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How long does delivery usually take?
- Star Citizen ship,ccu,paints,items orders are usually delivered within 20–30 minutes. In rare cases, delivery may take up to 12 hours due to order volume, RSI gifting limits, account status, or manual verification requirements.
- In most cases, we do not allow ship deliveries to exceed 12 hours unless there is an exceptional issue such as RSI system limitations, account restrictions, or required customer verification.
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- Yes. Security and reliability are our top priorities. All ships sold by LTI Hangar come from our own inventory, with no external sellers or unknown third-party suppliers involved.
- Each ship order is handled with clear delivery records, allowing the delivery process to be reviewed and traced if support is ever needed. We also provide lifetime after-sale protection for eligible delivery-related issues.
- This level of own-stock control, traceable delivery, and after-sale protection is not commonly offered by many third-party marketplaces, which is why many customers choose LTI Hangar for safer Star Citizen ship purchases.
What Is Lifetime After-Sale Protection?Why Can’t Other Marketplaces Offer This Level of Protection?
- In the extremely rare event that an issue occurs with an item during delivery or at any time after delivery has been completed, we will conduct an investigation. If it is determined that the issue was caused by our fault, we will provide either a replacement or a refund.
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- This level of protection is not commonly offered by many third-party marketplaces because they often rely on external sellers or mixed inventory sources. At LTI Hangar, all ships come from our own inventory, and each order has clear delivery records, allowing us to provide safer and more reliable support.
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If we confirm that the wrong item was delivered due to our error, we will review the case and provide a correction, replacement, or refund where applicable. Please contact us with your order number, checkout email, and clear screenshots of your RSI Hangar.
Why are the names of the Star Citizen ships I received different?
Standalone CCU'ed is a complete ship or vehicle. It is not an upgrade! CCU'ed simply means that it was created by upgrading a smaller ship or vehicle to the one you are buying. Please also note that in the gift email, only the ship that was used as the base for upgrading will be named. Please don't worry, the actual ship you will see in your hangar will be the one you've ordered.
For example, this is how a CCU'ed Polaris looks like in hangar on RSI website.


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Aopoa San'tok.yāi Standalone Ship Gameplay Guide
The Aopoa San'tok.yāi is a Xi'an medium fighter built for Star Citizen players who want high maneuverability, four dedicated energy weapons, unusual alien flight characteristics, and a combat-focused single-seat platform. Developed by Aopoa as a civilian export version of a Xi'an military fighter, the San'tok.yāi is not simply a larger Khartu-al. It is a direct-combat fighter designed to combine Xi'an agility with considerably more firepower and protection.
Unlike conventional fighters such as the Sabre or Hornet, the San'tok.yāi uses Xi'an dual-vector thruster technology and a distinctive rotating flight structure to create a very different handling profile. Its main combat package includes four Size 3 Yeng'tu laser repeaters, eight Size 2 missiles, and a dedicated defensive system built around a Size 2 shield generator.
Current gameplay reference data lists the San'tok.yāi as Flight Ready, with one pilot, 0 SCU cargo, an SCM speed of 227 m/s, a maximum speed of 1,161 m/s, four Size 3 pilot-controlled laser repeaters, and eight Size 2 missiles. Its combination of alien maneuverability and medium-fighter firepower makes it one of the more distinctive solo combat ships in Star Citizen.
Build Your Alien Fighter Fleet with the San'tok.yāi
The San'tok.yāi remains one of the key choices for players who want a serious Xi'an combat fighter rather than a lighter scout. If you are looking to acquire this Aopoa medium fighter, you can explore our available options in the Star Citizen Ships and Vehicles Collection.
San'tok.yāi Key Specifications
Engineered around Xi'an maneuvering technology and direct fighter combat, the San'tok.yāi combines four dedicated laser repeaters with strong mobility and a compact single-seat layout.
| Specification | Aopoa San'tok.yāi | Gameplay Meaning |
|---|---|---|
| Manufacturer | Aopoa | An authentic Xi'an-produced export fighter adapted for Human pilots. |
| Role | Medium Fighter | Built for direct combat rather than scouting or general utility. |
| Status | Flight Ready | The San'tok.yāi entered the LIVE environment with Alpha 3.22. |
| Length | 24m reference | Compact fighter dimensions despite its wide and visually unusual flight profile. |
| Crew | 1 pilot | Fully usable by a solo combat pilot. |
| Cargo Capacity | 0 SCU | A dedicated fighter with no normal cargo-hauling role. |
| Primary Weapons | 4 Size 3 Yeng'tu Laser Repeaters | Gives the pilot strong concentrated energy firepower. |
| Missile Loadout | 8 Size 2 missiles | Adds secondary pressure against fighters and medium targets. |
| SCM Speed | 227 m/s current reference | Supports an agile medium-fighter combat profile. |
| Maximum Speed | 1,161 m/s current reference | Useful for repositioning and disengaging from poor fights. |
| Core Gameplay | Medium fighter combat, dogfighting, interception | Best for pilots who value maneuverability and direct energy-weapon combat. |
Note: Star Citizen ship specifications may change during future patches and balance updates. Exact weapons, shields, speeds, components, and flight values should be treated as gameplay-reference information rather than permanent final numbers.
What Makes the San'tok.yāi Valuable?
The San'tok.yāi is valuable because it brings Xi'an maneuverability into a more heavily armed direct-combat fighter. The Khartu-al demonstrates how agile Xi'an flight technology can be, but the San'tok.yāi adds the weapon package and defensive capability needed for a more serious medium-fighter role.
Its main appeal comes from the combination of four Size 3 Yeng'tu laser repeaters and the ship's dual-vector thruster system. The San'tok.yāi does not need to choose between unusual alien handling and respectable forward firepower. Both are central to the design.
The ship also has a clear identity. It does not carry cargo, support a crew, transport vehicles, or provide living space. Nearly everything about the San'tok.yāi exists to help one pilot fight.
For players who enjoy fighters but want something very different from a Hornet, Sabre, or Gladius, that distinctive flight experience is a major part of its value.
Medium Fighter Combat Gameplay Role
The San'tok.yāi's main role is direct medium-fighter combat. Within the Xi'an military structure, it occupies a different position from the Khartu-al. The Khartu-al is primarily a light fighter, scout, and skirmisher, while the San'tok.yāi is designed as a more heavily armed direct combatant.
That distinction makes the San'tok.yāi much easier to understand. It is not a reconnaissance ship with weapons added to it. Combat is the reason the ship exists.
| Gameplay Use | Why the San'tok.yāi Fits |
|---|---|
| Medium-fighter combat | Four Size 3 repeaters provide meaningful pilot-controlled firepower. |
| Dogfighting | Xi'an maneuvering technology supports aggressive positional combat. |
| Interception | Strong speed and maneuverability help the pilot close on or pursue targets. |
| PvE bounty combat | Solo layout and energy weapons work well for repeated fighter engagements. |
| Escort missions | Can stay close to valuable ships and respond quickly to fighter threats. |
| Organization combat | Adds a highly mobile direct-combat fighter to a larger fleet. |
The San'tok.yāi should not be treated like a larger Khartu-al. The Khartu-al emphasizes speed, responsiveness, and skirmishing. The San'tok.yāi gives up some of that extreme light-fighter character in exchange for more firepower and a stronger direct-combat role.
Yeng'tu Laser Repeater Firepower
One of the San'tok.yāi's defining features is its set of four Size 3 Yeng'tu laser repeaters. These weapons were developed by Torral Aggregate using Xi'an-inspired technology and are closely associated with the San'tok.yāi platform.
Four Size 3 weapons give the ship a straightforward offensive layout. All of the main guns contribute to the pilot's forward combat pressure, so the ship does not depend on a second crew member or turret operator to reach its intended damage output.
The Yeng'tu repeaters also fit the San'tok.yāi's maneuvering style. Repeaters work naturally with a fighter designed to remain active around a target, continually creating firing opportunities through movement rather than relying on a single heavy strike.
The San'tok.yāi is strongest when its maneuverability is used to create firing angles for all four Size 3 repeaters rather than simply trading shots head-on.
This makes positioning especially important. The ship's weapon package is capable, but its real advantage comes from combining that firepower with the unusual movement available from its Xi'an flight system.
Dual-Vector Thrusters and Maneuverability
The San'tok.yāi's most recognizable feature is its Xi'an dual-vector thruster system. Aopoa uses this technology to give the ship a movement profile that looks and feels different from conventional Human fighters.
The rotating thruster arrangement allows the ship to redirect thrust in ways that contribute to its strong lateral and maneuvering performance. This is one of the reasons both the San'tok.yāi and Khartu-al are known for unusual agility.
The San'tok.yāi is not as light or responsive as the Khartu-al. That is intentional. The lighter Khartu-al prioritizes speed and skirmishing, while the San'tok.yāi carries more weapons and is intended to remain involved in direct combat.
In practice, San'tok.yāi pilots benefit most when they use that maneuverability to control engagement geometry. Staying directly in front of an opponent and exchanging damage removes much of what makes the ship interesting.
Instead, the pilot should use lateral movement, roll control, boost, and changes in direction to create opportunities where the San'tok.yāi can fire without giving the opponent the same clean return angle.
Missile and Secondary Combat Utility
The San'tok.yāi carries four Size 3 missile racks, with the standard configuration providing a total of eight Size 2 missiles.
This gives the pilot a useful secondary weapon layer without changing the ship's core identity. The San'tok.yāi remains a gun-focused medium fighter, but missiles can help during approaches, pursuit, disengagement attempts, or fights where forcing an opponent to react creates a better firing opportunity.
Eight Size 2 missiles are particularly useful against fighter-sized targets. They can pressure an opponent into using countermeasures, interrupt a predictable flight path, or add damage while the pilot works to bring the Yeng'tu repeaters back onto target.
The missile package should be treated as support for the ship's guns rather than its primary source of damage.
The San'tok.yāi wins through movement and repeatable gun pressure. Its missiles help create the openings needed to keep that pressure working.
Players who want a missile-focused fighter may prefer something such as the Sabre Firebird. The San'tok.yāi is more comfortable when missiles remain part of a broader dogfighting strategy.
Shields and Combat Survivability
Current gameplay data places the San'tok.yāi on a Size 2 shield system, giving it meaningful defensive capacity for a medium fighter.
That protection is important because the ship is designed for direct combat rather than pure hit-and-run scouting. A San'tok.yāi pilot is expected to stay involved in an engagement longer than a Khartu-al pilot might.
Its survivability, however, should not encourage static fighting. Large surfaces, distinctive geometry, and exposed moving structures mean positioning remains important. The San'tok.yāi is at its best when shields and maneuverability work together.
The shield absorbs the mistakes that inevitably happen during a fight. The thrusters are what should prevent those mistakes from becoming continuous incoming damage.
This creates a defensive style based less on simply absorbing fire and more on making the ship difficult to hit cleanly.
Xi'an Cockpit and Fighter Design
The San'tok.yāi is an authentic Xi'an-produced spacecraft rather than a Human recreation of alien technology. Aopoa adapted the export model so Human pilots can operate it effectively while preserving the basic Xi'an design philosophy.
The cockpit uses Xi'an concepts adjusted for Human use, giving the ship a very different visual and operational atmosphere from most conventional UEE fighters.
That matters for players who buy ships partly because of identity. The San'tok.yāi does not feel like another variation of a Human fighter. Its cockpit, structure, thruster movement, weapon design, and landing configuration all reinforce its alien origin.
It also includes accessible component areas and weapon storage, giving the compact fighter some practical equipment utility even though it has no cargo grid or traditional interior.
The San'tok.yāi is one of the clearer choices for players who want alien technology to affect both how a ship looks and how it flies.
That gives it collector appeal beyond raw combat statistics.
Solo Gameplay
The San'tok.yāi is a true single-seat fighter. One pilot controls movement, all four primary weapons, missiles, shields, power management, and target selection.
There is no second crew position to fill and no turret that loses effectiveness when another player is unavailable. This makes the ship easy to deploy whenever the owner wants direct fighter gameplay.
A practical San'tok.yāi fight should begin with movement rather than raw damage. The pilot needs to identify the target's turning behavior, establish a favorable angle, and then use the ship's maneuverability to keep the four repeaters firing while avoiding unnecessary return fire.
Against lighter fighters, the challenge is maintaining control of the engagement without overshooting or losing the target during aggressive movement. Against medium fighters, the San'tok.yāi can lean more heavily on its combination of firepower and agility. Against heavy fighters, the pilot should avoid turning the fight into a simple durability contest.
| Pilot Responsibility | Purpose |
|---|---|
| Target Selection | Choose targets that suit the ship's medium-fighter capabilities. |
| Positioning | Use Xi'an maneuverability to create favorable firing angles. |
| Weapon Control | Keep all four Size 3 repeaters working together on the target. |
| Missile Timing | Use missiles to force reactions or support an approach. |
| Shield Management | Maintain enough defensive capacity to stay active in longer engagements. |
| Boost Management | Preserve mobility for repositioning and disengagement. |
| Disengagement | Avoid turning a poor fight into a durability contest. |
This is why the San'tok.yāi appeals strongly to solo fighter pilots. Its entire combat package is available from one seat, but the ship still rewards learning its unique movement rather than simply relying on weapon statistics.
Explore San'tok.yāi Upgrade Paths
If you prefer to build toward the San'tok.yāi from an existing ship, you can view our Star Citizen San'tok.yāi CCU Upgrades and plan a more flexible alien-fighter upgrade path over time.
San'tok.yāi vs Other Star Citizen Fighters
When comparing the San'tok.yāi with other fighters, its strongest distinction is the combination of medium-fighter firepower and Xi'an maneuvering technology.
| Ship Fleet Option | Primary Core Role | Compared with San'tok.yāi |
|---|---|---|
| Khartu-Al | Light Fighter / Scout | Faster and lighter with stronger skirmisher identity. The San'tok.yāi carries more weapons and is better suited to direct combat. |
| Sabre | Stealth Fighter | The Sabre emphasizes stealth and conventional fighter handling. The San'tok.yāi emphasizes Xi'an mobility and alien combat design. Supports Comet or Firebird models. |
| F7C-M Super Hornet Mk II | Two-Seat Medium Fighter | The Super Hornet supports pilot-and-gunner combat. The San'tok.yāi delivers its core combat package entirely to one pilot. Maps to Heartseeker. |
| F7C Hornet Mk II | Medium Fighter | More conventional and easier to understand. The San'tok.yāi offers a more unusual maneuvering profile and alien design. Fits F7A Mk II. |
| Scorpius | Heavy Fighter | Stronger when fully crewed with a gunner. The San'tok.yāi is a cleaner one-player combat platform. Supports Antares. |
| Blade | Alien Light Fighter | More Vanduul-focused and compact. The San'tok.yāi offers the broader medium-fighter role and Xi'an handling style. |
| Defender | Escort Fighter | Better for longer-duration escort utility and two-player flexibility. The San'tok.yāi is more focused on direct solo fighter combat. |
San'tok.yāi vs Khartu-Al
The Khartu-Al is the most important comparison because both ships represent Aopoa's Xi'an fighter technology.
The Khartu-Al is lighter, faster, and more responsive. Its role is closer to a light fighter, scout, and skirmisher. The San'tok.yāi is a medium fighter built for more direct combat, with four Size 3 weapons and a stronger overall combat package.
This difference is similar to the difference between a light fighter and a medium fighter in Human ship design. One prioritizes movement and skirmishing. The other adds enough firepower and protection to stay involved in a more serious fight.
Choose the Khartu-Al if maximum Xi'an agility and scouting-style combat are your priorities. Choose the San'tok.yāi if you want Xi'an maneuverability with more direct combat power.
San'tok.yāi vs Sabre
The Sabre and San'tok.yāi are both single-seat combat ships with four main weapons, but they approach fighter gameplay differently.
The Sabre has a conventional Human fighter layout with a strong stealth identity. It appeals to pilots who want lower-signature approaches, familiar handling, and Aegis military design.
The San'tok.yāi is more unusual. Its main advantage comes from Xi'an dual-vector thrusters, distinctive movement, Yeng'tu repeaters, and an alien design that changes the feel of the entire ship.
If you want stealth-oriented combat with conventional fighter behavior, choose the Sabre. If you want an agile Xi'an medium fighter with alien handling and direct-combat focus, choose the San'tok.yāi.
San'tok.yāi vs Super Hornet Mk II
The Super Hornet represents a more conventional approach to medium-fighter combat. It supports two-seat gameplay and gives a second player a meaningful combat role through its turret.
The San'tok.yāi keeps everything under the control of one pilot. Its four Size 3 weapons, missiles, shields, and maneuverability do not require a gunner to reach the ship's intended combat identity.
The Super Hornet Mk II is better for players who want a Human military-style fighter and the option to bring another player into combat. The San'tok.yāi is better for players who want solo fighter gameplay, Xi'an movement, and a much more unusual flying experience.
Choose the Super Hornet Mk II for two-seat medium-fighter teamwork. Choose the San'tok.yāi for a dedicated solo alien fighter.
San'tok.yāi Strengths and Limitations
| Strategic Strengths | Operational Limitations |
|---|---|
| Four Size 3 Yeng'tu laser repeaters provide strong pilot-controlled firepower. | Energy weapons still require good capacitor and firing discipline. |
| Xi'an dual-vector thrusters create a distinctive maneuvering profile. | Unusual handling can require more practice than conventional fighters. |
| Single-seat layout gives one pilot access to the complete combat package. | No second crew member or turret gunner can add extra combat coverage. |
| Eight Size 2 missiles provide useful secondary pressure. | Not a dedicated missile fighter. |
| Size 2 shield system supports direct medium-fighter combat. | Large visual profile and exposed geometry can make poor positioning costly. |
| 227 m/s SCM speed supports strong current fighter mobility. | Exact flight performance can change significantly with balance updates. |
| Authentic Xi'an design gives it strong collector and alien-ship appeal. | 0 SCU cargo and limited non-combat utility. |
| Flight Ready and fully usable in current gameplay. | Primarily useful to players interested in combat. |
Who Should Buy the San'tok.yāi?
The San'tok.yāi is best for players who want an alien medium fighter with strong solo firepower and a movement style that feels different from conventional Human ships. It is especially suitable for fighter pilots, PvE bounty hunters, organization combat pilots, alien-ship collectors, and players who already enjoy the Khartu-al but want a more direct-combat platform.
It is also a good choice for players who want their ship's manufacturer to matter. Flying the San'tok.yāi is not simply about using four Size 3 guns. Its cockpit, thrusters, landing configuration, weapon design, and movement all reinforce its Xi'an origin.
Players who want the lightest and most responsive Aopoa fighter may prefer the Khartu-al. Players who want stealth may prefer the Sabre. Players who want a conventional medium fighter may prefer the Hornet Mk II. Players who regularly fly with a gunner may get more value from the Super Hornet Mk II or Scorpius.
But for players who want a single-seat Xi'an medium fighter with four Size 3 repeaters, excellent maneuvering character, and one of the most recognizable alien designs in Star Citizen, the San'tok.yāi has a very clear role.
San'tok.yāi FAQ
Is the San'tok.yāi worth buying in Star Citizen?
The San'tok.yāi is worth buying if you want a single-seat medium fighter with Xi'an maneuverability, four Size 3 laser repeaters, missile support, and a distinctive alien combat experience. It is less suitable for players who need cargo, an interior, multi-crew gameplay, or non-combat utility.
Is the San'tok.yāi Flight Ready?
Yes. The San'tok.yāi is Flight Ready. It officially became flyable with Star Citizen Alpha 3.22.
What is the main role of the San'tok.yāi?
The San'tok.yāi is a medium fighter and direct combatant. It is designed for fighter engagements, interception, escort combat, bounty hunting, and other missions where maneuverability and forward firepower matter.
Who manufactures the San'tok.yāi?
The San'tok.yāi is manufactured by Aopoa. It is a genuine Xi'an-produced export spacecraft adapted for Human pilots rather than a Human-built copy or reverse-engineered alien ship.
How much cargo does the San'tok.yāi have?
The San'tok.yāi has 0 SCU of dedicated cargo capacity. It is a pure combat fighter rather than a cargo or general-purpose ship.
What weapons does the San'tok.yāi have?
The San'tok.yāi comes with four Size 3 Yeng'tu laser repeaters. These pilot-controlled weapons form the core of the ship's direct-combat firepower.
How many missiles does the San'tok.yāi carry?
The standard configuration uses four Size 3 missile racks carrying a total of eight Size 2 missiles. These missiles provide secondary pressure while the ship's four laser repeaters remain its primary weapons.
Can the San'tok.yāi be used solo?
Yes. The San'tok.yāi is a single-seat fighter designed to be fully operated by one player. The pilot controls flight, guns, missiles, shields, power, and target selection.
Does the San'tok.yāi have an interior?
The San'tok.yāi does not have a traditional walkable living interior like larger ships. It is a dedicated single-seat fighter focused on combat rather than habitation or long-duration crew gameplay.
Is the San'tok.yāi faster than the Khartu-Al?
The Khartu-Al is designed as the lighter and more responsive of the two Aopoa fighters. The San'tok.yāi sacrifices some of that light-fighter responsiveness in exchange for substantially more firepower and a stronger direct-combat role.
Is the San'tok.yāi better than the Khartu-Al?
The San'tok.yāi is better for direct medium-fighter combat because it carries more weaponry and is designed to remain involved in serious engagements. The Khartu-Al is better for players who prioritize light-fighter agility, scouting, and skirmishing. Neither replaces the other because they serve different roles.
Should I choose the San'tok.yāi or Khartu-Al?
Choose the San'tok.yāi if you want four Size 3 weapons, stronger direct-combat capability, and a medium-fighter role. Choose the Khartu-Al if you want the lighter, faster, and more responsive Xi'an fighter. The San'tok.yāi is the combat-focused choice, while the Khartu-Al is the lighter skirmisher.
Is the San'tok.yāi better than the Sabre?
The San'tok.yāi is better for players who want Xi'an maneuverability, alien technology, and direct medium-fighter combat. The Sabre is better for players who value stealth, conventional fighter controls, and Aegis military design. Choose the San'tok.yāi for alien maneuvering. Choose the Sabre for stealth-focused combat.
Is the San'tok.yāi better than the Super Hornet Mk II?
The San'tok.yāi is better for players who want a complete single-seat fighter with unusual Xi'an maneuverability. The Super Hornet is better for players who want a more conventional medium fighter with a second seat and gunner gameplay. Choose the San'tok.yāi for solo alien combat. Choose the Super Hornet Mk II for two-player Hornet combat.
Is the San'tok.yāi good for dogfighting?
Yes. Dogfighting is one of the San'tok.yāi's main uses. Its dual-vector thrusters, strong maneuverability, four Size 3 repeaters, and single-seat combat layout make it well suited to direct fighter engagements.
Is the San'tok.yāi good for bounty hunting?
Yes. The San'tok.yāi can be a strong PvE bounty fighter, particularly for players comfortable with its unusual handling. Energy weapons reduce dependence on ballistic ammunition, while missiles provide additional pressure when needed.
Does the San'tok.yāi have good long-term value?
The San'tok.yāi has useful long-term value for players who specifically want Xi'an fighter gameplay. Its fundamental role is clear: a single-seat medium fighter with alien maneuverability, four Size 3 weapons, missile support, and direct-combat focus. Balance values may change, but its identity as Aopoa's more combat-oriented fighter remains well established.




