety, customer access, and defense while the ship is operating as a mobile marketplace.
This makes the ship especially attractive for organizations. One player can manage the flight path, another can handle stock, another can watch for threats, and others can interact with buyers. Instead of every player flying separately, the Merchantman creates a shared commercial space where the crew works together.
Solo players may still like the Merchantman as a long-term fleet goal, but it should not be treated like a casual solo daily driver. Its scale, future market systems, cargo value, and defensive needs all point toward group-focused gameplay.
Explore Merchantman Upgrade Paths
If you prefer to build toward the Merchantman from an existing ship, you can view our Star Citizen Merchantman CCU Upgrades and plan a more flexible fleet upgrade path over time.
Merchantman vs Other Large Star Citizen Ships
The Merchantman occupies a very specific position among large Star Citizen ships. It is more commerce-focused than the C2, more marketplace-oriented than the Hull C, and much smaller than the Kraken Privateer, while still offering a useful mobile trade identity.
| Ship Fleet Option | Primary Core Role | Compared with Banu Merchantman |
|---|---|---|
| Hull C | Bulk Cargo Transport | The Hull C is stronger for pure cargo movement. The Merchantman adds onboard marketplace and player-facing trade identity. |
| C2 Hercules | Heavy Cargo / Vehicle Transport | The C2 is more practical and flight-ready for current cargo gameplay. The Merchantman is more ambitious, larger, and focused on future mobile commerce. |
| Caterpillar | Modular Cargo / Utility | The Caterpillar offers flexible cargo gameplay and easier current use. The Merchantman has a more premium alien-trader identity and much larger commercial ambition. |
| Kraken Privateer | Capital Retail Platform | The Kraken Privateer is a much larger independent retail platform with landing pads. The Merchantman is smaller and more focused on traveling merchant gameplay. |
| Odyssey | Long-Range Exploration | The Odyssey supports exploration and self-sufficient travel. The Merchantman supports trade, freight, and mobile market operations. |
| Polaris | Corvette / Torpedo Capital Ship | The Polaris is a combat-focused fleet ship. The Merchantman is a civilian commercial platform with defensive capability, not a warship. |
Merchantman vs Hull C
The Hull C is better for pure cargo movement and large-volume freight routes. The Merchantman is different because it adds a marketplace layer on top of freight. If your goal is efficient cargo hauling, the Hull C is more practical. If you want a future trade ship with onboard selling, negotiation, and merchant-focused gameplay, the Merchantman has the stronger identity.
Merchantman vs C2 Hercules
The C2 Hercules is easier to use today because it is flight-ready, practical, and strong for cargo and vehicle transport. The Merchantman is larger, not currently flight-ready, and more dependent on future economy systems. The C2 is the safer choice for current utility, while the Merchantman is the better fit for players buying into long-term mobile marketplace gameplay.
Merchantman vs Kraken Privateer
The Kraken Privateer is a much larger retail platform with landing pads and broader station-like utility. The Merchantman is smaller and more focused on traveling merchant gameplay. If you want a large retail base, the Kraken Privateer has the bigger scale. If you want an alien trade ship that can move between markets and operate like a traveling bazaar, the Merchantman is the more focused choice.
Merchantman Strengths and Limitations
| Strategic Strengths | Operational Limitations |
|---|---|
| Unique mobile marketplace identity gives the Merchantman a role few ships can replace. | Not currently Flight Ready, so buyers must accept concept-ship waiting risk. |
| Large cargo potential supports large-scale trading and organization logistics. | Final cargo, dimensions, layout, and gameplay systems may still change. |
| Alien Banu design makes it highly collectible and visually distinct. | Large size means docking, landing, route planning, and escort support matter. |
| Onboard bazaar creates future player-trade and roleplay potential. | Its best gameplay depends on future economy and shop systems. |
| Useful long-term trade value for trade-focused players and organizations. | Not ideal for players who only want immediate gameplay today. |
| Can serve as a trade flagship for a merchant fleet. | Not a dedicated combat ship despite having defensive weapons. |
Who Should Buy the Merchantman?
The Merchantman is best for players who want a long-term trade flagship. It is ideal for traders, collectors, organization logistics leaders, roleplay groups, rare-goods sellers, and players who want to build a fleet around economy gameplay rather than combat.
It is also a strong choice for players who like the idea of a ship that feels alive inside. The Merchantman is not just a cockpit and cargo grid. Its onboard bazaar, negotiation areas, alien styling, and merchant-focused design make it feel like a traveling business.
Players who mainly want immediate cargo profit may prefer the C2 or Hull C. Players who want a combat flagship may prefer the Polaris. But for players who want a future-facing trade ship with a clear identity, the Merchantman remains one of the most interesting concept ships in Star Citizen.
Merchantman FAQ
Is the Merchantman worth buying in Star Citizen?
The Merchantman is worth buying if you want a long-term trade-focused ship with mobile marketplace gameplay, large cargo capacity, and a unique alien identity. It is not ideal for players who want an immediately flyable ship or a simple daily-use hauler. Its value comes from future economy systems, onboard shop gameplay, large-scale trade, and its status as one of Star Citizen’s most recognizable alien trade ships.
Can the Merchantman be used solo?
The Merchantman should not be treated as a true solo ship. Its size, cargo value, marketplace systems, and defensive needs make much more sense with a crew. A solo owner may be able to move it or use it in limited ways depending on final implementation, but its full value will come from multi-crew trade operations.
What is the main role of the Merchantman?
The main role of the Merchantman is heavy freight and mobile commerce. It is designed to move valuable goods and operate as a traveling marketplace where players can display, negotiate, and sell items. Unlike a standard hauler, the Merchantman is built around the idea of trade as a full ship-based experience.
Is the Merchantman Flight Ready?
No, the Merchantman is not currently Flight Ready. It remains a concept ship, and owners receive loaner ships while waiting for the final version. CIG’s current loaner matrix lists the Merchantman with Hull C, Defender, and C2 Hercules loaners, which confirms that it is still unavailable in the live PU.
What makes the Merchantman different from the Hull C?
The Hull C is better for pure cargo movement and large-volume freight routes. The Merchantman is different because it is not only a cargo ship. It is designed as a mobile bazaar, with onboard commercial space and a stronger player-facing trade identity. The Hull C is a freight machine. The Merchantman is a traveling business.
Is the Merchantman better than the C2 Hercules?
The Merchantman is not simply better than the C2 because they serve different needs. The C2 Hercules is flight-ready, practical, and useful for current cargo and vehicle transport gameplay. The Merchantman is larger, more specialized, and focused on future mobile marketplace gameplay. For current utility, the C2 is easier. For long-term trade fantasy, the Merchantman is more distinctive.
How is the Merchantman different from the Kraken Privateer?
The Kraken Privateer is a much larger capital retail platform with landing pads and broader independent station-like utility. The Merchantman is smaller and more focused on traveling merchant gameplay. Official Q&A for the Kraken Privateer describes the Merchantman as roughly one-third smaller than the Privateer at that time, which shows that the two ships are related in theme but very different in scale.
Does the Merchantman have good long-term value?
Yes, the Merchantman has useful long-term trade value for players who believe in Star Citizen’s economy, trading, rare goods, and player-to-player commerce. Its value depends heavily on future systems, but its role is clear and difficult to replace. For a trade-focused fleet, it can become a trade centerpiece rather than just another cargo ship.

