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Endeavor - Standalone Ship

Precio habitual $304.99 USD
Precio habitual $350.99 USD Precio de venta $304.99 USD
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CCU'ed-Insurance: LTI

Correo electrónico

Consulta los tiempos de entrega de cada tipo de producto.

Star Citizen aUEC: entrega en 3–5 minutos.
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CCU de Star Citizen: normalmente se entregan en 20–30 minutos; máximo 12 horas.
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Items de Star Citizen: normalmente se entregan en 5 minutos; máximo 12 horas.

Cómo reclamar naves, CCUs, pinturas e items de Star Citizen

Para aceptar este item, debes tener una cuenta en robertsspaceindustries.com. Ten en cuenta que el acceso a Star Citizen requiere un Game Package.

Todos los pedidos se enviarán al correo electrónico que introduzcas al finalizar la compra. Recibirás un email de no-reply@robertsspaceindustries.com con el asunto “Someone sent you a gift from Roberts Space Industries”.

Abre el email y haz clic en el botón azul “Claim Gift” para reclamar tu pedido.

Si quieres que tu pedido se añada a una cuenta RSI diferente de la asociada al correo electrónico que nos proporcionaste, solo tienes que iniciar sesión en la cuenta RSI correcta en otra pestaña antes de reclamar el item. Te recomendamos actualizar la página de RSI para asegurarte de que estás conectado a la cuenta correcta.

Si estás comprando este item como regalo, haz clic derecho en el botón azul “Claim Gift” y copia la dirección del enlace. Asegúrate de haber cerrado sesión en tu cuenta RSI para evitar reclamarlo por accidente.

Instrucciones de seguridad importantes

ATENCIÓN: Todas las naves e items solo se pueden regalar una vez. Una vez reclamado, el item —nave, CCU, pintura, armadura, arma, etc.— quedará vinculado de forma permanente a la cuenta que lo haya aceptado.

Por este motivo, asegúrate de haber iniciado sesión en la cuenta RSI correcta antes de canjear el email de regalo.

Antes de hacer clic en “Claim Gift”, confirma que estás conectado en el mismo navegador a la cuenta RSI específica donde quieres recibir el item.

No nos hacemos responsables si reclamas el item en una cuenta RSI incorrecta.

Cómo aplicar una CCU (Ship Upgrade)

Si has comprado una Cross Chassis Upgrade (CCU) para transformar una nave en otra, sigue estos pasos:

1. Reclama el item

Sigue los pasos de entrega indicados arriba para añadir la CCU a tu RSI Hangar.

2. Encuéntrala en tu Hangar

Ve a la sección “My Hangar” en el sitio web de RSI.

3. Aplica la mejora

Haz clic en la flecha junto a tu CCU para desplegar los detalles.

Después, haz clic en el botón “Apply Upgrade”.

Selecciona la “Source Ship” que quieres mejorar e introduce tu contraseña de RSI para finalizar el proceso.

Nota importante:

El seguro, como LTI, y otros bonus de la nave base original se transferirán a la nueva nave.

Mejorar una nave de menor valor a una nave de mayor valor puede requerir varias CCUs.

Por ejemplo: si compras una mejora de Merchantman a Polaris, te enviaremos dos CCUs: una de Merchantman a Hammerhead y otra de Hammerhead a Polaris.

Cuanto mayor sea la diferencia de precio entre las naves, mayor puede ser el número de CCUs que recibirás.

Compra con confianza: Política de protección al cliente

Protección de compra

Al comprar en nuestro sitio web, tienes garantizado que recibirás el item correcto exactamente tal y como aparece en la descripción del producto.

Si no podemos entregar el item, te ofreceremos un reemplazo o un reembolso completo. Podrás elegir la opción que prefieras.

Protección posventa

Todos los items que vendemos provienen de nuestro propio stock y están cubiertos por nuestra política de protección posventa.

Si ocurre algún problema con un item durante la entrega o dentro de los 6 meses posteriores a la entrega completada, realizaremos una investigación.

Si se determina que el problema fue responsabilidad nuestra, te ofreceremos un reemplazo o un reembolso.

En la mayoría de los casos, esto puede traducirse en un reemplazo completo, un reembolso completo o una mejora a un item superior si no hay disponible un reemplazo exacto.

Atención al cliente 24/7

Disfruta de soporte online 24/7 con nuestro equipo de atención al cliente.

Si tienes alguna pregunta, necesitas ayuda con tu pedido o buscas una solución rápida, nuestro equipo estará siempre disponible para ayudarte. Sea la hora que sea, estamos a solo un clic para darte el soporte que necesitas.

Únete ahora a nuestro Discord y vive la experiencia LTI Hangar.

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Por qué los jugadores eligen LTI Hangar

Entrega rápida de naves, soporte real y un proceso claro mediante RSI Gift — diseñado para jugadores de Star Citizen que quieren comprar de forma más fácil, segura y sin complicaciones.

Entrega media en 20–30 minutos

Soporte en Discord 24/7

Equipo gamer con más de 10 años de experiencia

Compra segura: stock propio, sin vendedores externos

Soporte posventa fiable

Seguimiento del pedido en tiempo real

  • Diferencias entre Original Concepts, Standalone Ships y naves CCU’d

  • ¿Tienes dudas sobre si la nave que vas a comprar ya está flight ready? Revisa la Loaner Matrix oficial.

Preguntas frecuentes

¿Cuánto suele tardar la entrega?

Los pedidos de naves, CCU, pinturas e items de Star Citizen normalmente se entregan en 20–30 minutos.

En casos raros, la entrega puede tardar hasta 12 horas por alta demanda, límites de RSI Gift, estado de la cuenta o verificaciones manuales.

Normalmente, no permitimos que la entrega de una nave supere las 12 horas, salvo que haya un problema excepcional, como limitaciones del sistema de RSI, restricciones de la cuenta o una verificación pendiente del cliente.

¿Mi pedido de nave está protegido?

Sí. La seguridad y la fiabilidad son nuestra prioridad.

Todas las naves de LTI Hangar salen de nuestro propio stock. No trabajamos con vendedores externos ni con proveedores terceros desconocidos.

Cada entrega queda registrada de forma clara, para que el proceso pueda revisarse y rastrearse si necesitas soporte. También ofrecemos 6 meses de protección posventa para problemas elegibles relacionados con la entrega.

Este control de stock propio, entrega trazable y protección posventa no es algo habitual en muchos marketplaces de terceros. Por eso, muchos jugadores eligen LTI Hangar para comprar naves de Star Citizen de forma más segura y con mayor tranquilidad.

¿Qué es la protección posventa de 6 meses?

Si ocurre algún problema con un item durante la entrega o dentro de los 6 meses posteriores a la entrega completada, investigaremos el caso.

Si confirmamos que el problema fue responsabilidad nuestra, te ofreceremos un reemplazo o un reembolso.

Para revisar el caso, puede que necesitemos pruebas como capturas de tu RSI Hangar, detalles del pedido o registros del RSI Hangar Log.

El RSI Hangar Log nos ayuda a comprobar el historial de la nave, por ejemplo si fue reclamada, melted, transferida, intercambiada o modificada después de la entrega.

¿Por qué otros marketplaces no suelen ofrecer esto?

Muchos marketplaces dependen de vendedores externos o de inventario mezclado, lo que dificulta rastrear cada entrega con claridad.

En LTI Hangar, todas las naves salen de nuestro propio stock y cada pedido tiene registros claros de entrega. Por eso podemos ofrecer un soporte más seguro, fiable y con protección posventa de hasta 6 meses.

¿Puedo pedir un reembolso después de reclamar la nave, CCU, pintura o item?

Una vez reclamado el RSI Gift, la nave, CCU, pintura o item queda vinculado a la cuenta RSI que lo ha aceptado.

Por las limitaciones del sistema de regalos de Star Citizen, un item reclamado normalmente no puede volver a enviarse, devolverse, revertirse ni transferirse a otra cuenta. Por eso, los items ya reclamados normalmente no pueden cancelarse ni reembolsarse.

Solo podremos ofrecer una corrección, reemplazo o reembolso si confirmamos que el problema fue responsabilidad nuestra, por ejemplo si se envió un item incorrecto, hubo un error de entrega o existe otro problema de entrega verificado causado por nosotros.

Antes de hacer clic en “Claim Gift”, asegúrate de estar conectado a la cuenta RSI correcta. Si el regalo se reclama en una cuenta equivocada, normalmente no podrá moverse a otra cuenta.

¿Qué pasa si recibo una nave, CCU, pintura o item equivocado?

Si comprobamos que el item incorrecto fue entregado por un error nuestro, revisaremos el caso y te ofreceremos una solución: corrección, reemplazo o reembolso, según corresponda.

Para poder revisarlo, contáctanos con tu número de pedido, el email usado al finalizar la compra y capturas claras de tu RSI Hangar.

Why are the names of the Star Citizen ships I received different?

Una nave o vehículo Standalone CCU’ed es una nave o vehículo completo. ¡No es una mejora!

CCU’ed simplemente significa que se creó mejorando una nave o vehículo más pequeño hasta convertirlo en el modelo que estás comprando.

Ten en cuenta también que, en el correo de regalo, solo aparecerá el nombre de la nave utilizada como base para la mejora. No te preocupes: la nave real que verás en tu hangar será exactamente la que has pedido.

Por ejemplo, así es como se ve una Polaris CCU’ed en el hangar del sitio web de RSI.

CÓMO FUNCIONA

Rápido, sencillo y seguro. Descubre cómo funciona.

¿QUÉ TAN SEGURO ES?

La seguridad es nuestra máxima prioridad.

A diferencia de otras webs, solo trabajamos con stock propio. No aceptamos vendedores externos ni terceros en nuestra plataforma.

Así podemos ofrecer una experiencia de compra más segura, mayor tranquilidad y entregas mucho más rápidas.

¿QUÉ TAN SEGURO ES?

La entrega se realiza a través del sistema de RSI Gift.

Después de hacer tu pedido, enviaremos el item al email que usaste en el checkout.

Cuando recibas el correo de regalo de RSI, ábrelo y haz clic en “Claim Gift”. El item se añadirá automáticamente a la cuenta RSI en la que estés conectado.

PROTECCIÓN POSVENTA

Todos nuestros items salen de stock propio y están cubiertos por nuestra política de protección posventa.

Si ocurre algún problema durante la entrega o dentro de los 6 meses posteriores a la entrega completada, revisaremos el caso.

Si confirmamos que el problema fue causado por nuestra parte, te ofreceremos un reemplazo o un reembolso.

CONTÁCTANOS

¡Star Citizen es un universo enorme y complejo!

Si tienes alguna pregunta, nuestro equipo estará encantado de ayudarte. Estamos online 24/7 para darte soporte en cualquier momento.

Únete también a nuestro Discord para conseguir más códigos de descuento y participar en sorteos exclusivos.

MISC Endeavor Standalone Ship Gameplay Guide

The MISC Endeavor is a capital-class modular science platform built for Star Citizen players who want research gameplay, medical support, agriculture, deep-space observation, and one of the more flexible non-combat concepts in the game. Designed by Musashi Industrial and Starflight Concern, the Endeavor is not a cargo hauler, gunship, daily driver, or traditional explorer. It is a large modular workshop platform made for players who want to build a specialized support ship around science, medicine, farming, observation, or long-term organization utility.

Unlike ships such as the Carrack, Galaxy, Apollo, or Crucible, the Endeavor is not locked into one simple identity. Its core value comes from its modular pod system. Official RSI material describes the Endeavor as a fully modular space platform that can be adapted for scientific and medical tasks, from spatial telescopy to a mobile hospital.

The Endeavor is a long-term modular science and support pledge for players who want future non-combat career gameplay, not a current everyday ship.

Build Your MISC Science Fleet with the Endeavor

The Endeavor is one of the more ambitious MISC concepts for players who want non-combat professions and organization support. If you are looking to acquire this modular science vessel, you can explore our available options in the Star Citizen Ships and Vehicles Collection.

Endeavor Key Specifications

Specification MISC Endeavor Gameplay Meaning
Manufacturer Musashi Industrial and Starflight Concern / MISC Industrial manufacturer known for practical and career-focused ship design.
Role Heavy Science / Modular Research Platform Built for research, medical, agriculture, observation, and future support gameplay.
Status Concept / In Development Should not be sold as Flight Ready; RSI’s loaner matrix lists it among ships that receive loaners until available in the PU.
Size Class Capital Large support-platform scale, not a small daily ship.
Length 200m reference One of the larger civilian-market concepts from the older ship lineup.
Cargo Capacity 500 SCU support-cargo reference Useful for mission supplies and Explorer cab utility, but the Endeavor should not be sold as a normal cargo hauler.
Crew 3 minimum / 5 maximum reference Designed for crewed operations, though limited solo movement may be possible.
Module Grid 3×2 modular pod concept Designed around future pod-based science, medical, agriculture, telescope, fuel, crew, and landing bay setups.
Current Loaners Starfarer + Cutlass Red loaner reference RSI’s current Loaner Ship Matrix lists these as Endeavor loaners. Loaners can change before release.
Core Gameplay Research, hospital support, agriculture, observation, fleet support Best for players who want future support careers rather than combat or cargo profit.

Note: The Endeavor is still a concept-stage / in-development ship. Final modules, science mechanics, medical systems, farming gameplay, docking, cargo behavior, crew needs, loaners, and balance may change before release.

What Makes the Endeavor Valuable?

The Endeavor is valuable because it is not just one ship role. It is a modular platform that can become different kinds of support ship depending on its pods. A player might build it as a mobile hospital, science lab, farming platform, telescope observatory, or long-range research station.

Its main appeal is career flexibility. While many ships focus on combat or cargo, the Endeavor is built around future non-combat professions. RSI’s original Endeavor material positioned the ship as a flagship for deeper non-combat gameplay in Star Citizen’s persistent universe.

For players who want a long-term organization asset, the Endeavor is appealing because it can support future roles that normal ships do not cover. A combat fleet needs repair, medical, logistics, and support. An exploration group needs research and analysis. A large organization may want hospital services, farming output, observation data, or science-based progression. The Endeavor is built for those future support layers.

Modular Science Gameplay Role

The Endeavor’s main role is modular science and support. Its workshop section uses a 3×2 grid of six attach-points, allowing different pods to be installed depending on the owner’s intended gameplay. RSI describes the system as a plug-and-play grid where modules usually install in balanced pairs to preserve the ship’s thruster design.

In long-term gameplay planning, the Endeavor can support several roles:

Gameplay Use Why the Endeavor Fits
Medical support Medical Bay + Landing Bay can turn it into a hospital-style platform.
Research operations General Research and Science Pods support scientific study and data analysis.
Telescope observation Telescope Array turns it into a mobile observatory for deep-space data.
Agriculture Biodome Pods support growing valuable crops and foodstuffs.
Component overclocking Supercollider concept supports high-end component tuning.
Organization support Large modular layout makes it useful as a service platform for groups.

The Endeavor should not be described as a simple explorer. It is better described as a modular science platform.

Major Endeavor Module Types

The Endeavor’s module system is the heart of the ship. These are the most important module concepts for product-page explanation:

Module Main Purpose Product-Page Meaning
Medical Bay Hospital-style treatment and recovery Turns the Endeavor into a large medical support platform.
Landing Bay Small-craft landing and patient transfer Works especially well with the Medical Bay for ambulance-style operations.
Biodome Space farming and agriculture Supports crop growth and agriculture-based economy gameplay.
Telescope Array Deep-space observation Generates observation data and supports exploration/science loops.
Supercollider Component tuning / overclocking Supports advanced equipment optimization gameplay.
General Research Pod Active scientific research Supports experiments, specimen work, and specialized research.
General Science Pod Data processing and analysis Helps turn gathered data into useful or tradable information.
Fuel Pod / Cargo Pod Extra fuel or consumables Supports longer missions and resource storage.
Service Equipment and Crew Pod Additional crew facilities Helps the workshop operate for longer missions.

Official Endeavor material also notes that the Master Set includes one of each available module, but it cannot launch with all included modules active at the same time.

Medical Bay and Hope-Class Gameplay

The Endeavor’s medical setup is one of its main long-term selling points. The Hope-class Endeavor comes with a Medical Bay and Landing Bay, turning the ship into a hospital-style support vessel. RSI describes the Medical Bay Pod as a large set of attached rooms functioning like a standing hospital, complete with operating theaters and recovery rooms.

In older RSI medical design discussion, Hope-class Endeavors were described as field hospitals that could support urgent treatment, medical reputation, rescue missions, and respawn-service concepts.

The Endeavor can become one of Star Citizen’s larger medical-platform concepts through its Hope-class medical configuration, but exact bed behavior, respawn rules, and medical systems may change before final release.

Farming and Biodome Gameplay

The Biodome module gives the Endeavor one of the more unusual career identities in Star Citizen: space-based agriculture. RSI describes the Biodome Pods as supporting ongoing agriculture operations, adapting and growing foodstuffs that can be sold for profit.

RSI’s later Endeavor Q&A explains why mobile farming could matter: players may be able to acquire seeds and materials where they are cheap, grow crops while traveling, and deliver perishable or high-value products to the right marketplace.

The Endeavor’s Biodome setup is for players who want farming to become a space-based business, not just a background decoration.

Telescope and Research Gameplay

The Telescope Array turns the Endeavor into a mobile observatory. RSI describes it as a high-end stellar observatory capable of gathering data from deep space, useful for navigation studies, jump point discovery, and resale on the open market.

This gives the Endeavor a different exploration identity from the Carrack. The Carrack is built to go into danger and return. The Endeavor is better understood as a science station that can analyze, observe, and process information.

RSI’s Endeavor Q&A makes this distinction directly: the Carrack is a dedicated self-sustaining explorer, while the Endeavor’s Explorer cab is more of an add-on and does not match the Carrack’s full-range exploration capability.

Explorer Cab and Detachable Design

The Endeavor has a detachable Explorer cab, which can separate from the workshop section for dangerous operations. RSI describes the cab as armored and shielded enough to operate in risky conditions while the workshop remains safer.

However, the Explorer cab should not be sold like a full standalone explorer. RSI’s Q&A says the Explorer cab does not have a jump drive slot, because it uses its space for armor and shielding rather than full independent exploration capability.

The Explorer cab adds flexibility and safety, but the Endeavor is still a modular science platform first, not a Carrack replacement.

Landing Bay Utility

The Endeavor’s Landing Bay module can support small craft and patient transfer. RSI’s Q&A gives the landing bay size as roughly 30m wide, 65m deep, and 10m tall, with the ability to support up to four craft depending on size and system limits. RSI later clarified the landing bay concept as a spacious 30m × 60m × 10m volume, intended to safely store, transport, launch, and refit up to four ships that fit inside the available space.

The Endeavor’s Landing Bay gives it small-craft support value, especially with medical operations, but it should not be marketed as a dedicated carrier.

Solo and Multi-Crew Gameplay

The Endeavor may be movable by a single player, but it should not be sold as a solo-efficient ship. RSI’s Q&A says a solo Endeavor would likely need to stop and start when conducting scientific operations, while a crewed Endeavor could scan, treat patients, overclock equipment, or operate other systems while another player flies.

A practical Endeavor crew may include:

Crew Role Purpose
Captain / Pilot Handles flight, positioning, docking, and mission planning.
Science Operator Runs research pods, analysis systems, and scientific tasks.
Medical Officer Manages hospital operations if using Medical Bay modules.
Agriculture Operator Maintains Biodomes, crops, and farming workflow.
Engineer Maintains power, engines, and workshop systems.
Landing Bay Operator Manages patient transfer, small craft, and hangar workflow.
Security / Escort Crew Protects the Endeavor while operating in risky areas.

A practical Endeavor operation should start with module planning before the ship ever leaves port. The owner needs to decide whether the ship is being used as a hospital, research station, farming platform, telescope observatory, or mixed support asset. A Hope-class medical setup may need patient transfer, landing bay coordination, medical staff, and a safe operating area. A Biodome setup would need crop planning, supply management, travel timing, and market awareness. A Telescope or Research setup should feel more like a data operation than a normal exploration trip. In real use, the Endeavor should be treated as a large support platform: choose the modules, position the ship safely, assign crew roles, manage supplies, protect the platform, and let smaller ships handle risky travel or pickup work.

This makes the Endeavor much better for organizations and long-term support players than casual solo owners.

Current Loaner Note

Because the Endeavor is not currently available as a normal PU ship, RSI’s Loaner Ship Matrix lists the Starfarer and Cutlass Red as the current loaners. The same RSI page explains that loaners are provided for ships not yet available in the PU until they become Flight Ready, and that loaners are not permanent additions to the fleet.

Current loaners can change, so buyers should always check the latest RSI Loaner Ship Matrix before purchasing.

Explore Endeavor Upgrade Paths

If you prefer to build toward the Endeavor from an existing ship, you can view our Star Citizen Endeavor CCU Upgrades and plan a more flexible science, medical, or organization-support fleet upgrade path over time.

Endeavor vs Other Star Citizen Ships

Ship Fleet Option Primary Core Role Compared with Endeavor
RSI Galaxy Modular Support Ship The Galaxy is smaller and more practical as a modular support ship. The Endeavor is larger, more science-focused, and more future-facing.
Carrack Deep Exploration / Expedition The Carrack is better as a true explorer. The Endeavor is better as a modular science and support platform.
Apollo Triage Dedicated Medical Rescue The Apollo is more practical for medical gameplay. The Endeavor Hope-class is a larger hospital-style platform.
Apollo Medivac Combat Medical Rescue The Medivac is better for dangerous rescue response. The Endeavor is better for hospital and support operations.
Terrapin Medic Armored Small Medical Ship The Terrapin Medic is compact and easy to deploy. The Endeavor is much larger and more specialized.
Crucible Heavy Repair The Crucible repairs ships. The Endeavor supports science, medical, farming, and observation roles.
Endeavor Hope-Class Hospital Configuration Best for players who want large-scale medical support and field hospital gameplay.
890 Jump Luxury Flagship The 890 is private luxury. The Endeavor is modular science and service support.

Endeavor vs RSI Galaxy

The RSI Galaxy is better for players who want a smaller and more practical modular support ship with a more focused layout. The Endeavor is better for players who want a larger long-term science platform with medical, research, farming, telescope, landing bay, and support module potential. Choose the Galaxy for a more manageable modular ship. Choose the Endeavor for a broader future science and support platform.

Endeavor vs Carrack

The Carrack is better for players who want a true expedition explorer with long-range travel, mapping, scouting, and self-sustaining exploration identity. The Endeavor is better for players who want a modular science station that can support research, hospital, farming, or observation roles. Choose the Carrack if you want to explore the unknown directly. Choose the Endeavor if you want to process, study, support, and operate from a larger science platform.

Endeavor Hope-Class vs Apollo Triage

The Apollo Triage is better for players who want a more focused and practical dedicated medical ship. The Endeavor Hope-Class is better for players who want a larger hospital-style platform with Medical Bay and Landing Bay module potential. Choose the Apollo Triage for dedicated medical rescue and treatment. Choose the Endeavor Hope-Class for long-term hospital-platform gameplay and organization-scale medical support.

Endeavor Strengths and Limitations

Strategic Strengths Operational Limitations
Flexible modular science platform with several future career paths. Not Flight Ready; should be treated as a long-term pledge.
Can support medical, research, telescope, farming, fuel, crew, and landing bay setups. Full value depends on future module and profession systems.
Hope-class medical configuration gives it large hospital-platform value. Larger and slower to deploy than Apollo or Terrapin Medic.
Biodome and research pods create unusual non-combat career appeal. Farming and science gameplay are still future-facing systems.
Landing Bay adds small-craft and patient-transfer utility. Not a full carrier replacement.
Useful organization support potential. Not solo-efficient and likely needs crew or escort support.
Current loaners give owners something usable while waiting. Loaners are temporary and may change.

Who Should Buy the Endeavor?

The Endeavor is best for players who want a long-term modular science and support ship. It is especially suitable for organizations, medical-role players, research-focused players, farming players, science roleplay groups, hospital-service groups, and fleet planners who want a large non-combat support asset.

It is also a good choice for players who already own practical ships and want something more ambitious. The Endeavor is not a ship you buy because it is convenient today. It is a ship you buy because you want future gameplay around science, medical services, agriculture, observation, and large-scale support.

Players who want current medical gameplay should choose the C8R, Cutlass Red, Terrapin Medic, or Apollo. Players who want true exploration should choose the Carrack. Players who want modular support sooner may prefer the Galaxy. But for players who want the broadest science-platform concept in Star Citizen, the Endeavor remains one of the more important long-term MISC ships.

Endeavor FAQ

Is the Endeavor worth buying in Star Citizen?

The Endeavor is worth buying if you want a long-term modular science platform for medical, research, farming, telescope, or organization-support gameplay. It is not ideal for players who need a current Flight Ready daily ship.

Is the Endeavor Flight Ready?

No. The Endeavor should be treated as Concept / In Development, not Flight Ready. RSI’s current Loaner Ship Matrix lists it with loaners because it is not available in the PU as a finished ship.

What is the main role of the Endeavor?

The Endeavor’s main role is heavy science and modular support. Official RSI material describes it as a fully modular space platform for scientific and medical tasks, including spatial telescopy and mobile hospital use.

How big is the Endeavor?

Official Endeavor concept material lists the ship at 200m length, 48m beam, and 20m height, with a capital-size classification.

How much cargo does the Endeavor have?

Official technical reference lists the Endeavor with 500 SCU cargo capacity. RSI’s Q&A explains that this cargo is inside the Explorer cab, which is the section intended to break off and land for deliveries.

How many crew does the Endeavor need?

Official technical reference lists 3 minimum crew and 5 maximum crew. While RSI’s Q&A says large ships are generally flyable by one human player, it also explains that the Endeavor works much better with crew handling science, medical, or other operations while someone flies.

What loaners does the Endeavor have?

RSI’s current Loaner Ship Matrix lists the Starfarer and Cutlass Red as Endeavor loaners. Loaners are temporary and are removed or changed when the purchased ship becomes Flight Ready or when the matrix is updated.

Can the Endeavor be used solo?

The Endeavor may be movable solo, but it should not be described as solo-efficient. RSI’s Q&A says solo use creates clear disadvantages because science, medical, and support work benefit from crew activity.

Is the Endeavor better than the Carrack?

The Carrack is better as a true deep exploration ship. RSI’s Q&A explains that the Carrack is a dedicated explorer built for long-duration journeys, while the Endeavor’s Explorer cab is more of an add-on and lacks the same range, powerplant, and dedicated exploration systems.

Is the Endeavor better than the Galaxy?

The Endeavor is larger and broader as a science and support platform. The Galaxy is smaller and more practical as a modular support ship. Choose the Galaxy for a more focused modular ship. Choose the Endeavor for long-term science, hospital, farming, and research gameplay.

Should I choose the Endeavor or Galaxy?

Choose the RSI Galaxy if you want a smaller, more manageable modular support ship with a clearer near-term role and simpler operation. Choose the MISC Endeavor if you want a larger long-term science platform with broader module potential, including hospital, farming, research, telescope, landing bay, fuel, and crew-support concepts. The Galaxy is the better practical modular ship, while the Endeavor is the broader future science and support platform.

Can the Endeavor work as a hospital?

Yes, with the Medical Bay and Landing Bay configuration. RSI describes the Medical Bay as a hospital-style pod with operating theaters and recovery rooms, and the Hope-class setup includes Medical Bay plus Landing Bay.

Can the Endeavor be used for farming?

Yes, in concept. The Biodome Pods are designed for agriculture operations, and RSI’s Q&A describes farming as a viable profession where mobile farms may grow crops while traveling toward markets.

Can the Endeavor carry ships?

With the Landing Bay module, the Endeavor can support small craft that fit within the bay’s limits. RSI clarified that the Landing Bay is intended to safely store, transport, launch, and refit up to four ships that fit inside the available volume.

Does the Endeavor have a jump-capable detachable cab?

No. RSI’s Q&A says the Explorer cab does not have an aftermarket jump drive slot, because its design space is used for armor and shielding rather than full independent jump capability.

Does the Endeavor have good long-term value?

Yes, the Endeavor has useful long-term value for players who want modular science, medical, research, agriculture, and organization-support gameplay. Its biggest limitation is timing: it is still in development, and its full value depends on future profession systems.

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