From Anvil Aerospace | Max Crew1 | In-Game Status Flight Ready

F7C-S Hornet Ghost Mk I - Standalone Ship

Precio habitual $185.99 USD
Precio de venta $185.99 USD
SOLD OUT

CCU'ed-Insurance: LTI

Correo electrónico

Consulta los tiempos de entrega de cada tipo de producto.

Star Citizen aUEC: entrega en 3–5 minutos.
Naves de Star Citizen: normalmente se entregan en 20–30 minutos; máximo 12 horas.
CCU de Star Citizen: normalmente se entregan en 20–30 minutos; máximo 12 horas.
Pinturas de Star Citizen: normalmente se entregan en 5 minutos; máximo 12 horas.
Items de Star Citizen: normalmente se entregan en 5 minutos; máximo 12 horas.

Cómo reclamar naves, CCUs, pinturas e items de Star Citizen

Para aceptar este item, debes tener una cuenta en robertsspaceindustries.com. Ten en cuenta que el acceso a Star Citizen requiere un Game Package.

Todos los pedidos se enviarán al correo electrónico que introduzcas al finalizar la compra. Recibirás un email de no-reply@robertsspaceindustries.com con el asunto “Someone sent you a gift from Roberts Space Industries”.

Abre el email y haz clic en el botón azul “Claim Gift” para reclamar tu pedido.

Si quieres que tu pedido se añada a una cuenta RSI diferente de la asociada al correo electrónico que nos proporcionaste, solo tienes que iniciar sesión en la cuenta RSI correcta en otra pestaña antes de reclamar el item. Te recomendamos actualizar la página de RSI para asegurarte de que estás conectado a la cuenta correcta.

Si estás comprando este item como regalo, haz clic derecho en el botón azul “Claim Gift” y copia la dirección del enlace. Asegúrate de haber cerrado sesión en tu cuenta RSI para evitar reclamarlo por accidente.

Instrucciones de seguridad importantes

ATENCIÓN: Todas las naves e items solo se pueden regalar una vez. Una vez reclamado, el item —nave, CCU, pintura, armadura, arma, etc.— quedará vinculado de forma permanente a la cuenta que lo haya aceptado.

Por este motivo, asegúrate de haber iniciado sesión en la cuenta RSI correcta antes de canjear el email de regalo.

Antes de hacer clic en “Claim Gift”, confirma que estás conectado en el mismo navegador a la cuenta RSI específica donde quieres recibir el item.

No nos hacemos responsables si reclamas el item en una cuenta RSI incorrecta.

Cómo aplicar una CCU (Ship Upgrade)

Si has comprado una Cross Chassis Upgrade (CCU) para transformar una nave en otra, sigue estos pasos:

1. Reclama el item

Sigue los pasos de entrega indicados arriba para añadir la CCU a tu RSI Hangar.

2. Encuéntrala en tu Hangar

Ve a la sección “My Hangar” en el sitio web de RSI.

3. Aplica la mejora

Haz clic en la flecha junto a tu CCU para desplegar los detalles.

Después, haz clic en el botón “Apply Upgrade”.

Selecciona la “Source Ship” que quieres mejorar e introduce tu contraseña de RSI para finalizar el proceso.

Nota importante:

El seguro, como LTI, y otros bonus de la nave base original se transferirán a la nueva nave.

Mejorar una nave de menor valor a una nave de mayor valor puede requerir varias CCUs.

Por ejemplo: si compras una mejora de Merchantman a Polaris, te enviaremos dos CCUs: una de Merchantman a Hammerhead y otra de Hammerhead a Polaris.

Cuanto mayor sea la diferencia de precio entre las naves, mayor puede ser el número de CCUs que recibirás.

Compra con confianza: Política de protección al cliente

Protección de compra

Al comprar en nuestro sitio web, tienes garantizado que recibirás el item correcto exactamente tal y como aparece en la descripción del producto.

Si no podemos entregar el item, te ofreceremos un reemplazo o un reembolso completo. Podrás elegir la opción que prefieras.

Protección posventa

Todos los items que vendemos provienen de nuestro propio stock y están cubiertos por nuestra política de protección posventa.

Si ocurre algún problema con un item durante la entrega o dentro de los 6 meses posteriores a la entrega completada, realizaremos una investigación.

Si se determina que el problema fue responsabilidad nuestra, te ofreceremos un reemplazo o un reembolso.

En la mayoría de los casos, esto puede traducirse en un reemplazo completo, un reembolso completo o una mejora a un item superior si no hay disponible un reemplazo exacto.

Atención al cliente 24/7

Disfruta de soporte online 24/7 con nuestro equipo de atención al cliente.

Si tienes alguna pregunta, necesitas ayuda con tu pedido o buscas una solución rápida, nuestro equipo estará siempre disponible para ayudarte. Sea la hora que sea, estamos a solo un clic para darte el soporte que necesitas.

Únete ahora a nuestro Discord y vive la experiencia LTI Hangar.

En stock · Entrega mediante RSI Gift · Entrega media en 20 min

Ver todos los detalles
Need Help? Open a Discord Ticket

Contact our Discord live support; we are online 24/7.

Por qué los jugadores eligen LTI Hangar

Entrega rápida de naves, soporte real y un proceso claro mediante RSI Gift — diseñado para jugadores de Star Citizen que quieren comprar de forma más fácil, segura y sin complicaciones.

Entrega media en 20–30 minutos

Soporte en Discord 24/7

Equipo gamer con más de 10 años de experiencia

Compra segura: stock propio, sin vendedores externos

Soporte posventa fiable

Seguimiento del pedido en tiempo real

  • Diferencias entre Original Concepts, Standalone Ships y naves CCU’d

  • ¿Tienes dudas sobre si la nave que vas a comprar ya está flight ready? Revisa la Loaner Matrix oficial.

Preguntas frecuentes

¿Cuánto suele tardar la entrega?

Los pedidos de naves, CCU, pinturas e items de Star Citizen normalmente se entregan en 20–30 minutos.

En casos raros, la entrega puede tardar hasta 12 horas por alta demanda, límites de RSI Gift, estado de la cuenta o verificaciones manuales.

Normalmente, no permitimos que la entrega de una nave supere las 12 horas, salvo que haya un problema excepcional, como limitaciones del sistema de RSI, restricciones de la cuenta o una verificación pendiente del cliente.

¿Mi pedido de nave está protegido?

Sí. La seguridad y la fiabilidad son nuestra prioridad.

Todas las naves de LTI Hangar salen de nuestro propio stock. No trabajamos con vendedores externos ni con proveedores terceros desconocidos.

Cada entrega queda registrada de forma clara, para que el proceso pueda revisarse y rastrearse si necesitas soporte. También ofrecemos 6 meses de protección posventa para problemas elegibles relacionados con la entrega.

Este control de stock propio, entrega trazable y protección posventa no es algo habitual en muchos marketplaces de terceros. Por eso, muchos jugadores eligen LTI Hangar para comprar naves de Star Citizen de forma más segura y con mayor tranquilidad.

¿Qué es la protección posventa de 6 meses?

Si ocurre algún problema con un item durante la entrega o dentro de los 6 meses posteriores a la entrega completada, investigaremos el caso.

Si confirmamos que el problema fue responsabilidad nuestra, te ofreceremos un reemplazo o un reembolso.

Para revisar el caso, puede que necesitemos pruebas como capturas de tu RSI Hangar, detalles del pedido o registros del RSI Hangar Log.

El RSI Hangar Log nos ayuda a comprobar el historial de la nave, por ejemplo si fue reclamada, melted, transferida, intercambiada o modificada después de la entrega.

¿Por qué otros marketplaces no suelen ofrecer esto?

Muchos marketplaces dependen de vendedores externos o de inventario mezclado, lo que dificulta rastrear cada entrega con claridad.

En LTI Hangar, todas las naves salen de nuestro propio stock y cada pedido tiene registros claros de entrega. Por eso podemos ofrecer un soporte más seguro, fiable y con protección posventa de hasta 6 meses.

¿Puedo pedir un reembolso después de reclamar la nave, CCU, pintura o item?

Una vez reclamado el RSI Gift, la nave, CCU, pintura o item queda vinculado a la cuenta RSI que lo ha aceptado.

Por las limitaciones del sistema de regalos de Star Citizen, un item reclamado normalmente no puede volver a enviarse, devolverse, revertirse ni transferirse a otra cuenta. Por eso, los items ya reclamados normalmente no pueden cancelarse ni reembolsarse.

Solo podremos ofrecer una corrección, reemplazo o reembolso si confirmamos que el problema fue responsabilidad nuestra, por ejemplo si se envió un item incorrecto, hubo un error de entrega o existe otro problema de entrega verificado causado por nosotros.

Antes de hacer clic en “Claim Gift”, asegúrate de estar conectado a la cuenta RSI correcta. Si el regalo se reclama en una cuenta equivocada, normalmente no podrá moverse a otra cuenta.

¿Qué pasa si recibo una nave, CCU, pintura o item equivocado?

Si comprobamos que el item incorrecto fue entregado por un error nuestro, revisaremos el caso y te ofreceremos una solución: corrección, reemplazo o reembolso, según corresponda.

Para poder revisarlo, contáctanos con tu número de pedido, el email usado al finalizar la compra y capturas claras de tu RSI Hangar.

Why are the names of the Star Citizen ships I received different?

Una nave o vehículo Standalone CCU’ed es una nave o vehículo completo. ¡No es una mejora!

CCU’ed simplemente significa que se creó mejorando una nave o vehículo más pequeño hasta convertirlo en el modelo que estás comprando.

Ten en cuenta también que, en el correo de regalo, solo aparecerá el nombre de la nave utilizada como base para la mejora. No te preocupes: la nave real que verás en tu hangar será exactamente la que has pedido.

Por ejemplo, así es como se ve una Polaris CCU’ed en el hangar del sitio web de RSI.

CÓMO FUNCIONA

Rápido, sencillo y seguro. Descubre cómo funciona.

¿QUÉ TAN SEGURO ES?

La seguridad es nuestra máxima prioridad.

A diferencia de otras webs, solo trabajamos con stock propio. No aceptamos vendedores externos ni terceros en nuestra plataforma.

Así podemos ofrecer una experiencia de compra más segura, mayor tranquilidad y entregas mucho más rápidas.

¿QUÉ TAN SEGURO ES?

La entrega se realiza a través del sistema de RSI Gift.

Después de hacer tu pedido, enviaremos el item al email que usaste en el checkout.

Cuando recibas el correo de regalo de RSI, ábrelo y haz clic en “Claim Gift”. El item se añadirá automáticamente a la cuenta RSI en la que estés conectado.

PROTECCIÓN POSVENTA

Todos nuestros items salen de stock propio y están cubiertos por nuestra política de protección posventa.

Si ocurre algún problema durante la entrega o dentro de los 6 meses posteriores a la entrega completada, revisaremos el caso.

Si confirmamos que el problema fue causado por nuestra parte, te ofreceremos un reemplazo o un reembolso.

CONTÁCTANOS

¡Star Citizen es un universo enorme y complejo!

Si tienes alguna pregunta, nuestro equipo estará encantado de ayudarte. Estamos online 24/7 para darte soporte en cualquier momento.

Únete también a nuestro Discord para conseguir más códigos de descuento y participar en sorteos exclusivos.

Anvil F7C-S Hornet Ghost Mk I Standalone Ship Gameplay Guide

The Anvil F7C-S Hornet Ghost Mk I is a single-seat stealth fighter built for Star Citizen players who want the original Hornet Mk I chassis, lower-emission equipment, reconnaissance capability, ambush-oriented combat, and the collector appeal of the retired civilian Mk I lineup.

It is not the standard cargo-equipped F7C Hornet Mk I, the radar-focused Tracker Mk I, the two-seat Super Hornet Mk I, the military F7A Mk I, or the newer Ghost Mk II. The Ghost Mk I is best understood as the classic stealth Hornet: a civilian Hornet variant that gives up the standard center utility or turret configuration in favor of equipment designed to reduce its detectability.

RSI describes the Ghost’s original stealth package as a combination of low-emission drives, low-draw weapons, and Void Armor technology capable of diffusing scans. The ship was designed for pilots who wanted to maintain a low profile while completing reconnaissance, infiltration, or combat objectives.

The safest product-page positioning is simple:
The F7C-S Hornet Ghost Mk I is the Hornet you choose for classic low-signature gameplay, solo reconnaissance, ambushes, and Mk I collector value — not for maximum Hornet firepower, cargo, advanced radar, or the newer Mk II platform.

Build Your Classic Anvil Stealth Fleet with the Ghost Mk I

The Ghost Mk I is one of the more specialized ships in the original Hornet family. The standard F7C Mk I provides the civilian Hornet baseline. The Tracker sacrifices the center turret position for enhanced radar equipment. The Super Hornet adds a second seat and a heavier combat configuration. The Ghost uses its specialized equipment to reduce emissions and make the ship more difficult to detect.

If you are looking to acquire this classic Anvil stealth fighter, you can explore our available options in the Star Citizen Ships and Vehicles Collection.

F7C-S Hornet Ghost Mk I Key Specifications

The Ghost Mk I belongs to the original single-seat Hornet platform. Its exact weapons, installed components, signatures, speeds, and handling can change through live-game balancing, so buyers should distinguish the ship’s permanent stealth role from any temporary factory loadout or detection number. RSI’s Ship Matrix also warns that vehicle specifications may change during design and balancing.

Specification F7C-S Hornet Ghost Mk I Gameplay Meaning
Manufacturer Anvil Aerospace Part of Anvil’s classic civilian Hornet family.
Role Stealth Fighter Designed around reduced detectability, reconnaissance, and controlled attacks.
Generation Hornet Mk I Uses the original civilian Hornet frame rather than the newer Mk II chassis.
Status Flight Ready / Supported Legacy Ship Remains playable and supported after the normal Mk I sales retirement.
Crew 1 Fully operated by one pilot with no gunner or co-pilot requirement.
Cargo Role No standard cargo capacity in the factory Ghost configuration Center equipment is dedicated to stealth rather than the standard F7C utility box.
Center Configuration Ghost stealth equipment Replaces the normal center utility or combat configuration.
Stealth Technology Low-emission drives, low-draw weapons, and Void Armor The defining reason to choose the Ghost variant, but not a guarantee of invisibility or permanent radar immunity.
Pilot Weapons Hornet Mk I wing and nose weapon positions Provides conventional fighter firepower without a center ball turret.
Missile Capability Fighter-class missile support Secondary pressure rather than a dedicated missile-fighter role.
Shielding Hornet Mk I fighter protection Useful protection, but not heavy-fighter durability.
Interior Single cockpit No walkable living space, bed, or multicrew facilities.
Core Gameplay Reconnaissance, stealth approaches, ambushes, interception, solo combat Best when the pilot uses detection management before direct engagement.
Availability Context Retired civilian Mk I lineup More legacy and collector appeal than a normally available civilian fighter.

RSI consistently presented the Ghost Mk I as a low-profile Hornet using stealth-focused equipment rather than as the most heavily armed member of the family.

What Makes the F7C-S Hornet Ghost Mk I Valuable?

The Ghost Mk I is valuable because it combines three distinct qualities: the original Hornet Mk I design, a dedicated stealth configuration, and supported legacy/collector status. The ship is not simply a standard Hornet painted black. Its role is built around lowering emissions and diffusing scans through specialized components and armor technology.

The Ghost Mk I is not the Hornet with the most weapons — it is the classic Hornet designed to be noticed later.

The Ghost Mk I should not be marketed as permanently invisible. Its advantage is reduced detectability under suitable conditions, not immunity from radar, scanning, visual contact, or disciplined enemy pilots.

Classic Mk I Stealth Identity

The Ghost Mk I’s identity comes from its low-emission equipment and Void Armor. RSI describes Void Armor as scan-diffusing technology used alongside low-draw weapons and low-emission drives to help the Ghost maintain a reduced profile.

The Ghost Mk I reduces the signals an opponent can detect; it does not remove the ship from the game world.

A pilot who runs every system at maximum output, boosts continuously, and fires from close range will lose much of the benefit associated with the Ghost’s equipment. The ship is therefore best described as a low-signature fighter, not an invisible fighter.

Void Armor and Low-Emission Equipment

The Ghost Mk I was built around three connected stealth ideas: low-emission drives, low-draw weapons, and Void Armor.

Stealth Feature Intended Benefit
Low-emission drives Reduces the propulsion-related signature created during controlled flight.
Low-draw weapons Limits unnecessary power use and emissions from the factory combat setup.
Void Armor Helps diffuse or reduce the effectiveness of incoming scans.
The Ghost’s stealth comes from the complete configuration, so replacing every component with a louder high-output alternative may reduce the advantage that defines the ship.

This creates an important loadout trade-off. The best Ghost loadout is not always the loadout with the highest theoretical damage.

Center Stealth Configuration

The original Hornet family was designed around configurable center equipment. The standard civilian F7C could use the center section for cargo or other utility equipment. The Tracker used the position for advanced radar, while the Super Hornet returned the military-style ball turret. The Ghost’s configuration was built around reducing its signature.

Hornet Mk I Center Role Main Benefit Main Trade-Off
Ghost stealth configuration Lower-profile operation No standard cargo box or center combat turret.
Standard F7C cargo configuration Light utility and small cargo use No dedicated Ghost stealth package.
Tracker radar configuration Enhanced scanning and contact detection Detects others rather than reducing its own profile.
Super Hornet ball turret Additional combat firepower Larger combat and crew focus.
F7A military configuration Military weapon coverage Different acquisition and military identity.
The Ghost uses the center of the Hornet to avoid attention rather than carry cargo, search farther, or mount another turret.

Weapons and Combat Expectations

The Ghost Mk I remains a combat-capable Hornet. Its pilot can use the original Hornet wing and nose weapon positions, allowing the ship to engage light and medium targets after the stealth approach has ended.

The Ghost Mk I carries enough weapons to exploit a good opening, but it gives up the center turret that makes other Hornets more focused on raw damage.

Missile Capability

The Ghost Mk I retains fighter-class missile support, but missiles are not the main reason to choose the ship.

The Ghost’s missiles support the stealth attack; they do not turn the ship into a dedicated missile fighter.

Buyers who want a missile-focused stealth ship should compare the Sabre Firebird. Buyers who want heavy torpedoes should compare the Esperia Eclipse or Vanguard Harbinger.

Solo Gameplay Expectations

The F7C-S Ghost Mk I is a true single-seat fighter. One pilot manages flight, weapons, missiles, shields, power, radar, scanning, countermeasures, signature management, quantum travel, target selection, and disengagement.

The Ghost Mk I gives one pilot the complete stealth fighter, but also makes that pilot responsible for every system that keeps the ship hidden and alive.

Reconnaissance and Scouting Gameplay

The Ghost Mk I can support reconnaissance by approaching areas with a lower profile than a louder conventional fighter.

The Ghost scouts by remaining less noticeable while it observes — not by carrying the Tracker’s enhanced radar suite.

The Ghost is not the Hornet with the best sensor package. The Tracker is the specialist designed to seek hidden contacts and provide greater situational awareness.

Ambush and Controlled-Engagement Gameplay

The Ghost Mk I performs best when the pilot controls the beginning of the fight.

The Ghost is designed to improve the first attack, not guarantee the final result.

Once the target has identified the Ghost, the ship still needs to fight like a Hornet. Stealth does not replace aim, movement, shield management, countermeasures, or disengagement discipline.

Shields and Survivability

The Ghost Mk I uses fighter-level defensive systems rather than heavy-fighter armor or oversized shielding.

The Ghost survives best by preventing the enemy from beginning a clean attack, not by absorbing repeated direct hits.

Cargo, Interior, and Daily Utility Expectations

The Ghost Mk I is a cockpit fighter. Its factory stealth configuration should not be treated as a cargo platform, delivery ship, vehicle carrier, or general-purpose daily vessel.

The Ghost carries a pilot and combat equipment — not the practical utility expected from a ship with a walkable interior and cargo grid.

Players seeking a practical daily ship should compare the Drake Cutlass Black, Crusader C1 Spirit, MISC Freelancer, or another ship with an accessible interior and cargo capacity.

Mk I Legacy and Retirement Context

The Ghost Mk I belongs to the retired civilian Hornet Mk I lineup. During Invictus Launch Week 2954, RSI announced the wind-down of the classic civilian Mk I lineup as the Mk II became the new direction.

The Ghost Mk I is a supported classic ship with legacy value — not an abandoned fighter that has been removed from gameplay.

Real Player Use: Where the Ghost Mk I Feels Good

The Ghost Mk I feels best before the fight becomes crowded. A real player notices its specialist value when approaching a bounty location, observing a group, selecting the correct target, and beginning the engagement before every nearby ship has reacted.

The Ghost Mk I feels special when you fight with its whole movement system; it feels like an under-armed Hornet when flown directly into every fight.

A practical Ghost Mk I session also includes moments where the stealth advantage disappears quickly. If the pilot boosts too early, fires too soon, keeps shields and weapons fully active, or enters a fight where every target already knows the ship is present, the Ghost can feel like a Hornet missing its center combat option.

When the Ghost Mk I Advantage Becomes Less Important

The Ghost Mk I should not be presented as automatically superior because it has stealth equipment.

When every ship already sees the Ghost, its missing center turret becomes more noticeable than its stealth equipment.

Direct Vehicle Comparisons

F7C-S Hornet Ghost Mk I vs Standard F7C Hornet Mk I & Super Hornet Mk I

Original Hornet variants are easiest to explain by structural combat balance and cockpit seating arrays.

Ship Best For Main Difference
Anvil F7C-S Ghost Mk I Stealth, reconnaissance, and ambushes Low-emission equipment and Void Armor replace the standard center utility role.
F7C Hornet Mk I General solo fighter use Broader civilian baseline and greater configuration flexibility. Traces into Wildfire editions.
F7C-M Super Hornet Mk I Two-seat direct crewed combat Adds a second seat, center ball turret, and near-military civilian setup. Prepped variants match the Heartseeker Mk I.
Choose the Ghost Mk I if you want the classic stealth Hornet. Choose the standard F7C Hornet Mk I if you want the classic general-purpose civilian Hornet. Choose the Super Hornet Mk I if you want two-seat crewed combat.

F7C-S Hornet Ghost Mk I vs Ghost Mk II & F7A line

Generation parameters split the Hornet platform across classic legacy lines and modernized frame setups.

Ship Best For Main Difference
F7C-S Ghost Mk I Classic design and Mk I collection Original Hornet platform with Void Armor and legacy retirement context.
F7C-S Ghost Mk II Newer-generation stealth Hornet gameplay Updated modern Mk II chassis and current signature-reducing module.
Military F7A Setup UEE Navy direct combat firepower Concentrated frontline gun array. Fits classic F7A Hornet Mk I metrics or modernized F7A Hornet Mk II builds.
Choose the Ghost Mk I for the classic stealth Hornet. Choose the Ghost Mk II for the newer stealth Hornet platform. Choose the F7A Hornet Mk II for front-line military firepower.

F7C-S Hornet Ghost Mk I vs Tracker Mk I & Aegis Sabre

Ship Best For Main Difference
F7C-S Ghost Mk I Concealment and stealth approach loops Reduces the ship's own profile within the single-seat Hornet platform.
F7C-R Tracker Mk I Scanning and contact detection tracking Uses advanced radar modules to locate and monitor other contacts. Maps to the modern Tracker Mk II.
Aegis Sabre Purpose-built stealth operations Dedicated Aegis stealth chassis designed completely around a low signature profile; fits alternative choices like the Sabre Comet or Sabre Firebird.
Choose the Ghost if you want to be harder to find. Choose the Tracker Mk I if you want to find other ships more effectively. Choose the Aegis Sabre if you want a dedicated purpose-built stealth platform.

F7C-S Hornet Ghost Mk I vs Razor EX & Light Fighters

Ship Best For Main Difference
F7C-S Ghost Mk I Stealth combat and single-seat scouting Fighter chassis with full weapon hardpoints and classic medium fighter tolerance.
MISC Razor EX Fast low-signature travel and infiltration Ultra-compact racing hull built around speed metrics and low-draw components; minimal combat capability.
Light Fighter Platform Agile turning dogfights Traditional maneuvering layouts like the Aegis Gladius or Anvil Arrow. Lacks signature suppression tools.
Choose the Ghost Mk I if you want stealth combat inside a proper fighter. Choose the Razor EX for fast covert infiltration loops. Choose the Gladius or Arrow for traditional open maneuvering.

F7C-S Hornet Ghost Mk I vs Stealth Fighter and Hornet Family

The Ghost Mk I sits firmly within a specialized segment balancing legacy generation frames against multi-role support loops.

Ship / Family Option Best For Main Difference
F7C-S Hornet Ghost Mk I Classic stealth Hornet gameplay Original Mk I chassis, low-emission equipment, Void Armor, and legacy appeal.
F7C-S Hornet Ghost Mk II Newer stealth Hornet platform loops Modern updated Mk II framework and modern signature-reducing design direction.
F7C Hornet Mk I General civilian baseline flight Broader baseline general utility layout without the Ghost's stealth focus.
F7C-R Tracker Mk I Radar and scanning target detection Finds other vessels effectively rather than reducing its own emissions footprint.
F7C-M Super Hornet Mk I Two-seat direct combat engagements Adds a second bridge seat, copilot controls, and center ball turret.
F7A Hornet Mk I Legacy military fighter ownership UEE Navy historical configuration and focused forward hardpoints.
Aegis Sabre Purpose-built stealth-fighter combat Dedicated Aegis stealth framework built outside the Hornet family line entirely.
Choose the Ghost Mk I when you want the original stealth Hornet. Choose the Ghost Mk II when you want the newer Hornet stealth platform. Choose the Tracker Mk I when finding other ships matters more than hiding your own. Choose the Sabre when you want a dedicated stealth fighter outside the Hornet family.

Combat, Stealth, and Practical Expectations

The Ghost Mk I is specialized. It should not be sold as the best Hornet or stealth fighter for every buyer.

If the buyer wants:

  • Classic Hornet stealth gameplay, choose the Ghost Mk I.
  • The newer stealth Hornet, choose the Ghost Mk II.
  • General Mk I fighter flexibility, choose the standard F7C Mk I.
  • Enhanced radar, choose the Tracker Mk I.
  • Two-seat Hornet combat, choose the Super Hornet Mk I.
  • Classic military Hornet ownership, choose the F7A Mk I.
  • A purpose-built Aegis stealth fighter, choose the Sabre.
  • Fast low-signature travel, choose the Razor EX.
  • Straightforward dogfighting, choose the Gladius.
  • Cargo or daily utility, choose a ship with a real interior and cargo grid.
The Ghost Mk I is valuable because it is the original stealth Hornet — not because it replaces every fighter, scout, or daily-use ship.

Explore F7C-S Hornet Ghost Mk I Upgrade Paths

Players who prefer to build toward the Ghost Mk I from another pledge can explore available Star Citizen F7C-S Hornet Ghost Mk I CCU Upgrades and plan a Hornet Mk I, Anvil, stealth-fighter, or collector upgrade path over time.

The normal civilian Mk I pledge cycle ended during Invictus Launch Week 2954. For full selection options, browse the Star Citizen Ships and Vehicles Collection.

Ghost Mk I vs Other Star Citizen Fighters

Ship Fleet Option Primary Core Role Compared with the Ghost Mk I
F7C-S Hornet Ghost Mk I Classic Stealth Hornet Good for original Hornet stealth identity and Mk I collector value.
F7C-S Hornet Ghost Mk II Modern Stealth Hornet Better for buyers who want the newer chassis and Mk II family direction.
F7C Hornet Mk I General Civilian Fighter Better for standard Mk I flexibility and broader baseline use.
F7C-R Tracker Mk I Sensor / Radar Hornet Better for locating and following contacts. Upgrades to Tracker Mk II profiles.
F7C-M Super Hornet Mk I Two-Seat Combat Hornet Better for crewed combat and turret firepower. Variant sets map into Heartseeker Mk I lines.
F7A Hornet Mk I Military Fighter Better for classic military Hornet identity. Scales to F7A Hornet Mk II units.
Aegis Sabre Purpose-Built Stealth Fighter Better for a dedicated stealth-platform experience. Supports options like the Sabre Firebird.
MISC Razor EX Stealth Racer / Courier Better for speed and low-signature travel profiles.
Aegis Gladius Light Fighter Better for direct dogfighting and conventional fighter training loops. Supports Gladius Valiant variants.
Anvil Arrow Agile Light Fighter Better for compact agility and a micro visual combat profile.
Aegis Eclipse Stealth Torpedo Bomber Better for heavy anti-ship ordnance delivery.

F7C-S Hornet Ghost Mk I vs Ghost Mk II

The Ghost Mk II is better for buyers who want the newer Hornet chassis and the modern Mk II platform direction. The Ghost Mk I is better for buyers who specifically value the original Hornet generation, Mk I retirement context, and classic Anvil silhouette. Choose the Mk II for the newer platform. Choose the Mk I for classic stealth Hornet identity.

F7C-S Hornet Ghost Mk I vs Tracker Mk I

The Tracker Mk I is better when the mission is about finding contacts using sensor sweeps. The Ghost is better when the pilot wants to reduce their own signatures to delay detection. Choose the Tracker for radar work. Choose the Ghost for lower-profile approaches.

F7C-S Hornet Ghost Mk I vs Super Hornet Mk I

The Super Hornet Mk I is better for two-seat direct combat and turret firepower. The Ghost is better for solo stealth, reconnaissance, and controlled engagement openings. Choose the Super Hornet for a more combat-forward Hornet. Choose the Ghost for a lower-signature Hornet.

F7C-S Hornet Ghost Mk I vs Aegis Sabre

The Aegis Sabre is better for players who want a purpose-built Aegis stealth fighter. The Ghost Mk I is better for players who specifically want a stealth version of the classic Hornet platform. Choose the Sabre for dedicated stealth-fighter identity. Choose the Ghost Mk I for stealth Hornet identity and legacy appeal.

F7C-S Hornet Ghost Mk I Strengths and Limitations

Strategic Strengths Operational Limitations
Original stealth member of the Hornet Mk I family Older platform than the Ghost Mk II.
Low-emission drives and low-draw equipment identity High-output replacement components may weaken signature control.
Void Armor designed to diffuse scans Does not make the ship invisible. Permanent invisibility is impossible.
Single-seat operation simplicity No co-pilot, gunner, or dedicated systems operator.
Combat-capable Hornet platform Less total factory firepower than turret-equipped Hornets. No center gun.
Useful for reconnaissance and ambushes No enhanced Tracker radar package installed.
Can select favorable engagement openings Advantage decreases after sustained combat and shield draw begins.
Supported legacy ship context No longer part of the normal civilian Mk I pledge cycle.

Who Should Buy the F7C-S Hornet Ghost Mk I?

The F7C-S Hornet Ghost Mk I is best for players who specifically want the original stealth Hornet. It is especially suitable for Hornet Mk I collectors, Anvil Aerospace fans, solo stealth pilots, and reconnaissance players who prefer the classic silhouette over newer frames.

It is a useful fleet addition for players who already have cargo, industrial, exploration, and direct-combat roles covered. The Ghost can remain a specialist choice rather than being forced to serve as a versatile all-purpose daily driver.

F7C-S Hornet Ghost Mk I FAQ

Is the F7C-S Hornet Ghost Mk I worth buying in Star Citizen?

Yes, if you want the original single-seat stealth Hornet, Mk I collector value, reconnaissance capability, and lower-profile combat. It is not ideal if you want maximum firepower, cargo, advanced radar, or the newest Hornet platform.

Is the Ghost Mk I Flight Ready?

Yes. The Ghost Mk I remains flyable and supported as part of the classic Hornet Mk I lineup. RSI confirmed that retired Mk I Hornets would continue receiving support and bug fixes.

What is the main role of the Ghost Mk I?

It is a stealth fighter designed for pilots who want to maintain a lower profile during reconnaissance, infiltration, or combat operations.

What makes the Ghost Mk I stealthy?

RSI describes it as using low-emission drives, low-draw weapons, and Void Armor technology capable of diffusing scans.

How many crew members does the Ghost Mk I need?

It is a single-seat fighter operated by one pilot.

Does the Ghost Mk I have cargo?

The factory Ghost configuration prioritizes stealth equipment rather than the standard F7C center cargo box. It should not be purchased as a cargo or delivery ship.

Can the Ghost Mk I still fight effectively?

Yes. It remains a combat-capable Hornet with pilot-controlled weapon positions. However, it has less factory weapon coverage than combat-heavy Hornet configurations using a center turret.

Ghost Mk I or standard F7C Mk I: which should I choose?

Choose the Ghost Mk I for stealth and reconnaissance. Choose the standard F7C Mk I for a broader and more flexible classic civilian Hornet.

Is the Ghost Mk I retired?

The normal civilian Mk I pledge cycle ended during Invictus Launch Week 2954, and RSI stated that the lineup would be removed from upcoming in-game dealerships. The ships remain flyable and supported.

Will the Ghost Mk I receive future updates?

RSI stated that Hornet Mk I ships would continue receiving bug fixes and were planned for a future gold-standard pass.

Recently viewed products

Your recently viewed is empty

Continuar comprando