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Perché i player scelgono LTI Hangar
Consegna rapida delle navi, supporto reale e una procedura RSI Gift chiara — pensato per i player di Star Citizen che vogliono un’esperienza d’acquisto più semplice e fluida.
Consegna media 20–30 min
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Un team di gamer con oltre 10 anni di esperienza nel settore.
Acquisto sicuro, Vendiamo solo dal nostro stock, senza seller esterni o inserzioni di terze parti.
Supporto post-vendita affidabile
Segui il tuo ordine in tempo reale.
Domande frequenti
Quanto tempo richiede di solito la consegna?
Gli ordini di navi, CCU, paint e item di Star Citizen vengono solitamente consegnati entro 20–30 minuti.
In rari casi, la consegna può richiedere fino a 12 ore a causa del volume degli ordini, dei limiti RSI per l’invio dei gift, dello stato dell’account o di eventuali verifiche manuali necessarie.
Nella maggior parte dei casi, cerchiamo di non superare le 12 ore per la consegna delle navi, salvo problemi eccezionali come limitazioni del sistema RSI, restrizioni dell’account o verifiche richieste al cliente.
Il mio ordine della nave è protetto?
Sì. Sicurezza e affidabilità sono tra le nostre priorità principali.
Tutte le navi vendute da LTI Hangar provengono dal nostro stock diretto, senza seller esterni o fornitori terzi sconosciuti.
Ogni ordine viene gestito con registri di consegna chiari, così il processo può essere verificato e tracciato in caso di bisogno di supporto.
Offriamo inoltre una protezione post-vendita di 6 mesi per eventuali problemi idonei legati alla consegna.
Questo controllo tramite stock diretto, insieme alla consegna tracciabile e alla protezione post-vendita, è uno dei motivi per cui molti clienti scelgono LTI Hangar per acquistare navi Star Citizen in modo più sicuro.
Che cos’è la protezione post-vendita di 6 mesi? Perché altri marketplace non possono offrirla?
Nel rarissimo caso in cui si verifichi un problema con un item durante la consegna o entro 6 mesi dal completamento della consegna, effettueremo una verifica.
Se dalla verifica risulta che il problema è stato causato da un nostro errore, forniremo una sostituzione oppure un rimborso.
Per aiutarci a controllare il caso in modo accurato, potremmo chiederti di fornirci prove rilevanti, come screenshot del tuo RSI Hangar, dettagli dell’ordine e registri dell’RSI Hangar Log.
L’RSI Hangar Log può aiutare a tracciare lo stato e la cronologia di ogni nave, incluso se l’item è stato riscattato, scambiato, meltato, trasferito o modificato in altro modo dopo la consegna.
Esamineremo le prove fornite per determinare la causa del problema.
Questo livello di protezione non è comunemente offerto da molti marketplace di terze parti, perché spesso si affidano a seller esterni o a fonti di stock miste.
Su LTI Hangar, invece, tutte le navi provengono dal nostro stock diretto e ogni ordine dispone di registri di consegna chiari. Questo ci permette di offrire un supporto più sicuro, tracciabile e affidabile.
Posso richiedere un rimborso dopo aver riscattato una nave, CCU, paint o item?
Una volta che l’RSI Gift è stato riscattato, la nave, CCU, paint o item viene collegato all’account RSI che lo ha ricevuto.
A causa delle limitazioni del sistema di gifting di Star Citizen, un item già riscattato normalmente non può essere regalato di nuovo, restituito, annullato o riconsegnato.
Per questo motivo, gli item già riscattati normalmente non sono idonei alla cancellazione o al rimborso.
Una correzione, sostituzione o rimborso può essere fornito solo se confermiamo che il problema è stato causato da noi, ad esempio l’invio di un item sbagliato, un errore nella consegna dell’ordine o un altro problema di consegna verificato e causato dal nostro lato.
Prima di riscattare l’RSI Gift, assicurati di essere connesso all’account RSI corretto.
Una volta che il gift viene riscattato sull’account sbagliato, normalmente non può essere spostato su un altro account.
Cosa succede se viene consegnata la nave, CCU, paint o item sbagliato?
Se confermiamo che l’item sbagliato è stato consegnato a causa di un nostro errore, esamineremo il caso e forniremo una correzione, una sostituzione o un rimborso, ove applicabile.
Ti invitiamo a contattarci fornendo il numero d’ordine, l’email usata al checkout e screenshot chiari del tuo RSI Hangar.
Perché la nave Star Citizen che ho ricevuto mostra un nome diverso?
Una Standalone CCU’ed è una nave o un veicolo completo. Non è un upgrade!
“CCU’ed” significa semplicemente che la nave o il veicolo è stato creato partendo da un modello più piccolo e facendo upgrade fino a quello che stai acquistando.
Tieni presente che, nell’email regalo RSI, potrebbe comparire solo il nome della nave usata come base per l’upgrade. È normale, non devi preoccuparti: la nave effettiva che vedrai nel tuo hangar sarà esattamente quella che hai ordinato.
Ad esempio, ecco come appare una Polaris CCU’ed nell’hangar sul sito RSI.

COME FUNZIONA
Veloce, semplice e sicuro: scopri come funziona!
Anvil Valkyrie Standalone Ship Gameplay Guide
The Anvil Valkyrie is a heavy dropship built for Star Citizen players who want troop transport, vehicle deployment, close air support, and a dedicated military platform for ground operations. Designed by Anvil Aerospace, the Valkyrie is not a normal cargo ship, daily driver, or pure gunship. It is a combat transport made to bring soldiers and vehicles into dangerous areas, support them during the fight, and extract them when the mission is complete.
Unlike general-purpose ships that only happen to carry people, the Valkyrie is built around deployment. Its jump seats, vehicle bay, speed ramp, VTOL capability, side guns, and turret coverage make it one of the more direct dropship choices in Star Citizen. For players who enjoy FPS missions, bunker support, ground combat, organization events, and coordinated squad gameplay, the Valkyrie has a specific and useful role.
Build Your Dropship Fleet with the Valkyrie
The Valkyrie remains a recognizable troop transport ship in Star Citizen. If you are looking to acquire this Anvil heavy dropship, you can explore our available options in the Star Citizen Ships and Vehicles Collection.
Valkyrie Key Specifications
Engineered for reliable insertions, the Valkyrie balances armor, heavy thrusters, and anti-infantry suppressive firepower to control a landing area effectively.
| Specification | Anvil Valkyrie | Gameplay Meaning |
|---|---|---|
| Manufacturer | Anvil Aerospace | Military-focused manufacturer known for durable combat and support ships. |
| Role | Heavy Dropship / Troop Transport | Built to deliver troops and vehicles into combat zones. |
| Status | Flight Ready | Official launch material described the Valkyrie as available to fly when introduced. |
| Max Crew | 5 | Supports pilot, turret operators, and crew coordination. |
| Troop Capacity | 20 jump seats | Designed to transport up to twenty personnel into and out of combat. |
| Vehicle Utility | Vehicle bay and speed ramp | Allows quick ground vehicle deployment for combat or reconnaissance support. |
| Dimensions | 38m length / 28m width / 9.5m height | Compact enough for a military dropship while still carrying troops and a vehicle. |
| Cargo / Utility | Current support utility reference | Useful for supplies, mission gear, and support logistics, but the Valkyrie should still be understood as a dropship first. |
| Core Gameplay | Troop deployment, extraction, close support | Best used for FPS teams, ground operations, and organization combat events. |
Note: Star Citizen ship specifications may change during future patches and balance updates. For product pages, the safest wording is to describe the Valkyrie as a dropship first, with cargo, vehicle, and support utility as secondary value.
What Makes the Valkyrie Valuable?
The Valkyrie is valuable because it gives players a clear military role: move troops, move a vehicle, support the landing zone, and extract the team. It is not trying to be the best cargo ship, best solo ship, or strongest gunship. Its value comes from doing one job clearly.
Its main appeal is the combination of 20 troop seats + vehicle bay + close-support firepower. A group can load a squad, bring a rover or combat vehicle, fly into a hostile area, land quickly, and deploy the team through the rear ramp. That makes the Valkyrie feel much more like a battlefield dropship than a normal multi-role ship.
For organizations, this is especially useful. Instead of every infantry player flying separately, the Valkyrie lets a group arrive together, deploy together, and operate like a coordinated strike team.
Heavy Dropship Gameplay Role
The Valkyrie’s main role is troop and vehicle deployment. Official Q&A describes its purpose as carrying troops and a vehicle down to a location, dropping them off, and providing close support with its weapons.
| Gameplay Use | Why the Valkyrie Fits |
|---|---|
| Bunker missions | Carries a full FPS team and supports quick deployment. |
| Ground combat events | Brings troops and vehicles directly into the fight. |
| Organization operations | Lets a group travel and deploy together. |
| Extraction missions | Can retrieve players or NPCs from dangerous areas. |
| Vehicle-supported assaults | Vehicle bay and speed ramp make ground deployment easier. |
| Close air support | Turrets and door guns help cover troops after drop-off. |
The Valkyrie should not be treated like a cargo hauler that happens to have seats. It is a dropship first. Cargo and utility are helpful, but the ship’s real purpose is military deployment.
Troop Transport and Squad Gameplay
The Valkyrie is one of the better ships for players who want infantry gameplay to feel organized. Each of its 20 seats is designed around carrying equipped soldiers, and official Q&A notes that the seats have weapon racks for primary weapons.
This makes the Valkyrie a useful ship for FPS-focused groups. A squad can gear up, sit together, land together, and deploy from the same ship. That creates a better team feeling than everyone arriving in separate fighters or small ships.
For future gameplay, this kind of troop transport may become even more important. As boarding, base assault, territory control, bunker combat, and organization ground operations become deeper, dedicated dropships like the Valkyrie should have a clearer place in fleet planning.
Vehicle Bay and Ramp Utility
The Valkyrie’s vehicle bay is one of its key features. Official launch material describes the ship as having a vehicle bay and speed ramp for launching ground-based transports or reconnaissance vehicles.
This gives the Valkyrie more tactical value than a simple personnel shuttle. It can bring troops and a vehicle together, which is important for ground missions where walking from the landing zone is too slow or too dangerous.
The Valkyrie is designed to carry troops and a vehicle into combat, not to function as a dedicated commercial cargo hauler.
That distinction matters because some players may look only at cargo numbers. The Valkyrie’s real value is not profit hauling. Its value is deployment.
Close Air Support and Defensive Firepower
The Valkyrie blurs the line between dropship and gunship. Official material uses that type of positioning, explaining that the ship can deploy twenty troops plus a vehicle while also providing weapon support for those troops.
This does not mean the Valkyrie should be sold as a pure gunship. It is not a Redeemer, Hammerhead, or Perseus. Its weapons are there to support the drop, protect the landing zone, and help the infantry team survive.
The Valkyrie can fight, but its firepower is built around supporting deployment rather than replacing a dedicated combat ship.
Cargo and Current Utility
The Valkyrie can still be useful for supplies, mission gear, vehicle support, and organization logistics. That gives it more practical flexibility than a pure personnel shuttle.
However, official Q&A makes clear that the original design intent was not commercial hauling. The ship was built around troops, vehicles, and close support rather than trading cargo.
“The Valkyrie has useful support utility for gear, supplies, and mission logistics, but it should still be understood as a military dropship first, not a profit-focused hauler.”
Multi-Crew Gameplay
The Valkyrie is best with a crew and a squad onboard. It can be flown by one player, but the ship’s real value comes from using the pilot, turret operators, door gunners, vehicle crew, and infantry team together.
A practical Valkyrie drop usually depends on timing and landing-zone control. The pilot needs to choose a landing angle, keep the ramp facing the right direction, and avoid staying exposed longer than necessary. Turret operators and door gunners should cover the area while the infantry squad exits, and the vehicle driver needs to be ready before touchdown so the ground vehicle can leave quickly. In real use, the Valkyrie feels strongest when it lands hard, deploys the team, supports the first moments of the fight, and then either repositions or extracts before becoming an easy target.
| Crew Role | Purpose |
|---|---|
| Pilot | Handles approach, landing, extraction, and positioning. |
| Co-Pilot / Systems Support | Helps with navigation, shields, communication, and landing-zone awareness. |
| Turret Operators | Provide fire support during approach and extraction. |
| Door Gunners | Cover infantry as they leave or return to the ship. |
| Vehicle Driver | Deploys the carried vehicle after landing. |
| Infantry Squad | Uses the jump seats and deploys into the mission area. |
This makes the Valkyrie especially attractive for organizations. It gives many players a clear reason to be onboard and creates real squad-based gameplay. Solo players may still enjoy flying it, but the ship is not designed around solo efficiency.
Explore Valkyrie Upgrade Paths
If you prefer to build toward the Valkyrie from an existing ship, you can view our Star Citizen Valkyrie CCU Upgrades and plan a more flexible dropship or military support fleet upgrade path over time.
Valkyrie vs Other Star Citizen Ships
When scaling out ground infantry operations, comparing the Valkyrie to alternative transport chassis helps finalize operational setups.
| Ship Fleet Option | Primary Core Role | Compared with Anvil Valkyrie |
|---|---|---|
| Cutlass Steel | Budget Dropship | The Cutlass Steel is easier to access and more casual. The Valkyrie feels more dedicated, military, and better for organized ground operations. |
| Esperia Prowler | Stealth Dropship | The Prowler is more exotic and stealth-focused. The Valkyrie is more conventional, practical, and better for direct troop-and-vehicle deployment. |
| M2 Hercules | Military Transport | The M2 is better for heavy vehicle logistics and large transport work. The Valkyrie is better for focused infantry drops and landing-zone support. |
| A2 Hercules | Heavy Bomber / Gunship | The A2 is for bombing and battlefield destruction. The Valkyrie is for troop delivery and close support. |
| Redeemer | Heavy Gunship | The Redeemer is much more combat-focused. The Valkyrie is more useful when the mission needs infantry and vehicle deployment. |
| Terrapin | Recon / Armored Scout | The Terrapin is better for scanning and survival. The Valkyrie is better for carrying troops into combat. |
| Asgard | Heavy Vehicle Dropship | The Asgard is more vehicle-focused and heavier in battlefield transport identity. The Valkyrie is more infantry-focused with useful squad deployment value. |
Valkyrie vs Cutlass Steel
The Cutlass Steel is easier to access and better for players who want a simpler budget dropship. The Valkyrie is more dedicated, more military-focused, and better suited for organized ground operations with troops, a vehicle, and landing-zone support. If you want basic troop movement, the Cutlass Steel is easier to justify. If you want a heavier battlefield dropship, the Valkyrie has the clearer role.
Valkyrie vs Prowler
The Esperia Prowler is better for stealth insertion, alien design, and short-range Tevarin boarding-style deployment. The Valkyrie is better for conventional battlefield drops, vehicle support, and direct landing-zone operations. If you want stealth and style, the Prowler is the more specialized choice. If you want practical troop-and-vehicle deployment, the Valkyrie is easier to use.
Valkyrie vs M2 Hercules
The M2 Hercules is better for armored military logistics, larger vehicles, and heavy transport work. The Valkyrie is better for focused infantry deployment, door-gun support, and smaller ground-combat operations. If your goal is moving heavy vehicles and cargo under threat, the M2 is the better fit. If your goal is deploying a squad into a fight, the Valkyrie has the cleaner role.
Valkyrie Strengths and Limitations
| Strategic Strengths | Operational Limitations |
|---|---|
| 20 jump seats make it useful for squad deployment. | Not ideal for solo players who want efficiency. |
| Vehicle bay and speed ramp support ground operations. | Not a dedicated cargo-profit ship. |
| VTOL and dropship layout make it useful for landing-zone work. | Needs infantry, vehicle, or crew gameplay to justify its role. |
| Turrets and door guns provide close support after drop-off. | Not as combat-specialized as a true gunship. |
| Current utility gives it more flexibility than a pure shuttle. | Original official design intent was dropship-first, not commercial hauling. |
| Flight Ready and usable for current gameplay. | Best value depends on organization events and FPS-focused missions. |
Who Should Buy the Valkyrie?
The Valkyrie is best for players who want a dedicated military dropship. It is especially suitable for organizations, FPS teams, bunker groups, ground-combat players, vehicle crews, and anyone who enjoys coordinated deployment gameplay.
It is also a good choice for players who want a ship that feels military without moving into massive transports like the M2 or Ironclad Assault. The Valkyrie is smaller, more focused, and easier to understand: bring the squad, bring the vehicle, land hard, support the team, and get out.
Players who mainly want cargo profit should look at ships like the Taurus, C2, Hull C, or Ironclad. Players who want pure combat should consider the Redeemer, Hammerhead, Perseus, or Polaris. But for players who want troop transport and ground-operation support, the Valkyrie remains one of the more useful dropships in Star Citizen.
Valkyrie FAQ
Is the Valkyrie worth buying in Star Citizen?
The Valkyrie is worth buying if you want a dedicated heavy dropship for troops, vehicles, and ground-combat support. Its value comes from squad deployment, vehicle transport, close support, and organization gameplay. It is not the best choice for solo profit, cargo hauling, or pure combat.
Is the Valkyrie Flight Ready?
Yes. Official launch material described the Valkyrie as available to fly when introduced, and it remains one of Star Citizen’s established dropships.
What is the main role of the Valkyrie?
The Valkyrie’s main role is troop and vehicle deployment. Official Q&A describes its purpose as carrying troops and a vehicle to a location, dropping them off, and providing close support with its weapons.
How many troops can the Valkyrie carry?
The Valkyrie can carry 20 troops in dedicated jump seats. Official launch material and Q&A both describe it as a ship designed to move up to twenty personnel into and out of combat zones.
Can the Valkyrie carry vehicles?
Yes. The Valkyrie has a vehicle bay and speed ramp for deploying ground vehicles or reconnaissance vehicles. Official Q&A also describes its core role as transporting people and a vehicle from one place to another.
Is the Valkyrie good for cargo?
The Valkyrie has useful support utility for supplies, gear, and mission logistics, but it should not be treated as a dedicated cargo hauler. Its official role is dropship and gunship support, not commercial freight.
Can the Valkyrie be used solo?
The Valkyrie can be flown solo, but it is not ideal as a solo ship. Its main value comes from troops, turret operators, door gunners, and vehicle deployment. A solo player will not fully use what makes the ship special.
Is the Valkyrie better than the Cutlass Steel?
The Valkyrie is more serious and more military-focused than the Cutlass Steel. The Cutlass Steel is easier and cheaper for basic troop transport, while the Valkyrie is better for players who want a dedicated dropship with vehicle support and stronger landing-zone presence.
Is the Valkyrie better than the Prowler?
The Valkyrie and Prowler serve different styles. The Prowler is more stealth-focused and exotic. The Valkyrie is more conventional, practical, and better suited for direct troop-and-vehicle deployment. Choose the Prowler for stealth insertion. Choose the Valkyrie for battlefield drops.
Should I choose the Valkyrie or Prowler?
Choose the Valkyrie if you want a conventional heavy dropship for troop transport, vehicle deployment, bunker support, and landing-zone fire support. Choose the Prowler if you want a more specialized stealth dropship with Tevarin design, air-shielded side doors, and a stronger boarding or infiltration identity. The Valkyrie is the better practical battlefield dropship, while the Prowler is the better stealth insertion ship.
Is the Valkyrie good for bunker missions?
Yes. The Valkyrie is very suitable for bunker and FPS support because it can carry a full squad, transport a vehicle, and provide fire support near the landing zone. It is most valuable when used by a team rather than by a solo player.
Is the Valkyrie good for combat?
The Valkyrie can support combat, but it should not be treated as a pure gunship. Its weapons are best used for covering troop deployment, defending the landing zone, and supporting extraction. For direct ship combat, dedicated gunships are better.
Does the Valkyrie have a medical module?
No. Official Q&A says there were no plans at that time for modularity or a medical module, although variants were considered during concept discussion. The safe product-page wording is to avoid describing the Valkyrie as a medical ship.
Does the Valkyrie have good long-term value?
Yes, the Valkyrie has useful long-term value for players and organizations focused on FPS combat, troop transport, vehicle deployment, and ground operations. Its role is specific, but that is also its strength. When a mission needs a real dropship, the Valkyrie remains one of the clearer choices in Star Citizen.




