From Origin Jumpworks | Max Crew8 | In-Game Status Flight Ready

890 Jump - Standalone Ship

Prezzo normale $2,599.00 USD
Prezzo di vendita $2,599.00 USD
SOLD OUT

CCU'ed-Insurance: LTI

Email

Controlla i tempi di consegna stimati.

Navi Star Citizen: tempo medio 20–30 minuti; massimo 12 ore.

Star Citizen aUEC: consegna entro 3–5 minuti.

CCU Star Citizen: tempo medio 20–30 minuti; massimo 12 ore.

Paint Star Citizen: tempo medio 5 minuti; massimo 12 ore.

Oggetti Star Citizen: tempo medio 5 minuti; massimo 12 ore.

Come riscattare navi, CCU, paint e oggetti di Star Citizen

Per accettare questo oggetto, devi avere un account su robertsspaceindustries.com. Per accedere a Star Citizen, è necessario possedere un game package.

Tutti gli ordini verranno inviati all’indirizzo email inserito al momento del checkout. Riceverai un’email da no-reply@robertsspaceindustries.com con oggetto “Someone sent you a gift from Roberts Space Industries”.

Apri l’email e clicca sul pulsante blu “Claim Gift” per riscattare il tuo ordine.

Se vuoi ricevere l’ordine su un account diverso da quello collegato all’email fornita, ti basta accedere all’account RSI corretto in un’altra scheda prima di riscattare l’oggetto. Ti consigliamo di aggiornare la pagina RSI per assicurarti di essere connesso all’account giusto.

Se stai acquistando questo oggetto come regalo, clicca con il tasto destro sul pulsante blu “Claim Gift” e copia l’indirizzo del link. Assicurati di essere uscito dal tuo account RSI, così da non riscattare accidentalmente il regalo sul tuo account.

Istruzioni di sicurezza importanti

ATTENZIONE: tutte le navi e gli oggetti possono essere regalati una sola volta. Una volta riscattato, l’oggetto — nave, CCU, paint, armatura, arma o altro item — sarà collegato in modo permanente all’account che lo ha accettato.

Per questo motivo, prima di riscattare l’email regalo, assicurati di essere connesso allo specifico account RSI su cui vuoi ricevere l’oggetto, usando lo stesso browser.

Non siamo responsabili se l’oggetto viene riscattato sull’account RSI sbagliato.

Come applicare una CCU (Ship Upgrade)

Se hai acquistato una Cross Chassis Upgrade (CCU) per trasformare una nave in un’altra, segui questi passaggi:

Riscatta la CCU

Segui i passaggi di consegna indicati sopra per aggiungere la CCU al tuo RSI Hangar.

Trova la CCU nel tuo hangar

Vai nella sezione “My Hangar” sul sito RSI e cerca la CCU che hai ricevuto.

Applica l’upgrade

Clicca sulla freccia accanto alla CCU per aprire i dettagli.

Poi clicca sul pulsante “Apply Upgrade”.

Seleziona la “Source Ship”, cioè la nave di partenza che vuoi usare per l’upgrade, e inserisci la password del tuo account RSI per completare l’operazione.

Nota importante

L’assicurazione, come ad esempio LTI, e gli eventuali bonus della nave base verranno trasferiti alla nuova nave dopo l’upgrade.

In alcuni casi, per passare da una nave di valore più basso a una nave di valore più alto, l’upgrade può essere composto da più CCU in sequenza.

Ad esempio: se acquisti un upgrade da Merchantman a Polaris, potremmo inviarti due CCU: una da Merchantman a Hammerhead e una da Hammerhead a Polaris.

Più grande è la differenza di prezzo tra la nave di partenza e quella finale, maggiore potrebbe essere il numero di CCU che riceverai.

Acquista in sicurezza: protezione cliente

Protezione sull’acquisto

Acquistando sul nostro sito, hai la garanzia di ricevere l’item corretto, esattamente come descritto nella pagina prodotto.

Se per qualsiasi motivo non fossimo in grado di consegnare l’item acquistato, ti offriremo una sostituzione oppure un rimborso completo. Potrai scegliere l’opzione che preferisci.

Protezione post-vendita

Tutti gli item che vendiamo provengono dal nostro inventario diretto e sono coperti dalla nostra protezione post-vendita.

Se si verifica un problema con un item durante la consegna o entro 6 mesi dal completamento della consegna, effettueremo una verifica. Se il problema risulta essere causato da un nostro errore, forniremo una sostituzione oppure un rimborso.

Nella maggior parte dei casi, questo significa una sostituzione completa, un rimborso completo oppure, se lo stesso item non è più disponibile, un upgrade a un item migliore.

Assistenza clienti 24/7

Ricevi supporto quando ne hai bisogno con il nostro servizio clienti online 24/7.

Che tu abbia domande, abbia bisogno di assistenza o voglia una soluzione rapida, il nostro team è sempre pronto ad aiutarti. A qualsiasi ora e in qualsiasi giorno, siamo a portata di click per offrirti il supporto di cui hai bisogno.

Unisciti ora al nostro Discord e scopri la differenza di LTI Hangar!

Disponibile · Invio tramite RSI Gift · Consegna media 20 min

Visualizza i dettagli completi
Need Help? Open a Discord Ticket

Contact our Discord live support; we are online 24/7.

Perché i player scelgono LTI Hangar

Consegna rapida delle navi, supporto reale e una procedura RSI Gift chiara — pensato per i player di Star Citizen che vogliono un’esperienza d’acquisto più semplice e fluida.

Consegna media 20–30 min

Supporto Discord 24/7

Un team di gamer con oltre 10 anni di esperienza nel settore.

Acquisto sicuro, Vendiamo solo dal nostro stock, senza seller esterni o inserzioni di terze parti.

Supporto post-vendita affidabile

Segui il tuo ordine in tempo reale.

  • Qual è la differenza tra Original Concept, Standalone Ship e nave CCU’ed?

  • Non sai se la nave che stai acquistando è già flight ready? Controlla la Loaner Matrix ufficiale!

Domande frequenti

Quanto tempo richiede di solito la consegna?

Gli ordini di navi, CCU, paint e item di Star Citizen vengono solitamente consegnati entro 20–30 minuti.

In rari casi, la consegna può richiedere fino a 12 ore a causa del volume degli ordini, dei limiti RSI per l’invio dei gift, dello stato dell’account o di eventuali verifiche manuali necessarie.

Nella maggior parte dei casi, cerchiamo di non superare le 12 ore per la consegna delle navi, salvo problemi eccezionali come limitazioni del sistema RSI, restrizioni dell’account o verifiche richieste al cliente.

Il mio ordine della nave è protetto?

Sì. Sicurezza e affidabilità sono tra le nostre priorità principali.

Tutte le navi vendute da LTI Hangar provengono dal nostro stock diretto, senza seller esterni o fornitori terzi sconosciuti.

Ogni ordine viene gestito con registri di consegna chiari, così il processo può essere verificato e tracciato in caso di bisogno di supporto.


Offriamo inoltre una protezione post-vendita a vita per eventuali problemi idonei legati alla consegna.

Questo controllo tramite stock diretto, insieme alla consegna tracciabile e alla protezione post-vendita, è uno dei motivi per cui molti clienti scelgono LTI Hangar per acquistare navi Star Citizen in modo più sicuro.

Che cos’è la protezione post-vendita a vita?Perché altri marketplace non possono offrire questo livello di protezione?

Nel rarissimo caso in cui si verifichi un problema con un item durante la consegna o in qualsiasi momento dopo il completamento della consegna, effettueremo una verifica.

Se dalla verifica risulta che il problema è stato causato da un nostro errore, forniremo una sostituzione oppure un rimborso.

Per aiutarci a controllare il caso in modo accurato, potremmo chiederti di fornirci prove rilevanti, come screenshot del tuo RSI Hangar, dettagli dell’ordine e registri dell’RSI Hangar Log.

L’RSI Hangar Log può aiutare a tracciare lo stato e la cronologia di ogni nave, incluso se l’item è stato riscattato, scambiato, meltato, trasferito o modificato in altro modo dopo la consegna.

Esamineremo le prove fornite per determinare la causa del problema.

Questo livello di protezione non è comunemente offerto da molti marketplace di terze parti, perché spesso si affidano a seller esterni o a fonti di stock miste.

Su LTI Hangar, invece, tutte le navi provengono dal nostro stock diretto e ogni ordine dispone di registri di consegna chiari. Questo ci permette di offrire un supporto più sicuro, tracciabile e affidabile.

Posso richiedere un rimborso dopo aver riscattato una nave, CCU, paint o item?

Una volta che l’RSI Gift è stato riscattato, la nave, CCU, paint o item viene collegato all’account RSI che lo ha ricevuto.

A causa delle limitazioni del sistema di gifting di Star Citizen, un item già riscattato normalmente non può essere regalato di nuovo, restituito, annullato o riconsegnato.

Per questo motivo, gli item già riscattati normalmente non sono idonei alla cancellazione o al rimborso.

Una correzione, sostituzione o rimborso può essere fornito solo se confermiamo che il problema è stato causato da noi, ad esempio l’invio di un item sbagliato, un errore nella consegna dell’ordine o un altro problema di consegna verificato e causato dal nostro lato.

Prima di riscattare l’RSI Gift, assicurati di essere connesso all’account RSI corretto.

Una volta che il gift viene riscattato sull’account sbagliato, normalmente non può essere spostato su un altro account.

Cosa succede se viene consegnata la nave, CCU, paint o item sbagliato?

Se confermiamo che l’item sbagliato è stato consegnato a causa di un nostro errore, esamineremo il caso e forniremo una correzione, una sostituzione o un rimborso, ove applicabile.

Ti invitiamo a contattarci fornendo il numero d’ordine, l’email usata al checkout e screenshot chiari del tuo RSI Hangar.

Perché la nave Star Citizen che ho ricevuto mostra un nome diverso?

Una Standalone CCU’ed è una nave o un veicolo completo. Non è un upgrade!

“CCU’ed” significa semplicemente che la nave o il veicolo è stato creato partendo da un modello più piccolo e facendo upgrade fino a quello che stai acquistando.

Tieni presente che, nell’email regalo RSI, potrebbe comparire solo il nome della nave usata come base per l’upgrade. È normale, non devi preoccuparti: la nave effettiva che vedrai nel tuo hangar sarà esattamente quella che hai ordinato.

Ad esempio, ecco come appare una Polaris CCU’ed nell’hangar sul sito RSI.



COME FUNZIONA

Veloce, semplice e sicuro: scopri come funziona!

QUANTO È SICURO?

La sicurezza è la nostra priorità numero uno.

A differenza di altri siti, vendiamo solo dal nostro stock diretto. Non permettiamo seller esterni sulla nostra piattaforma.

Questo garantisce maggiore sicurezza, più tranquillità per il cliente e consegne molto più rapide.

COME CONSEGNIAMO?

L’item verrà consegnato tramite il sistema RSI Gift.

Dopo aver effettuato l’ordine, invieremo l’item all’indirizzo email inserito al checkout.

Quando ricevi l’email regalo, ti basterà aprirla e cliccare su “Claim”: l’item verrà aggiunto all’account RSI su cui sei già connesso.

PROTEZIONE POST-VENDITA

Tutti gli item che vendiamo provengono dal nostro stock diretto e sono coperti dalla nostra policy di protezione post-vendita.

Se si verifica un problema con un item durante la consegna o entro 6 mesi dal completamento della consegna, effettueremo una verifica.

Se viene confermato che il problema è stato causato da un nostro errore, forniremo una sostituzione oppure un rimborso.

CONTATTACI

Star Citizen è un universo complesso! Se hai domande, siamo sempre felici di aiutarti.

Siamo online 24 ore su 24 per offrirti supporto quando ne hai bisogno.

In più, sul nostro canale Discord puoi trovare ancora più codici sconto e giveaway!

Origin 890 Jump Standalone Ship Gameplay Guide

The Origin 890 Jump is a capital-class luxury super-yacht built for Star Citizen players who want premium touring, long-range living space, an onboard ship hangar, medical support, cargo capacity, and one of the most impressive mobile bases currently available in the game. Designed by Origin Jumpworks, the 890 Jump is not a traditional combat capital ship or oversized cargo hauler. It is a luxury flagship made for private touring, VIP transport, organization events, extended travel, and high-end multi-crew gameplay.

Unlike ships such as the Carrack or 600i Explorer, the 890 Jump is not centered on exploration equipment or specialized expedition gameplay. Its main identity comes from its enormous luxury interior, dedicated hangar, vehicle and cargo areas, Tier 2 medical facility, guest suites, swimming pool, dining areas, battle bridge, and extensive crew facilities. It gives players a capital-scale mobile headquarters while maintaining the luxury-first design philosophy associated with Origin.

Current reference data lists the 890 Jump at 210m length, with 388 SCU of cargo capacity and a maximum crew reference of 8. Its current defensive package includes manned and remote turrets, point-defense cannons, missile systems, and two Size 4 shield generators. The 890 Jump is Flight Ready and remains one of the largest civilian ships currently usable in Star Citizen.

Build Your Luxury Fleet with the 890 Jump

The 890 Jump remains one of the key Origin ships for players who want a true capital-scale luxury flagship. If you are looking to acquire this Origin super-yacht, you can explore our available options in the Star Citizen Ships and Vehicles Collection.

890 Jump Key Specifications

Engineered as a luxury flagship for extended travel, the 890 Jump blends high-end passenger facilities with hangar utility, medical support, cargo space, and substantial defensive systems.

Specification Origin 890 Jump Gameplay Meaning
Manufacturer Origin Jumpworks Origin's flagship luxury spacecraft, built around premium design and passenger comfort.
Role Luxury Touring / Capital Super-Yacht Built for private travel, VIP transport, organization events, and mobile-base gameplay.
Status Flight Ready The 890 Jump is fully usable in the current LIVE environment.
Length 210m current reference Capital-scale dimensions provide extensive interior and support facilities.
Cargo Capacity 388 SCU Useful for supplies, mission cargo, equipment, and extended operations.
Crew Up to 8 reference Designed for organized multi-crew operation rather than efficient solo use.
Hangar Utility Dedicated onboard ship hangar Supports smaller spacecraft and gives the 890 Jump carrier-style utility.
Included Craft Origin 85X Official support documentation lists the 85X as the included secondary vessel for the 890 Jump. Fits 85X lines.
Medical Utility Tier 2 medical facility Supports crew and passenger recovery during extended operations. Fits Pisces or Cutlass Red support.
Defensive Systems Manned turrets, remote turrets, PDCs, missiles Gives the yacht meaningful defensive capability without turning it into a dedicated warship.
Core Gameplay Luxury touring, mobile base, VIP transport, group operations Best used as a large multi-purpose luxury platform rather than a solo daily ship.

Official RSI support documentation continues to list the Origin 85X as the secondary craft included with the 890 Jump, while RSI's medical guide classifies the ship's medbay as a Tier 2 facility.

Note: Star Citizen ship specifications may change during future patches and balance updates. Exact cargo, weapons, shields, components, medical behavior, and flight values should be treated as gameplay-reference information rather than permanent final numbers.

What Makes the 890 Jump Valuable?

The 890 Jump is valuable because it combines several large-ship roles inside one luxury platform. It can function as a private yacht, passenger ship, mobile headquarters, small carrier, medical-support platform, cargo transporter, and organization meeting space.

Its main appeal is scale. The ship includes a three-level atrium, master suite, four guest suites, crew accommodations, dining and bar areas, a galley, swimming pool, spa facilities, observation spaces, and separate bridge facilities. Few ships provide this amount of usable interior space while also supporting practical fleet gameplay.

The 890 Jump also has useful gameplay value beyond luxury. Its hangar can carry smaller spacecraft, the rear access area supports ground vehicles, the medical facility supports crew recovery, and 388 SCU of cargo provides room for supplies and freight during longer operations. This combination allows the ship to operate as a genuine mobile base rather than simply a large sightseeing vessel.

Luxury Touring Gameplay Role

The 890 Jump's main role is luxury touring and capital-scale passenger transport. It was designed as Origin's flagship private super-yacht, giving owners the ability to move passengers across the 'verse in an environment built around comfort rather than pure efficiency.

Official Origin material emphasizes passenger accommodation throughout the ship, including private guest suites, dining facilities, entertainment areas, observation spaces, and high-end crew accommodations. The 890 Jump can therefore support everything from private organization trips to VIP-style passenger gameplay.

Gameplay Use Why the 890 Jump Fits
Luxury touring Large passenger areas, guest suites, dining facilities, and observation spaces.
VIP transport Private accommodations and premium interior spaces suit high-end passenger operations.
Organization events Large interior provides enough space for many players to meet and travel together.
Mobile headquarters Hangar, medical facility, cargo, crew spaces, and battle bridge support extended operations.
Long-distance travel Full habitation facilities make longer journeys more practical for a crew.
Fleet support Can carry a smaller ship, supplies, medical support, and additional personnel.
Social gameplay Pool, bar, dining hall, guest rooms, and observation spaces create a unique group environment.

The 890 Jump should not be treated like a larger 600i. The 600i is a more manageable luxury ship designed around a much smaller crew and operating footprint. The 890 Jump is a true capital-scale yacht built around significantly larger passenger, hangar, and support facilities.

Hangar and 85X Utility

One of the clearest reasons players like the 890 Jump is its dedicated onboard ship hangar.

The hangar allows the yacht to carry smaller spacecraft, giving the crew a way to leave the 890 Jump without moving the entire capital ship. This is useful for scouting, short trips, station visits, surface operations, and responding to nearby objectives.

The Origin 85X is particularly important because RSI currently lists it as the secondary vessel included with the 890 Jump. Instead of taking the entire yacht down for every small trip, the crew can use the 85X as a compact runabout.

The 890 Jump works best when the yacht acts as the home base and the carried spacecraft handles the smaller jobs.

The hangar also gives owners flexibility beyond the included 85X. Smaller compatible ships can make the 890 Jump useful as a light carrier platform for organization operations, racing events, exploration support, or fighter deployment.

Cargo and Vehicle Support

The 890 Jump includes meaningful cargo and vehicle utility despite luxury touring being its primary role.

Official Origin material describes a substantial cargo area intended to hold supplies for extended journeys, with a current reference capacity of 388 SCU. This is enough to carry mission freight, equipment, supplies, commodities, and other useful material without turning the ship into a dedicated bulk freighter.

The ship also includes a rear drop-down platform designed to accommodate ground vehicles. This gives the crew another way to extend operations away from the yacht itself. A ground vehicle can be deployed for surface travel while the ship remains the central base for the group.

Cargo and vehicle support make the 890 Jump much more flexible than a pure passenger ship. The crew can transport supplies, carry equipment for organization events, support surface missions, and maintain enough storage for longer journeys.

This does not make the 890 Jump a replacement for the C2 Hercules or Hull C. Those ships are much more focused on efficient freight transportation. The 890 Jump's cargo capacity supports its broader flagship role.

Medical and Long-Range Support

The 890 Jump includes a Tier 2 medical facility, giving it useful crew and passenger recovery capability during extended operations. RSI's current medical guide specifically identifies the 890 Jump alongside ships such as the Carrack as having a Tier 2 medical facility.

This makes the ship more useful as a mobile headquarters. Injured players do not necessarily need to return immediately to a station after every ground or ship-combat incident.

The 890 Jump also includes full crew accommodations, guest rooms, food preparation areas, bathrooms, social spaces, storage, and other facilities needed for longer journeys. These systems reinforce the idea that the ship is meant to support people over time rather than simply move them from one landing zone to another.

The 890 Jump has enough onboard support to function as a true mobile home for a group, not simply a large transport ship.

Its medical capability should still be understood as support rather than its primary profession. Dedicated medical ships offer more specialized healthcare gameplay, while the 890 Jump uses its medbay as one part of a much broader luxury and fleet-support package.

Multi-Crew Gameplay

The 890 Jump is not designed as an efficient solo ship.

One player can move the yacht, but its real value comes from dividing responsibilities across a crew. The ship includes a primary bridge, battle bridge, manned and remote defensive systems, engineering functions, hangar operations, medical support, cargo handling, and passenger areas. Current reference material lists up to eight main crew positions.

A practical 890 Jump operation usually begins with planning. The captain needs to decide the route and purpose of the trip, the pilot handles the capital ship itself, defensive crews monitor nearby threats, and other players can manage the hangar, passengers, medical support, equipment, or carried vehicles.

The ship becomes especially useful during organization events. Some players can remain aboard the yacht while others launch a smaller ship, deploy a vehicle, or leave for a ground objective. The 890 Jump stays behind as the central meeting point and recovery location.

Crew Role Purpose
Captain / Commander Coordinates the route, mission, passengers, and overall operation.
Pilot Handles capital-ship movement, approach, landing, and docking.
Turret Operators Protect the ship against fighters and other nearby threats.
Engineer / Systems Crew Supports power, shields, repairs, and large-ship survival.
Hangar Crew Coordinates carried spacecraft launch and recovery.
Medical Support Helps injured crew and passengers using the onboard medical facility.
Cargo / Vehicle Crew Manages supplies, freight, and ground-vehicle deployment.
Guest / Mission Team Uses the yacht as a base before deploying for other objectives.

This is why the 890 Jump is especially attractive for organizations and established groups. Its scale gives many players meaningful things to do and allows one spacecraft to support several different activities at the same time.

Explore 890 Jump Purchase Options

If you are looking to add Origin's flagship yacht to your fleet, you can view our Star Citizen 890 Jump Standalone Ship and compare available insurance and purchase options.

890 Jump vs Other Star Citizen Ships

When comparing large touring, exploration, and flagship ships, the 890 Jump stands out for luxury, passenger facilities, onboard hangar utility, medical support, and capital-scale living space.

Ship Fleet Option Primary Core Role Compared with Origin 890 Jump
600i Explorer Luxury Exploration Smaller and easier to operate with a stronger exploration focus. The 890 Jump provides much more passenger, hangar, and social space.
600i Touring Luxury Touring More manageable luxury touring ship. The 890 Jump is the capital-scale flagship with far more interior and support capability.
Carrack Exploration / Mobile Base Better for dedicated exploration and expedition gameplay. The 890 Jump is better for luxury touring and high-end passenger operations. Fits Expedition.
Constellation Phoenix Luxury Multi-Role Smaller and easier to use with useful multi-role capability. The 890 Jump offers a much larger luxury and support platform. Fits Andromeda lines.
Merchantman Trading / Commerce Better for dedicated commercial and marketplace gameplay. The 890 Jump focuses on private luxury, touring, and social operations.
Polaris Combat Corvette Much stronger as a dedicated combat flagship. The 890 Jump is built around luxury, passengers, and civilian fleet support.
C2 Hercules Heavy Cargo / Vehicle Transport Better for efficient cargo and large vehicle transport. The 890 Jump offers broader living, hangar, medical, and passenger utility. Fits M2 or A2.

890 Jump vs 600i

The 600i is the easier choice for players who want Origin luxury without operating a capital-scale spacecraft.

The 600i requires fewer players, is easier to land and manage, and provides a much more practical daily operating footprint. The Explorer variant also has a clearer expedition role.

The 890 Jump is much larger and provides considerably more passenger space, a dedicated ship hangar, larger social areas, expanded crew facilities, cargo and vehicle support, and capital-scale presence.

If you want a manageable luxury ship for a small crew, choose the 600i. If you want Origin's full flagship experience and a mobile luxury headquarters, choose the 890 Jump.

890 Jump vs Carrack

The Carrack is better for players who want dedicated exploration and expedition gameplay. It was designed around long-duration pathfinding and includes systems specifically intended to support exploration.

The 890 Jump approaches long-range operation differently. Its priorities are luxury accommodation, passenger transport, social space, hangar utility, and premium living rather than dedicated exploration systems.

Both ships provide medical support and mobile-base characteristics, but their identities are very different.

Choose the Carrack if exploration is the mission. Choose the 890 Jump if luxury touring, passenger experience, organization events, and flagship presence matter more.

890 Jump vs Constellation Phoenix

The Constellation Phoenix is a much smaller luxury multi-role ship. It combines premium passenger accommodation with the practical size and combat utility of the Constellation platform.

That makes the Phoenix easier to use for everyday gameplay. It requires fewer players, fits into more locations, and is much less demanding to operate.

The 890 Jump moves luxury gameplay into an entirely different scale. Its large guest areas, pool, dining spaces, hangar, medical facility, cargo support, and multi-deck interior allow it to function as a true mobile headquarters.

Choose the Phoenix if you want luxury in a manageable multi-role ship. Choose the 890 Jump if you want a capital-scale luxury flagship.

890 Jump Strengths and Limitations

Strategic Strengths Operational Limitations
Capital-scale luxury interior provides exceptional passenger and social space. Large size makes landing, docking, and navigation more demanding.
Dedicated ship hangar adds small-craft and mobile-base utility. Carried craft operations require additional planning and crew coordination.
Origin 85X is officially included as a secondary vessel. The 85X does not turn the 890 Jump into a dedicated combat carrier.
Tier 2 medical facility supports extended group operations. Medical support is secondary rather than the ship's main profession.
388 SCU cargo provides useful supply and freight capacity. Much less efficient as a pure cargo hauler than dedicated freight ships.
Ground-vehicle support expands planetary mission options. Vehicle handling is less straightforward than dedicated vehicle transports.
Strong defensive turrets, missiles, PDCs, and shields protect the yacht. Not designed to fight dedicated military capital ships directly.
Large multi-crew interior creates many organization gameplay opportunities. Expensive and inefficient for players who spend most of their time alone.

Who Should Buy the 890 Jump?

The 890 Jump is best for players who want a capital-scale luxury flagship rather than a ship focused on one narrow profession. It is especially suitable for organizations, luxury-ship collectors, VIP transport players, event hosts, multi-crew groups, and players who want a large mobile headquarters.

It is also a strong choice for players who value ships with physical space and presence. The 890 Jump can carry a smaller spacecraft, support ground vehicles, provide medical recovery, store supplies, host passengers, and give a large crew enough interior space to operate together.

Players who mainly fly solo should think carefully before treating the 890 Jump as a daily driver. Players who want dedicated exploration may prefer the Carrack. Players who want Origin luxury on a smaller scale may prefer the 600i. Players who want efficient cargo transport should choose a dedicated freighter instead.

But for players who want Origin's flagship super-yacht with a dedicated hangar, Tier 2 medical facility, 388 SCU of cargo, extensive passenger accommodation, and one of the largest luxury interiors in Star Citizen, the 890 Jump has one of the clearest capital-scale civilian identities in the game.

890 Jump FAQ

Is the 890 Jump worth buying in Star Citizen?

The 890 Jump is worth buying if you want a capital-scale luxury ship with a dedicated hangar, medical support, cargo capacity, vehicle utility, extensive passenger areas, and strong organization value. It is not ideal for players looking for an efficient solo daily ship.

Is the 890 Jump Flight Ready?

Yes. The Origin 890 Jump is Flight Ready and can currently be used in Star Citizen. RSI's current support documentation treats the 890 Jump as an available parent ship with an included 85X secondary craft.

What is the main role of the 890 Jump?

The 890 Jump's primary role is capital-scale luxury touring. It can also function as a VIP transport, mobile headquarters, organization event ship, small-craft carrier, and long-range support platform.

How big is the 890 Jump?

Current reference data lists the 890 Jump at approximately 210m long, making it one of the largest civilian player-operated ships currently available in Star Citizen.

How much cargo does the 890 Jump have?

Current Origin reference material lists the 890 Jump with 388 SCU of cargo capacity. This is useful for supplies, mission freight, equipment, and longer journeys, although the ship is not designed primarily as a cargo hauler.

Does the 890 Jump have a hangar?

Yes. The 890 Jump has a dedicated onboard spacecraft hangar, giving it the ability to carry smaller compatible ships for local operations.

Does the 890 Jump come with an 85X?

Yes. RSI's current Included Vessels documentation lists the Origin 85X as the included secondary craft for the 890 Jump.

Can the 890 Jump carry vehicles?

Yes. Origin material describes the ship with a rear drop-down platform capable of supporting ground vehicles, giving the 890 Jump useful planetary transport capability.

Does the 890 Jump have a medical bay?

Yes. The 890 Jump has a Tier 2 medical facility. RSI's medical guide specifically identifies the 890 Jump as one of the larger ships equipped with Tier 2 medical capability.

Can the 890 Jump be used solo?

The 890 Jump can be moved by one player, but it should not be treated as an efficient solo ship. Its hangar, turrets, engineering systems, medical support, passenger facilities, and large interior make much more sense with multiple players.

Is the 890 Jump a capital ship?

Yes. The 890 Jump is a capital-sized luxury super-yacht. Its role is civilian luxury touring rather than military capital combat.

Is the 890 Jump good for combat?

The 890 Jump has useful defensive capability, including manned turrets, remote turrets, point-defense cannons, missiles, and substantial shields. However, it is a luxury yacht rather than a dedicated warship, so its weapons are better understood as protection for the ship and its passengers.

Is the 890 Jump better than the 600i?

The 890 Jump is better for players who want a much larger luxury flagship with a dedicated hangar, more passenger space, medical support, and capital-scale mobile-base utility. The 600i is better for players who want Origin luxury in a smaller and more manageable ship.

Should I choose the 890 Jump or 600i?

Choose the 890 Jump if you want Origin's full capital-scale super-yacht experience, a dedicated ship hangar, large passenger facilities, and organization-level gameplay. Choose the 600i if you want a luxury ship that is easier to operate with a smaller crew.

Is the 890 Jump better than the Carrack?

The 890 Jump is better for luxury touring, VIP transport, social gameplay, and flagship presence. The Carrack is better for dedicated exploration and expedition gameplay. Both offer useful mobile-base characteristics, but they are designed around very different priorities.

Should I choose the 890 Jump or Carrack?

Choose the 890 Jump if you want luxury, passenger accommodation, a large hangar, and organization-event potential. Choose the Carrack if you want a ship designed specifically around exploration and expedition support.

Is the 890 Jump good for organization gameplay?

Yes. Organization gameplay is one of the clearest uses for the 890 Jump. Its large interior, passenger spaces, hangar, medical facility, cargo capacity, vehicle support, and multiple crew positions allow many players to operate from the same ship.

Can the 890 Jump be used as a mobile base?

Yes. The combination of habitation, medical support, cargo, a ship hangar, vehicle capability, guest accommodations, and defensive systems makes the 890 Jump well suited to mobile-base gameplay.

Does the 890 Jump have good long-term value?

The 890 Jump has useful long-term value for organizations, luxury-ship collectors, and players who want a capital-scale civilian flagship. Its role is clear: luxury touring, passenger transport, mobile-base utility, small-craft support, medical support, and large-group gameplay. Exact balance values may change, but its identity as Origin's flagship super-yacht remains well established.

Recently viewed products

Your recently viewed is empty

Continua a fare acquisti