From Drake Interplanetary | Max Crew3 | In-Game Status Flight Ready

Cutlass Steel - Standalone Ship

Prezzo normale $239.99 USD
Prezzo di vendita $239.99 USD
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Come riscattare navi, CCU, paint e oggetti di Star Citizen

Per accettare questo oggetto, devi avere un account su robertsspaceindustries.com. Per accedere a Star Citizen, è necessario possedere un game package.

Tutti gli ordini verranno inviati all’indirizzo email inserito al momento del checkout. Riceverai un’email da no-reply@robertsspaceindustries.com con oggetto “Someone sent you a gift from Roberts Space Industries”.

Apri l’email e clicca sul pulsante blu “Claim Gift” per riscattare il tuo ordine.

Se vuoi ricevere l’ordine su un account diverso da quello collegato all’email fornita, ti basta accedere all’account RSI corretto in un’altra scheda prima di riscattare l’oggetto. Ti consigliamo di aggiornare la pagina RSI per assicurarti di essere connesso all’account giusto.

Se stai acquistando questo oggetto come regalo, clicca con il tasto destro sul pulsante blu “Claim Gift” e copia l’indirizzo del link. Assicurati di essere uscito dal tuo account RSI, così da non riscattare accidentalmente il regalo sul tuo account.

Istruzioni di sicurezza importanti

ATTENZIONE: tutte le navi e gli oggetti possono essere regalati una sola volta. Una volta riscattato, l’oggetto — nave, CCU, paint, armatura, arma o altro item — sarà collegato in modo permanente all’account che lo ha accettato.

Per questo motivo, prima di riscattare l’email regalo, assicurati di essere connesso allo specifico account RSI su cui vuoi ricevere l’oggetto, usando lo stesso browser.

Non siamo responsabili se l’oggetto viene riscattato sull’account RSI sbagliato.

Come applicare una CCU (Ship Upgrade)

Se hai acquistato una Cross Chassis Upgrade (CCU) per trasformare una nave in un’altra, segui questi passaggi:

Riscatta la CCU

Segui i passaggi di consegna indicati sopra per aggiungere la CCU al tuo RSI Hangar.

Trova la CCU nel tuo hangar

Vai nella sezione “My Hangar” sul sito RSI e cerca la CCU che hai ricevuto.

Applica l’upgrade

Clicca sulla freccia accanto alla CCU per aprire i dettagli.

Poi clicca sul pulsante “Apply Upgrade”.

Seleziona la “Source Ship”, cioè la nave di partenza che vuoi usare per l’upgrade, e inserisci la password del tuo account RSI per completare l’operazione.

Nota importante

L’assicurazione, come ad esempio LTI, e gli eventuali bonus della nave base verranno trasferiti alla nuova nave dopo l’upgrade.

In alcuni casi, per passare da una nave di valore più basso a una nave di valore più alto, l’upgrade può essere composto da più CCU in sequenza.

Ad esempio: se acquisti un upgrade da Merchantman a Polaris, potremmo inviarti due CCU: una da Merchantman a Hammerhead e una da Hammerhead a Polaris.

Più grande è la differenza di prezzo tra la nave di partenza e quella finale, maggiore potrebbe essere il numero di CCU che riceverai.

Acquista in sicurezza: protezione cliente

Protezione sull’acquisto

Acquistando sul nostro sito, hai la garanzia di ricevere l’item corretto, esattamente come descritto nella pagina prodotto.

Se per qualsiasi motivo non fossimo in grado di consegnare l’item acquistato, ti offriremo una sostituzione oppure un rimborso completo. Potrai scegliere l’opzione che preferisci.

Protezione post-vendita

Tutti gli item che vendiamo provengono dal nostro inventario diretto e sono coperti dalla nostra protezione post-vendita.

Se si verifica un problema con un item durante la consegna o entro 6 mesi dal completamento della consegna, effettueremo una verifica. Se il problema risulta essere causato da un nostro errore, forniremo una sostituzione oppure un rimborso.

Nella maggior parte dei casi, questo significa una sostituzione completa, un rimborso completo oppure, se lo stesso item non è più disponibile, un upgrade a un item migliore.

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Che tu abbia domande, abbia bisogno di assistenza o voglia una soluzione rapida, il nostro team è sempre pronto ad aiutarti. A qualsiasi ora e in qualsiasi giorno, siamo a portata di click per offrirti il supporto di cui hai bisogno.

Unisciti ora al nostro Discord e scopri la differenza di LTI Hangar!

Disponibile · Invio tramite RSI Gift · Consegna media 20 min

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Perché i player scelgono LTI Hangar

Consegna rapida delle navi, supporto reale e una procedura RSI Gift chiara — pensato per i player di Star Citizen che vogliono un’esperienza d’acquisto più semplice e fluida.

Consegna media 20–30 min

Supporto Discord 24/7

Un team di gamer con oltre 10 anni di esperienza nel settore.

Acquisto sicuro, Vendiamo solo dal nostro stock, senza seller esterni o inserzioni di terze parti.

Supporto post-vendita affidabile

Segui il tuo ordine in tempo reale.

  • Qual è la differenza tra Original Concept, Standalone Ship e nave CCU’ed?

  • Non sai se la nave che stai acquistando è già flight ready? Controlla la Loaner Matrix ufficiale!

Domande frequenti

Quanto tempo richiede di solito la consegna?

Gli ordini di navi, CCU, paint e item di Star Citizen vengono solitamente consegnati entro 20–30 minuti.

In rari casi, la consegna può richiedere fino a 12 ore a causa del volume degli ordini, dei limiti RSI per l’invio dei gift, dello stato dell’account o di eventuali verifiche manuali necessarie.

Nella maggior parte dei casi, cerchiamo di non superare le 12 ore per la consegna delle navi, salvo problemi eccezionali come limitazioni del sistema RSI, restrizioni dell’account o verifiche richieste al cliente.

Il mio ordine della nave è protetto?

Sì. Sicurezza e affidabilità sono tra le nostre priorità principali.

Tutte le navi vendute da LTI Hangar provengono dal nostro stock diretto, senza seller esterni o fornitori terzi sconosciuti.

Ogni ordine viene gestito con registri di consegna chiari, così il processo può essere verificato e tracciato in caso di bisogno di supporto.


Offriamo inoltre una protezione post-vendita a vita per eventuali problemi idonei legati alla consegna.

Questo controllo tramite stock diretto, insieme alla consegna tracciabile e alla protezione post-vendita, è uno dei motivi per cui molti clienti scelgono LTI Hangar per acquistare navi Star Citizen in modo più sicuro.

Che cos’è la protezione post-vendita a vita?Perché altri marketplace non possono offrire questo livello di protezione?

Nel rarissimo caso in cui si verifichi un problema con un item durante la consegna o in qualsiasi momento dopo il completamento della consegna, effettueremo una verifica.

Se dalla verifica risulta che il problema è stato causato da un nostro errore, forniremo una sostituzione oppure un rimborso.

Per aiutarci a controllare il caso in modo accurato, potremmo chiederti di fornirci prove rilevanti, come screenshot del tuo RSI Hangar, dettagli dell’ordine e registri dell’RSI Hangar Log.

L’RSI Hangar Log può aiutare a tracciare lo stato e la cronologia di ogni nave, incluso se l’item è stato riscattato, scambiato, meltato, trasferito o modificato in altro modo dopo la consegna.

Esamineremo le prove fornite per determinare la causa del problema.

Questo livello di protezione non è comunemente offerto da molti marketplace di terze parti, perché spesso si affidano a seller esterni o a fonti di stock miste.

Su LTI Hangar, invece, tutte le navi provengono dal nostro stock diretto e ogni ordine dispone di registri di consegna chiari. Questo ci permette di offrire un supporto più sicuro, tracciabile e affidabile.

Posso richiedere un rimborso dopo aver riscattato una nave, CCU, paint o item?

Una volta che l’RSI Gift è stato riscattato, la nave, CCU, paint o item viene collegato all’account RSI che lo ha ricevuto.

A causa delle limitazioni del sistema di gifting di Star Citizen, un item già riscattato normalmente non può essere regalato di nuovo, restituito, annullato o riconsegnato.

Per questo motivo, gli item già riscattati normalmente non sono idonei alla cancellazione o al rimborso.

Una correzione, sostituzione o rimborso può essere fornito solo se confermiamo che il problema è stato causato da noi, ad esempio l’invio di un item sbagliato, un errore nella consegna dell’ordine o un altro problema di consegna verificato e causato dal nostro lato.

Prima di riscattare l’RSI Gift, assicurati di essere connesso all’account RSI corretto.

Una volta che il gift viene riscattato sull’account sbagliato, normalmente non può essere spostato su un altro account.

Cosa succede se viene consegnata la nave, CCU, paint o item sbagliato?

Se confermiamo che l’item sbagliato è stato consegnato a causa di un nostro errore, esamineremo il caso e forniremo una correzione, una sostituzione o un rimborso, ove applicabile.

Ti invitiamo a contattarci fornendo il numero d’ordine, l’email usata al checkout e screenshot chiari del tuo RSI Hangar.

Perché la nave Star Citizen che ho ricevuto mostra un nome diverso?

Una Standalone CCU’ed è una nave o un veicolo completo. Non è un upgrade!

“CCU’ed” significa semplicemente che la nave o il veicolo è stato creato partendo da un modello più piccolo e facendo upgrade fino a quello che stai acquistando.

Tieni presente che, nell’email regalo RSI, potrebbe comparire solo il nome della nave usata come base per l’upgrade. È normale, non devi preoccuparti: la nave effettiva che vedrai nel tuo hangar sarà esattamente quella che hai ordinato.

Ad esempio, ecco come appare una Polaris CCU’ed nell’hangar sul sito RSI.



COME FUNZIONA

Veloce, semplice e sicuro: scopri come funziona!

QUANTO È SICURO?

La sicurezza è la nostra priorità numero uno.

A differenza di altri siti, vendiamo solo dal nostro stock diretto. Non permettiamo seller esterni sulla nostra piattaforma.

Questo garantisce maggiore sicurezza, più tranquillità per il cliente e consegne molto più rapide.

COME CONSEGNIAMO?

L’item verrà consegnato tramite il sistema RSI Gift.

Dopo aver effettuato l’ordine, invieremo l’item all’indirizzo email inserito al checkout.

Quando ricevi l’email regalo, ti basterà aprirla e cliccare su “Claim”: l’item verrà aggiunto all’account RSI su cui sei già connesso.

PROTEZIONE POST-VENDITA

Tutti gli item che vendiamo provengono dal nostro stock diretto e sono coperti dalla nostra policy di protezione post-vendita.

Se si verifica un problema con un item durante la consegna o entro 6 mesi dal completamento della consegna, effettueremo una verifica.

Se viene confermato che il problema è stato causato da un nostro errore, forniremo una sostituzione oppure un rimborso.

CONTATTACI

Star Citizen è un universo complesso! Se hai domande, siamo sempre felici di aiutarti.

Siamo online 24 ore su 24 per offrirti supporto quando ne hai bisogno.

In più, sul nostro canale Discord puoi trovare ancora più codici sconto e giveaway!

Drake Cutlass Steel Standalone Ship Gameplay Guide

The Drake Cutlass Steel is a combat dropship built for Star Citizen players who want to transport a full infantry squad while surrounding the landing zone with an unusually large amount of anti-personnel firepower. Developed by Drake Interplanetary from the familiar Cutlass platform, the Steel is not a general-purpose cargo ship with extra seats. It is a dedicated troop transport that sacrifices the Cutlass Black's cargo flexibility to carry 18 jump seats, additional turrets, and five door-mounted weapons.

Unlike the Cutlass Black, which balances combat, cargo, vehicles, and general utility, the Cutlass Steel has a much narrower military purpose. Its interior is arranged around transporting armed players into hostile areas, while side doors, a rear ramp, mounted Gatling guns, a manned turret, and an additional remote turret allow the ship and its passengers to cover several directions during deployment.

Official RSI material lists the Cutlass Steel at 36m long, 26m wide, and 14m tall, with 18 jump seats and five Size 1 mounted anti-personnel guns. Its launch specifications also identify a Size 3 manned turret and Size 2 remote turret alongside the normal Cutlass combat equipment. This combination makes the Steel one of the most heavily armed compact troop transports in Star Citizen.

Build Your Drake Assault Fleet with the Cutlass Steel

The Cutlass Steel remains one of the key Drake ships for players who want to combine infantry transport with aggressive close-range fire support. If you are looking to acquire this Drake combat dropship, you can explore our available options in the Star Citizen Ships and Vehicles Collection.

Cutlass Steel Key Specifications

Engineered to deliver troops into contested landing zones, the Cutlass Steel combines high passenger capacity with extensive anti-personnel fire coverage.

Specification Drake Cutlass Steel Gameplay Meaning
Manufacturer Drake Interplanetary A rugged Human manufacturer known for affordable, practical, and heavily armed spacecraft.
Role Combat Dropship Built for troop insertion, extraction, ground support, and organization assault missions.
Status Flight Ready The Cutlass Steel is fully flyable in the current game.
Length 36m official reference Compact compared with larger dedicated dropships such as the Valkyrie.
Width 26m official reference Maintains the familiar Cutlass-sized footprint.
Height 14m official reference Suitable for relatively compact landing areas during troop deployment.
Jump Seats 18 Carries a substantial infantry squad inside a medium-sized spacecraft.
Cargo Capacity No normal dedicated cargo role Interior space is primarily committed to troops, weapons, and assault equipment.
Pilot Firepower Cutlass forward weapon package Allows the pilot to engage spacecraft and provide offensive pressure during approach.
Manned Turret Size 3 turret mount Gives another crew member strong defensive and offensive coverage.
Remote Turret Size 2 turret mount Adds additional rear-area combat coverage.
Mounted Guns 5 Size 1 anti-personnel weapons Allows passengers to fire from the side doors and rear during deployment.
Core Gameplay Troop insertion, ground support, assault transport Best used as a coordinated dropship rather than a general-purpose Cutlass.

Note: Star Citizen ship specifications may change during future patches and balance updates. Exact weapons, components, shields, speeds, missiles, armor, and mounted-gun behavior should be treated as gameplay-reference information rather than permanent final numbers.

What Makes the Cutlass Steel Valuable?

The Cutlass Steel is valuable because it places a large infantry capacity inside a relatively compact spacecraft without stripping away the combat identity of the Cutlass platform.

Its 18 jump seats are the most obvious difference. A single Steel can move a substantial ground team without requiring a much larger dropship such as the Valkyrie. That makes it especially attractive for organizations that want to deploy many players but do not always need vehicle transport or the logistical footprint of a larger military ship.

The second advantage is fire coverage. The Steel does not simply carry troops and leave them waiting inside until landing. Five mounted anti-personnel Gatling guns allow passengers to participate in the fight from the ship, particularly when the side doors are open or the rear of the spacecraft needs protection.

The Steel also retains conventional Cutlass weapons and adds another turret. This means several players can be actively fighting before the infantry team even leaves the ship.

That is the central appeal of the Steel: it turns troop transport into part of the combat encounter instead of treating transportation and fighting as completely separate phases.

Combat Dropship Gameplay Role

The Cutlass Steel's primary role is combat troop transport. It is designed to carry armed personnel into a contested area, give those troops firing positions during the approach, deploy them rapidly, and remain capable of supporting the operation after landing.

RSI describes the Steel as both a dropship and gunship, emphasizing its ability to provide air and ground support. Its 18 jump seats replace the traditional Cutlass interior arrangement, while five modified GT-210 Yellowjacket anti-personnel weapons provide additional fire coverage around the ship.

Gameplay Use Why the Cutlass Steel Fits
Troop insertion 18 jump seats allow one ship to transport a substantial infantry force.
Combat extraction Large side doors and rear ramp provide several routes for troops returning to the ship.
Bunker operations Can transport a large FPS team and its equipment to a ground objective.
Organization events High passenger capacity makes it useful for coordinated group missions.
Landing-zone suppression Five mounted anti-personnel guns can cover several directions around the ship.
Aerial fire support Pilot weapons and turrets let the Steel continue fighting after deployment.
Boarding preparation Can move a large armed team toward a future boarding objective. Fits Legionnaire scenarios.
Security operations Provides both personnel transportation and armed overwatch from one platform.

The Cutlass Steel should not be treated as a replacement for the Cutlass Black.

The Black is a flexible multi-role ship that can carry cargo and vehicles while still providing useful combat performance. The Steel deliberately gives up much of that flexibility to become a troop carrier.

If you rarely transport other players, the Black is usually the easier Cutlass to use. If moving an infantry team is the mission, the Steel has the clearer role.

18 Jump Seats and Troop Transport

The defining feature of the Cutlass Steel is its 18 dedicated jump seats.

Official RSI material continues to describe the ship with 18 jump seats, including current 2956 DefenseCon material. This gives the Steel one of the highest infantry capacities available in a spacecraft of its size.

The layout turns the rear section of the Cutlass into a troop compartment rather than a cargo hold.

For organization gameplay, this creates obvious advantages. Instead of several players arriving in separate fighters or small transports, an entire assault group can travel together. The team can coordinate equipment, choose deployment roles, and enter the objective at roughly the same time.

A large passenger capacity also changes the importance of the ship itself.

Losing an empty fighter costs one combat asset. Losing a fully loaded Steel can remove a significant portion of an infantry team before the ground mission even begins. Pilots therefore need to approach landing zones with more caution than they would when flying alone.

The Cutlass Steel can move a surprisingly large number of players for its size, but that also makes protecting the ship during approach one of the crew's most important responsibilities.

The Steel works best when the troops, pilot, turret operators, and supporting fighters treat the deployment as one coordinated operation.

Door-Mounted Anti-Personnel Guns

One of the Steel's most unusual features is its collection of five modified GT-210 Yellowjacket anti-personnel Gatling guns.

RSI specifically describes these weapons as being mounted around the ship's doors to provide air-to-ground fire support. They allow passengers to fire outward from the spacecraft rather than remaining passive while the pilot approaches the landing zone.

This gives the Steel a gunship-style character that most compact troop transports do not have.

During an approach, mounted-gun operators can watch different sectors around the ship. Once the side doors open, those weapons can cover troops leaving the cabin or help suppress infantry positioned around the landing area.

The rear-mounted weapon can also provide coverage behind the spacecraft, which is useful when troops are entering or exiting through the main ramp.

The mounted guns are primarily anti-personnel tools rather than replacements for dedicated ship weapons. Their strongest use is against infantry, exposed ground targets, and threats around the deployment zone.

The Steel's door guns are not there to win a space battle. They are there to make the final approach and troop deployment much more dangerous for anyone waiting on the ground.

That distinction is important. Against another spacecraft, the pilot weapons and larger turrets remain more relevant. Against infantry around a landing zone, the five mounted guns become one of the Steel's defining advantages.

Turret and Multi-Directional Firepower

The Cutlass Steel carries more crew-operated firepower than the normal Cutlass Black.

In addition to the familiar manned turret, the Steel adds a remote turret to increase defensive coverage around the ship. The combination of pilot-controlled weapons, the main turret, remote turret, and five mounted anti-personnel guns allows many players onboard to contribute during combat.

This is particularly useful for a dropship because the pilot cannot always point the nose directly at a threat.

During an assault landing, the pilot may be concentrating on terrain, altitude, approach speed, and positioning the doors near useful cover. Crew-operated weapons can continue watching other directions while that happens.

The same advantage applies during extraction.

If troops are returning to the ship under fire, the pilot may need to remain relatively stable for several seconds. Turret operators and mounted-gun crews can provide protection while the infantry moves toward the doors.

This creates a much broader combat experience than simply placing passengers in jump seats.

The Steel rewards assigning players actual positions before the mission begins: pilot, turret gunner, remote-turret operator, door gunners, rear gunner, and assault troops.

Side Doors and Rapid Deployment

The Cutlass platform already has useful access through its rear ramp and large side doors. The Steel makes those openings even more important because they become part of the ship's troop-deployment strategy.

A large group does not always need to leave through one narrow rear ramp.

Depending on the landing zone, troops can use the side doors to spread out quickly rather than forming a single line behind the ship. This can reduce congestion and make it harder for an enemy to cover every exit with one firing position.

The side doors also allow the mounted weapons to begin covering the ground before every passenger has disembarked.

For tactical missions, the pilot can think about which side of the ship should face the objective, where the rear ramp will point, and which exit gives the infantry the shortest path to cover.

That gives the Cutlass Steel more deployment flexibility than its simple exterior dimensions might suggest.

The tradeoff is exposure.

Open doors mean passengers and gun operators can be vulnerable to incoming fire. The Steel is therefore most effective when its crew uses movement and positioning rather than hovering motionless over a heavily defended area.

Infantry Weapons and Equipment Support

The Cutlass Steel is designed around armed passengers rather than civilian transportation.

Official Q&A material confirms that the Steel's jump-seat arrangement includes weapon-storage considerations, while the pilot and co-pilot retain weapon racks in the forward cockpit area.

This is important for FPS operations because a dropship is more useful when the people onboard can arrive with the equipment required for the objective.

Players can organize around different ground roles before leaving the spacecraft. Riflemen, heavy-weapons operators, medical support, security personnel, and team leaders can all travel in the same ship.

The interior therefore becomes a staging area as much as a passenger cabin.

For bunker missions or organization ground combat, that creates a useful transition from spacecraft gameplay into FPS gameplay. The group travels together, prepares together, deploys together, and has a common extraction point when the mission is complete.

The Steel does not provide the medical facilities of a Cutlass Red, but a player carrying medical equipment can still serve as the team's field medic.

It also does not provide the prisoner cells of a Cutlass Blue. Its interior is committed to the assault team itself.

Combat and Missile Support

The Cutlass Steel remains part of the Cutlass family, so it retains meaningful ship-to-ship combat capability instead of becoming an unarmed transport.

The pilot can engage hostile spacecraft during approach and protect the transport when no escort fighter is immediately available. The manned turret adds another layer of firepower, while missiles give the pilot a way to pressure targets before committing to closer combat.

This matters because dropships are naturally high-value targets.

A Steel carrying a large team cannot depend entirely on speed or surprise. If intercepted, it needs enough offensive capability to defend itself until friendly fighters arrive or until the pilot can disengage.

The Steel should still not be treated as a dedicated dogfighter.

Its additional seats, weapons, and equipment add weight compared with the Cutlass Black. RSI's Steel Q&A specifically notes that the extra jump seats and turrets make it heavier and give it marginally reduced performance compared with the Black.

That is a reasonable tradeoff for the role.

The Steel does not need to out-turn every fighter. It needs enough combat performance to deliver its passengers and survive the trip home.

Multi-Crew Gameplay

The Cutlass Steel is one of the Cutlass variants that benefits most from having many players onboard.

A pilot can move the ship alone, but doing so ignores the reason the Steel exists. The 18 jump seats, multiple crew-operated weapons, side-door guns, and troop-deployment layout are designed around group gameplay.

A practical Steel operation begins with assigning responsibilities.

The pilot determines the approach and extraction plan. Turret operators monitor spacecraft threats. Door gunners cover the sides of the ship. Infantry players prepare for the ground objective. A team leader decides which exit the troops should use and where they should regroup after deployment.

Once the ship reaches the objective, the crew should avoid remaining exposed longer than necessary. Troops deploy, gun crews cover the exits, and the pilot either leaves the immediate area or maintains a position where the ship can provide useful support without becoming an easy target.

Crew Role Purpose
Pilot Handles flight, approach, landing, extraction, and pilot-controlled weapons.
Main Turret Gunner Provides ship-to-ship and defensive fire coverage.
Remote Turret Operator Adds additional coverage around the dropship.
Door Gunners Use mounted anti-personnel weapons to suppress threats near the landing zone.
Rear Gunner Protects the rear ramp and troops using the main deployment route.
Strike Team Leader Coordinates the infantry group and deployment timing.
Assault Troops Conduct bunker, boarding, security, or ground-combat objectives.
Medical Support Provides field treatment for the infantry team after deployment. Fits Pisces or Cutlass Red support.

This is why the Steel makes the most sense for organizations and established groups.

The more seats and weapon positions the group can fill, the more the ship begins to function like the combat dropship Drake intended.

Explore Cutlass Steel Upgrade Paths

If you prefer to build toward the Cutlass Steel from an existing ship, you can view our Star Citizen Cutlass Steel CCU Upgrades and plan a more flexible Drake dropship upgrade path over time.

Cutlass Steel vs Other Star Citizen Ships

When comparing the Cutlass Steel with other dropships and assault transports, the most important questions are how many troops you need to carry, whether vehicles matter, how much fire support you want, and whether you still need cargo or general-purpose utility.

Ship Fleet Option Primary Core Role Compared with Cutlass Steel
Cutlass Black Multi-Role Fighter / Transport Much more flexible with cargo and vehicle utility. The Steel carries more troops and adds dedicated anti-personnel fire positions. Fits BIS 2950.
Valkyrie Heavy Dropship Better for larger military deployments and vehicle transport. The Steel is smaller, simpler, and easier to operate with a more compact group. Fits Liberator Edition.
Prowler Assault Dropship Focuses on specialized stealth insertion and alien technology. The Steel emphasizes passenger capacity and exposed gunship-style fire support.
Vanguard Hoplite Squad Dropship Carries a much smaller strike team but has a stronger heavy-fighter foundation. The Steel carries substantially more infantry. Fits Warden lines.
Cutlass Blue Security / Interdiction Focuses on law enforcement and prisoner transport. The Steel is built around deploying armed infantry.
Legionnaire Boarding Ship More specialized around ship-to-ship boarding. The Steel is a broader troop transport and ground-assault platform.
Cutlass Red Medical / Rescue Provides medical beds and rescue support. The Steel replaces medical utility with troops and weapons.

Cutlass Steel vs Cutlass Black

The Cutlass Black is the most important comparison because both ships share the same basic Cutlass platform but are designed for very different users.

The Black is the more flexible ship. Its cargo grid makes it useful for freight, delivery missions, vehicle transport, looting, and general everyday gameplay. It also retains enough weapons and missiles to function as a capable multi-role combat ship.

The Steel removes that general-purpose focus.

Its rear section is filled with 18 jump seats and additional combat equipment. Five mounted anti-personnel weapons and an additional remote turret give passengers far more to do during an assault, but the ship no longer has the Black's normal cargo flexibility.

The Steel is also heavier because of its additional seats and turrets, and RSI notes that this causes marginally lower performance than the Black.

If you want one Cutlass for cargo, vehicles, combat, and everyday missions, choose the Cutlass Black. If you regularly transport a large group of FPS players and want a dedicated assault ship, choose the Cutlass Steel.

Cutlass Steel vs Valkyrie

The Valkyrie is the more serious military dropship.

It is larger, built around major infantry deployment, and has a vehicle bay that gives it much greater flexibility during combined ground operations. For large organizations planning a substantial planetary assault, the Valkyrie provides capabilities the Steel cannot match.

The Steel has a different advantage: size.

It delivers 18 jump seats from a much smaller Cutlass-based platform. That makes it easier to deploy when the operation does not require a ground vehicle or the full scale of the Valkyrie.

The Steel also surrounds its troop compartment with five mounted anti-personnel guns, giving passengers direct opportunities to contribute during the landing.

If your organization needs troops and vehicles in one dedicated military transport, choose the Valkyrie. If you want a smaller troop carrier with high passenger density and extensive door-gun coverage, the Cutlass Steel has the clearer role.

Cutlass Steel vs Vanguard Hoplite

The Vanguard Hoplite combines troop transport with the durability and forward firepower of the Vanguard heavy-fighter platform.

Its main limitation compared with the Steel is capacity. The Hoplite carries six troops in dedicated jump seats, while the Cutlass Steel carries 18.

That difference creates two very different mission profiles.

The Hoplite is better for a small tactical squad that wants a heavily armed and durable insertion ship. It has a stronger heavy-fighter identity and does not need a large group before its passenger capacity becomes useful.

The Steel is better for organizations that want to move far more infantry in a single spacecraft. Its side doors, rear ramp, multiple mounted guns, and large jump-seat capacity make it better suited to a full assault group.

Choose the Vanguard Hoplite for a compact six-person strike team. Choose the Cutlass Steel when infantry capacity and multi-directional ground support are more important.

Cutlass Steel Strengths and Limitations

Strategic Strengths Operational Limitations
18 jump seats provide unusually high troop capacity for a ship of this size. Passenger capacity provides little value when flying alone.
Five mounted anti-personnel Gatling guns provide extensive landing-zone coverage. Mounted guns are specialized for close anti-personnel support rather than ship combat.
Multiple side doors and rear ramp support flexible troop deployment. Open doors expose passengers and gunners to incoming fire.
Manned and remote turrets create broader defensive coverage. Full firepower requires several additional players.
Cutlass-based combat systems let the Steel defend itself during approach. Additional seats and turrets make it heavier than the Cutlass Black.
Compact compared with larger dropships such as the Valkyrie. Does not provide the Valkyrie's vehicle-transport capability.
Flight Ready and usable for current FPS group missions. Full boarding and large-scale dropship gameplay will continue evolving with Star Citizen.
Excellent organization and group-event identity. Sacrifices the Cutlass Black's cargo and general-purpose flexibility.

Who Should Buy the Cutlass Steel?

The Cutlass Steel is best for players who regularly transport large groups into FPS combat. It is especially suitable for organizations, bunker-running groups, ground-combat teams, security units, event organizers, assault squads, and players who enjoy operating a ship where many passengers can actively participate.

It is also a good choice for players who like the basic Cutlass platform but want something more specialized than the Cutlass Black.

The Steel keeps the rough Drake design, straightforward access, pilot weapons, and familiar Cutlass layout, then turns the rear section into an armed troop compartment. Eighteen jump seats give it substantial passenger capacity, while five mounted guns give several of those passengers a combat role before they even leave the ship.

Solo players should think carefully before choosing the Steel. A large portion of its value comes from seats and crew-operated weapons that do nothing when they are empty. The Cutlass Black is generally more flexible for a player who spends most of the time alone.

Players who want a six-person tactical transport with stronger heavy-fighter characteristics may prefer the Vanguard Hoplite. Players who need vehicle transport and a larger military platform may prefer the Valkyrie. Players who want stealth-focused assault insertion may prefer the Prowler.

But for players who want a compact Drake dropship capable of carrying 18 troops and surrounding a landing zone with an unusual amount of crew-operated firepower, the Cutlass Steel remains one of the clearest dedicated infantry transports in Star Citizen.

Cutlass Steel FAQ

Is the Cutlass Steel worth buying in Star Citizen?

The Cutlass Steel is worth buying if you regularly play with a group and want a dedicated dropship capable of carrying 18 troops while providing extensive anti-personnel fire support. It is less attractive for solo players because much of its value comes from passenger seats and crew-operated weapons.

Is the Cutlass Steel Flight Ready?

Yes. The Cutlass Steel is Flight Ready and can currently be used for troop transport, FPS group missions, combat support, and organization events.

What is the main role of the Cutlass Steel?

The Cutlass Steel is a combat dropship. Its main role is transporting armed infantry into hostile areas, providing fire support during deployment, and extracting the team after the ground objective is complete.

How many jump seats does the Cutlass Steel have?

The Cutlass Steel has 18 dedicated jump seats. This allows it to transport a substantial infantry squad despite using the relatively compact Cutlass platform.

How many people can the Cutlass Steel carry?

The Steel's main troop compartment provides 18 dedicated jump seats in addition to the spacecraft's operating crew positions. This makes it particularly useful for organization events and large FPS teams.

Does the Cutlass Steel have door guns?

Yes. The Cutlass Steel has five modified Size 1 GT-210 Yellowjacket anti-personnel Gatling guns mounted around its access points. These weapons are designed to provide additional ground and landing-zone fire support.

How many mounted guns does the Cutlass Steel have?

The Cutlass Steel has five dedicated anti-personnel mounted guns. These are separate from the ship's main pilot weapons and larger turret systems.

Does the Cutlass Steel have a turret?

Yes. The Cutlass Steel retains a manned turret and also adds a remote turret, giving the crew more defensive and offensive coverage than the basic Cutlass troop-carrying layout.

Can the Cutlass Steel be used solo?

Yes, the Cutlass Steel can be flown solo, but it is not optimized for solo gameplay. A solo player leaves 18 jump seats, mounted anti-personnel guns, and crew-operated combat positions largely unused. The Cutlass Black is usually more practical for solo or small-group general-purpose gameplay.

Does the Cutlass Steel have cargo space?

The Cutlass Steel is not designed around a normal commercial cargo grid. Its rear interior is occupied by jump seats and additional combat equipment, so players interested in cargo hauling should choose the Cutlass Black instead.

Can the Cutlass Steel carry vehicles?

The Steel is not intended to function as the same cargo and vehicle transport platform as the Cutlass Black. Its interior is heavily occupied by troop seating and assault equipment. Players who specifically need a dropship that carries both infantry and larger ground vehicles should compare the Anvil Valkyrie.

Does the Cutlass Steel have weapon racks?

Yes. The Steel provides weapon storage for its combat role, and official Q&A material also confirms that the pilot and co-pilot retain their weapon racks in the forward area. This supports organized FPS deployment rather than civilian passenger transport.

Is the Cutlass Steel better than the Cutlass Black?

The Cutlass Steel is better for large infantry teams because it carries 18 troops and provides multiple dedicated anti-personnel firing positions. The Cutlass Black is better for most general gameplay because it offers cargo capacity, vehicle transport, combat capability, and much greater everyday flexibility.

Should I choose the Cutlass Steel or Cutlass Black?

Choose the Cutlass Steel if your main goal is transporting a large FPS squad and providing fire support during deployment. Choose the Cutlass Black if you want a more versatile ship for cargo, vehicles, combat, deliveries, and everyday gameplay. The Steel is the dedicated dropship, while the Black is the multi-role Cutlass.

Is the Cutlass Steel better than the Valkyrie?

The Cutlass Steel is smaller and can move a substantial infantry force without requiring a Valkyrie-sized platform. The Valkyrie is the better choice for larger military operations that also require vehicle transport and a more purpose-built heavy-dropship design. Choose the Steel for compact infantry deployment and the Valkyrie for larger combined-arms operations.

Should I choose the Cutlass Steel or Vanguard Hoplite?

Choose the Cutlass Steel if troop capacity is the priority. Its 18 jump seats allow it to move a much larger infantry group. Choose the Vanguard Hoplite if you only need a six-person strike team and prefer the durability and combat characteristics of the Vanguard heavy-fighter platform.

Is the Cutlass Steel good for bunker missions?

Yes. Bunker missions are one of the clearest current uses for the Cutlass Steel when playing with a group. It can transport a large FPS team in one ship and give the group several deployment exits and weapon positions during the mission.

Is the Cutlass Steel good for organization events?

Yes. Organization events are one of the strongest reasons to own the Steel. Eighteen jump seats allow many players to travel together, while several weapon stations give additional crew members active roles during the approach and deployment.

Is the Cutlass Steel good for ground combat?

The Cutlass Steel is particularly well suited to supporting ground combat because its five mounted anti-personnel guns can cover areas around the spacecraft while troops deploy. It should still avoid remaining stationary in a heavily defended landing zone for longer than necessary.

Is the Cutlass Steel a gunship?

The Cutlass Steel has strong gunship characteristics, and RSI describes it as capable of providing both air and ground support. However, its primary identity remains troop transport. Its extra weapons exist largely to support the infantry deployment role rather than turn it into a dedicated space-combat gunship.

Does the Cutlass Steel have good long-term value?

The Cutlass Steel has useful long-term value for organizations and players interested in combined ship and FPS gameplay. Its role is clear: transport a large infantry group, provide covering fire during insertion, support the ground operation, and recover the team afterward. Its exact balance may change, but its identity as the heavily armed dropship of the Cutlass family remains well established.

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