Star Citizen Polaris Medical Guide: T2 MedBeds, Regen & MedGel
The RSI Polaris has four Tier 2 medical beds in Alpha 4.10, giving the corvette considerably more onboard medical capability than a simple first-aid room.
Those beds can fully treat minor and moderate injuries, stabilize severe injuries, and serve as regeneration points when the player is within the current 8,000 km Tier 2 regeneration range. They also depend on MedGel, which means the Polaris medical bay is a consumable-supported ship system rather than an unlimited respawn service.
That combination makes the medical bay particularly useful for a ship designed around multi-crew combat, fighter operations, security work, and extended deployments. It does not, however, make the Polaris a full hospital. Severe Tier 1 injuries still require a Tier 1 medical bed or hospital for complete treatment.
For the rest of the ship's specifications and role, use the full Star Citizen Polaris guide. This guide stays focused on what the medical bay can actually do and how a crew should plan around it.
Polaris Medical Capability in Alpha 4.10
Current version-locked Alpha 4.10 vehicle data lists the Polaris with:
- Medical tier: Tier 2
- Tier 2 medical beds: 4
- Official crew: 12
- Total crew stations: 12
The same current data separately lists 13 habitation beds, so the four medical beds should not be interpreted as part of that normal bed count.
That distinction matters because the medical bay is a functional treatment and regeneration facility, not additional crew accommodation.
Historically, CIG described a small medical bay as part of the Polaris's extended-deployment and search-and-rescue capability. The released ship has expanded that concept into four current Tier 2 medical beds, so current bed count and treatment capability should be taken from Alpha 4.10 data rather than the older concept-era Q&A.
What Can a Tier 2 Medical Bed Treat?
Star Citizen currently divides injuries into three severity tiers.
A Polaris Tier 2 bed can fully heal minor and moderate injuries.
That means:
Minor / Tier 3 injuries These can be treated by a Tier 3 bed or better, so the Polaris can fully handle them.
Moderate / Tier 2 injuries These require a Tier 2 bed or better for full treatment. This is where the Polaris medical bay reaches its highest full-treatment tier.
Severe / Tier 1 injuries The Polaris can stabilize these injuries, but a Tier 2 bed cannot fully heal them. Complete treatment requires a Tier 1 medical bed or hospital.
This creates an important limit on how the ship should be viewed.
The Polaris can handle a large amount of routine and combat-related medical recovery aboard the ship, but it is not a replacement for every higher-tier medical facility in the game.
A badly injured crew member may be stabilized well enough to remain alive and functional temporarily while still needing evacuation to a Tier 1 facility for complete treatment.
Polaris Regeneration Range
The Polaris's Tier 2 beds can also function as regeneration points.
RSI's current medical documentation gives Tier 2 medical beds an effective regeneration range of:
8,000,000 meters — 8,000 km.
That range is large enough to cover most planetary bodies, according to RSI's current Knowledge Base.
A player must first interact with an appropriate medical bed and select it as their regeneration location. If the player later dies within range and the bed remains functional, regeneration can occur at that selected bed instead of the player's home location.
This is one of the Polaris medical bay's most important operational advantages.
A crew conducting combat, ground missions, or fighter operations near the mothership can establish the Polaris as a forward regeneration point rather than automatically returning every death to a distant permanent residence.
The limitation is distance. 8,000 km is large, but it is not system-wide.
A fighter pilot or away team operating outside that radius cannot assume the Polaris remains a valid regeneration destination simply because it is still their mothership.
When Polaris Regeneration Fails
Selecting the Polaris as a regeneration location does not guarantee that it will always be available.
RSI currently identifies three conditions that can make a medical bed unavailable for regeneration:
- the bed has been destroyed;
- the bed does not have enough MedGel;
- the player dies outside the bed's effective regeneration range.
If the selected bed cannot function for one of these reasons, the player instead regenerates at their home location.
That makes the medical bay part of the ship's survivability chain.
Protecting the Polaris, keeping medical resources stocked, and understanding how far away the crew is operating all affect whether the regeneration capability will actually be there when someone dies.
MedGel Is the Polaris Medical Bay's Fuel
Ship medical beds are no longer unlimited-use medical stations.
Current RSI medical mechanics require MedGel for medical-bed actions outside clinics and hospitals.
A Tier 2 medical bed currently holds 400 cSCU of MedGel, while a standard MedGel canister contains 200 cSCU. MedGel canisters can be stored in normal cargo storage and used to refill medical beds through their designated refill ports.
For a Polaris crew, that turns medical endurance into a logistics problem.
A medical bay may be physically intact and still fail to provide the service the crew expects if its MedGel supply has been exhausted.
That becomes increasingly relevant during operations involving repeated casualties or regeneration.
The Polaris cargo guide covers the wider 576 SCU logistics system. MedGel belongs naturally in that planning because medical supplies compete with ammunition, fighter-servicing resources, mission equipment, and other physical stores the group wants to carry.
How Much MedGel Should a Polaris Carry?
There is no universal correct quantity.
The answer depends on how the ship is being used.
A short patrol with a twelve-person crew may consume almost no MedGel if nobody is seriously injured. A prolonged combat operation with fighter losses, ground teams, and repeated regeneration can create much higher demand.
The best planning method is therefore to treat MedGel as a mission consumable, not as a one-time item that can be loaded and forgotten.
Because each Tier 2 bed has its own current MedGel capacity, a crew expecting heavy medical use should check the beds before departure and keep additional canisters accessible aboard the ship.
The important operational question is not how many medical beds exist on paper, but whether those beds still have the consumables required to function.
Four Medical Beds Matter More Than One
The Polaris does not merely have access to Tier 2 treatment; it has four Tier 2 beds in the current Alpha 4.10 configuration.
That is particularly relevant on a twelve-person multi-crew ship.
A combat loss may affect more than one crew member. Fighter operations may return injured pilots. A boarding or FPS team may bring casualties back to the mothership.
Four beds give the medical space more capacity to support a group than a single-bed treatment room, although this guide does not assume an undocumented fixed patient-throughput rate or guarantee that four separate medical actions will always proceed without gameplay constraints.
The broader advantage is redundancy and available treatment space.
On a capital-scale ship, that matters more than simply being able to say the vessel has a med bay.
Medical Support for Fighter Pilots
The Polaris hangar and medical bay complement each other particularly well.
A carried fighter allows a player to leave the capital ship and operate independently, but that pilot remains part of the Polaris crew. If the pilot returns injured, the mothership has Tier 2 treatment available aboard.
If the fighter pilot dies while within the current regeneration range and has already selected the Polaris as their regeneration location, the medical bay can also provide a way back aboard, provided the selected bed is still functional and has enough MedGel.
This gives carrier operations a stronger recovery loop:
launch → mission → recovery or death → medical treatment/regeneration → return to operations
The hangar itself has separate fit and servicing constraints, which are covered in the Polaris hangar guide. From a medical perspective, the useful connection is that the mothership can support the person flying the carried craft as well as the craft itself.
Medical Support for Ground Teams
The same logic applies to players leaving the Polaris for FPS or surface activity.
A ground team can use the corvette as a nearby medical base rather than relying exclusively on hand-held treatment.
Medical pens and Curelife tools remain useful in the field, particularly for stabilizing a player long enough to move them.
RSI's current medical rules distinguish stabilization from complete treatment. Moderate injuries can be stabilized outside a Tier 2 facility, but full healing requires the appropriate medical bed. Severe injuries can also be stabilized temporarily but require Tier 1 treatment for complete recovery.
A practical medical workflow therefore becomes:
stabilize in the field → recover the casualty → return to the Polaris → use the Tier 2 medical bay when appropriate
That makes the ship valuable for security patrols, boarding support, bunker activity, and other missions where the crew may operate away from the hull without necessarily being thousands of kilometers away.
Search and Rescue Fits the Polaris Role
Medical support is not an accidental bonus added to an otherwise pure torpedo ship.
CIG has long described search and rescue as one of the Polaris's possible roles. Its historical Part II Q&A specifically confirmed a medical bay as part of the ship's self-sustaining combat-platform concept.
The current implementation makes that capability much more concrete.
A Polaris can recover injured players, stabilize severe casualties, fully treat injuries up through Tier 2, and provide regeneration within the current range.
What it cannot do is replace a dedicated high-tier hospital platform in every situation.
That distinction makes the ship better suited to combat support and forward recovery than to being treated as a dedicated medical vessel whose primary purpose is handling the most severe injuries in the game.
Medical Crew Requirements
The existence of four beds does not automatically require four dedicated medics.
In many Polaris sessions, medical activity may be intermittent. Assigning a player permanently to stand in the med bay while nobody is injured can waste manpower that the ship needs elsewhere.
A more practical approach for many groups is to give one or more flex crew members responsibility for medical response alongside another normal duty.
When someone is injured, that player can move to the medical bay or assist with casualty recovery. During routine flight, they can remain useful elsewhere.
The correct arrangement depends on the mission.
A Polaris carrying a full FPS strike team may want someone explicitly responsible for medical support. A normal combat patrol may be comfortable treating medical work as one of several secondary crew duties.
The Polaris crew guide covers that wider staffing problem without turning every onboard room into a permanent dedicated job.
The Medical Bay Does Not Make Crew Death Free
Regeneration can make returning to the operation faster, but it should not be treated as a consequence-free reset button.
A player who dies leaves their belongings at the location of death under the current medical system. RSI specifically recommends seeking rescue before death when possible because regeneration can leave the player with a significant trip back to recover equipment.
Regeneration also consumes medical resources and requires the selected bed to remain functional.
For the Polaris, this means casualty recovery is often preferable to simply letting an incapacitated player die and respawn.
The medical bay supports both approaches, but it rewards a crew that can retrieve injured players instead of treating every casualty as disposable.
Medical Logistics and the Cargo Hold
MedGel gives the Polaris cargo hold another support role.
RSI states that MedGel canisters can be stored in normal cargo locations, allowing a ship to carry additional supply for its medical beds.
That fits naturally into the Polaris's wider logistics model.
The same 576 SCU system can be carrying RMC and fuel for a fighter, ammunition, mission supplies, additional ordnance, and medical consumables.
MedGel uses only a small fraction of that overall capacity compared with bulk cargo, but it can have an outsized operational effect if the crew expects to depend on onboard regeneration.
A fully stocked hangar with an empty medical system is still an incomplete mobile-base setup.
Medical Bay vs Hospital
The Polaris medical bay is powerful because it provides useful treatment in a combat ship.
Its limitation is equally important: Tier 2 is not Tier 1.
A Polaris can fully treat moderate injuries. It can stabilize severe injuries, but current RSI rules require a Tier 1 medical bed or hospital to fully heal Tier 1 injuries.
That means some casualties still need evacuation.
The Polaris can keep a severely injured player alive and potentially move them toward a higher-tier facility, but crews should not plan operations on the assumption that every possible injury can be completely resolved aboard.
For extended deployments, that is an important distinction between medical independence and medical resilience.
The Polaris provides a great deal of the latter without providing the former.
Medical Capability and Polaris Ownership
The medical bay becomes more valuable as the ship's mission grows beyond pure combat.
A group buying a Polaris only because it wants Size 10 torpedoes may rarely exploit four medical beds.
A group using the ship as a fighter carrier, FPS staging platform, militia flagship, search-and-rescue vessel, or mobile base has many more opportunities for onboard treatment and regeneration to matter.
This is similar to the Polaris's cargo and hangar capacity: the feature becomes valuable when the crew actually builds missions around it.
If the ownership question is whether these additional systems justify the larger ship and crew requirement, the Polaris review focuses on that decision rather than repeating the medical mechanics here.
Polaris Medical FAQ
How many medical beds does the Polaris have?
Current Alpha 4.10 vehicle data lists four Tier 2 medical beds aboard the Polaris.
Can you respawn on the Polaris?
Yes. Current Tier 2 medical beds support regeneration when the bed has been selected as your regeneration point, remains functional, contains enough MedGel, and you die within its effective range.
What is the Polaris regeneration range?
Tier 2 medical beds currently have a regeneration range of 8,000,000 meters, or 8,000 km.
Can the Polaris heal Tier 1 injuries?
It can stabilize severe Tier 1 injuries, but a Tier 2 medical bed cannot fully heal them. Complete treatment requires a Tier 1 bed or hospital under current medical mechanics.
Final Verdict
The Polaris medical bay is one of the ship's strongest support systems because it turns a combat corvette into a credible forward recovery platform.
Current Alpha 4.10 data gives the ship four Tier 2 medical beds. Those beds can fully treat minor and moderate injuries, stabilize severe injuries, and support regeneration within 8,000 km when the normal requirements are met.
The main constraint is MedGel.
A bed that has been destroyed or lacks enough MedGel cannot provide the regeneration service the crew may be relying on, while players outside the Tier 2 range will regenerate elsewhere. Severe Tier 1 injuries also remain beyond the Polaris's full-treatment capability.
For a crew using the Polaris as a fighter carrier, FPS staging platform, security ship, or mobile base, those limitations are manageable and the medical bay adds real endurance. For players using the ship only as a heavy weapons platform, it may remain one of several powerful support systems they rarely need.
The full Polaris guide covers the complete ship. The Polaris interior guide covers where medical fits into the wider internal workflow, while the Polaris cargo guide is the better companion for MedGel and other consumable planning. For fighter operations that benefit directly from having a medical mothership nearby, continue with the Polaris hangar guide.